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Created March 15, 2026 03:19
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Rimworld output log published using HugsLib
This file has been truncated, but you can view the full file.
Log uploaded on Sunday, March 15, 2026, 4:19:25 AM
Loaded mods:
Prepatcher(zetrith.prepatcher): 0Harmony(2.4.2), 0PrepatcherAPI(1.2.0), 0PrepatcherDataAssembly(1.0.0), PrepatcherImpl(1.0.0), Prestarter(1.0.0)
Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(av:2.4.2,fv:2.4.1), HarmonyMod(2.4.2)
Loading Progress(ilyvion.LoadingProgress): ilyvion.LoadingProgress(0.9.6)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies)
Odyssey(Ludeon.RimWorld.Odyssey): (no assemblies)
Vehicle Framework(SmashPhil.VehicleFramework): SmashTools(av:1.6.0,fv:1.6.0), UpdateLogTool(av:1.6.0,fv:1.6.0), Vehicles(av:1.6.0,fv:1.6.0)
Camera+(brrainz.cameraplus)[mv:3.3.2.0]: CameraPlus(3.3.2), CrossPromotion(1.1.2)
HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.0]: 0Harmony(av:2.4.2,fv:1.2.0.1), HugsLib(av:1.0.0,fv:12.0.0)
Common Sense(avilmask.CommonSense): CommonSense(1.0.9416.33549)
Dubs Skylights(Dubwise.DubsSkylights): 0Harmony(av:2.4.2,fv:2.3.6), Dubs Skylight(av:1.5.9327.1301,fv:1.0.0)
EdB Prepare Carefully(EdB.PrepareCarefully)[mv:1.6.2]: EdBPrepareCarefully(av:1.1.1,fv:1.6.2)
Harvest Organs Post Mortem Continued(Smuffle.HarvestOrgansPostMortem): Autopsy(4.1.1)
Hospitality(Orion.Hospitality)[mv:1.5.0.8]: 0MultiplayerAPI(av:0.5.0,fv:0.5.0), Hospitality(av:1.0.0,fv:1.6.0.1)
Increased Stack(Taveron.IncreasedStack): (no assemblies)
Removable Mt.Rock Roof Patch(Proxyer.RemovableMtRockRoofPatche): (no assemblies)
RimFridge: Now with Shelves!(rimfridge.kv.rw): RimFridge(1.0.0)
Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:25.11.14), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), VEF(av:1.1.7,fv:1.1.9)
Vanilla Weapons Expanded(VanillaExpanded.VWE)[mv:1.0.5.0]: (no assemblies)
Combat Extended(CETeam.CombatExtended): CombatExtended(0.0.0), VehiclesCompat(0.0.0)
RPG Style Inventory Revamped(Sandy.RPGStyleInventory.avilmask.Revamped): 0Harmony(av:2.4.2,fv:2.3.3), CEPatches(1.0.0), Sandy_Detailed_RPG_Inventory(1.0.0)
Simple sidearms(PeteTimesSix.SimpleSidearms): SimpleSidearms(1.4.6)
Snap Out!(weilbyte.snapout): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), SnapOut(av:0.9.1,fv:0.9.1)
XML Extensions(imranfish.xmlextensions): XmlExtensions(av:1.3.0,fv:1.9.2)
Humanoid Alien Races(erdelf.HumanoidAlienRaces): 0Harmony(av:2.4.2,fv:2.3.6), AlienRace(1.0.0)
Tabula Rasa(neronix17.toolbox): 0Harmony(av:2.4.2,fv:2.3.6), TabulaRasa(1.6.9381.38076)
Tilled Soil(GT.Sam.TilledSoil): (no assemblies)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0)
[sbz] Neat Storage(sbz.NeatStorage): (no assemblies)
Achtung!(brrainz.achtung)[mv:4.1.8.0]: Achtung(4.1.8), CrossPromotion(1.1.2), ModFeatures(1.2.7)
All Ideoligions Are Fluid(Superniquito.AllIdeoligionsAreFluid): Superniquito.AllIdeoligionsAreFluid(1.0.0)
Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.14.0)
Animals Logic(Oblitus.AnimalsLogic): AnimalsLogic(1.0.9457.23285)
Auto Translation(seohyeon.autotranslation): 0Harmony(av:2.4.2,fv:2.4.1), AutoTranslation(1.0.0)
Realistic Planets 1.6(koth.RealisticPlanets1.6): Realistic_Planets_1.6(0.0.0)
Geological Landforms(m00nl1ght.GeologicalLandforms): LunarLoader(1.1.16), TerrainGraph(1.2.2), GeologicalLandforms(1.7.11), GeologicalLandformsMod(1.7.11)
Biome Transitions(m00nl1ght.GeologicalLandforms.BiomeTransitions): (no assemblies)
Combat Extended Armors(CETeam.CombatExtendedArmors): (no assemblies)
Combat Extended Armory(CETeam.CombatExtendedArmory): (no assemblies)
Combat Extended Guns(CETeam.CombatExtendedGuns): (no assemblies)
Combat Extended Melee(CETeam.CombatExtendedMelee): (no assemblies)
Designator Shapes(Merthsoft.DesignatorShapes): Merthsoft.DesignatorShapes(1.0.0)
DragSelect(telardo.DragSelect): DragSelect(1.6.0.2)
Dubs Mint Menus(Dubwise.DubsMintMenus): 0Harmony(av:2.4.2,fv:2.3.6), DubsMintMenus(av:1.2.9326.41237,fv:1.0.0)
Dubs Mint Minimap(dubwise.dubsmintminimap): 0Harmony(av:2.4.2,fv:2.3.6), DubsMintMinimap(av:1.0.0,fv:1.0.0)
Dubs Performance Analyzer(Dubwise.DubsPerformanceAnalyzer.steam): PerformanceAnalyzer(1.0.0)
Floors Are (Absolutely) Worthless(Hawkwood.FloorsAreAlmostWorthless): (no assemblies)
Cash Register (Continued)(Orion.CashRegister): CashRegister(0.0.0)
Gastronomy (Continued)(Orion.Gastronomy): Gastronomy(av:1.0.0,fv:1.5.0.4)
Go Explore!(Albion.GoExplore)[mv:1.1.0]: LetsGoExplore(av:0.1.0.1,fv:1.0.0)
Interaction Bubbles(Jaxe.Bubbles): Bubbles(4.2.0)
JecsTools Unofficial 1.6 BETA(jecrell.jecstools)[mv:1.5.0.0]: 0JecsTools(1.5.0), AbilityUser(1.5.0), AbilityUserAI(1.5.0), CompActivatableEffect(1.5.0), CompAnimated(1.5.0), CompBalloon(1.5.0), CompBigBox(1.5.0), CompDeflector(1.5.0), CompDelayedSpawner(1.5.0), CompExtraSounds(1.5.0), CompInstalledPart(1.5.0), CompLumbering(1.5.0), CompOverlays(1.5.0), CompOversizedWeapon(1.5.0), CompSlotLoadable(1.5.0), CompToggleDef(1.5.0), PawnShields(1.5.0), ThinkNodes(1.5.0)
Job In Bar(Dark.JobInBar): JobInBar(av:1.6.9332.32895,fv:1.6.7)
Level Up!(Krafs.LevelUp): LevelUp(1.0.0)
LWM's Deep Storage(LWM.DeepStorage)[mv:1.5.0.4]: IHoldMultipleThings(1.0.0), LWM.DeepStorage(1.0.0.13134)
Map Preview(m00nl1ght.MapPreview): LunarLoader(av:1.1.16,fv:1.1.17), LunarFramework(1.1.17), MapPreview(1.12.24), HugsLogPublisher(2.1.8), MapPreviewMod(1.12.24)
Performance Optimizer(Taranchuk.PerformanceOptimizer): PerformanceOptimizer(1.0.0)
Melee Animation(co.uk.epicguru.meleeanimation): 0BetterFloatMenu(av:16.0.0,fv:16.0.0), 0ColourPicker(1.0.0), AMRetextureSupport(0.0.0), Meta.Numerics(3.1.0), ModRequestAPI(1.0.0), ModRequestAPI.Models(1.0.0), Unity.Newtonsoft.Json(av:7.0.0,fv:7.0.1.18304), zAnimationMod(1.0.0), AM.AlienRacesPatch(0.0.0), zz.AM.CombatExtendedPatch(1.0.0), zz.AM.PerformanceOptimizerPatch(1.0.0), AM.VehiclesPatch(0.0.0)
More Vanilla Biomes(zylle.MoreVanillaBiomes)[mv:0.1.5.1]: VanillaBiomes(1.0.0)
Nice Health Tab(Andromeda.NiceHealthTab): NiceHediffTab(1.0.0)
No Job Authors(Doug.NoJobAuthors): NoJobAuthors(1.0.0)
Numbers(Mehni.Numbers): 0Harmony(av:2.4.2,fv:2.3.6), Numbers(av:1.0.0,fv:1.1.0)
Quick Area(HellRevenger.QuickArea): QuickArea(1.0.0.5)
Real Ruins(Woolstrand.RealRuins): 0Harmony(av:2.4.2,fv:1.2.0.1), RealRuins(2.2.2.34661 [no FileVersionInfo])
Realistic Rooms Rewritten(Lucifer.RealisticRooms): RealisticRoomsRewritten(1.0.0)
Rimefeller(Dubwise.Rimefeller): 0Harmony(av:2.4.2,fv:2.3.6), 0MultiplayerAPI(av:0.5.0,fv:0.5.0), Rimefeller(av:1.0.0,fv:1.0.0)
RimHUD(Jaxe.RimHUD): RimHUD(1.17.5)
RimThunder - Core(RimThunder.Core): linshi(1.0.0 [no FileVersionInfo]), Motorization(1.0.0), MotorizationCE(1.0.0)
Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.6.1)
Smarter Deconstruction and Mining (Continued)(Mlie.SmarterDeconstructionAndMining)[mv:1.6.0]: SmartDeconstruct(0.0.0), VersionFromManifest(0.0.0)
Vanilla Vehicles Expanded(OskarPotocki.VanillaVehiclesExpanded): VanillaVehiclesExpanded(1.0.0)
Space Cowboy Vehicles(Twomoon.SpaceCowboyVehicles): (no assemblies)
Technical Vehicles(MO.TechnicalVehicles): (no assemblies)
Vanilla Animals Expanded(VanillaExpanded.VanillaAnimalsExpanded): (no assemblies)
Vanilla Animals Expanded en Español(ar4lightaxia.VAECoreESP): (no assemblies)
Vanilla Apparel Expanded(VanillaExpanded.VAPPE)[mv:1.2.0]: (no assemblies)
Vanilla Apparel Expanded — Accessories(VanillaExpanded.VAEAccessories): VAE Accessories(1.0.0)
Vanilla Armour Expanded(VanillaExpanded.VARME)[mv:1.2.0]: (no assemblies)
Vanilla Books Expanded(VanillaExpanded.VBooksE): VanillaBooksExpanded(1.0.0)
Vanilla Brewing Expanded(VanillaExpanded.VBrewE): VanillaBrewingExpanded(1.0.0)
Vanilla Cooking Expanded(VanillaExpanded.VCookE): VanillaCookingExpanded(1.0.0)
Vanilla Cooking Expanded - Stews(VanillaExpanded.VCookEStews): (no assemblies)
Vanilla Events Expanded(VanillaExpanded.VEE)[mv:1.1.0]: VEE(1.4.2)
Vanilla Furniture Expanded(VanillaExpanded.VFECore)[mv:1.1.0]: VanillaFurnitureEC(1.4.0)
Vanilla Psycasts Expanded(VanillaExpanded.VPsycastsE): VanillaPsycastsExpanded(1.1.0)
Vanilla Social Interactions Expanded(VanillaExpanded.VanillaSocialInteractionsExpanded): VanillaSocialInteractionsExpanded(0.0.0)
Vanilla Textures Expanded(VanillaExpanded.VTEXE)[mv:1.0.0]: VanillaTexturesExpanded(1.0.1)
Vanilla Traits Expanded(VanillaExpanded.VanillaTraitsExpanded): VanillaTraitsExpanded(1.4.1)
Vanilla Vehicles Expanded - Tier 3(OskarPotocki.VanillaVehiclesExpandedTier3): VanillaVehiclesExpanded-Tier3(1.0.0)
Vanilla Vehicles Expanded - Upgrades(OskarPotocki.VanillaVehiclesExpandedUpgrades): (no assemblies)
VVE - Deconstructable Vehicles Junk(Farxmai2.VanillaDeconstructableVehicles): (no assemblies)
You Drive, I Sleep(Spacemoth.YouDriveISleep)[mv:1.1.0.0]: YouDriveISleep(1.6.0)
Alpha Genes(sarg.alphagenes): AlphaGenes(1.0.0)
Alpha Genes Integrated(kupa.AlphaGenesIntegrated): kupa_AlphaGenesIntegrated(1.0.0)
Blueprints Forked - 1.6(Defi.Blueprints.fork): Blueprints(0.0.0)
Metal Don't Burn (UNOFFICIAL 1.4 PATCH)(mario1.3patch.metaldontburn): (no assemblies)
RocketMan - Performance Mod(Krkr.RocketMan): Cosmodrome(0.6.3.2421)
RocketMan - Performance Mod zh(Nevelian.Krkr.RocketMan.zh): (no assemblies)
RunAndGun(roolo.RunAndGun.kotobike): 0Harmony(av:2.4.2,fv:2.3.3), RunAndGun(1.0.0)
RuntimeGC [1.6] fork2(louize.RuntimeGC.fork): RuntimeGC(20.0.15.1)
Search and Destroy (Continued)(MemeGoddess.SearchAndDestroy): SearchAndDestroy(1.0.0)
Smart Medicine - Continued(Memegoddess.SmartMedicine): SmartMedicine(1.0.0)
Stabilize Bleeding(Defi.StabilizeBleeding): Stabilize(1.17.0)
Vanilla Genetics Expanded(VanillaExpanded.VGeneticsE): GeneticRim(1.0.0)
While You're Up (1.6 patch)(zsbk.patch16.whileyoureup): WhileYoureUp(0.1.0)
Active Harmony patches:
AbandonedBaseWorldObject.<GetGizmos>d__12.MoveNext: (no patches)
AbandonedBaseWorldObject.ShouldRemoveMapNow: (no patches)
Ability.GetDescriptionForPawn: (no patches)
AbilityExtension_ExtraHediffs.Cast: (no patches)
AbilityExtension_PsychicComa.ApplyComa: (no patches)
AbilityExtension_SpawnTemperatureArea.Cast: (no patches)
AbilityExtension_WordOfLove.Cast: (no patches)
AbilityPawnFlyer.RespawnPawn: (no patches)
AbilityUtility.ValidateSickOrInjured: (no patches)
Ability_LuckTransfer.Cast: (no patches)
Ability_Power.Cast: (no patches)
Ability_PsychicComa.Cast: (no patches)
Ability_Recharge.Cast: (no patches)
ActiveTip.DrawInner: PRE: RimHUD.Access.Patch.Verse_ActiveTip_DrawInner.Prefix
ActiveTip.get_TipRect: PRE: RimHUD.Access.Patch.Verse_ActiveTip_TipRect.Prefix
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Patches.AddictionUtility_Patch+CanBingeOnNow.Prefix post: AlienRace.HarmonyPatches.CanBingeNowPostfix
AddictionUtility.HasChemicalDependency: (no patches)
AerialVehicleLaunchHelper.GetOrMakeAerialVehicle: (no patches)
AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix
Alert_CaravanIdle.get_IdleCaravans: post: Vehicles.Patch_CaravanHandling.IdleVehicleCaravans
Alert_FactionInfluenced.GetReport: (no patches)
Alert_HunterHasShieldAndRangedWeapon.get_BadHunters: TRANS: AchtungMod.Alert_HunterLacksRangedWeapon_HuntersWithoutRangedWeapon_Patch.Transpiler
Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
Alert_MechMissingBodyPart.HasMissingBodyPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Alert_NoRegister.CheckMaps: (no patches)
Alert_NoWaiter.CheckMaps: (no patches)
Alert_TimedMakeFactionHostile.GetExplanation: (no patches)
Alert_TimedMakeFactionHostile.get_WorldObjects: (no patches)
AlienPartGenerator.LoadGraphicsHook: PRE: ilyvion.LoadingProgress.AlienPartGenerator_LoadGraphicsHook_Patches.Prefix
AllowToolController.WorldLoaded: (no patches)
AlphaGenes_Pawn_MechanitorTracker_CanCommandTo_Patch.ModifyRange: TRANS: CombatExtended.HarmonyCE.Compatibility.Harmony_AlphaGenes+Harmony_CanCommandTo_Patch.Transpiler
AlphaGenes_Pawn_MechanitorTracker_DrawCommandRadius_Patch.DrawExtraCommandRadius: TRANS: CombatExtended.HarmonyCE.Compatibility.Harmony_AlphaGenes+Harmony_DrawCommandRadius_Patch.Transpiler
AmmoDef.<>c.<get_AmmoSetDefs>b__21_0: (no patches)
AmmoDef.<get_Users>b__18_0: (no patches)
AmmoGeneralizer.GeneralizeAmmo: (no patches)
AmmoInjector.<>c__DisplayClass11_0.<AddRemoveCaliberFromGunRecipes>b__0: (no patches)
AmmoInjector.InjectAmmos: (no patches)
AmmoUtility.GetProjectileReadout: (no patches)
AnimalProductionUtility.<AnimalProductionStats>d__0.MoveNext: (no patches)
AnimalProductionUtility.EggMarketValue: (no patches)
AnimalProductionUtility.EggNutrition: (no patches)
AnimalProductionUtility.EggsPerYear: (no patches)
AnimalProductionUtility.GestationDaysEach: (no patches)
AnimalProductionUtility.GestationDaysLitter: (no patches)
AnimalProductionUtility.MilkMarketValue: (no patches)
AnimalProductionUtility.MilkNutrition: (no patches)
AnimalProductionUtility.MilkPerYear: (no patches)
AnimalProductionUtility.OffspringRange: (no patches)
AnimalProductionUtility.WoolMarketValue: (no patches)
AnimalProductionUtility.WoolPerYear: (no patches)
ApparelGraphicRecordGetter.TryGetGraphicApparel: post: TabulaRasa.Patch_ApparelGraphicRecordGetter_TryGetGraphicApparel.Postfix TRANS: VEF.Apparels.VanillaExpandedFramework_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler, CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler, AlienRace.HarmonyPatches.TryGetGraphicApparelTranspiler
ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix
ApparelProperties.PawnCanWear: post: AlienRace.HarmonyPatches.PawnCanWearPostfix
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
ApparelUtility.GetApparelReplacedByNewApparel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ArchitectCategoryTab.DesignationTabOnGUI: PRE: TabulaRasa.Patch_ArchitectCategoryTab_DesignationTabOnGUI.Prefix
AreaManager.AddStartingAreas: post: Vehicles.Patch_Areas.AddVehicleAreas
ArenaUtility.BeginArenaFight: (no patches)
ArenaUtility.BeginArenaFightSet: (no patches)
ArenaUtility.PerformBattleRoyale: (no patches)
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.Pre_ApplyArmor TRANS: [800]VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_GetPostArmorDamage.Prefix post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
AttackTargetFinder.<>c__DisplayClass5_0.<BestAttackTarget>b__1: TRANS: VanillaPsycastsExpanded.Technomancer.HaywireManager+OverrideBestAttackTargetValidator.Transpiler
AttackTargetFinder.BestAttackTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_BestAttackTarget_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix, VanillaPsycastsExpanded.Nightstalker.Decoy.BestAttackTarget_Prefix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler
AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix
AttackTargetFinder.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix
AttackTargetsCache.GetPotentialTargetsFor: post: VanillaPsycastsExpanded.Technomancer.HaywireManager.ChangeTargets
AutoFriendlyDuelMapComp.LogAutoDuelInfo: (no patches)
AutoRefuelMannedTurrets.ResolveReferences: (no patches)
AutoUndrafter.AutoUndraftTickInterval: post: PeteTimesSix.SimpleSidearms.Intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTickInterval
AvoidGrid.Notify_BuildingDespawned: post: CashRegister.TableTops._AvoidGrid_Patch+Notify_BuildingDespawned.Postfix
AvoidGrid.Notify_BuildingSpawned: post: CashRegister.TableTops._AvoidGrid_Patch+Notify_BuildingSpawned.Postfix
AvoidGrid.PrintAvoidGridAroundTurret: TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
BackCompatibility.GetBackCompatibleType: PRE: SaveGameCompatibility.BackCompatibilityPatch.GetBackCompatibleType, AdaptiveStorage.HarmonyPatches.SaveGameCompatibility.GetBackCompatibleType
BackCompatibilityConverter_0_18.PostExposeData: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BackCompatibilityConverter_1_0.PostLoadSavegame: (no patches)
BackCompatibilityConverter_1_5.BackCompatibleDefName: post: CombatExtended.HarmonyCE.Harmony_BackCompatibility_1_5.Postfix
BackstoryDef.BodyTypeFor: post: VEF.Pawns.VanillaExpandedFramework_BackstoryDef_BodyTypeFor_Patch.Postfix
BackstoryDef.FullDescriptionFor: TRANS: VEF.VanillaExpandedFramework_BackstoryDef_FullDescriptionFor_Patch.Transpiler
Base.LoadExtendedDataStorage: (no patches)
BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BeardDef.GraphicFor: TRANS: AlienRace.AlienRenderTreePatches.BeardDefGraphicForTranspiler
BeautyDrawer.ShouldShow: post: AchtungMod.BeautyDrawer_ShouldShow_Patch.Postfix
BedUtility.WillingToShareBed: post: AlienRace.HarmonyPatches.WillingToShareBedPostfix
BestCaravanPawnUtility.FindBestNegotiator: PRE: Vehicles.Patch_CaravanHandling.FindBestNegotiatorInVehicle
Bill.PawnAllowedToStartAnew: PRE: VanillaTraitsExpanded.PawnAllowedToStartAnew_Patch.Prefix post: TabulaRasa.Patch_Bill_PawnAllowedToStartAnew.PostFix, AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix
BillUtility.MakeNewBill: post: Motorization.Harmony_BillUtility+MakeNewBill_PostFix.PostFix
Bill_ProductionWithUft.get_BoundWorker: PRE: NoJobAuthors.Mod_NoJobAuthors+Patch_Bill_ProductionWithUft.Prefix
BiomeDef.CachePlantCommonalitiesIfShould: TRANS: Planets_Code.Patches.BiomeDef_DuplicateKeyFix.Transpiler
BiomeWorker_AridShrubland.GetScore: PRE: Planets_Code.BiomeWorkers.Patches.BiomeWorker_AridShrubland_GetScore_Patch.Prefix
BiomeWorker_BorealForest.GetScore: PRE: Planets_Code.BiomeWorkers.Patches.BiomeWorker_BorealForest_GetScore_Patch.Prefix
BiomeWorker_ColdBog.GetScore: PRE: Planets_Code.BiomeWorkers.Patches.BiomeWorker_ColdBog_GetScore_Patch.Prefix
BiomeWorker_Desert.GetScore: PRE: Planets_Code.BiomeWorkers.Patches.BiomeWorker_Desert_GetScore_Patch.Prefix
BiomeWorker_DesertOasis.GetScore: PRE: Planets_Code.Compatibility.MVBOasisCompatibility.GetScore_Prefix
BiomeWorker_IceSheet.GetScore: PRE: Planets_Code.BiomeWorkers.Patches.BiomeWorker_IceSheet_GetScore_Patch.Prefix
BiomeWorker_SeaIce.GetScore: PRE: Planets_Code.BiomeWorkers.Patches.BiomeWorker_SeaIce_GetScore_Patch.Prefix
BiomeWorker_TemperateForest.GetScore: PRE: Planets_Code.BiomeWorkers.Patches.BiomeWorker_TemperateForest_GetScore_Patch.Prefix
BiomeWorker_TemperateSwamp.GetScore: PRE: Planets_Code.BiomeWorkers.Patches.BiomeWorker_TemperateSwamp_GetScore_Patch.Prefix
BiomeWorker_TropicalRainforest.GetScore: PRE: Planets_Code.BiomeWorkers.Patches.BiomeWorker_TropicalRainforest_GetScore_Patch.Prefix
BiomeWorker_TropicalSwamp.GetScore: PRE: Planets_Code.BiomeWorkers.Patches.BiomeWorker_TropicalSwamp_GetScore_Patch.Prefix
Bipod_Recoil_StatPart.ExplanationPart: (no patches)
Bipod_Recoil_StatPart.TransformValue: (no patches)
Bipod_Sway_StatPart.ExplanationPart: (no patches)
Bipod_Sway_StatPart.TransformValue: (no patches)
Blueprint_Build.MakeSolidThing: post: VEF.Buildings.CustomizableGraphicsPatches+PreserveBlueprintOverride.Postfix
Blueprint_Storage.Destroy: PRE: LWM.DeepStorage.Patch_Blueprint_Storage_Destroy.Prefix
Blueprint_Storage.GetGizmos: post: LWM.DeepStorage.Patch_Blueprint_storage_GetGizmos.Postfix
Blueprint_Storage.MakeSolidThing: post: LWM.DeepStorage.Patch_Blueprint_Storage_MakeSolidThing.Postfix
BodyPartDef.GetMaxHealth: post: AlphaGenes.AlphaGenes_BodyPartDef_GetMaxHealth.PostFix
Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler
Book.GenerateBook: PRE: VanillaBooksExpanded.Book_GenerateBook_Patch.Prefix
BookOutcomeDoerGainSkillExp.OnBookGenerated: PRE: VanillaBooksExpanded.BookOutcomeDoerGainSkillExp_OnBookGenerated_Patch.Prefix
BookUtility.<>c.<MakeBook>b__4_0: (no patches)
BrambleSpawner.SetupPlant: (no patches)
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching
BroadshieldPack.BroadshieldProjectileInterceptorProperties: (no patches)
BuildCopyCommandUtility.BuildCopyCommand: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnCopyBuildGizmo
BuildCopyCommandUtility.FindAllowedDesignator: PRE: [2147483647]PerformanceOptimizer.Optimization_BuildCopyCommandUtility_FindAllowedDesignator.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_BuildCopyCommandUtility_FindAllowedDesignator.Postfix
BuildFacilityCommandUtility.<BuildFacilityCommands>d__0.MoveNext: (no patches)
BuildableDef.get_BuildableByPlayer: post: Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix
Building.DeSpawn: PRE: [800]LWM.DeepStorage.Patch_Building_DeSpawn_For_Building_Storage.Prefix
Building.Destroy: PRE: VEF.Buildings.VanillaExpandedFramework_Building_Destroy_Patch.Prefix
Building.get_MaxItemsInCell: PRE: LWM.DeepStorage.Patch_Building_MaxItemsInCell.Prefix
Building_AutoloaderCE.DeSpawn: (no patches)
Building_AutoloaderCE.SpawnSetup: (no patches)
Building_Bed.GetGizmos: post: Hospitality.Patches.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Patches.Building_Bed_Patch+ForPrisoners.Postfix
Building_CIWS_CE.DeSpawn: (no patches)
Building_CIWS_CE.SpawnSetup: (no patches)
Building_CommsConsole.GetCommTargets: post: VEF.Factions.VanillaExpandedFramework_Building_CommsConsole_GetCommTargets_Patch.Postfix
Building_Door.PawnCanOpen: PRE: Hospitality.Patches.Building_Door_Patch+PawnCanOpen.Prefix
Building_Door.get_DoorPowerOn: post: TabulaRasa.Patch_Building_Door_DoorPowerOn.Postfix
Building_DuelSpot.Destroy: (no patches)
Building_DuelSpot.SpawnSetup: (no patches)
Building_FermentingBarrel.get_CurrentTempProgressSpeedFactor: (no patches)
Building_FleshmassHeart.Destroy: (no patches)
Building_GeneExtractor.<GetGizmos>b__38_3: (no patches)
Building_GravEngine.<GetOrbitalWarnings>d__83.MoveNext: TRANS: VEF.Buildings.GravshipUtility_PreLaunchConfirmation_Patch.Transpiler
Building_MechCharger.IsCompatibleWithCharger: (no patches)
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
Building_OutfitStand.DrawAt: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_DrawAt_Patch.Postfix TRANS: AlienRace.HarmonyPatches.OutfitStandDrawAtTranspiler
Building_OutfitStand.GetFloatMenuOptionToEquipWeapon: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToEquipWeapon_Patch.NoWeaponEquipping
Building_OutfitStand.GetFloatMenuOptionToWear: post: MVCF.PatchSets.PatchSet_Brawlers.GetFloatMenuOptionToWear_Postfix
Building_OutfitStand.GetFloatMenuOptions: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToWear_Patch.Postfix
Building_OutfitStand.HeadOffsetAt: post: AlienRace.HarmonyPatches.OutfitStandHeadOffsetAtPostfix TRANS: AlienRace.HarmonyPatches.OutfitStandHeadOffsetAtTranspiler
Building_OutfitStand.RecacheGraphics: PRE: AlienRace.HarmonyPatches.OutfitStandEnableOverride post: AlienRace.HarmonyPatches.OutfitStandDisableOverride TRANS: CombatExtended.HarmonyCE.Harmony_Building_OutfitStand.Transpiler, AlienRace.HarmonyPatches.OutfindStandRecacheGraphicsTranspiler
Building_OutfitStand.RimWorld.IHaulDestination.Accepts: post: AlienRace.HarmonyPatches.OutfitStandAcceptsPostfix
Building_OutfitStand.get_BodyTypeDefForRendering: post: AlienRace.HarmonyPatches.OutfitStandBodyTypeDefForRenderingPostfix
Building_ProximityDetector.RunDetection: PRE: [800]AM.Patches.Patch_Building_ProximityDetector_RunDetection.Prefix post: [800]AM.Patches.Patch_Building_ProximityDetector_RunDetection.Postfix
Building_Storage.<GetGizmos>d__54.MoveNext: TRANS: LWM.DeepStorage.Patch_Building_Storage_Gizmos.Transpiler
Building_Storage.GetGizmos: post: AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix
Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix
Building_Storage.Notify_LostThing: post: LWM.DeepStorage.Patch_Building_Storage_Notify_LostThing.Postfix
Building_Storage.Notify_ReceivedThing: post: LWM.DeepStorage.PatchDisplay_Notify_ReceivedThing.Postfix, LWM.DeepStorage.Patch_Building_Storage_Notify_ReceivedThing.Postfix
Building_Storage.SpaceRemainingFor: PRE: LWM.DeepStorage.Patch_Building_Storage_SpaceRemainingFor.Prefix
Building_Storage.SpawnSetup: post: LWM.DeepStorage.PatchDisplay_SpawnSetup.Postfix
Building_Trap.CheckSpring: PRE: GeneticRim.GeneticRim_Building_Trap_CheckSpring_Patch.ManalopesDontTriggerTraps
Building_TurretGun.DrawExtraSelectionOverlays: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.IsValidTarget: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_IsValidTarget_Patch.Postfix TRANS: VanillaPsycastsExpanded.Technomancer.HaywireManager.Transpiler
Building_TurretGunCE.DeSpawn: (no patches)
Building_TurretGunCE.SpawnSetup: (no patches)
Building_VacBarrier.get_Vacuum: (no patches)
Building_Vent.get_Vacuum: (no patches)
Building_skyLight.DeSpawn: (no patches)
Building_skyLight.SpawnSetup: (no patches)
CE_DebugUtility.Heal: (no patches)
CE_Utility.CanBeStabilized: (no patches)
CE_Utility.GetDangerTracker: (no patches)
CE_Utility.GetLightingTracker: (no patches)
CE_Utility.GetProjectile: (no patches)
CE_Utility.GetStrengthTracker: (no patches)
CallBossgroupUtility.<>c.<GetBossgroupCaller>b__3_0: (no patches)
CallBossgroupUtility.GetBossgroupCaller: (no patches)
CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Transpiler
CameraDriver.CalculateCurInputDollyVect: post: CameraPlus.CameraDriver_CalculateCurInputDollyVect_Patch.Postfix
CameraDriver.Update: PRE: CameraPlus.CameraDriver_Update_Patch.Prefix, AchtungMod.Root_Play_Update_Patch.Prefix post: AchtungMod.Root_Play_Update_Patch.Postfix TRANS: CameraPlus.CameraDriver_Update_Patch.Transpiler
CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.Transpiler
CameraDriver.get_CurrentZoom: PRE: CameraPlus.CameraDriver_CurrentZoom_Patch.Prefix
CameraJumper.GetAdjustedTarget: post: Vehicles.Patch_WorldObjects.GetAdjustedTargetForAerialVehicle
CameraJumper.TryShowWorld: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontShowWorld
Camp.Notify_MyMapRemoved: (no patches)
Caravan.AddPawn: post: Vehicles.Patch_CaravanHandling.AddPawnInVehicleCaravan
Caravan.ContainsPawn: post: Vehicles.Patch_CaravanHandling.ContainsPawnInVehicle
Caravan.GetGizmos: post: VEF.Abilities.VanillaExpandedFramework_Caravan_GetGizmos_Patch.Postfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs
Caravan.IsOwner: post: Vehicles.Patch_CaravanHandling.IsOwnerOfVehicle
Caravan.Notify_PawnAdded: post: Vehicles.Patch_CaravanHandling.NotifyVehicleCaravanPawnAdded
Caravan.Notify_PawnRemoved: post: Vehicles.Patch_CaravanHandling.NotifyVehicleCaravanPawnRemoved
Caravan.get_AllOwnersDowned: PRE: Vehicles.Patch_CaravanHandling.AllOwnersDownedVehicle
Caravan.get_AllOwnersHaveMentalBreak: PRE: Vehicles.Patch_CaravanHandling.AllOwnersMentalBreakVehicle
Caravan.get_NightResting: PRE: Vehicles.Patch_CaravanHandling.NoRestForVehicles, TabulaRasa.Patch_Caravan_NightResting.Prefix post: GeneticRim.GeneticRim_Caravan_NightResting_Patch.DecreaseNighttime
Caravan.get_PawnsListForReading: PRE: Vehicles.Patch_CaravanHandling.AllPawnsAndVehiclePassengers
Caravan.get_TicksPerMove: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMove
Caravan.get_TicksPerMoveExplanation: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMoveExplanation
CaravanArrivalAction_Trade.CanTradeWith: post: Vehicles.Patch_CaravanHandling.NoTradingUndocked
CaravanArrivalAction_VisitEscapeShip.<>c__DisplayClass12_0.<GetFloatMenuOptions>b__1: (no patches)
CaravanArrivalAction_VisitEscapeShip.CanVisit: (no patches)
CaravanArrivalAction_VisitRealRuinsPOI.CanEnter: (no patches)
CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll2, PeteTimesSix.SimpleSidearms.Intercepts.CaravanEnterMapUtility_Enter.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.CaravanEnterMapUtility_Enter.Postfix
CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll1
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: Vehicles.Patch_CaravanFormation.CanVehicleExitMapAndJoinOrCreateCaravanNow
CaravanExitMapUtility.ExitMapAndCreateCaravan: post: VanillaSocialInteractionsExpanded.ExitMapAndCreateCaravan_Patch.Postfix
CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: Vehicles.Patch_CaravanFormation.ExitMapAndJoinOrCreateVehicleCaravan
CaravanFormingUtility.AllSendablePawns: post: Vehicles.Patch_FormCaravanDialog.AllSendablePawnsInVehicles
CaravanFormingUtility.GetGizmos: post: Vehicles.Patch_Gizmos.GizmosForVehicleCaravans
CaravanFormingUtility.IsFormingCaravan: PRE: Vehicles.Patch_CaravanFormation.IsFormingCaravanVehicle
CaravanHelper.<>c__DisplayClass8_2.<AvailableExitTilesAt>b__2: (no patches)
CaravanHelper.BestExitTileToGoTo: (no patches)
CaravanHelper.FindAerialVehicleToJoinForAllowingVehicles: (no patches)
CaravanHelper.OpportunistcallyCreatedAerialVehicle: (no patches)
CaravanInventoryUtility.FindPawnToMoveInventoryTo: PRE: Vehicles.Patch_CaravanHandling.FindVehicleToMoveInventoryTo
CaravanMaker.MakeCaravan: PRE: Vehicles.Patch_CaravanHandling.MakeVehicleCaravan
CaravanMergeUtility.MergeCaravans: post: Vehicles.Patch_CaravanHandling.MergeCaravansWithVehicle
CaravanMergeUtility.MergeCommand: post: Vehicles.Patch_CaravanHandling.DisableMergeForAerialVehicles
CaravanNeedsTabUtility.DoRows: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds
CaravanNeedsTabUtility.GetSize: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds
CaravanTendUtility.CheckTend: PRE: Vehicles.Patch_CaravanHandling.CheckTendInVehicleCaravan
CaravanTicksPerMoveUtility.GetTicksPerMove: post: VanillaTraitsExpanded.GetTicksPerMove_Patch.Postfix
CaravanTweenerUtility.PatherTweenedPosRoot: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenedPosRoot
CaravanUIUtility.CreateCaravanTransferableWidgets: post: Vehicles.Patch_FormCaravanDialog.CreateTransferableVehicleWidget
CaravanUtility.GetCaravan: post: Vehicles.Patch_CaravanHandling.GetParentCaravan
CaravanUtility.RandomOwner: PRE: Vehicles.Patch_CaravanHandling.RandomVehicleOwner
CaravanVisibilityCalculator.Visibility: TRANS: Vehicles.Patch_CaravanHandling.VehicleVisibilityInCaravanTranspiler
Caravan_BedsTracker.RecalculateUsedBeds: PRE: Vehicles.Patch_CaravanHandling.RecalculateUsedBedsInVehicleCaravan
Caravan_NeedsTracker.TrySatisfyPawnsNeeds: post: SM.YouDriveISleep.PatchedTrySatisfyPawnNeeds.PostFix
Caravan_PathFollower.ExposeData: post: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_ExposeData_Patch.Postfix
Caravan_PathFollower.PatherTickInterval: PRE: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_PatherTickInterval_Patch.Prefix
Caravan_PathFollower.StartPath: PRE: Vehicles.Patch_WorldPathing.StartVehicleCaravanPath post: VEF.Planet.Caravan_PathFollower_StartPath_Patch.Postfix
Caravan_PathFollower.get_Moving: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMoving
Caravan_PathFollower.get_MovingNow: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMovingNow
Caravan_TraderTracker.ColonyThingsWillingToBuy: post: PeteTimesSix.SimpleSidearms.Intercepts.Caravan_TraderTracker_ColonyThingsWillingToBuy.Postfix
Caravan_Tweener.TweenerTickInterval: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenerTick
CaravansBattlefield.CheckWonBattle: (no patches)
CaravansBattlefield.PostMapGenerate: (no patches)
CastPositionFinder.TryFindCastPosition: PRE: VEF.Weapons.VanillaExpandedFramework_CastPositionFinder_TryFindCastPosition_Patch.Prefix
CellFinder.TryFindRandomPawnExitCell: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomPawnExitCell
CellFinderLoose.TryFindRandomNotEdgeCellWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomNotEdgeCellWith
CellFinderLoose.TryGetRandomCellWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryGetRandomCellWith
CellInspectorDrawer.DrawMapInspector: post: GeologicalLandforms.Patches.Patch_Verse_CellInspectorDrawer.DrawMapInspector
CellInspectorDrawer.DrawThingRow: PRE: Vehicles.Patch_Rendering.CellInspectorDrawVehicle
CellInspectorDrawer.DrawWorldInspector: post: GeologicalLandforms.Patches.Patch_Verse_CellInspectorDrawer.DrawWorldInspector
CellInspectorDrawer.ShouldShow: post: AchtungMod.CellInspectorDrawer_ShouldShow_Patch.Postfix
CharacterCardUtility.DrawCharacterCard: TRANS: AlienRace.HarmonyPatches.DrawCharacterCardTranspiler, JobInBar.HarmonyPatches.Patch_CharacterCardUtility_DrawCharacterCard_AddButton.AddButtonNextToRenameButton
CharacterCardUtility.LifestageAndXenotypeOptions: TRANS: AlienRace.HarmonyPatches.LifestageAndXenotypeOptionsTranspiler
ChildcareUtility.CanBreastfeedNow: (no patches)
ChildcareUtility.SuckleFromLactatingPawn: (no patches)
ChoiceLetter_GrowthMoment.CacheLetterText: TRANS: AlienRace.HarmonyPatches.GrowthMomentCacheLetterTextTranspiler
ClosedRegionDetector.FindSafeConstructionSpots: (no patches)
ClosedRegionDetector.WouldEncloseThings: (no patches)
CollectionsMassCalculator.Capacity: TRANS: Vehicles.Patch_CaravanHandling.PawnCapacityInVehicleTranspiler
CollectionsMassCalculator.MassUsage: TRANS: Vehicles.Patch_CaravanHandling.IgnorePawnGearAndInventoryMassTranspiler
ColonistBar.CheckRecacheEntries: TRANS: Vehicles.Patch_Rendering.CheckRecacheVehicleEntriesTranspiler
ColonistBar.ColonistBarOnGUI: TRANS: JobInBar.HarmonyPatches.Patch_ColonistBar_OnGUI_OffsetEquipped.OffsetWeaponIcon
ColonistBarColonistDrawer.DrawColonist: post: JobInBar.HarmonyPatches.Patch_ColonistBarDrawer_DrawColonist_AddLabels.AddLabels
ColonistBarColonistDrawer.DrawIcons: PRE: [2147483647]PerformanceOptimizer.Optimization_ColonistBarColonistDrawer_DrawIcons.Prefix post: Vehicles.Patch_Rendering.DrawIconsVehicles, [-2147483648]PerformanceOptimizer.Optimization_ColonistBarColonistDrawer_DrawIcons.Postfix
ColonistBarColonistDrawer.Notify_RecachedEntries: post: JobInBar.HarmonyPatches.Patch_ColonistBarDrawer_DrawColonist_AddLabels.Notify_RecachedEntries
Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix
Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction, VEF.AI.DraftGizmos.GizmoOnGUIPostfix TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon, MVCF.PatchSets.PatchSet_IntegratedToggle.GizmoOnGUI_Transpile
Command_ArtilleryTarget.<>c__DisplayClass6_0.<ProcessInput>b__3: (no patches)
Command_SetAnimalList.<>c__DisplayClass5_0.<ProcessInput>b__3: (no patches)
Command_SetParagonList.<>c__DisplayClass4_0.<ProcessInput>b__4: (no patches)
Command_SetPlantToGrow.ProcessInput: PRE: DubsMintMenus.Patch_Command_SetPlantToGrow.Prefix
CompAbilities.GetGizmos: post: VanillaPsycastsExpanded.CompAbilities_GetGizmos_Patch.Postfix
CompAbilityEffect_GiveHediff.ApplyInner: (no patches)
CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix
CompAbilityEffect_ParasiticStinger.Apply: (no patches)
CompAbilityEffect_ReimplantXenogerm.Apply: (no patches)
CompAbilityEffect_WordOfLove.Apply: (no patches)
CompAffectedByFacilities.<PotentialThingsToLinkTo>d__24.MoveNext: (no patches)
CompAffectedByFacilities.CanPotentiallyLinkTo: (no patches)
CompAffectedByFacilities.CanPotentiallyLinkTo_Static: PRE: VEF.Buildings.VanillaExpandedFramework_CompAffectedByFacilities_CanPotentiallyLinkTo_Static_Patch.Prefix
CompAffectedByFacilities.GetPotentiallySupplantedFacility: (no patches)
CompAffectedByFacilities.IsPotentiallyValidFacilityForMe: (no patches)
CompAffectedByFacilities.IsPotentiallyValidFacilityForMe_Static: (no patches)
CompAffectedByFacilities.Notify_FacilityDespawned: post: PipeSystem.PipeSystem_CompAffectedByFacilities_Notify_FacilityDespawned_Patch.Postfix
CompAffectedByFacilities.Notify_LinkRemoved: post: TabulaRasa.Patch_CompAffectedByFacilities_Notify_LinkRemoved.Postfix
CompAffectedByFacilities.Notify_NewLink: post: TabulaRasa.Patch_CompAffectedByFacilities_Notify_NewLink.Postfix
CompAmmoResupplyOnWakeup.TickRareWorker: (no patches)
CompAmmoUser.get_IsTurretOpportunisticReloadActive: (no patches)
CompApparelVerbOwner_Charged.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompApparelVerbOwner_Charged_CompygetWornGizmosExtra.Postfix
CompAssignableToPawn.<CompGetGizmosExtra>b__31_0: PRE: DubsMintMenus.Patch_CompAssignableToPawn.Prefix
CompAssignableToPawn.get_PlayerCanSeeAssignments: PRE: VanillaFurnitureEC.NoLoungerOwnershipOverlays.Prefix
CompAssignableToPawn_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
CompBiosculpterPod.<>c.<FindPodFor>b__143_0: (no patches)
CompBouncingArrow.PostSpawnSetup: (no patches)
CompBreakdownable.CheckForBreakdown: TRANS: VEF.Buildings.VanillaExpandedFramework_CompBreakdownable_CheckForBreakdown_Patch.Transpiler
CompBreakdownable.DoBreakdown: (no patches)
CompBreakdownable.Notify_Repaired: (no patches)
CompBreakdownable.PostDeSpawn: (no patches)
CompBreakdownable.PostSpawnSetup: (no patches)
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
CompCauseHediff_AoE.GiveOrUpdateHediff: (no patches)
CompCauseHediff_Apparel.Notify_Equipped: (no patches)
CompDeepStorage.CapacityAt: (no patches)
CompDeepStorage.CapacityToStoreThingAt: (no patches)
CompDeepStorage.DirtyMapCache: (no patches)
CompDeepStorage.ExposeData: (no patches)
CompDeepStorage.StackableAt: (no patches)
CompDestroyThisItem.PostDeSpawn: (no patches)
CompDestroyThisItem.PostDestroy: (no patches)
CompDestroyThisItem.PostSpawnSetup: (no patches)
CompDreadmeld.Notify_Killed: (no patches)
CompDrug.PostIngested: post: AlienRace.HarmonyPatches.DrugPostIngestedPostfix
CompEggLayer.ProduceEgg: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_CompEggLayer_ProduceEgg.ModifyCrossbreedEggThingDef
CompEquippable.get_VerbProperties: PRE: VEF.Weapons.VanillaExpandedFramework_CompEquippable_VerbProperties_Patch.UseVerbTraitsIfPresent
CompExplosive.Detonate: PRE: VEF.Weapons.CompExplosive_Shells.Detonate_Prefix TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
CompFacility.DrawLinesToPotentialThingsToLinkTo: (no patches)
CompFacility.DrawPlaceMouseAttachmentsToPotentialThingsToLinkTo: (no patches)
CompFloorEtching.PostSpawnSetup: (no patches)
CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality
CompFueledTravel.get_FuelEfficiency: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_CompFueledTravel_FuelEfficiency_Patch.Postfix
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: post: VEF.Buildings.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompGravshipThruster.IsBlocked: (no patches)
CompGrayStatueTeleporter.Trigger: (no patches)
CompGuidedProjectile.PostSpawnSetup: (no patches)
CompHarbingerTreeConsumable.<>c__DisplayClass17_0.<GetNutritionFromCorpse>b__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompHarbingerTreeConsumable.GetNutritionFromCorpse: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompHatcher.CompTick: (no patches)
CompHatcher.Hatch: PRE: GeneticRim.GeneticRim_CompHatcher_Hatch_Patch.AddQuality
CompHibernatable.CompTick: (no patches)
CompHunterDrone.Detonate: TRANS: CombatExtended.HarmonyCE.Harmony_CompHunterDrone_Transpiler.Transpiler
CompMechAmmo.SetMagCount: (no patches)
CompMechPowerCell.KillPowerProcessor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompObelisk_Abductor.<>c__DisplayClass30_0.<GenerateLabyrinth>b__0: (no patches)
CompObelisk_Abductor.get_Labyrinth: (no patches)
CompObelisk_Labyrinth.OnInteracted: (no patches)
CompOrbitalScanner.get_OrbitalScannerWorldComponent: (no patches)
CompOverseerSubject.CanGoFeral: PRE: [2147483647]PerformanceOptimizer.Optimization_CompOverseerSubject_CanGoFeral.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_CompOverseerSubject_CanGoFeral.Postfix
CompPlantable.ConnectionStrengthReducedByNearbyBuilding: (no patches)
CompPlantable.DrawSurroundingsInfo: (no patches)
CompPorcupine.PostPostApplyDamage: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix
CompProperties_Facility.ResolveReferences: (no patches)
CompProperties_Serum.<SpecialDisplayStats>d__1.MoveNext: (no patches)
CompQuestGiver.PostSpawnSetup: (no patches)
CompReportWorkSpeed.CompInspectStringExtra: (no patches)
CompRevenant.get_Invisibility: (no patches)
CompRottable.get_Active: PRE: VanillaVehiclesExpanded.CompRottable_Active_Patch.Prefix
CompRoyalImplant.CheckForViolations: (no patches)
CompSchedule.RecalculateAllowed: PRE: TabulaRasa.Patch_CompSchedule_RecalculateAllowed.Prefix
CompScorpionCounter.<>c.<CompGetGizmosExtra>b__4_0: (no patches)
CompScorpionCounter.PostDestroy: (no patches)
CompScorpionCounter.PostSpawnSetup: (no patches)
CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix
CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix
CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix
CompSightstealer.get_Invisibility: (no patches)
CompStatue.CreateSnapshotOfPawn_HookForMods: post: AlienRace.HarmonyPatches.StatueSnapshotHookPostfix
CompStatue.InitFakePawn: TRANS: AlienRace.HarmonyPatches.StatueInitFakePawnTranspiler
CompStatue.InitFakePawn_HookForMods: post: AlienRace.HarmonyPatches.StatueFakePawnHookPostfix
CompSummonScorpion.Valid: (no patches)
CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompTeratogenicHediff.Apply: (no patches)
CompUndergroundPassage.PostDeSpawn: (no patches)
CompUniqueWeapon.AddTrait: post: VEF.Weapons.VanillaExpandedFramework_CompUniqueWeapon_AddTrait_Patch.HandleExtendedWorker
CompUniqueWeapon.Setup: post: CombatExtended.HarmonyCE.Harmony_CompUniqueWeapon_Setup+CompUniqueWeapon_Setup.Postfix
CompUseEffect_AddHediffAndEnableDisappearsComp.DoEffect: (no patches)
CompUseEffect_CallBossgroup.CallBossgroup: (no patches)
CompUseEffect_CallBossgroup.ConfirmMessage: (no patches)
CompUseEffect_InstallImplant.CanBeUsedBy: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_InstallImplant.DoEffect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_InstallImplant.GetExistingImplant: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_LearnSkill.DoEffect: TRANS: LevelUp.Patcher.RemoveMessageCall
Comp_Recall.GetAllViableTeleporters: (no patches)
Comp_Shield.PostSpawnSetup: (no patches)
Comp_Teleporter.GetAllViableTeleporters: (no patches)
Comp_Teleporter.PostSpawnSetup: (no patches)
CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler
CompressibilityDeciderUtility.IsSaveCompressible: post: LWM.DeepStorage.Patch_IsSaveCompressible.Postfix
ContainmentUtility.<GetInhibitorAffectedCells>d__8.MoveNext: (no patches)
ContainmentUtility.GetLinearBuildingFrontCell: (no patches)
ContainmentUtility.IsLinearBuildingBlocked: (no patches)
CopyPasteUI.DoCopyPasteButtons: TRANS: DragSelect.HarmonyPatch_CopyPasteUI.AddDraggablePasteButton
Corpse.ButcherProducts: PRE: VanillaSocialInteractionsExpanded.Patch_ButcherProducts.Prefix
Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.RotStageChanged: PRE: AlphaGenes.AlphaGenes_Corpse_RotStageChanged_Patch.DisableStupidFuckingError
CustomOverlayDrawer.PostDisposeHandle: (no patches)
CustomOverlayDrawer.RenderCustomOverlays: (no patches)
CustomizableGraphicsPatches.InjectImpliedDefComps.Postfix: (no patches)
CustomizableGraphicsPatches.UseUiIconForCustomizableGraphicGhosts.IsCustomizableGraphic: (no patches)
CustomizableGraphicsPatches.get_AllowedToMakePatches: (no patches)
DSStorageGroupUtility.<GetDSCompsFromGroup>d__6.MoveNext: (no patches)
DSStorageGroupUtility.GetCompFor: (no patches)
DSStorageGroupUtility.GetOrTryMakeCompFrom: (no patches)
DamageFlasher.GetDamagedMat: PRE: VanillaPsycastsExpanded.Nightstalker.Decoy.GetDuplicateMat
DamageInfo.ToString: post: JecsTools.HarmonyPatches.DamageInfo_ToString_Postfix
DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix
DamageWorker.ExplosionDamageThing: post: Vehicles.Patch_Combat.VehicleMultipleExplosionInstances TRANS: Vehicles.Patch_Combat.VehicleExplosionDamageTranspiler
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VEF.Storyteller.VanillaExpandedFramework_DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix, VanillaTraitsExpanded.Patch_ApplyDamageToPart.Prefix post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_AddInjury.ApplyToPawn: TRANS: VEF.Genes.VanillaExpandedFramework__DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix
DamageWorker_AddInjury.FinalizeAndAddInjury: (no patches)
DamageWorker_AddInjury.FinalizeAndAddInjury: (no patches)
DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
DamageWorker_Blunt.<>c.<StunChances>b__2_0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.<>c.<StunChances>b__2_5: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Blunt.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Transpiler
DamageWorker_Scratch.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Scratch.Transpiler
DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix
DangerWatcher.<>c.<CalculateDangerRating>b__7_0: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: TabulaRasa.Patch_DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix
DeathActionWorker_AcidExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_BeeExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_BigExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_BiggerExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_ConfigurableExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_EMPExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_Eggxplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_FrostExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_GargantuanExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_HairballExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_PsionicExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_SmallAcidExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_SmallBomb.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_SmallExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_SmallHairballExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_StunningExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_ToxCloud.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_ToxicExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DebugOutputsEconomy.<>c.<AnimalBreeding>b__13_6: (no patches)
DebugOutputsEconomy.<>c.<AnimalBreeding>b__13_7: (no patches)
DebugOutputsEconomy.<>c.<Drugs>b__6_41: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_0: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_2: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_3: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_4: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_5: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_6: (no patches)
DebugOutputsEconomy.LitterSizeAverage: (no patches)
DebugOutputsGeneral.<>c.<DoTablesInternalMelee>b__18_9: (no patches)
DebugOutputsGeneral.<>c.<Tools>b__19_4: (no patches)
DebugOutputsGeneral.<>c.<Tools>b__19_5: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelCapacity|16_0: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelToReload|16_2: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelType|16_1: (no patches)
DebugOutputsHealth.<>c__DisplayClass5_0.<Prosthetics>b__13: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugOutputsHealth.<>c__DisplayClass5_0.<Prosthetics>b__14: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugOutputsInfection.<>c.<Infections>b__3_5: (no patches)
DebugOutputsInfection.<>c__DisplayClass3_0.<Infections>b__4: (no patches)
DebugOutputsInfection.<Infections>g__baseSeverityIncrease|3_3: (no patches)
DebugOutputsMisc.<>c.<FoodPoisonChances>b__11_3: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_3: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_4: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_5: (no patches)
DebugOutputsMisc.<>c__DisplayClass10_0.<ThingsPowerAndHeat>b__1: (no patches)
DebugOutputsMisc.<MeditationFoci>g__TryGetOffset|6_0: (no patches)
DebugOutputsPawns.<>c.<Entities>b__28_2: (no patches)
DebugOutputsPawns.<>c.<Entities>b__28_3: (no patches)
DebugOutputsPawns.BioferriteGeneration: (no patches)
DebugOutputsTextGen.<>c__DisplayClass0_5.<FlavorfulCombatTest>b__22: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugToolsMisc.WoundDebug: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugToolsPawns.Do10DamageUntilDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugToolsPawns.GivePsylink: TRANS: VanillaPsycastsExpanded.DebugToolsPawns_GivePsylink.Transpiler
DebugToolsPawns.MakeInjuryPermanent: (no patches)
DebugToolsSpawning.<>c__DisplayClass45_0.<SpawnBossgroup>b__0: (no patches)
DebugToolsSpawning.SpawnPawn: post: Vehicles.Patch_Debug.DebugHideVehiclesFromPawnSpawner
DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugWindowsOpener..ctor: post: RocketMan.DebugWindowsOpener_Patch.Postfix
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix, Analyzer.DebugLogenabler.DebugKeysPatch TRANS: RocketMan.DebugWindowsOpener_Patch.Transpiler
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons, VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch.Transpiler, TabulaRasa.Patch_DebugWindowsOpener_DrawButtons.Transpiler
DeepProfiler.Start: PRE: Prepatcher.HarmonyPatches.InitAllMetadataPrefix, ilyvion.LoadingProgress.DeepProfiler_Start_Patches.Prefix
DeepResourceGrid.DeepResourcesOnGUI: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_GetCellExtraColor.PostFix
Def.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_Def_ResolveReferences_Patch.Prefix
Def.SpecialDisplayStats: post: VEF.VanillaExpandedFramework_Def_SpecialDisplayStats_Patch.Postfix
DefExtensions.ResolveReferences: (no patches)
DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]DefNameLink.DefDatabaseInsertion.DefGeneratorPostfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: SmashTools.GameEvent.RaiseOnGenerateImpliedDefs post: Numbers.Numbers.Columndefs
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
DefUtility.ProcessWeapons: (no patches)
DesignationCategoryDef.ResolveDesignators: post: [300]AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: VEF.Buildings.VanillaExpandedFramework_DesignationCategoryDef_ResolvedAllowedDesignators_Patch.AllowBuild, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix
DesignationDragger.DraggerOnGUI: PRE: Merthsoft.DesignatorShapes.Patches.DesignationDragger_DraggerOnGUI.Prefix
DesignationDragger.DraggerUpdate: post: Merthsoft.DesignatorShapes.Patches.DesignationDragger_DraggerUpdate.Postfix TRANS: Merthsoft.DesignatorShapes.Patches.DesignationDragger_DraggerUpdate.Transpiler
DesignationDragger.StartDrag: PRE: QuickArea.PatchDragger.PatchStartDrag
DesignationDragger.UpdateDragCellsIfNeeded: PRE: Merthsoft.DesignatorShapes.Patches.DesignationDragger_UpdateDragCellsIfNeeded.Prefix
DesignationManager.AddDesignation: post: Merthsoft.DesignatorShapes.Patches.DesignationManager_AddDesignation.Postfix
Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
Designator.CreateReverseDesignationGizmo: PRE: [2147483647]PerformanceOptimizer.Optimization_Designator_CreateReverseDesignationGizmo.Prefix post: AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch.CreateReverseDesignationGizmo_Postfix, [-2147483648]PerformanceOptimizer.Optimization_Designator_CreateReverseDesignationGizmo.Postfix
Designator.Deselected: PRE: QuickArea.PatchDesignator.OnDeselected
Designator.DesignateMultiCell: PRE: QuickArea.PatchDesignator.OnDesignateMultiCell_General
Designator.DoExtraGuiControls: PRE: Merthsoft.DesignatorShapes.Patches.Designator_DoExtraGuiControls.Prefix
Designator.Finalize: post: Merthsoft.DesignatorShapes.Patches.Designator_Finalize.Postfix
Designator.get_RightClickFloatMenuOptions: post: QuickArea.PatchDesignator.OnFloatMenuOptions
DesignatorContextMenuController.RegisterReverseDesignatorPair: (no patches)
DesignatorManager.DesignatorManagerUpdate: post: AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch.Postfix
DesignatorManager.ProcessInputEvents: PRE: Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents.Prefix post: Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents.Postfix
DesignatorManager.Select: PRE: Merthsoft.DesignatorShapes.Patches.DesignatorManager_Select.Prefix post: Merthsoft.DesignatorShapes.Patches.DesignatorManager_Select.Postfix
Designator_AreaAllowedClear.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_AreaAllowedExpand.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_AreaBuildRoof.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_AreaHome.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_AreaIgnoreRoof.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_AreaNoRoof.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_AreaPollutionClear.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_AreaRoad.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_AreaSnowClear.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_Build.DrawPanelReadout: TRANS: VEF.Pawns.VanillaExpandedFramework_Designator_Build_DrawPanelReadout_Patch.Transpiler
Designator_Build.GizmoOnGUI: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnBuildGizmo
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
Designator_Build.get_Visible: PRE: TabulaRasa.Patch_Designator_Build_Visible.Prefix
Designator_Deconstruct.CanDesignateThing: post: Vehicles.Patch_Construction.AllowDeconstructVehicle
Designator_Dropdown.get_Visible: post: CombatExtended.Harmony_Designator_Dropdown.Postfix
Designator_ExportToXmlFromArea.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventSpecialTreeMassDesignation
Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventSpecialTreeMassDesignation
Designator_RemoveFloor.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_RemoveFloorPaint.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_RemoveFoundation.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_RemovePaint.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_Smooth.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_SmoothFloors.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_SmoothSurface.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_SmoothWalls.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_ZoneAdd.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_ZoneAdd.DesignateMultiCell: PRE: QuickArea.PatchDesignator.OnDesignateMultiCell_Zone
Designator_ZoneAddStockpile.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_ZoneAddStockpile.get_RightClickFloatMenuOptions: post: QuickArea.PatchDesignator.OnFloatMenuOptions
Designator_ZoneAdd_Fishing.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_ZoneAdd_Fishing.get_RightClickFloatMenuOptions: post: QuickArea.PatchDesignator.OnFloatMenuOptions
Designator_ZoneAdd_Growing.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Designator_ZoneAdd_Growing.get_RightClickFloatMenuOptions: post: QuickArea.PatchDesignator.OnFloatMenuOptions
Designator_ZoneDelete.CanDesignateCell: post: QuickArea.PatchDesignator.OnCanDesignateCell
Dialog_AdvancedGameConfig.DoWindowContents: post: MapPreview.Patches.Patch_RimWorld_Dialog_AdvancedGameConfig.DoWindowContents
Dialog_BillConfig.GeneratePawnRestrictionOptions: PRE: TabulaRasa.Patch_Dialog_BillConfig_GeneratePawnRestrictionOptions.Prefix
Dialog_ChangeDryadCaste.DrawLeftRect: (no patches)
Dialog_ChooseMemes.DoAcceptChanges: PRE: AllIdeoligionsAreFluid.Dialog_ChooseMemes_DoAcceptChanges_Patch.Prefix post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog, AllIdeoligionsAreFluid.Dialog_ChooseMemes_DoAcceptChanges_Patch.Postfix
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme, AllIdeoligionsAreFluid.Dialog_ChooseMemes_TryAccept_Patch.Prefix post: AllIdeoligionsAreFluid.Dialog_ChooseMemes_TryAccept_Patch.Postfix
Dialog_ChooseMemes.get_ConfiguringNewFluidIdeo: post: AllIdeoligionsAreFluid.Dialog_ChooseMemes_ConfiguringNewFluidIdeo_Patch.Postfix
Dialog_ChooseMemes.get_MemeCountRangeAbsolute: PRE: AllIdeoligionsAreFluid.Dialog_ChooseMemes_MemeCountRangeAbsolute_Patch.Prefix post: AllIdeoligionsAreFluid.Dialog_ChooseMemes_MemeCountRangeAbsolute_Patch.Postfix
Dialog_ChooseMemes.get_ReformingFluidIdeo: post: AllIdeoligionsAreFluid.Dialog_ChooseMemes_ReformingFluidIdeo_Patch.Postfix
Dialog_CreateXenotype.DrawGene: PRE: VEF.Genes.VanillaExpandedFramework__Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_CustomizationList_Load.DoFileInteraction: (no patches)
Dialog_CustomizationList_Save.Save: (no patches)
Dialog_DS_Settings.Dialog_DSU_Settings.AreTempVarsDefaults: (no patches)
Dialog_DS_Settings.Dialog_DSU_Settings.DoWindowContents: (no patches)
Dialog_DS_Settings.Dialog_DSU_Settings.SetTempVars: (no patches)
Dialog_DS_Settings.ExposeDSUSettings: (no patches)
Dialog_DS_Settings.ResetDSUToDefaults: (no patches)
Dialog_DebugSetHediffRemaining.get_Comp: (no patches)
Dialog_FormCaravan.DebugTryFormCaravanInstantly: PRE: Vehicles.Patch_FormCaravanDialog.TryFormCaravanInstantly
Dialog_FormCaravan.DoBottomButtons: TRANS: Vehicles.Patch_FormCaravanDialog.StartRoutePlanningForVehiclesTranspiler
Dialog_FormCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanTabsTranspiler
Dialog_FormCaravan.PostClose: post: Vehicles.Patch_FormCaravanDialog.FormCaravanPostClose
Dialog_FormCaravan.PostOpen: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanPostOpenTranspiler
Dialog_FormCaravan.TryReformCaravan: PRE: RealRuins.RealRuins+DialogFormCaravan_Patch.Prefix
Dialog_FormCaravan.TrySend: PRE: Vehicles.Patch_FormCaravanDialog.TryAndSendWithVehicles
Dialog_FormCaravan.get_DaysWorthOfFood: PRE: Vehicles.Patch_FormCaravanDialog.DaysOfWorthOfFoodWithVehicles
Dialog_FormCaravan.get_TicksToArrive: PRE: Vehicles.Patch_FormCaravanDialog.TicksToArriveWithVehicles
Dialog_Hire.OnAcceptKeyPressed: (no patches)
Dialog_InfoCard.DoWindowContents: PRE: Vehicles.Patch_Gizmos.VehicleInfoCardOverride
Dialog_InfoCard.FillCard: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_ManageLoadouts.DrawSlot: (no patches)
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
Dialog_ModSettings..ctor: post: WhileYoureUp.Mod+Dialog_ModSettings__Dialog_ModSettings_Patch.SyncDrawSettingToVanilla
Dialog_ModSettings.DoWindowContents: post: ModSettingsFramework.Dialog_ModSettings_Patch.Postfix, WhileYoureUp.Mod+Dialog_ModSettings__DoWindowContents_Patch.CheckCommonSenseSetting
Dialog_NamePawn.NameContext.MakeRow: PRE: JobInBar.HarmonyPatches.Patch_Dialog_NamePawn_NameContext_TitleRowButton.AddButtonToTitleRow
Dialog_NewFactionSpawning.Ignore: (no patches)
Dialog_Options.DoCategoryRow: PRE: XmlExtensions.Dialog_Options_Patch.Prefix
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
Dialog_ReformIdeo.get_AnyChooseOneChanges: post: AllIdeoligionsAreFluid.Dialog_ReformIdeo_AnyChooseOneChanges_Patch.Postfix
Dialog_ReformIdeo.get_NormalMemesChanged: post: AllIdeoligionsAreFluid.Dialog_ReformIdeo_NormalMemesChanged_Patch.Postfix
Dialog_ReformIdeo.get_StructureMemeChanged: post: AllIdeoligionsAreFluid.Dialog_ReformIdeo_StructureMemeChanged_Patch.Postfix
Dialog_ReformIdeo.get_StylesChanged: post: AllIdeoligionsAreFluid.Dialog_ReformIdeo_StylesChanged_Patch.Postfix
Dialog_SplitCaravan.AddItemsToTransferables: post: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_AddItemsToTransferables.Postfix
Dialog_SplitCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.SplitCaravanTabsTranspiler
Dialog_SplitCaravan.PostOpen: PRE: Vehicles.Patch_FormCaravanDialog.SplitCaravanPostOpen
Dialog_SplitCaravan.TrySplitCaravan: PRE: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_TrySplitCaravan.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_TrySplitCaravan.Postfix
Dialog_SplitCaravan.get_DestDaysWorthOfFood: PRE: Vehicles.Patch_FormCaravanDialog.SplitDaysOfWorthOfFoodWithVehicles
Dialog_SplitCaravan.get_TicksToArrive: PRE: Vehicles.Patch_FormCaravanDialog.SplitTicksToArriveWithVehicles
Dialog_StylingStation..ctor: post: AlienRace.StylingStation.ConstructorPostfix
Dialog_StylingStation.DoWindowContents: TRANS: AlienRace.StylingStation.DoWindowContentsTranspiler
Dialog_StylingStation.Reset: post: AlienRace.StylingStation.ResetPostfix
Dialog_Trade.CountToTransferChanged: post: Vehicles.Patch_CaravanHandling.AerialVehicleCountPawnsToTransfer
Dialog_VehicleSelector.DoBottomButtons: (no patches)
Dialog_WorldSearch.InitializeSearchSet: post: GeologicalLandforms.Patches.Patch_RimWorld_Dialog_WorldSearch.InitializeSearchSet_Postfix
DiningSpot.DeSpawn: TRANS: Gastronomy.Dining._DiningSpot_ReplaceBaseMethods_Patch.DeSpawn
DiningSpot.Destroy: TRANS: Gastronomy.Dining._DiningSpot_ReplaceBaseMethods_Patch.Destroy
DiningSpot.SpawnSetup: TRANS: Gastronomy.Dining._DiningSpot_ReplaceBaseMethods_Patch.SpawnSetup
DirectXmlCrossRefLoader.<>c__DisplayClass16_0.<ResolveAllWantedCrossReferences>b__0: post: ilyvion.LoadingProgress.DirectXmlCrossRefLoader_ResolveAllWantedCrossReferences_Parallel_LoadingDataTracker_Patches.Postfix
DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences: PRE: [800]DefNameLink.DefDatabaseInsertion.CrossRefLoaderPrefix TRANS: ilyvion.LoadingProgress.DirectXmlCrossRefLoader_ResolveAllWantedCrossReferences_LoadingDataTracker_Patches.ResolveXmlNodesTranspiler
DirectXmlLoader.DefFromNode: PRE: Prepatcher.HarmonyPatches.PrefixDefFromNode, SmashTools.Patching.Patch_XmlParsing.PreProcessAttributesOnDef post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributesOnDef
DirectXmlToObjectNew.DefFromNodeNew: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributesOnDef post: ilyvion.LoadingProgress.DirectXmlToObjectNew_LoadingDataTracker_Patches.DefFromNodeNewPostfix, SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributesOnDef
District.get_Map: (no patches)
DollDrawer.<>c__DisplayClass41_0.<DrawDiseases>g__DrawRow|0: (no patches)
DollDrawer.<>c__DisplayClass41_1.<DrawDiseases>b__2: TRANS: SmartMedicine.Compatibility.NiceHealthTab.DiseaseIcons.MakeMenu
DollDrawer.CalcBloodLoss: (no patches)
DollDrawer.DrawAffectHediffGroupedRow: TRANS: SmartMedicine.Compatibility.NiceHealthTab.InjuryIcons.MakeMenu
DollDrawer.DrawAffectWholeBodyRowIconDisease: TRANS: SmartMedicine.Compatibility.NiceHealthTab.DiseaseMenu.MakeMenu
DollDrawer.DrawDiseases: TRANS: SmartMedicine.Compatibility.NiceHealthTab.InjectDiseaseHediff.MakeMenu
DollDrawer.ListAllHediffs: TRANS: SmartMedicine.Compatibility.NiceHealthTab.InjectInjuryHediff.ListAllHediffs
DollDrawer.MakeMedOperationsFloatMenuForPart: TRANS: SmartMedicine.Compatibility.NiceHealthTab.SurgeryMenu.MakeMenu
DollDrawer._GetPartConditionLabel: TRANS: SmartMedicine.Compatibility.NiceHealthTab.Optimizations.DollDraw_GetPartConditionLabel.MakeMenu
DropCellFinder.FindSafeLandingSpot: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindSafeLandingSpot
Drought.Init: (no patches)
DrugPolicy.<>c.<InitializeIfNeeded>b__13_0: (no patches)
DrugPolicy.ExposeData: PRE: VEF.Pawns.Patch_DrugPolicy+VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.Prefix post: Gastronomy._DrugPolicy_ExposeData_Patch+ExposeData.Postfix
DrugStatsUtility.GetAddictionOffsetPerDay: (no patches)
DrugStatsUtility.GetDrugComp: (no patches)
DrugStatsUtility.GetHighOffsetPerDay: (no patches)
DrugStatsUtility.GetToleranceOffsetPerDay: (no patches)
DubUtils.Rimefeller: (no patches)
DynamicDrawManager.DrawDynamicThings: post: CameraPlus.DynamicDrawManager_DrawDynamicThings_Patch.Postfix
DynamicPawnRenderNodeSetup_Apparel.ProcessApparel: post: VEF.Apparels.VanillaExpandedFramework_DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_RenderNodeSetup_ProcessApparel.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.TweakValues.TweakValuesTranspiler
EncloseThingsCache.GetCache: (no patches)
EnterCooldownCompUtility.EnterCooldownBlocksEntering: (no patches)
EnterCooldownCompUtility.EnterCooldownDaysLeft: (no patches)
EnterCooldownCompUtility.EnterCooldownHoursLeft: (no patches)
EnterCooldownCompUtility.EnterCooldownTicksLeft: (no patches)
Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
EquipmentDatabase.<>c.<UpdateLoadingPhase>b__69_1: (no patches)
EquipmentDatabase.ClassifyThingDef: (no patches)
EquipmentUtility.CanEquip: post: VEF.Weapons.VanillaExpandedFramework_EquipmentUtility_CanEquip_Patch.Postfix, AlphaGenes.AlphaGenes_EquipmentUtility_CanEquip_Postfix.PostFix, AlienRace.HarmonyPatches.CanEquipPostfix
ExecutionUtility.ExecutionInt: post: GeneticRim.GeneticRim_ExecutionUtility_ExecutionInt_Patch.GiveHediffIfLizardman
ExitMapGrid.get_MapUsesExitGridNow: (no patches)
ExpandableLandmarksUtility.get_LandmarksToShow: TRANS: GeologicalLandforms.Patches.Patch_RimWorld_ExpandableLandmarksUtility.GetLandmarksToShow_Transpiler
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Patches.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Explosion.AffectCell: PRE: Vehicles.Patch_Combat.AffectVehicleInCell
Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
Ext_Caravan.EnsureWorldGridInitialized: (no patches)
Ext_Vehicles.GetAerialVehicle: (no patches)
ExtensionUtils.BiomeGrid: (no patches)
ExtensionUtils.LandformData: (no patches)
Extensions.GetAnimManager: (no patches)
Extensions.GetAnimManager: (no patches)
Extensions.HasRangedWeapon: post: MVCF.PatchSets.PatchSet_RunAndGun.RunAndGunHasRangedWeapon
Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix
Faction.Notify_MemberDied: PRE: VEE.Faction_Notify_MemberDied.Prefix
Faction.Notify_MemberExitedMap: PRE: Hospitality.Patches.Faction_Patch+Notify_MemberExitedMap.Prefix
Faction.Notify_RelationKindChanged: (no patches)
Faction.TryAffectGoodwillWith: PRE: VanillaTraitsExpanded.TryAffectGoodwillWith_Patch.Prefix
Faction.TryMakeInitialRelationsWith: post: VEF.Factions.VanillaExpandedFramework_Faction_TryMakeInitialRelationsWith_Patch.Postfix, AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
Faction.get_NaturalGoodwill: post: VEF.Storyteller.VanillaExpandedFramework_Faction_NaturalGoodwill_Patch.Postfix
FactionDef.get_Description: PRE: VEF.Factions.FactionDef_Description_Patch.Prefix post: VEF.Factions.FactionDef_Description_Patch.Postfix
FactionDialogMaker.<>c__DisplayClass3_0.<RequestAICoreQuest>b__0: (no patches)
FactionDialogMaker.FactionDialogFor: post: Hospitality.Patches.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionGenerator.GenerateFactionsIntoWorldLayer: PRE: [600]Planets_Code.FactionGen.FactionGenerator_GenerateFactionsIntoWorld.Prefix
FactionGenerator.NewGeneratedFaction: PRE: [600]Planets_Code.FactionGen.FactionGenerator_NewGeneratedFaction.Prefix post: VEF.Planet.VanillaExpandedFramework_FactionGenerator_NewGeneratedFaction_Patch.Postfix
FactionUtility.IsPoliticallyProper: post: Hospitality.Patches.FactionUtility_Patch+IsPoliticallyProper.Postfix
FallingStructureArrival.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
FertilityGrid.CalculateFertilityAt: post: VEE.FertilityGrid_Patch.Postfix
FertilityGrid_Patch.Postfix: PRE: MapPreview.Compatibility.ModCompat_VE_VEE.FertilityGrid_Patch
FilthMonitor.FilthMonitorTick: post: AdaptiveStorage.HarmonyPatches.UpdateInvalidHaulablesAndMergeables.Postfix
Find.get_Anomaly: (no patches)
Find.get_BossgroupManager: (no patches)
Find.get_GravshipController: (no patches)
Find.get_PawnDuplicator: (no patches)
Find.get_PsychicRitualManager: (no patches)
Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix
Fire.TickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TickInterval.Transpiler
Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
FireUtility.CanEverAttachFire: post: AlphaGenes.AlphaGenes_FireUtility_CanEverAttachFire_Patch.CantAttachFire
FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
FleshTypeDef.ChooseWoundOverlay: post: VEF.Genes.VanillaExpandedFramework__FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FleshTypeDef.Wound.Resolve: TRANS: VanillaPsycastsExpanded.WoundWithShader.Resolve_Transpiler
FleshbeastUtility.TryGiveMutation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
FloatMenuMakerMap.GetOptions: post: AM.Patches.Patch_FloatMenuMakerMap_GetOptions.Postfix
FloatMenuOptionProvider.Applies: PRE: Vehicles.Patch_VehiclePathing.DontVanillaDraftMoveVehicles
FloatMenuOptionProvider_CleanRoom.get_Undrafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_DraftedMove.PawnCanGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectVehicleGotoBlocked
FloatMenuOptionProvider_DraftedMove.PawnGotoAction: (no patches)
FloatMenuOptionProvider_DressOtherPawn.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_DressOtherPawn_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_EnterMapPortal.GetSingleOptionFor: PRE: AchtungMod.FloatMenuOptionProvider_EnterMapPortal_GetSingleOptionFor_Patch.Prefix
FloatMenuOptionProvider_Equip.AppliesInt: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_AppliesInt_Patch.NoWeaponEquipping
FloatMenuOptionProvider_Equip.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_ExtinguishFires.get_Drafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_ExtinguishFires.get_Undrafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_Ingest.GetSingleOptionFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Ingest_GetSingleOptionFor_Patch.RemoveErrorForNonForbiddables
FloatMenuOptionProvider_OrderVehicle.PawnGotoAction: (no patches)
FloatMenuOptionProvider_PickUpItem.AppliesInt: PRE: CombatExtended.HarmonyCE.Harmony_PickUpItemProvider.Prefix
FloatMenuOptionProvider_Wear.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Wear_GetSingleOptionFor_Patch.Postfix, VanillaPsycastsExpanded.Technomancer.Psyring.EquipConditions, MVCF.PatchSets.PatchSet_Brawlers.GetSingleOptionFor_Postfix
FloatMenuOptionProvider_WorkGivers.GetWorkGiverOption: PRE: [1000000]AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Prefix post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.NoWorkBesidesAttacks, AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Postfix TRANS: AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Transpiler
FloatMenuOptionProvider_WorkGivers.ScannerShouldSkip: PRE: AchtungMod.FloatMenuOptionProvider_WorkGivers_ScannerShouldSkip_Patch.Prefix
FloatMenuUtility.GetMeleeAttackAction: PRE: Vehicles.Patch_Components.NoMeleeForVehicles
FoodUtility.<>c__DisplayClass16_0.<BestFoodSourceOnMap>b__0: TRANS: VanillaCookingExpanded.HarmonyPatches.H_FoodUtility_TryFindBestFoodSourceFor.Transpiler
FoodUtility.<>c__DisplayClass16_0.<BestFoodSourceOnMap>b__1: TRANS: VanillaCookingExpanded.HarmonyPatches.H_FoodUtility_TryFindBestFoodSourceFor.Transpiler
FoodUtility.<>c__DisplayClass16_0.<BestFoodSourceOnMap>b__2: TRANS: VanillaCookingExpanded.HarmonyPatches.H_FoodUtility_TryFindBestFoodSourceFor.Transpiler
FoodUtility.AddFoodPoisoningHediff: PRE: VanillaTraitsExpanded.AddFoodPoisoningHediff_Patch.Prefix
FoodUtility.AddThoughtsFromIdeo: PRE: AlienRace.HarmonyPatches.FoodUtilityAddThoughtsFromIdeoPrefix
FoodUtility.BestFoodInInventory: TRANS: VanillaCookingExpanded.HarmonyPatches.H_FoodUtility_BestFoodInInventory.Transpiler
FoodUtility.BestFoodSourceOnMap: post: Hospitality.Patches.FoodUtility_Patch+BestFoodSourceOnMapPatch.Postfix TRANS: AnimalsLogic.AnimalsUseDispenser.BestFoodSourcePatch
FoodUtility.FoodOptimality: post: CommonSense.FoodUtility_FoodOptimality.Postfix, Hospitality.Patches.FoodUtility_Patch+FoodOptimalityPatch.Postfix
FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
FoodUtility.GetFoodKind: (no patches)
FoodUtility.GetMeatSourceCategory: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory.Prefix, VEF.Cooking.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.GetMeatSourceCategoryFromCorpse: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategoryFromCorpse.Prefix
FoodUtility.IsFoodSourceOnMapSociallyProper: post: Hospitality.Patches.FoodUtility_Patch+IsFoodSourceOnMapSociallyProperPatch.Postfix
FoodUtility.NutritionForEater: post: AlphaGenes.AlphaGenes_FoodUtility_NutritionForEater_Postfix.PostFix
FoodUtility.ThoughtsFromIngesting: PRE: VEF.Genes.ThingIngestingPatches.Prefix post: AlphaGenes.AlphaGenes_FoodUtility_ThoughtsFromIngesting_Patch.DisableThoughtsFromVenomGland, AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
FoodUtility.TryFindBestFoodSourceFor: PRE: Gastronomy.Dining._TryBestFoodSourceFor_Patch+TryFindBestFoodSourceFor.Prefix post: Hospitality.Patches.FoodUtility_Patch+TryFindBestFoodSourceFor_Patch.Postfix
FoodUtility.WillIngestFromInventoryNow: PRE: CommonSense.FoodUtility_WillIngestFromInventoryNow_CommonSensePatch.Prefix
ForagedFoodPerDayCalculator.GetBaseForagedNutritionPerDay: PRE: Vehicles.Patch_CaravanHandling.GetBaseForagedNutritionPerDayInVehicle
ForagedFoodPerDayCalculator.GetForagedFoodCountPerInterval: post: GeneticRim.GeneticRim_ForagedFoodPerDayCalculator_GetForagedFoodCountPerInterval_Patch.MultiplyForaging
ForbidUtility.CaresAboutForbidden: TRANS: Hospitality.Patches.ForbidUtility_Patch+CaresAboutForbidden.Transpiler
ForbidUtility.InAllowedArea: post: Hospitality.Patches.ForbidUtility_Patch+InAllowedArea.Postfix
ForbidUtility.IsForbidden: PRE: [2147483647]PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.Prefix post: Hospitality.Patches.ForbidUtility_Patch+IsForbidden.Postfix, [-2147483648]PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.Postfix
ForbidUtility.SetForbidden: PRE: Hospitality.Patches.ForbidUtility_Patch+SetForbidden.Prefix
ForcedWork.get_Instance: (no patches)
FormCaravanComp.<GetGizmos>d__18.MoveNext: TRANS: Vehicles.Patch_FormCaravanDialog.ReformCaravanWithVehiclesGizmoTranspiler
FormCaravanComp.CanReformNow: PRE: Vehicles.Patch_FormCaravanDialog.ReformWithVehicles
Frame.CompleteConstruction: PRE: Vehicles.Patch_Construction.CompleteConstructionVehicle, LWM.DeepStorage.Patch_Frame_CompleteConstruction.Prefix post: LWM.DeepStorage.Patch_Frame_CompleteConstruction.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch.Transpiler
Frame.Destroy: PRE: VanillaVehiclesExpanded.Frame_Destroy_Patch.Prefix post: VanillaVehiclesExpanded.Frame_Destroy_Patch.Postfix
Frame.FailConstruction: TRANS: AchtungMod.Frame_FailConstruction_Patch.Transpiler
Frame.get_WorkToBuild: PRE: [2147483647]PerformanceOptimizer.Optimization_Frame_WorkToBuild.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Frame_WorkToBuild.Postfix
Frame_Destroy_Patch.Postfix: (no patches)
FridgeCache.GetFridgeCache: (no patches)
GUI.Label: post: AutoTranslation.Patches.Post_GUI_Label
GUIUtility.GetControlID: post: Prepatcher.HarmonyPatches.GetControlIDPostfix
Game.AddMap: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.ComponentCache.PreCache
Game.ClearCaches: PRE: SmartMedicine.Utilities.FetchOnceGameComponent_ClearCachePatch.Prefix post: CombatExtended.HarmonyCE.Harmony_Game_ClearCaches.Postfix, PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: PRE: AchtungMod.Game_DeinitAndRemoveMap_Patch.Prefix post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.Dispose: PRE: SmashTools.GameEvent.RaiseOnGameDisposing post: SmashTools.GameEvent.RaiseOnGameDisposed
Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, Hospitality.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, Merthsoft.DesignatorShapes.Patches.Game_FinalizeInit.Postfix, RimHUD.Access.Patch.Verse_Game_FinalizeInit.Postfix, SearchAndDestroy.ExtendedDataStorageLoader.Load, Brrainz.ModFeatures.Game_FinalizeInit_Postfix
Game.InitNewGame: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: EdB.PrepareCarefully.HarmonyPatches.ReplaceScenarioPatch.Postfix, MapPreview.Patches.Patch_Verse_Game.InitNewGame_Postfix
Game.LoadGame: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix, RealRuins.RealRuins+LoadGame_Patch.Postfix, MapPreview.Patches.Patch_Verse_Game.LoadGame_Postfix, [0]Hospitality.Patches.Game_LoadGame_Patch.Postfix
Game.UpdatePlay: post: CameraPlus.Game_UpdatePlay_Patch.Postfix, AchtungMod.Game_UpdatePlay_Patch.Postfix
GameComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: UpdateLogTool.Patches.UpdateOnGameInit
GameComponentUtility.LoadedGame: post: SmashTools.GameEvent.RaiseOnLoadGame, UpdateLogTool.Patches.UpdateOnLoadedGame, VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: SmashTools.GameEvent.RaiseOnNewGame, UpdateLogTool.Patches.UpdateOnNewGame, VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+StartedNewGame.Postfix
GameComponent_HyperlinkInitializer.AddExcavatorHyperlinks: (no patches)
GameComponent_PawnDuplicator.Duplicate: post: AlienRace.HarmonyPatches.DuplicatePostfix
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
GameCondition_VolcanicAsh.GiveOrUpdateHediff: (no patches)
GameDataSaveLoader.SaveGame: post: RealRuins.RealRuins+SaveGame_Patch.Postfix
GameEnder.CheckOrUpdateGameOver: post: Vehicles.Patch_WorldHandling.GameEnderWithVehicles
GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
GameInitData.ResetWorldRelatedMapInitData: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
GameRules.DesignatorAllowed: TRANS: AlienRace.HarmonyPatches.DesignatorAllowedTranspiler
GasGrid.GasCanMoveTo: post: Vehicles.Patch_MapHandling.GasCanMoveThroughVehicle
GasUtility.PawnGasEffectsTickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_GasUtility+Patch_PawnGasEffectsTickInterval.Transpiler
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: [800]Vehicles.Patch_LordAi.VehiclesDontParty, Hospitality.Patches.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
GatheringsUtility.ShouldPawnKeepGathering: PRE: VanillaTraitsExpanded.ShouldPawnKeepGathering_Patch.Prefix
GauranlenTreeModeDef.get_Description: (no patches)
GenAdj.AdjacentTo8WayOrInside: PRE: Vehicles.Patch_VehiclePathing.AdjacentTo8WayOrInsideVehicle
GenAdj.OccupiedRect: PRE: Vehicles.Patch_VehiclePathing.OccupiedRectVehicles
GenCelestial.CurCelestialSunGlow: PRE: [2147483647]PerformanceOptimizer.Optimization_GenCelestial_CurCelestialSunGlow.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_GenCelestial_CurCelestialSunGlow.Postfix
GenCelestial.CurShadowStrength: post: VanillaPsycastsExpanded.Nightstalker.GameCondition_IntenseShadows.CurShadowStrength_Postfix
GenConstruct.BlocksConstruction: PRE: AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_BlocksConstruction_Patch.Postfix
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch2.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Postfix, AlphaGenes.AlphaGenes_GenConstruct_CanConstruct_Postfix.PostFix, AlienRace.HarmonyPatches.CanConstructPostfix
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Prefix
GenConstruct.CanPlaceBlueprintOver: post: JecsTools.HarmonyPatches.CanPlaceBlueprintOver_PostFix
GenConstruct.PlaceBlueprintForBuild: post: Merthsoft.DesignatorShapes.Patches.GenConstruct_PlaceBlueprintForBuild.Postfix
GenDefDatabase.GetDef: PRE: VanillaPsycastsExpanded.PsycastsMod.PreGetDef
GenDefDatabase.GetDefSilentFail: PRE: VanillaPsycastsExpanded.PsycastsMod.PreGetDef
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix
GenGameEnd.EndGameDialogMessage: post: RealRuins.RealRuins+GameOver_Patch.Postfix
GenGrid.HasEatSurface: post: CashRegister.TableTops._GenGrid_Patch+HasEatSurface.Postfix
GenGrid.WalkableBy: PRE: VEF.Hediffs.PhasingPatches.WalkableBy_Prefix
GenGuest.EnslavePrisoner: post: Hospitality.Patches.GenGuest_Patch+EnslavePrisoner.Postfix
GenHostility.HostileTo: post: AnimalsLogic.Patches.HostilePredators.HostileToThing_Postfix
GenLeaving.DoLeavingsFor: PRE: Vehicles.Patch_Construction.DoUnsupportedVehicleRefunds
GenMapUI.DrawPawnLabel: PRE: [10000]CameraPlus.DotTools+GenMapUI_DrawPawnLabel_Patch.Prefix
GenMapUI.DrawThingLabel: PRE: [10000]CameraPlus.GenMapUI_DrawThingLabel_Patch.Prefix TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.Transpiler
GenMapUI.LabelDrawPosFor: TRANS: RimFridge.DisplayStackedItemsNicelyInFridges+MakeTheStackCountLabelsReadable+OffsetTheLabelsTranspiler.OffsetTheLabels
GenPlace.TryPlaceDirect: post: LWM.DeepStorage.Patch_GenPlace_TryPlaceDirect.Postfix
GenRadial.NumCellsInRadius: PRE: CombatExtended.HarmonyCE.Harmony_GenRadial.NumCellsInRadius TRANS: VEF.GenRadialPatches.IncreaseNumCellsInRadiusCount
GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: CommonSense.GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList, VEF.Things.VanillaExpandedFramework_GenRecipe_MakeRecipeProducts_Patch.Transpiler
GenRecipe.MakeRecipeProducts: PRE: [2147483647]VanillaBooksExpanded.GenRecipe_MakeRecipeProducts_Patch.Prefix post: Autopsy.MakeRecipeProductsPatch.Postfix, VanillaCookingExpanded.VanillaCookingExpanded_GenRecipe_MakeRecipeProducts_Patch.Postfix, VanillaSocialInteractionsExpanded.MakeRecipeProducts_Patch.Postfix, VanillaTraitsExpanded.MakeRecipeProducts_Patch.Postfix, GeneticRim.GeneticRim_GenRecipe_MakeRecipeProducts.AddQualityToImplants, [-2147483648]VanillaBooksExpanded.GenRecipe_MakeRecipeProducts_Patch.Postfix
GenRecipe.PostProcessProduct: post: AlphaGenes.AlphaGenes_GenRecipe_PostProcessProduct_Patch.IncreaseQualityByOne, VEF.Things.GenRecipe_PostProcessProduct_Patch.Postfix, GeneticRim.GeneticRim_GenRecipe_PostProcessProduct.AddQualityToImplants
GenSpawn.Spawn: PRE: Vehicles.Patch_Construction.RegisterThingSpawned, MapPreview.Patches.Patch_Verse_GenSpawn.Spawn_Prefix
GenSpawn.Spawn: PRE: MapPreview.Patches.Patch_Verse_GenSpawn.Spawn_ByDef_Prefix
GenSpawn.SpawningWipes: PRE: Dubs_Skylight.Patch_SpawningWipes.Prefix post: JecsTools.HarmonyPatches.SpawningWipes_PostFix
GenStep_AncientComplex.GenerateAndSpawn: (no patches)
GenStep_Animals.Generate: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Animals.Generate_Prefix
GenStep_Asteroid.GenerateArcheanTree: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateArcheanTree
GenStep_Asteroid.GenerateRuins: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateRuins
GenStep_Asteroid.SpawnOres: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.SpawnOres
GenStep_Attrition.Generate: (no patches)
GenStep_CaveHives.Generate: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_CaveHives.Generate_Transpiler
GenStep_DownedRefugee.ScatterAt: (no patches)
GenStep_ItemStash.ScatterAt: (no patches)
GenStep_Labyrinth.Generate: (no patches)
GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix
GenStep_PrisonerWillingToJoin.ScatterAt: (no patches)
GenStep_ReserveGravshipArea.Generate: (no patches)
GenStep_RocksFromGrid.Generate: PRE: Vehicles.Patch_VehiclePathing.DisableRegionUpdatingRockGen TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_RocksFromGrid.Generate_Transpiler
GenStep_ScatterLargeRealRuins.Generate: (no patches)
GenStep_ScatterPOIRuins.Generate: (no patches)
GenStep_ScatterRuinsSimple.ScatterAt: PRE: RealRuins.RealRuins+GenStep_ScatterRuinsSimple_ScatterAt_Patch.Prefix
GenStep_Scatterer.Generate: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Scatterer.Generate_Prefix post: [200]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Scatterer.Generate_Postfix
GenStep_Settlement.ScatterAt: TRANS: VEF.Factions.VanillaExpandedFramework_GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VEF.Things.VanillaExpandedFramework_GenStuff_RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VEF.Things.VanillaExpandedFramework_GenStuff_TryRandomStuffByCommonalityFor_Patch.Prefix
GenTemperature.GetTemperatureForCell: PRE: VanillaPsycastsExpanded.GenTemperature_GetTemperatureForCell_Patch.Prefix
GenTemperature.SeasonalShiftAmplitudeAt: post: Planets_Code.Patches.GenTemperature_SeasonalShiftAmplitudeAt.Postfix
GenTemperature_GetTemperatureForCell_Patch.Prefix: (no patches)
GenThing.ItemCenterAt: TRANS: RimFridge.DisplayStackedItemsNicelyInFridges+MungeTrueCenterOfItemsInFridges+MungeItemCenterTranspiler.MungeItemCenter, LWM.DeepStorage.Patch_GenThing_ItemCenterAt.Transpiler
GenThing.TrueCenter: PRE: Vehicles.Patch_Rendering.TrueCenterVehicle
Gene.ExposeData: post: VEF.Genes.VanillaExpandedFramework_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VEF.Genes.VanillaExpandedFramework_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Gene_PostAdd_Patch.Postfix
Gene.PostRemove: post: VEF.Genes.VanillaExpandedFramework_Gene_PostRemove_Patch.Postfix
GeneCategoryDef.ConfigErrors: PRE: TabulaRasa.Patch_GeneCategoryDef_ConfigErrors.Prefix
GeneDefGenerator.ImpliedGeneDefs: post: AlphaGenes.AlphaGenes_GeneDefGenerator_ImpliedGeneDefs_Patch.Postfix
GeneUIUtility.DrawGene: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGene_Patch.Transpiler
GeneUIUtility.DrawGeneBasics: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
GeneUIUtility.DrawGenesInfo: TRANS: RimHUD.Access.Patch.RimWorld_GeneUIUtility_DrawGenesInfo.Transpiler
GeneUtility.ExtractXenogerm: (no patches)
Genepack.PostMake: post: AlphaGenes.AlphaGenes_Genepack_PostMake_Patch.ChangeForAlphaGenes
GeneratorVehicleSkyfallerCrashing.Vehicles.IVehicleDefGenerator<Verse.ThingDef>.TryGenerateImpliedDef: (no patches)
GeneratorVehicleSkyfallerIncoming.Vehicles.IVehicleDefGenerator<Verse.ThingDef>.TryGenerateImpliedDef: (no patches)
GeneratorVehicleSkyfallerLeaving.Vehicles.IVehicleDefGenerator<Verse.ThingDef>.TryGenerateImpliedDef: (no patches)
GetMedicineCountToFullyHeal_Patch.IsUrgent: (no patches)
GhostDrawer.DrawGhostThing: PRE: VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Prefix post: Vehicles.Patch_Rendering.DrawGhostVehicle, VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Postfix
GhostUtility.GhostGraphicFor: TRANS: VEF.Buildings.CustomizableGraphicsPatches+UseUiIconForCustomizableGraphicGhosts.Transpiler
GilgameshSkill.OnAnimationComplete: (no patches)
GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace: PRE: Vehicles.Patch_CaravanFormation.UsableVehicleWithMostFreeSpace
GizmoGridDrawer.<DrawGizmoGrid>g__ProcessGizmoState|18_0: PRE: DubsMintMenus.HarmonyPatches+H_GizmoGridDrawer.Prefix TRANS: PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.GizmoGridDrawer_ProcessGizmoStateTranspiler
GizmoGridDrawer.DrawGizmoGridFor: TRANS: AllowTool.Patches.GizmoGridDrawer_DrawGizmoGridFor_Patch.ClearReverseDesignators, PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.InspectGizmoGrid_DrawInspectGizmoGridForTranspiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler
Gizmo_GrowthTier.GrowthTierTooltip: PRE: AlienRace.HarmonyPatches.GrowthTierTooltipPrefix
GlobalControls.GlobalControlsOnGUI: (no patches)
GlobalControls.TemperatureString: TRANS: [-2147483648]VanillaPsycastsExpanded.GlobalControls_TemperatureString_Patch.Transpiler
GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix
GlobalControlsUtility.DoTimespeedControls: PRE: Analyzer.GUIElement_TPS.Prefix
GlobalControls_TemperatureString_Patch.ModifyTemperatureIfNeeded: (no patches)
GlobalTextureAtlasManager.TryGetPawnFrameSet: PRE: AlienRace.HarmonyPatches.GlobalTextureAtlasGetFrameSetPrefix
GlowGrid.GroundGlowAt: PRE: VanillaPsycastsExpanded.Nightstalker.CompDarkener.IgnoreSkyDark post: Dubs_Skylight.Patch_GameGlowAt.Postfix, VanillaPsycastsExpanded.Nightstalker.GameCondition_IntenseShadows.GameGlowAt_Postfix
GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
GraphicData.Init: post: Vehicles.Patch_Graphics.GraphicInit
GraphicUtility.ExtractInnerGraphicFor: PRE: VEF.Buildings.CustomizableGraphicsPatches+UseCorrectGraphicForMinifiedThing.Prefix
Graphic_Flicker.DrawWorker: (no patches)
GravshipLandingMarker.CacheCells: (no patches)
GravshipUtility.get_ShowConnectedSubstructure: (no patches)
GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler
GrowthUtility.IsGrowthBirthday: TRANS: AlienRace.HarmonyPatches.IsGrowthBirthdayTranspiler
HairDef.GraphicFor: TRANS: AlienRace.AlienRenderTreePatches.HairDefGraphicForTranspiler
Harmony..ctor: PRE: Analyzer.Profiling.RememberHarmonyIDs.Prefix
HarmonyInit.AddDroughtLine: (no patches)
HarmonyUtility.HasActivePatches: PRE: PerformanceOptimizer.Optimization_FasterGetCompReplacement.StripPOPatchesInfo
Harmony_Fire_DoComplexCalcs.GetWindGrowthAdjust: (no patches)
Harmony_Fire_SpreadInterval.Prefix: (no patches)
Harmony_Fire_TrySpread.GetRandWindShift: (no patches)
Harmony_Fire_TrySpread.GetWindMult: (no patches)
Harmony_GlobalControls.Postfix: (no patches)
Harmony_HediffTendPriority.Postfix: (no patches)
Harmony_HediffWithComps_BleedRate_Patch.Postfix: (no patches)
Harmony_MassUtility_Capacity.Postfix: PRE: Vehicles.Compatibility.Compatibility_CombatExtended.DontOverrideVehicleCapacity
Harmony_MechClusterGenerator_GetBuildingDefsForCluster.<>c.<PostFix>b__0_0: (no patches)
Harmony_ThingDef.Postfix: (no patches)
Harmony_TurretGunUtility.<>c.<Prefix>b__0_3: (no patches)
Harmony_WorldObject.Harmony_WorldObject_Destroy.Prefix: (no patches)
Harmony_WorldObject.Harmony_WorldObject_SpawnSetup.Postfix: (no patches)
HaulAIUtility.HaulToCellStorageJob: TRANS: LWM.DeepStorage.Patch_HaulAIUtility_HaulToCellStorageJob.Transpiler
HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix TRANS: AlphaGenes.AlphaGenes_HaulAIUtility_PawnCanAutomaticallyHaulFast.Transpiler
HeadTypeDef.GetGraphic: post: TabulaRasa.Patch_HeadTypeDef_GetGraphic.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_HeadTypeDef_GetGraphic_Patch.Transpiler
HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix post: TabulaRasa.HealthAIUtility_FindBestMedicine.Postfix
HealthCardUtility.<>c__DisplayClass44_0.<DoDebugOptions>b__17: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthCardUtility.<>c__DisplayClass44_0.<DoDebugOptions>b__3: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthCardUtility.DrawHediffListing: PRE: NiceHealthTab.Patches+DrawHediffListing_Patch.Prefix
HealthCardUtility.DrawHediffRow: PRE: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Transpiler, SmartMedicine.HediffRowPriorityCare.Transpiler
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthCardUtility.DrawPawnHealthCard: PRE: NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix
HealthCardUtility.GetPawnCapacityTip: TRANS: VEF.Apparels.VanillaExpandedFramework_HealthCardUtility_GetPawnCapacityTip_Patch.Transpiler
HealthComp.<>c.<Notify_PreDestroyed>b__38_0: (no patches)
HealthUtil.TrySealWounds: (no patches)
HealthUtility.AddStartingHediffs: (no patches)
HealthUtility.DamageUntilDead: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDead
HealthUtility.DamageUntilDowned: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDowned
HealthUtility.FindImmunizableHediffWhichCanKill: (no patches)
HealthUtility.GetGeneralConditionLabel: PRE: Vehicles.Patch_HealthAndStats.ReplaceConditionLabel
HealthUtility.GetPartConditionLabel: post: VanillaPsycastsExpanded.HealthUtility_GetPartConditionLabel_Patch.Postfix
HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthUtility.TryGetWorstHealthCondition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix, MVCF.PatchSets.Trackers.PatchSet_Hediffs.PostRemoved_Prefix post: SmartMedicine.IgnoreHediffsForRest.RemoveIgnoredHediff
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
Hediff.TickInterval: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.get_ShouldRemove: post: VanillaTraitsExpanded.ShouldRemove_Patch.Postfix
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix
Hediff.get_TipStringExtra: (no patches)
HediffCache.CheckTended: (no patches)
HediffCompProperties_Reloadable.TargetVerb: (no patches)
HediffComp_AutoPermanentInjury.CompPostMake: (no patches)
HediffComp_Disappears.CompPostMerged: (no patches)
HediffComp_DisappearsPausable.CompPostTick: post: AlphaGenes.AlphaGenes_HediffComp_DisappearsPausable_CompPostTick_Patch.DetectGene
HediffComp_EntropyLink.Notify_EntropyGained: (no patches)
HediffComp_Exploder.CompPostMake: (no patches)
HediffComp_GiveHediffsInRange.CompPostTick: (no patches)
HediffComp_GiveHediffsInRangeExpanded.CompPostTick: (no patches)
HediffComp_GiveHediffsInRangeExpanded.CompPostTick: (no patches)
HediffComp_Hatcher.CompPostMake: (no patches)
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VEF.Genes.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_Infecter.CheckMakeInfection: PRE: TabulaRasa.Patch_HediffComp_Infecter_CheckMakeInfection.PreFix
HediffComp_InfecterCE.CheckMakeInfection: (no patches)
HediffComp_InfecterCE.CompPostTickInterval: (no patches)
HediffComp_PregnantHuman.get_CompTipStringExtra: post: VEF.Genes.VanillaExpandedFramework_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation, AlphaGenes.AlphaGenes_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation
HediffComp_ReactOnDamage.React: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
HediffComp_Traitor.CompPostMerged: (no patches)
HediffDef.PossibleToDevelopImmunityNaturally: PRE: [2147483647]PerformanceOptimizer.Optimization_HediffDef_PossibleToDevelopImmunityNaturally.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_HediffDef_PossibleToDevelopImmunityNaturally.Postfix
HediffDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_HediffDef_ResolveReferences_Patch.Prefix
HediffGiver_Birthday.TryApplyAndSimulateSeverityChange: PRE: GeneticRim.GeneticRim_HediffGiver_Birthday_TryApplyAndSimulateSeverityChange_Patch.NoBasegameAgeDiseasesForHybrids
HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.<>c.<get_HasHead>b__18_0: post: AlienRace.HarmonyPatches.HasHeadPostfix
HediffSet.<GetNotMissingParts>d__88.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CalculatePain: post: VEF.Pawns.VanillaExpandedFramework_HediffSet_CalculatePain_Patch.Postfix
HediffSet.DirtyCache: post: VEF.Weapons.VanillaExpandedFramework_HediffSet_DirtyCache_Patch.Postfix, VanillaPsycastsExpanded.HediffSet_DirtyCache_Patch.Postfix
HediffSet.GetHediffsVerbs: (no patches)
HediffSet.HasImmunizableNotImmuneHediff: TRANS: SmartMedicine.IgnoreHediffsForRest.InfectionHediffs
HediffSet.HasTendedAndHealingInjury: PRE: SmartMedicine.IgnoreHediffsForRest.EnableSkip post: SmartMedicine.IgnoreHediffsForRest.DisableSkip TRANS: SmartMedicine.IgnoreHediffsForRest.DamageHediffs
HediffSet.get_BleedRateTotal: post: VEF.Apparels.VanillaExpandedFramework_HediffSet_BleedRateTotal_Patch.Postfix, VanillaPsycastsExpanded.HediffSet_BleedRateTotal_Patch.Postfix
HediffSet.get_HasHead: PRE: [800]AM.Patches.Patch_HediffSet_HasHead.Prefix, AlienRace.HarmonyPatches.HasHeadPrefix
HediffUtility.CanHealFromTending: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHealTended
HediffUtility.CanHealNaturally: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHeal post: VanillaPsycastsExpanded.HediffUtility_CanHealNaturally_Patch.Postfix
HediffUtility.FullyImmune: (no patches)
HediffUtility.IsPermanent: (no patches)
HediffUtility.IsTended: (no patches)
Hediff_Addiction.get_LabelInBrackets: (no patches)
Hediff_BlizzardSource.PostAdd: (no patches)
Hediff_BlizzardSource.PostRemoved: (no patches)
Hediff_BlizzardSource.Tick: (no patches)
Hediff_IceBlock.PostAdd: (no patches)
Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_Injury.get_LabelBase: (no patches)
Hediff_Injury.get_LabelInBrackets: (no patches)
Hediff_Injury.get_PainOffset: (no patches)
Hediff_Labor.GetRandomLaborPushingDuration: (no patches)
Hediff_Labor.PreRemoved: (no patches)
Hediff_Labor.get_Progress: (no patches)
Hediff_LaborPushing.get_Progress: (no patches)
Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
Hediff_Overlay.PostAdd: (no patches)
Hediff_Pregnant.DoBirthSpawn: PRE: GeneticRim.GeneticRim_Hediff_Pregnant_DoBirthSpawn_Patch.AddQuality TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_Hediff_Pregnant_DoBirthSpawn_Patch.ModifyCrossbreedKindDef
Hediff_Pregnant.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Pregnant.TickInterval: PRE: Hospitality.Patches.Hediff_Pregnant_Patch+TickInterval.Postfix
Hediff_Psylink.ChangeLevel: PRE: VanillaPsycastsExpanded.Hediff_Psylink_ChangeLevel.Prefix
Hediff_Psylink.PostAdd: post: VanillaPsycastsExpanded.Hediff_Psylink_PostAdd.Postfix
Hediff_Psylink.TryGiveAbilityOfLevel: PRE: VanillaPsycastsExpanded.Hediff_Psylink_TryGiveAbilityOfLevel.Prefix
Hediff_Scaria.Notify_PawnDamagedThing: (no patches)
Hediff_Shambler.PostMake: post: VEF.Genes.VanillaExpandedFramework_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes, AlphaGenes.AlphaGenes_Hediff_Shambler_PostMake_Patch.AddRandomGenes
Hediff_VisualOverlay.PostAdd: (no patches)
HireableSystemStaticInitialization.GetCommTargets_Postfix: (no patches)
HireableSystemStaticInitialization.GetContractTracker: (no patches)
Hospitality_GameComponent.LoadedGame: (no patches)
Hospitality_MapComponent.ApplyCorrectFoodRestrictions: (no patches)
Hospitality_MapComponent.GetDrugPolicy: (no patches)
Hospitality_MapComponent.ShowFoodRestrictions: (no patches)
Hospitality_SpecialInjector.<GetFacilitiesFor>d__2.MoveNext: (no patches)
HostilitySheller.HealthMultiplier: (no patches)
HugsLibController.LoadReloadInitialize: post: Rimefeller.RimefellerMod.Postfix
HugsLibUtility.GetModAssemblyFileInfo: post: LunarFramework.Internal.Compatibility.ModCompat_HugsLib.HugsLibUtility_GetModAssemblyFileInfo
HumanEmbryo.CanImplantReport: post: AlienRace.HarmonyPatches.EmbryoImplantReportPostfix
HumanEmbryo.ImplantPawnValid: PRE: AlienRace.HarmonyPatches.EmbryoImplantPawnPrefix
HumanOvum.CanFertilizeReport: post: AlienRace.HarmonyPatches.HumanOvumCanFertilizeReportPostfix
HumanlikeMeshPoolUtility.GetHumanlikeBeardSetForPawn: PRE: AlienRace.AlienRenderTreePatches.GetHumanlikeHeadSetForPawnPrefix
HumanlikeMeshPoolUtility.GetHumanlikeBodySetForPawn: PRE: AlienRace.AlienRenderTreePatches.GetHumanlikeBodySetForPawnPrefix
HumanlikeMeshPoolUtility.GetHumanlikeHairSetForPawn: PRE: AlienRace.AlienRenderTreePatches.GetHumanlikeHeadSetForPawnPrefix
HumanlikeMeshPoolUtility.GetHumanlikeHeadSetForPawn: PRE: AlienRace.AlienRenderTreePatches.GetHumanlikeHeadSetForPawnPrefix
ITab_Pawn_FormingCaravan.DoPeopleAndAnimals: PRE: Vehicles.Patch_CaravanHandling.DoPeopleAnimalsAndVehicle
ITab_Pawn_FormingCaravan.FillTab: PRE: Vehicles.Patch_CaravanHandling.FillTabVehicleCaravan
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix post: SmartMedicine.InterfaceDrop_Patch.Postfix
ITab_Pawn_Gear.ShouldShowEquipment: post: VEF.AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VEF.Apparels.Patch_ITab_Pawn_Gear+VanillaExpandedFramework_ITab_Pawn_Gear_TryDrawOverallArmor.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Patches.ITab_Pawn_Guest_Patch+IsVisible.Postfix
ITab_Pawn_Health..ctor: post: NiceHealthTab.Patches+ITab_Pawn_Health_Patch.Postfix, SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix
ITab_Pawn_Health.FillTab: PRE: NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch.Prefix
ITab_ResourceConsole.DoProductList: (no patches)
Ideo.ExposeData: TRANS: VEF.Memes.VanillaExpandedFramework_Ideo_ExposeData_Patch.Transpiler
Ideo.RecacheColonistBelieverCount: PRE: PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.RecacheColonistBelieverCountPrefix, PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.RecacheColonistBelieverCountPrefix post: PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.RecacheColonistBelieverCountPostfix, PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.RecacheColonistBelieverCountPostfix
Ideo.SetIcon: post: TabulaRasa.Patch_Ideo_SetIcon.PostFix
IdeoUIUtility.GetMemeTip: post: AllIdeoligionsAreFluid.IdeoUIUtility_GetMemeTip_Patch.Postfix
IdeoUtility.GetStyleDominance: PRE: [2147483647]PerformanceOptimizer.Optimization_IdeoUtility_GetStyleDominance.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_IdeoUtility_GetStyleDominance.Postfix
ImmunityHandler.TryAddImmunityRecord: (no patches)
ImmunityRecord.ImmunityChangePerTick: (no patches)
ImmunityRecord.ImmunityTickInterval: PRE: VanillaSocialInteractionsExpanded.ImmunityRecord_ImmunityTickInterval_Patch.Prefix post: VanillaSocialInteractionsExpanded.ImmunityRecord_ImmunityTickInterval_Patch.Postfix
IncidentWorker.CanFireNow: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_IncidentWorker.CanFireNow
IncidentWorker.TryExecute: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_TryExecute_Patch.Prefix
IncidentWorker_AmbrosiaAnimalsLGE.TryExecuteWorker: (no patches)
IncidentWorker_Disease.PotentialVictims: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix, TabulaRasa.Patch_IncidentWorker_Disease_PotentialVictims.PostFix
IncidentWorker_Disease.TryExecuteWorker: (no patches)
IncidentWorker_InterceptedMessageLGE.TryExecuteWorker: (no patches)
IncidentWorker_LostCityLGE.CreateBombardmentCitySite: (no patches)
IncidentWorker_LostCityLGE.CreateInfestedCitySite: (no patches)
IncidentWorker_LostCityLGE.CreateToxicCitySite: (no patches)
IncidentWorker_MakeGameConditionPurple.CanFireNowSub: (no patches)
IncidentWorker_MakeGameConditionPurple.TryExecuteWorker: (no patches)
IncidentWorker_Obelisk.<>c.<ChanceFactorNow>b__2_0: (no patches)
IncidentWorker_PrisonCampLGE.TryExecuteWorker: (no patches)
IncidentWorker_Raid.TryExecuteWorker: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix
IncidentWorker_RaidEnemy.GetLetterText: PRE: VanillaPsycastsExpanded.IncidentWorker_RaidEnemy_GetLetterText_Patch.Prefix
IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VEF.Factions.VanillaExpandedFramework_IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix
IncidentWorker_ResearchRequestLGE.TryExecuteWorker: (no patches)
IncidentWorker_RuinsFound.TryExecuteWorker: (no patches)
IncidentWorker_SelfTame.Candidates: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_ShamblerAssault.PostProcessSpawnedPawns: (no patches)
IncidentWorker_ShamblerSwarm.SetupShamblerHediffs: (no patches)
IncidentWorker_ShipCoreStartupLGE.TryExecuteWorker: (no patches)
IncidentWorker_TraderCaravanArrival.TryExecuteWorker: post: VEF.Weapons.VanillaExpandedFramework_IncidentWorker_TraderCaravanArrival_TryExecuteWorker_Patch.DetectEmpireContraband
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_WandererJoin_GeneratePawn+TryExecuteWorker.Transpiler
IndividualThoughtToAdd.Add: post: VanillaSocialInteractionsExpanded.IndividualThoughtToAdd_Patch.Postfix, VanillaTraitsExpanded.Add_Patch.Postfix
InfestationUtility.SpawnJellyTunnels: (no patches)
InfestationUtility.SpawnTunnels: (no patches)
InspectPaneButtons.Draw: post: SmashTools.Patching.Compatibility_RimHUD.DrawButtonsOnRimHUD
InspectPaneUtility.DoTabs: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
InspectTabBase.get_TabRect: post: DubsMintMenus.HarmonyPatches.TabSizeAdjuster
InspirationHandler.EndInspiration: post: VanillaSocialInteractionsExpanded.EndInspiration_Patch.Postfix
InspirationHandler.TryStartInspiration: post: VanillaSocialInteractionsExpanded.TryStartInspiration_Patch.Postfix
InteractionWorker_Breakup.Interacted: post: VanillaSocialInteractionsExpanded.Interacted_Patch.Postfix
InteractionWorker_Breakup.RandomSelectionWeight: post: VanillaTraitsExpanded.RandomSelectionWeight_Patch.Postfix
InteractionWorker_DeepTalk.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_DeepTalk_RandomSelectionWeight_Patch.Postfix
InteractionWorker_KindWords.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_KindWords_RandomSelectionWeight_Patch.Postfix
InteractionWorker_RecruitAttempt.DoRecruit: PRE: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Postfix
InteractionWorker_RecruitAttempt.DoRecruit: post: Hospitality.Patches.InteractionWorker_RecruitAttempt_DoRecruit_Patch+DoRecruit.Postfix
InteractionWorker_RecruitAttempt.Interacted: TRANS: AnimalsLogic.Patches.GetThemYoung.Interacted_Transpiler, VanillaSocialInteractionsExpanded.InteractionWorker_RecruitAttempt_Interacted_Patch.Transpiler
InteractionWorker_RomanceAttempt.Interacted: TRANS: AlienRace.HarmonyPatches.RomanceAttemptInteractTranspiler
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix, VanillaTraitsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix
InteractionWorker_RomanceAttempt.SuccessChance: post: AlienRace.HarmonyPatches.RomanceAttemptSuccessChancePostfix, VanillaSocialInteractionsExpanded.SuccessChance_Patch.Postfix
InventoryCalculatorsUtility.ShouldIgnoreInventoryOf: post: Vehicles.Patch_CaravanHandling.ShouldIgnoreInventoryPawnInVehicle
InvisibilityUtility.GetAlpha: (no patches)
InvisibilityUtility.GetInvisibilityComp: (no patches)
InvisibilityUtility.IsHiddenFromPlayer: (no patches)
InvisibilityUtility.IsPsychologicallyInvisible: PRE: [800]AM.Patches.Patch_InvisibilityUtility_IsPsychologicallyInvisible.Prefix
Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix
JobDriver.CheckCurrentToilEndOrFail: PRE: PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.CheckCurrentToilEndOrFailPrefix post: PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.CheckCurrentToilEndOrFailPostfix
JobDriver.Cleanup: post: SmartMedicine.DefaultCareFix.Postfix
JobDriver.DriverTick: TRANS: Hospitality.Patches.JobDriver_Patch+DriverTick.Transpiler
JobDriver.GetReport: post: WhileYoureUp.Mod+Puah_JobDriver__GetReport_Patch.GetDetourReport
JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix
JobDriver_ArchotechDNAExtraction.<MakeNewToils>b__1_0: (no patches)
JobDriver_AttackMelee.TryMakePreToilReservations: post: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
JobDriver_BestowingCeremony.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_BestowingCeremony_MakeNewToils.Postfix
JobDriver_ConstructFinishFrame.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler, SmarterConstruction.Patches.Patch_JobDriver_MakeNewToils.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix, SmarterConstruction.Patches.Patch_PawnsGettingStuck.Postfix
JobDriver_DoBill.CollectIngredientsToils: post: SmartMedicine.InsertToilDropInventoryThing.Postfix
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
JobDriver_DropEquipment.<MakeNewToils>b__4_1: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_DropEquipment_MakeNewToils_Patches.JobDriver_DropEquipment_MakeNewToils_Patches_initAction_Transpiler
JobDriver_Equip.<MakeNewToils>b__10_1: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_Equip_MakeNewToils_Patches.JobDriver_Equip_MakeNewToils_Patches_initAction_Transpiler
JobDriver_Equip.<MakeNewToils>b__10_2: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_Equip_MakeNewToils_Patches.JobDriver_Equip_MakeNewToils_Patches_initAction_Transpiler
JobDriver_ForceTargetWear.GetCurrentWearSound: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_ForceTargetWear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_ForceTargetWear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Goto.<MakeNewToils>d__1.MoveNext: TRANS: CommonSense.JobDriver_Goto_MoveNext_CommonSensePatch.Transpiler
JobDriver_HaulCorpseToPublicPlace.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_HaulCorpseToPublicPlace_MakeNewToils.Postfix
JobDriver_HaulToCell.GetReport: post: WhileYoureUp.Mod+JobDriver_HaulToCell__GetReport_Patch.GetDetourReport
JobDriver_HaulToCell.MakeNewToils: post: WhileYoureUp.Mod+JobDriver_HaulToCell__MakeNewToils_Patch.ClearDetourOnFinish, PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils
JobDriver_Ingest.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Ingest_MakeNewToils.Postfix
JobDriver_Ingest.PrepareToIngestToils_Dispenser: PRE: CommonSense.JobDriver_PrepareToIngestToils_Dispenser_CommonSensePatch.Prefix, AnimalsLogic.AnimalsUseDispenser.PrepareToIngestToils_DispenserPrefix
JobDriver_Ingest.PrepareToIngestToils_ToolUser: PRE: CommonSense.JobDriver_PrepareToIngestToils_ToolUser_CommonSensePatch.Prefix
JobDriver_InstallImplant.Install: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_InteractWithPassage.<MakeNewToils>b__1_0: (no patches)
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
JobDriver_LeaveMap.<MakeNewToils>b__1_0: (no patches)
JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_Patch.Transpiler
JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_Vanilla.Transpiler, AlienRace.HarmonyPatches.JobDriverLovinFinishTranspiler
JobDriver_Lovin.<MakeNewToils>d__12.MoveNext: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_MoveNext_Patch.Transpiler
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB, VanillaTraitsExpanded.GenerateRandomMinTicksToNextLovin_Patch.Postfix TRANS: AlienRace.HarmonyPatches.GenerateRandomMinTicksToNextLovinTranspiler
JobDriver_Lovin.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Lovin_MakeNewToils.Postfix
JobDriver_LovinOneNightStand.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_VSIE.Transpiler
JobDriver_LovinOneNightStand.<MakeNewToils>d__12.MoveNext: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_MoveNext_Patch.Transpiler
JobDriver_ManTurret.<>c__DisplayClass11_0.<FindFuelForTurret>g__FuelValidator|0: PRE: VEF.Weapons.JobDriver_ManTurret_FindFuelForTurretLambda_Patch.Prefix post: VEF.Weapons.JobDriver_ManTurret_FindFuelForTurretLambda_Patch.Postfix
JobDriver_Meditate.MeditationTick: post: CommonSense.JobDriver_MeditationTick_CommonSensePatch.Postfix
JobDriver_Mine.MakeNewToils: post: SmartDeconstruct.SmartDeconstructMod.CheckForRoofsBeforeJob
JobDriver_Nuzzle.MakeNewToils: post: GeneticRim.GeneticRim_JobDriver_Nuzzle_MakeNewToils_Patch.NotifyNuzzled
JobDriver_ParagonConversion.<MakeNewToils>b__1_0: (no patches)
JobDriver_PlantSow.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_PlantSow_MakeNewToils.Postfix
JobDriver_PrepareCaravan_GatherItems.get_Transferables: PRE: Vehicles.Patch_JobSystem.TransferablesVehicle
JobDriver_Reading.ReadBook: PRE: VanillaBooksExpanded.JobDriver_Reading_ReadBook_Patch.Prefix post: VanillaBooksExpanded.JobDriver_Reading_ReadBook_Patch.Postfix
JobDriver_Reign.<MakeNewToils>b__7_3: PRE: VanillaPsycastsExpanded.JobDriver_Reign_Patch.Prefix post: VanillaPsycastsExpanded.JobDriver_Reign_Patch.Postfix
JobDriver_RemoveBuilding.MakeNewToils: post: SmartDeconstruct.SmartDeconstructMod.CheckForRoofsBeforeJob
JobDriver_RepairMech.MakeNewToils: PRE: AlphaGenes_JobDriver_RepairMech_MakeNewToils_Patch.StorePawn
JobDriver_Resurrect.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Resurrect_MakeNewToils.Postfix
JobDriver_Scarify.Scarify: (no patches)
JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix
JobDriver_Stabilize.<MakeNewToils>b__10_4: (no patches)
JobDriver_TakeToBed.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_TakeToBed_MakeNewToils.Postfix
JobDriver_TendPatient.<>c.<MakeNewToils>b__19_3: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
JobDriver_UnloadYourHauledInventory.FirstUnloadableThing: PRE: WhileYoureUp.Mod+Puah_JobDriver_UnloadYourHauledInventory__FirstUnloadableThing_Patch.DetourAwareFirstUnloadableThing
JobDriver_UnloadYourHauledInventory.MakeNewToils: post: WhileYoureUp.Mod+Puah_JobDriver_UnloadYourHauledInventory__MakeNewToils_Patch.ClearDetourOnFinish
JobDriver_UnnaturalCorpseAttack.<>c__DisplayClass4_0.<MakeNewToils>b__4: (no patches)
JobDriver_UseOutfitStand.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_ViewArt.WaitTickAction: post: VanillaTraitsExpanded.WaitTickAction_Patch.Postfix
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Patch.StorePawn post: AlphaGenes.AlphaGenes_JobDriver_Vomit_MakeNewToils_Patch.DamageAfterPuking
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: VEF.Weapons.VanillaExpandedFramework_JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler
JobDriver_WatchBuilding.MakeNewToils: post: VanillaTraitsExpanded.MakeNewToils_Patch.Postfix
JobDriver_Wear.GetCurrentWearSound: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler
JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_AIFightEnemy.UpdateEnemyTarget: PRE: VanillaPsycastsExpanded.Nightstalker.Decoy.UpdateEnemyTarget_Prefix
JobGiver_AIFollowPawn.TryGiveJob: post: VEF.Buildings.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VEF.Weapons.VanillaExpandedFramework_JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_ConfigurableHostilityResponse.TryGiveJob: PRE: [2147483647]PerformanceOptimizer.Optimization_JobGiver_ConfigurableHostilityResponse.Prefix
JobGiver_DefenderReloadTurret.TryFindTurretWhichNeedsReloading: (no patches)
JobGiver_DoLovin.TryGiveJob: PRE: VanillaTraitsExpanded.JobGiver_DoLovin_TryGiveJob_Patch.Prefix
JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix, PeteTimesSix.SimpleSidearms.Intercepts.JobGiver_DropUnusedInventory_Drop.Prefix, PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.ShouldKeepDrugInInventory: PRE: SmartMedicine.StockUp.DontDropStockedDrugs.Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_EatInGatheringArea.TryGiveJob: post: VanillaSocialInteractionsExpanded.TryGiveJob_Patch.Postfix
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
JobGiver_GetFood.TryGiveJob: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings post: Gastronomy.Dining._JobGiver_GetFood_Patch+TryGiveJob.Postfix
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
JobGiver_GetJoyInGatheringArea.TryGiveJobFromJoyGiverDefDirect: post: VanillaSocialInteractionsExpanded.TryGiveJobFromJoyGiverDefDirect_Patch.Postfix
JobGiver_GetRest.GetPriority: TRANS: VEF.AnimalBehaviours.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GetRest.TryGiveJob: PRE: VanillaTraitsExpanded.TryGiveJob_Patch.Prefix
JobGiver_Haul.TryGiveJob: TRANS: PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_ManTurretsNearPointCE.TryGiveJob: (no patches)
JobGiver_ManTurretsNearSelfCE.TryGiveJob: (no patches)
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix post: AlphaGenes.AlphaGenes_JobGiver_OptimizeApparel_ApparelScoreGain_Postfix.PostFix, AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_Orders.TryGiveJob: post: CombatExtended.HarmonyCE.Harmony_JobGiver_Orders_TryGiveJob.Postfix, SearchAndDestroy.Harmony.JobGiver_Orders_TryGiveJob.Postfix
JobGiver_PatientGoToBed.TryGiveJob: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix
JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
JobGiver_StandAndBeSociallyActive.TryGiveJob: post: VanillaSocialInteractionsExpanded.JobGiver_StandAndBeSociallyActive_TryGiveJob_Patch.Postfix
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
JobGiver_Wander.TryGiveJob: PRE: Vehicles.Patch_JobSystem.VehiclesDontWander, CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Prefix post: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Postfix
JobGiver_WanderInRoofedCellsInPen.ShouldSeekRoofedCells: post: VEE.JobGiver_WanderInRoofedCellsInPen_Patch.Postfix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Patches.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Patches.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler
JobUtility.TryStartErrorRecoverJob: PRE: Vehicles.Patch_JobSystem.VehicleErrorRecoverJob, WhileYoureUp.Mod+JobUtility__TryStartErrorRecoverJob_Patch.OfferSupport
JoyGiver.GetChance: post: VanillaTraitsExpanded.GetChance_Patch.Postfix
JoyGiver_FriendlyDuel.TryGiveJob: (no patches)
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Patches.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JoyGiver_Ingest_CreateIngestJob_CommonSensePatch.Postfix
JoyGiver_Ingest.TryGiveJobInternal: PRE: Gastronomy.Dining._JoyGiver_Ingest_Patch+TryGiveJobInternal.Prefix
JoyGiver_Ingest_Patch.CanIngestForJoy.Postfix: (no patches)
JoyGiver_InteractBuilding.CanInteractWith: TRANS: Dubs_Skylight.GardenPatches+Patch_CanInteractWith.Transpiler
JoyGiver_SocialRelax.TryFindIngestibleToNurse: PRE: Hospitality.Patches.ForbidUtility_Patch+TryFindIngestibleToNurse.Prefix post: Hospitality.Patches.ForbidUtility_Patch+TryFindIngestibleToNurse.Postfix TRANS: AlienRace.HarmonyPatches.IngestibleToNurseTranspiler
JoyGiver_SpectateFriendlyDuel.TryGiveJob: (no patches)
JoyGiver_VisitGrave.TryGiveJob: PRE: VanillaTraitsExpanded.JoyGiver_VisitGrave_TryGiveJob_Patch.Prefix
JoyUtility.JoyTickCheckEnd: PRE: VanillaSocialInteractionsExpanded.JoyUtility_JoyTickCheckEnd.Prefix
JoyUtility.TryGainRecRoomThought: PRE: VanillaPsycastsExpanded.JoyUtility_TryGainRecRoomThought_Patch.Prefix post: VanillaPsycastsExpanded.JoyUtility_TryGainRecRoomThought_Patch.Postfix
KeyBindingDef.get_KeyDownEvent: PRE: CameraPlus.KeyBindingDef_KeyDownEvent_Patch.Prefix
Landform.GetCommonnessForTile: post: Planets_Code.Compatibility.GeologicalLandformsCompat+LandformSelectionPatch.Postfix
LandformGraphEditor.Init: PRE: MapPreview.Compatibility.ModCompat_GeologicalLandforms+LandformGraphEditor_Init.Prefix
LandmarkDef.IsValidTile: PRE: Planets_Code.Compatibility.OdysseyCompat+LandmarkPatches.LandmarkDef_IsValidTile_Prefix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LearningReadout.LearningReadoutOnGUI: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_LearningReadout.LearningReadoutOnGUI, [600]MapPreview.Patches.Patch_RimWorld_LearningReadout.LearningReadoutOnGUI
LearningUtility.SchoolDeskLearningRate: PRE: VEF.Buildings.VanillaExpandedFramework_LearningUtility_SchoolDeskLearningRate.Prefix
LetterStack.LettersOnGUI: PRE: RimHUD.Access.Patch.Verse_LetterStack_LettersOnGUI.Prefix, AchtungMod.LetterStack_LettersOnGUI_Patch.Prefix
LifeStageWorker.Notify_LifeStageStarted: post: VEF.Genes.VanillaExpandedFramework_LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix
LifeStageWorker_HumanlikeAdult.Notify_LifeStageStarted: post: AlienRace.HarmonyPatches.AdultLifeStageStartedPostfix TRANS: AlienRace.HarmonyPatches.AdultLifeStageStartedTranspiler
LifeStageWorker_HumanlikeChild.Notify_LifeStageStarted: post: AlienRace.HarmonyPatches.ChildLifeStageStartedPostfix TRANS: AlienRace.HarmonyPatches.ChildLifeStageStartedTranspiler
ListerBuildings.Add: (no patches)
ListerBuildings.Remove: (no patches)
ListerBuildingsRepairable.Notify_BuildingRepaired: PRE: Vehicles.Patch_Construction.Notify_RepairedVehicle
ListerHaulables.ThingsPotentiallyNeedingHauling: post: WhileYoureUp.Mod+Puah_ListerHaulables_ThingsPotentiallyNeedingHauling_Patch.IncludeThingsInReducedPriorityStore
ListerMergeables.Notify_ThingStackChanged: post: AdaptiveStorage.HarmonyPatches.NotifyItemStackChanged.Postfix
ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix, VanillaPsycastsExpanded.HarmonyPatches.ListerThings_EverListable_Patch.Postfix
Listing_ResourceReadout.DoCategory: TRANS: DubsMintMenus.PinningSys+Patch_DoCategory.Transpiler
Listing_ResourceReadout.DoThingDef: TRANS: DubsMintMenus.PinningSys+Patch_DoThingDef.Transpiler
Listing_TreeThingFilter.DoThingDef: PRE: DubsMintMenus.HarmonyPatches+Harmony_DoThingDef.Prefix
LoadedLanguage.InjectIntoData_AfterImpliedDefs: post: AutoTranslation.Patches.Postfix_LoadedLanguage_InjectIntoData_AfterImpliedDefs
LoadedLanguage.InjectIntoData_BeforeImpliedDefs: post: AutoTranslation.Patches.Postfix_LoadedLanguage_InjectIntoData_BeforeImpliedDefs
LoadedLanguage.LoadMetadata: TRANS: ilyvion.LoadingProgress.LoadedLanguage_LoadMetadata_Patches.Transpiler
LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix, XmlExtensions.ApplyPatches_Patch.Prefix post: XmlExtensions.ApplyPatches_Patch.Postfix
LoadedModManager.CombineIntoUnifiedXML: PRE: ilyvion.LoadingProgress.LoadedModManager_LoadingDataTracker_Patches.CombineIntoUnifiedXMLPrefix TRANS: ilyvion.LoadingProgress.LoadedModManager_LoadingDataTracker_Patches.CombineIntoUnifiedXMLTranspiler
LoadedModManager.ErrorCheckPatches: post: RimFridge.HacksForCompatibility+ForceTheApplicationOfSomePatches.RifleThroughThePatchesThatAreAboutToBeApplied
LoadedModManager.ParseAndProcessXML: PRE: Prepatcher.HarmonyPatches.PrefixParseXML TRANS: PostInheritanceOperation.XmlInheritanceResolvePostfix.Transpiler
LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix
LoadoutGenericDef.<>c.<.cctor>b__8_0: (no patches)
LoadoutGenericDef.<>c.<.cctor>b__8_6: (no patches)
LoadoutGenericDef.<>c__DisplayClass8_1.<.cctor>b__8: (no patches)
LoadoutManager.FinalizeInit: (no patches)
LoadoutManager.GetUniqueLabel: (no patches)
LoadoutManager.GetUniqueLoadoutID: (no patches)
LoadoutManager.GetUniqueTrackerID: (no patches)
LoadoutManager.IsUniqueLabel: (no patches)
Log.Error: PRE: ModSettingsFramework.Log_Error_Patch.Prefix, Analyzer.DebugLogenabler.ErrorPrefix, PerformanceOptimizer.Log_Error_Patch.Prefix, CodeOptimist.NonThingFilter_LoadingContext+Log__Error_Patch.IgnoreCouldNotLoadReference post: Analyzer.DebugLogenabler.ErrorPostfix
Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
LongEventHandler.DrawLongEventWindowContents: PRE: Prepatcher.HarmonyPatches.DrawPrestarterInfo post: ilyvion.LoadingProgress.Verse_LongEventHandler_DrawLongEventWindowContents_Patch.Postfix
LongEventHandler.ExecuteToExecuteWhenFinished: PRE: ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches.Prefix
LongEventHandler.LongEventsOnGUI: TRANS: ilyvion.LoadingProgress.Verse_LongEventHandler_LongEventsOnGUI_Patch.Transpiler
LootableBuilding_Custom.get_InteractablesMapComp: (no patches)
Lord.AddPawn: PRE: VanillaTraitsExpanded.AddPawn_Patch.Prefix post: VEF.Storyteller.VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix, VanillaSocialInteractionsExpanded.Patch_AddPawn.Postfix
Lord.Cleanup: PRE: VEF.Storyteller.VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix, VanillaSocialInteractionsExpanded.Patch_Cleanup.Prefix
LordJob_Joinable_MarriageCeremony.WeddingSucceeded: post: VanillaSocialInteractionsExpanded.LordJob_Joinable_MarriageCeremony_WeddingSucceeded_Patch.Postfix
LordJob_RelaxAsAPrisoner.<CreateGraph>b__4_1: (no patches)
LordToil_Siege.Init: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_Init.Transpiler
LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick.Transpiler
LordToil_Siege.SetAsBuilder: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder.Transpiler
MainButtonDef.get_Icon: post: VanillaTexturesExpanded.Patch_MainButtonDef+get_Icon.Postfix
MainButtonWorker.DoButton: TRANS: VanillaTexturesExpanded.Patch_MainButtonWorker+DoButton.Transpiler
MainButtonWorker_ToggleWorld.Activate: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontToggleWorld
MainButton_Toggle.<>c.<Activate>b__2_0: (no patches)
MainButtonsRoot.MainButtonsOnGUI: PRE: DubsMintMenus.HarmonyPatches+Patch_MainButtonsOnGUI.Prefix
MainMenuDrawer.DoMainMenuControls: TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter
MainMenuDrawer.Init: post: LunarFramework.Internal.Patches.Patch_RimWorld_MainMenuDrawer.Init_Postfix
MainMenuDrawer.MainMenuOnGUI: post: TabulaRasa.Patch_MainMenuDrawer_MainMenuOnGUI.Postfix
MainTabWindow_Architect.CacheDesPanels: post: TabulaRasa.Patch_MainTabWindow_Architect_CacheDesPanels.Postfix
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: [800]SmashTools.Patching.Patch_Rendering.InspectablePaneButtons
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
MainTabWindow_Menu.PreOpen: post: CameraPlus.MainTabWindow_Menu_PreOpen_Patch.Postfix
MainTabWindow_MiniMap.DrawAllPawns: PRE: PerformanceOptimizer.Optimization_Pawn_DrawPos.EnableCache post: PerformanceOptimizer.Optimization_Pawn_DrawPos.DisableCache
MainTabWindow_MintResearch.MysterBox.SetTargetProject: PRE: VanillaVehiclesExpanded.MainTabWindow_MintResearch_SetTargetProject_Patch.Prefix
MainTabWindow_Quests.DoCharityIcon: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoCharityIcon_Patch.Postfix
MainTabWindow_Quests.DoRow: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoRow_Patch.Postfix
MainTabWindow_Research.DoBeginResearch: PRE: VanillaVehiclesExpanded.MainTabWindow_Research_DoBeginResearch_Patch.Prefix
MainTabWindow_Research.DrawContentSource: PRE: VEF.VanillaExpandedFramework_MainTabWindow_Research_DrawContentSource_Patch.Prefix
MainTabWindow_Research.DrawStartButton: TRANS: VanillaVehiclesExpanded.MainTabWindow_Research_DrawStartButton_Patch.Transpiler
MainTabWindow_Research.get_VisibleResearchProjects: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
MainTabsRoot.HandleLowPriorityShortcuts: PRE: DubsMintMenus.HarmonyPatches+Patch_InterfaceTryActivate.Prefix
MainTabsRoot.ToggleTab: PRE: DubsMintMenus.HarmonyPatches+Patch_MainTabsRoot.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix
Map.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData, [200]MapPreview.Patches.Patch_Verse_Map.FillComponents_Prefix TRANS: [200]MapPreview.Patches.Patch_Verse_Map.FillComponents_Filter_Transpiler, [200]MapPreview.Patches.Patch_Verse_Map.FillComponents_CheckRand_Transpiler
Map.FinalizeInit: post: Vehicles.Patch_Areas.BackfillVehicleAreas, HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PerformanceOptimizer.Map_FinalizeInit.Postfix
Map.FinalizeLoading: PRE: SmashTools.ComponentCache.PreCacheInst
Map.MapUpdate: PRE: Rimefeller.Harmony_GridRegen.Prefix
Map.get_Biomes: PRE: GeologicalLandforms.Patches.Patch_Verse_Map.GetBiomes_Prefix
Map.get_MixedBiomeComp: (no patches)
MapComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapComponent_GeneGoodies.FinalizeInit: (no patches)
MapComponent_IdeologicalGoodies.FinalizeInit: (no patches)
MapDeiniter.Deinit: PRE: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_MapDeiniter_Deinit_Prefix, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.ComponentCache.ClearMap, VanillaPsycastsExpanded.GenRadialCached.Deinit_Postfix
MapGenUtility.BiomeAt: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_MapGenUtility.BiomeAt_Prefix
MapGenUtility.GetNaturalTerrainAt: post: VanillaBiomes.RockyTerrainPatch.Postfix
MapGenUtility.IsMixedBiome: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_MapGenUtility.IsMixedBiome_Prefix
MapGenerator.GenerateContentsIntoMap: PRE: [800]GeologicalLandforms.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap_Prefix post: [0]GeologicalLandforms.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap_Postfix
MapGenerator.GenerateMap: PRE: [800]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap, RealRuins.RealRuins+MapGenerator_GenerateMap_Patch.Prefix post: VEF.Maps.VanillaExpandedFramework_MapGenerator_GenerateMap_Patch.Postfix TRANS: [200]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap_Transpiler
MapGenerator_Patch.GenerateMap_Patch.Prefix: (no patches)
MapHelper.AnyAerialVehiclesInRecon: (no patches)
MapInterface.HandleMapClicks: post: PerformanceOptimizer.Optimization_UIToggle.Postfix
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Access.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix post: Vehicles.Patch_MapHandling.DebugOnGUIVehicleRegions, Merthsoft.DesignatorShapes.Patches.MapInterface_MapInterfaceOnGUI_AfterMainTabs.Postfix
MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Access.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
MapInterface.MapInterfaceUpdate: post: Vehicles.Patch_MapHandling.DebugUpdateVehicleRegions
MapInterface.Notify_SwitchedMap: post: RimHUD.Access.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
MapNoiseUtility.AddDisplacementNoise: PRE: MapPreview.Patches.Patch_RimWorld_MapNoiseUtility.AddDisplacementNoise_Prefix
MapParent.RecalculateHibernatableIncidentTargets: post: GeneticRim.GeneticRim_MapParent_RecalculateHibernatableIncidentTargets_Patch.AddEndParts
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapPawns.PlayerEjectablePodHolder: PRE: Vehicles.Patch_MapPawns.PlayerEjectableVehicles
MapPawns.get_AnyPawnBlockingMapRemoval: post: Vehicles.Patch_MapHandling.AnyVehicleBlockingMapRemoval
MapPlantGrowthRateCalculator.BuildFor: TRANS: GeologicalLandforms.Patches.Patch_Verse_MapPlantGrowthRateCalculator.BuildFor_Transpiler
MapPreviewGenerator.ConstructMinimalMapComponents: (no patches)
MapPreviewToolbar.ButtonRerollMapUndo.OnAction: (no patches)
MapSeedRerollWindow.PreOpen: (no patches)
MapTemperature.SeasonAcceptableFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MapperPawnToCustomizations.MapInjuriesAndImplants: (no patches)
MassUtility.CanEverCarryAnything: PRE: Vehicles.Patch_CaravanHandling.CanCarryIfVehicle, Vehicles.Patch_CaravanHandling.CanCarryIfVehicle
MassUtility.Capacity: PRE: Vehicles.Patch_CaravanHandling.CapacityOfVehicle post: CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix, TabulaRasa.Patch_MassUtility_Capacity.PostFix, GeneticRim.GeneticRim_MassUtility_Capacity_Patch.MakeHybridsCarryMore TRANS: VEF.Pawns.VanillaExpandedFramework_MassUtility_Capacity_Patch.Transpiler
MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
MechRepairUtility.RepairTick: post: AlphaGenes_MechRepairUtility_RepairTick_Patch.AddHediff
MedicalRecipesUtility.<GetFixedPartsToApplyOn>d__5.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
MedicalRecipesUtility.<GetMedicalStatsFromRecipeDefs>d__6.MoveNext: (no patches)
MedicalRecipesUtility.SpawnThingsFromHediffs: PRE: GeneticRim.VanillaGeneticsExpanded_MedicalRecipesUtility_SpawnThingsFromHediffs_Prefix.AddQualityToImplant
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
MeditationFocusDef.EnablingThingsExplanation: post: AlphaGenes.AlphaGenes_MeditationFocusDef_EnablingThingsExplanation_Patch.Postfix, VanillaPsycastsExpanded.MeditationFocusDef_EnablingThingsExplanation_Patch.Postfix
MeditationFocusTypeAvailabilityCache.PawnCanUseInt: post: AlphaGenes.AlphaGenes_MeditationFocusTypeAvailabilityCache_PawnCanUse_Patch.Postfix, VanillaPsycastsExpanded.MeditationFocusTypeAvailabilityCache_PawnCanUse_Patch.Postfix TRANS: AlienRace.HarmonyPatches.PawnCanUseMeditationFocusTranspiler
MeditationUtility.<FocusObjectsForPawnHyperlinks>d__18.MoveNext: (no patches)
MeditationUtility.FocusTypeAvailableExplanation: (no patches)
MemoryThoughtHandler.ExposeData: (no patches)
MemoryThoughtHandler.GetFirstMemoryOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.NumMemoriesOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.OldestMemoryOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDefIf: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDefWhereOtherPawnIs: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryPrefix, VanillaTraitsExpanded.TryGainMemory_Patch.Prefix post: VEF.Pawns.VanillaExpandedFramework_MemoryThoughtHandler_TryGainMemory_Patch.Postfix, VanillaSocialInteractionsExpanded.TryGainMemory_Patch.Postfix, VanillaTraitsExpanded.TryGainMemory_Patch.Postfix
MemoryUtility.ClearAllMapsAndWorld: PRE: SmashTools.GameEvent.RaiseOnWorldUnloading, Bubbles.Access.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, RimHUD.Access.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, AchtungMod.MemoryUtility_ClearAllMapsAndWorld_Patch.Prefix, DubsMintMenus.HarmonyPatches+Patch_ClearAllMapsAndWorld.Prefix post: SmashTools.GameEvent.RaiseOnWorldRemoved, GeologicalLandforms.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld, MapPreview.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld_Postfix
MemoryUtility.UnloadUnusedUnityAssets: post: VEF.VanillaExpandedFramework_MemoryUtility_UnloadUnusedUnityAssets.Postfix, VanillaVehiclesExpanded.MemoryUtility_UnloadUnusedUnityAssets_Patch.Postfix
MentalBreakWorker.BreakCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalBreak post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.BreakCanOccur_PostFix
MentalBreakWorker.CommonalityFor: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.CommonalityFor_PostFix
MentalBreakWorker_Catatonic.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_Catatonic_Patch.Postfix
MentalBreakWorker_RunWild.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_RunWild_Patch.Postfix
MentalBreaker.get_BreakThresholdExtreme: PRE: [2147483647]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdExtreme.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdExtreme.Postfix
MentalState.RecoverFromState: PRE: VanillaSocialInteractionsExpanded.RecoverFromState_Patch.Prefix
MentalStateHandler.TryStartMentalState: PRE: Vehicles.Patch_PawnAi.EjectPawnForMentalState, Hospitality.Patches.MentalStateHandler_Patch+TryStartMentalState.Prefix, VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Prefix, VanillaTraitsExpanded.Patch_TryStartMentalState.Prefix post: VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Postfix, RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
MentalStateWorker.StateCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalState
MentalState_Jailbreaker.Notify_InducedPrisonerToEscape: post: VanillaSocialInteractionsExpanded.Notify_InducedPrisonerToEscape_Patch.Postfix
MentalState_Manhunter.ForceHostileTo: post: Vehicles.Patch_Misc.ManhunterDontAttackVehicles
MentalState_SlaughterThing.Notify_SlaughteredTarget: post: VanillaSocialInteractionsExpanded.MentalState_SlaughterThing_Notify_SlaughteredTarget_Patch.Postfix
MentalState_SocialFighting.PostEnd: post: VanillaSocialInteractionsExpanded.PostEnd_Patch.Postfix
MentalState_SocialFighting.get_IsOtherPawnSocialFightingWithMe: post: VanillaSocialInteractionsExpanded.IsOtherPawnSocialFightingWithMe_Patch.Postfix
Mineable.DestroyMined: post: VanillaSocialInteractionsExpanded.DestroyMined_Patch.Postfix
Mineable.TrySpawnYield: TRANS: VanillaSocialInteractionsExpanded.MineableYield_Patch.Transpiler
MinifiedThing.DrawAt: PRE: Hospitality.Patches.MinifiedThing_Patch+DrawAt.Prefix
MinifyUtility.MakeMinified: TRANS: AdaptiveStorage.HarmonyPatches.EnablePackingOnMinify.Transpiler
ModBase.ApplyHarmonyPatches: TRANS: Analyzer.Profiling.RememberHarmonyIDs.Transpiler
ModContentPack.LoadPatches: PRE: ilyvion.LoadingProgress.ModContentPack_LoadingDataTracker_Patches.LoadPatchesPrefix post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix
ModContentPack.ReloadContentInt: PRE: [700]ilyvion.LoadingProgress.ModContentPack_ReloadContentInt_Patch.ProgressPrefix, ilyvion.LoadingProgress.ModContentPack_LoadingDataTracker_Patches.ReloadContentIntPrefix, [100]ilyvion.LoadingProgress.ModContentPack_ReloadContentInt_Patch.Prefix
ModDependency.get_IsSatisfied: post: Prepatcher.HarmonyPatches.IsSatisfiedPostfix
ModLister.RebuildModList: PRE: Prepatcher.HarmonyPatches.ProfilingPrefix post: Prepatcher.HarmonyPatches.ProfilingPostfix, Brrainz.CrossPromotion.ModLister_RebuildModList_Postfix
ModMetaData.Init: PRE: Prepatcher.HarmonyPatches.ProfilingPrefix post: Prepatcher.HarmonyPatches.ProfilingPostfix
ModMetaData.ModMetaDataInternal.InitVersionedData: post: Prepatcher.HarmonyPatches.InitVersionedDataPostfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
ModsConfig.TrySortMods: (no patches)
MoodThresholdExtensions.CurrentMoodThresholdFor: PRE: [2147483647]PerformanceOptimizer.Optimization_MoodThresholdExtensions_CurrentMoodThresholdFor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MoodThresholdExtensions_CurrentMoodThresholdFor.Postfix
MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: VEE.MouseoverReadout_Patch.Transpiler
MoveColonyUtility.MoveColonyAndReset: (no patches)
MutantUtility.CanResurrectAsShambler: post: RimFridge.HandleDeathPallsProperlyForCorpsesInWallFridges+TreatWallFridgesAsIndoorsIfAppropriate.TreatWallFridgesAsIndoors
MutantUtility.ResurrectAsShambler: (no patches)
MutantUtility.SetPawnAsMutantInstantly: post: VEF.Genes.VanillaExpandedFramework_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes
Need.set_CurLevel: post: AlienRace.HarmonyPatches.NeedLevelPostfix
Need_Beauty.CurrentInstantBeauty: PRE: [2147483647]PerformanceOptimizer.Optimization_Need_Beauty_CurrentInstantBeauty.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Need_Beauty_CurrentInstantBeauty.Postfix
Need_Beauty.get_CurCategory: PRE: VanillaTraitsExpanded.CurCategory_Patch.Prefix
Need_Food.FoodFallPerTickAssumingCategory: (no patches)
Need_Food.get_MaxLevel: post: VEF.Genes.VanillaExpandedFramework_Patch_FoodCapacity.FoodCapacity_Postfix
Need_Joy.GainJoy: PRE: VanillaSocialInteractionsExpanded.GainJoy_Patch.Prefix
Need_Joy.get_FallPerInterval: post: VanillaTraitsExpanded.FallPerInterval_Patch.Postfix
Need_Mood.NeedInterval: post: CommonSense.Need_NeedInterval_CommonSensePatch.Postfix
Need_Outdoors.NeedInterval: TRANS: Dubs_Skylight.Patch_NeedInterval.Transpiler
NeighborCounter.CountImpassableNeighbors: (no patches)
Numbers.DrawResetButton: (no patches)
Numbers.WriteSettings: (no patches)
Object.Finalize: TRANS: RimFridge.AllowFridgesToActAsOrbitalTradeBeacons+WorkaroundCommsConsoleStupidity.AllowCommsToBeInitiatedWithOnlyFridges
Object.Finalize: TRANS: RimFridge.AllowFridgesToActAsOrbitalTradeBeacons+WorkaroundCommsConsoleStupidity.AllowCommsToBeInitiatedWithOnlyFridges
ObserveSurroundingThings_Patch.Postfix: (no patches)
Optimization_PawnUtility_IsInvisible.DoPatches: PRE: [800]AM.PerformanceOptimizerPatch.Patch_Optimization_PawnUtility_IsInvisible_DoPatches.Prefix
Optimization_RefreshRate.DrawSettings: PRE: AM.PerformanceOptimizerPatch.Patch_Optimization_RefreshRate_DrawSettings.Prefix
Outpost.OutpostHealthTickInterval: (no patches)
OverallTemperatureUtility.GetTemperatureCurve: post: Planets_Code.Patches.OverallTemperatureUtility_GetTemperatureCurve.Postfix
OverlayDrawer.DisposeHandle: post: VEF.Graphics.OverlayDrawer_DisposeHandle_Patch.Postfix
OverlayDrawer.DrawAllOverlays: TRANS: VEF.Graphics.OverlayDrawer_DrawAllOverlays_Patch.Transpiler
OverlayDrawer.DrawOverlay: PRE: Hospitality.Patches.OverlayDrawer_Patch+DrawOverlay.Prefix
OverlayDrawer.RenderForbiddenOverlay: PRE: [10000]CameraPlus.DrawAllOverlaysPatch.Prefix, [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
OverlayDrawer.RenderOutOfFuelOverlay: PRE: Vehicles.Patch_Rendering.RenderVehicleOutOfFuelOverlay
Page.DoBack: post: LunarFramework.Internal.Patches.Patch_RimWorld_Page.DoBack_Postfix
PageUtility.StitchedPages: post: [700]Planets_Code.Patches.PageUtility_StitchedPages.Postfix
Page_ConfigureStartingPawns.CanDoNext: TRANS: AlienRace.HarmonyPatches.CanDoNextStartPawnTranspiler
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.PrepareCarefullyButtonPatch.Postfix
Page_ConfigureStartingPawns.PreOpen: post: KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_CreateWorldParams..ctor: post: Planets_Code.Patches.Page_CreateWorldParams_Constructor_Intercept.Postfix
Page_CreateWorldParams.DoWindowContents: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_Page_CreateWorldParams.DoWindowContents_Transpiler
Page_CreateWorldParams.Reset: post: GeologicalLandforms.Patches.Patch_RimWorld_Page_CreateWorldParams.Reset
Page_ModsConfig.DoModInfo: PRE: Brrainz.CrossPromotion.Page_ModsConfig_DoModInfo_Prefix TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler
Page_SelectStartingSite.CanDoNext: PRE: RealRuins.RealRuins+Page_SelectStartingSite_CanDoNext_Patch.Prefix
Page_SelectStartingSite.DoNext: PRE: RealRuins.RealRuins+Page_SelectStartingSite_DoNext_Patch.Prefix
Page_SelectStartingSite.PostOpen: post: RealRuins.RealRuins+Page_SelectStartingSite_PostOpen_Patch.Postfix
Page_SelectStartingSite.PreOpen: post: MapPreview.Patches.Patch_RimWorld_Page_SelectStartingSite.PreOpen_Postfix
PassingShip.<>c__DisplayClass23_0.<CommFloatMenuOption>b__0: TRANS: RimFridge.AllowFridgesToActAsOrbitalTradeBeacons+WorkaroundCommsConsoleStupidity.AllowCommsToBeInitiatedWithOnlyFridges
PassingShip.<>c__DisplayClass23_0.<CommFloatMenuOption>b__1: TRANS: RimFridge.AllowFridgesToActAsOrbitalTradeBeacons+WorkaroundCommsConsoleStupidity.AllowCommsToBeInitiatedWithOnlyFridges
PatchDisplay_SpawnSetup.Postfix: (no patches)
PatchOperation.Apply: PRE: XmlExtensions.PatchOperation_Patch.Prefix
PatchOperationAdd.ApplyWorker: (no patches)
PatchOperationAddModExtension.ApplyWorker: (no patches)
PatchOperationAttributeAdd.ApplyWorker: (no patches)
PatchOperationAttributeRemove.ApplyWorker: (no patches)
PatchOperationAttributeSet.ApplyWorker: (no patches)
PatchOperationConditional.ApplyWorker: (no patches)
PatchOperationFindMod.ApplyWorker: (no patches)
PatchOperationInsert.ApplyWorker: (no patches)
PatchOperationRemove.ApplyWorker: (no patches)
PatchOperationReplace.ApplyWorker: (no patches)
PatchOperationSequence.ApplyWorker: (no patches)
PatchOperationSetName.ApplyWorker: (no patches)
PatchSet_Hediffs.PostRemoved_Prefix: (no patches)
Patch_AddPawn.Postfix: (no patches)
Patch_ApplyDamageToPart.GetAlcoholHediff: (no patches)
Patch_Blueprint_Storage_Destroy.Prefix: (no patches)
Patch_Blueprint_Storage_MakeSolidThing.Postfix: (no patches)
Patch_Building_DeSpawn_For_Building_Storage.Prefix: (no patches)
Patch_Building_Storage_Notify_LostThing.Postfix: (no patches)
Patch_Building_Storage_Notify_ReceivedThing.Postfix: (no patches)
Patch_Building_Storage_SpaceRemainingFor.Prefix: (no patches)
Patch_Construction.CompleteConstructionVehicle: PRE: VanillaVehiclesExpanded.PatchConstruction_CompleteConstructionVehicle_Patch.Prefix
Patch_Debug.DebugGroundAllAerialVehicles: (no patches)
Patch_DrugPolicy.VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.<>c.<Prefix>b__0_0: (no patches)
Patch_DrugPolicy.VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.<>c.<Prefix>b__0_1: (no patches)
Patch_FormCaravanDialog.<>c__DisplayClass37_0.<TryFormCaravanInstantly>b__0: (no patches)
Patch_FormCaravanDialog.DaysOfWorthOfFoodWithVehicles: (no patches)
Patch_FormCaravanDialog.TicksToArriveWithVehicles: (no patches)
Patch_FormCaravanDialog.WorldRoutePannerReroute: (no patches)
Patch_Frame_CompleteConstruction.Prefix: (no patches)
Patch_GenPlace_TryPlaceDirect.Postfix: (no patches)
Patch_MapPawns.AllAerialVehicles_AliveOrDead: (no patches)
Patch_Pawn_HealthTracker_AddHediff.<>c.<Prefix>b__0_0: (no patches)
Patch_Pawn_HealthTracker_AddHediff.Prefix: (no patches)
Patch_Projectile_CheckForFreeInterceptBetween.Postfix: (no patches)
Patch_Rendering.RecacheAerialVehicleEntries: (no patches)
Patch_SectionLayer_LightingOverlay_Regenerate.Postfix: (no patches)
Patch_SectionLayer_LightingOverlay_Regenerate.Prefix: (no patches)
Patch_Skyfaller_Tick.Prefix: (no patches)
Patch_Thing_SplitOff.Prefix: (no patches)
Patch_Thing_set_Position.Postfix: (no patches)
Patch_Thing_set_Position.Prefix: (no patches)
Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix: (no patches)
Patch_WorldHandling.AddVehicleObjectToCache: (no patches)
Patch_WorldHandling.GameEnderWithVehicles: (no patches)
Patch_WorldHandling.RecacheVehicleObjectCache: (no patches)
Patch_WorldHandling.RemoveVehicleObjectToCache: (no patches)
Patch_WorldPathing.VehicleRoutePlannerButton: (no patches)
PathFinder.CreateRequest: PRE: VEF.Hediffs.PhasingPatches.CreateRequest_Prefix
PathFinder.FindPathNow: PRE: CombatExtended.HarmonyCE.Harmony_PathFinder_FindPathNow.Prefix
PathGridDoorsBlockedJob.Execute: post: RimFridge.EnsureThatItemsInAFridgeCanBeReachedByPawns+HandleTheProprietyOfWallFridges+DissuadeColonistsFromPathingToWallFridgesViaPrisonCells.AddWallFridgePathCostProviderCosts
PathUtility.GetAllowedArea: PRE: Hospitality.Patches.PathFinder_Patch+GetAllowedArea.Replacement
Pathing.RecalculatePerceivedPathCostAt: post: Vehicles.Patch_VehiclePathing.RecalculatePerceivedPathCostForVehicle
Pawn.<GetDisabledWorkTypes>g__FillList|373_0: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_GetDisabledWorkTypes_Patch.Prefix
Pawn.ButcherProducts: post: VEF.Genes.VanillaExpandedFramework_Pawn_ButcherProducts_Patch.Postfix, AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
Pawn.DeSpawn: PRE: MVCF.PatchSets.PatchSet_IndependentVerbs.Postfix_Pawn_DeSpawn post: Hospitality.Patches.Pawn_Patch+DeSpawn.Postfix, VEF.Hediffs.ShieldsSystem.OnPawnDespawn, VEF.Hediffs.PhasingPatches.Despawn_Postfix, AchtungMod.Pawn_DeSpawn_Patch.Postfix, VanillaPsycastsExpanded.Pawn_Spawn_Patches.PawnPostDeSpawned
Pawn.Destroy: PRE: VanillaSocialInteractionsExpanded.Destroy_Patch.Prefix, VanillaTraitsExpanded.Destroy_Patch.Prefix post: SmartMedicine.Destroy_Pawn_Patch.Postfix, WhileYoureUp.Mod+Pawn__Destroy_Patch.ClearDetour TRANS: Vehicles.Patch_Construction.ValidDestroyModeForVehicles
Pawn.DrawAt: post: VEF.Hediffs.ShieldsSystem.PawnPostDrawAt
Pawn.DrawGUIOverlay: PRE: [800]AM.Patches.Patch_Pawn_DrawGUIOverlay.Prefix
Pawn.DropAndForbidEverything: post: PawnShields.HarmonyPatches.Patch_Pawn_DropAndForbidEverything
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix post: VanillaTraitsExpanded.ExitMap_Patch.Postfix
Pawn.ExposeData: post: JobInBar.HarmonyPatches.Patch_Pawn_ExposeData.ExposeData, VanillaVehiclesExpanded.Pawn_ExposeData_Patch.Postfix, MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn
Pawn.GetDisabledWorkTypes: post: [0]Brrainz.DynamicWorkTypes.Pawn_GetDisabledWorkTypes_Postfix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, VEF.Weapons.VanillaExpandedFramework_Pawn_GetGizmos_Lasers_Patch.GetGizmos_PostFix, VEF.AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_GetGizmos_Postfix.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
Pawn.GetInspectString: post: VEF.Weapons.VanillaExpandedFramework_Pawn_GetInspectString_Patch.AddInspectString, AchtungMod.Pawn_GetInspectString_Patch.Postfix
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Patches.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Patches.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.Kill: PRE: Vehicles.Patch_Misc.MoveOnDeath, VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, VAE_Accessories.HarmonyPatches.BeltsOnDeath, VanillaPsycastsExpanded.Pawn_Kill_Patch.Prefix, VanillaPsycastsExpanded.Skipmaster.SkipdoorPatches.Pawn_Kill_Prefix, VanillaSocialInteractionsExpanded.Pawn_Kill_Patch.Prefix post: AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody, VEF.Pawns.VanillaExpandedFramework_Pawn_Kill.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Postfix, AlphaGenes.AlphaGenes_Pawn_Kill_Patch.RemovePocketPlanes, VanillaPsycastsExpanded.Pawn_Kill_Patch.Postfix TRANS: AnimalsLogic.NoToxicRot.KillPatch
Pawn.Notify_DisabledWorkTypesChanged: PRE: [800]Brrainz.DynamicWorkTypes.Pawn_Notify_DisabledWorkTypesChanged_Prefix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.PostMapInit: post: VEF.Genes.VanillaExpandedFramework_Pawn_PostMapInit_Patch.Postfix
Pawn.PreApplyDamage: PRE: [600]JecsTools.HarmonyPatches.Pawn_PreApplyDamage_Prefix post: [200]JecsTools.HarmonyPatches.Pawn_PreApplyDamage_Postfix
Pawn.PreTraded: post: Vehicles.Patch_CaravanHandling.RemoveSoldPawnFromVehicle
Pawn.ProcessPostTickVisuals: PRE: Vehicles.Patch_Rendering.ProcessVehiclePostTickVisuals
Pawn.SetFaction: PRE: Hospitality.Patches.Pawn_Patch+SetFaction.Prefix, VanillaSocialInteractionsExpanded.SetFaction_Patch.Prefix post: AlienRace.HarmonyPatches.SetFactionPostfix
Pawn.SpawnSetup: post: VEF.Apparels.CompShieldField+SpawnSetup_Patch.Postfix, VEF.Hediffs.ShieldsSystem.OnPawnSpawn, VEF.Hediffs.PhasingPatches.CheckPhasing, VanillaPsycastsExpanded.Pawn_Spawn_Patches.PawnPostSpawned, VanillaSocialInteractionsExpanded.SpawnSetup_Patch.Postfix, VanillaTraitsExpanded.SpawnSetup_Patch.Postfix, MVCF.PatchSets.PatchSet_IndependentVerbs.Postfix_Pawn_SpawnSetup
Pawn.ThreatDisabled: post: Vehicles.Patch_PawnAi.VehicleThreatDisabled
Pawn.TicksPerMove: PRE: Vehicles.Patch_HealthAndStats.VehicleMoveSpeed post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix
Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VEF.Abilities.VanillaExpandedFramework_Pawn_TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix
Pawn.VerifyReservations: PRE: Hospitality.Patches.Pawn_Patch+VerifyReservations.Prefix
Pawn.WorkTypeIsDisabled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
Pawn.get_BodySize: post: VEF.Genes.VanillaExpandedFramework_Pawn_BodySize.Postfix, GeneticRim.Patch_BodySize.Postfix
Pawn.get_CanTakeOrder: post: Vehicles.Patch_Components.CanVehicleTakeOrder, VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_CanTakeOrder_Patch.MakePawnControllable
Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix
Pawn.get_DrawPos: PRE: [2147483647]PerformanceOptimizer.Optimization_Pawn_DrawPos.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Pawn_DrawPos.Postfix
Pawn.get_HealthScale: post: VEF.Genes.VanillaExpandedFramework_Pawn_HealthScale.HealthScale_Postfix, GeneticRim.Patch_HealthScale.Postfix
Pawn.get_IsColonistPlayerControlled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist
Pawn.get_LabelNoCount: post: GeneticRim.Patch_PawnLabel.Postfix
PawnAddictionHediffsGenerator.<>c.<GenerateAddictionsAndTolerancesFor>b__4_0: (no patches)
PawnAddictionHediffsGenerator.<>c__DisplayClass6_0.<PossibleWithTechLevel>b__0: (no patches)
PawnAddictionHediffsGenerator.DoIngestionOutcomeDoers: (no patches)
PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: VEF.Apparels.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix, JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VEF.Apparels.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnApparelGenerator.PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnApparelGenerator.PossibleApparelSet.Reset: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnAttackGizmoUtility.AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons: post: VEF.Graphics.VanillaExpandedFramework_PawnAttackGizmoUtility_AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons_Patch.Postfix
PawnAttackGizmoUtility.GetAttackGizmos: post: MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix TRANS: AlienRace.HarmonyPatches.FillBackstorySlotShuffledTranspiler
PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
PawnBioAndNameGenerator.GetBackstoryCategoryFiltersFor: post: AlienRace.HarmonyPatches.GetBackstoryCategoryFiltersForPostfix
PawnBioAndNameGenerator.GiveShuffledBioTo: TRANS: AlienRace.HarmonyPatches.MinAgeForAdulthood
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
PawnBioAndNameGenerator.TryGiveSolidBioTo: TRANS: AlienRace.HarmonyPatches.MinAgeForAdulthood
PawnCacheRenderer.RenderPawn: PRE: AlienRace.HarmonyPatches.CacheRenderPawnPrefix
PawnCapacitiesHandler.Notify_CapacityLevelsDirty: PRE: Vehicles.Patch_Misc.RecheckVehicleHandlerCapacities
PawnCapacityUtility.CalculateCapacityLevel: post: VEF.Apparels.VanillaExpandedFramework_PawnCapacityUtility_CalculateCapacityLevel.Postfix
PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCollisionTweenerUtility.PawnCollisionPosOffsetFor: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnCollisionPosOffsetFor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnCollisionPosOffsetFor.Postfix
PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders
PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnColumnWorker_DiseaseProgression.DoCell: (no patches)
PawnColumnWorker_DiseaseProgression.FindMostSevereHediff: (no patches)
PawnColumnWorker_DiseaseProgression.GetTextFor: (no patches)
PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_GenesRegrowTime.GetTicksRemaining: (no patches)
PawnColumnWorker_Label.DoCell: post: Numbers.Numbers.AddHighlightToLabel_PostFix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler
PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell
PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: Vehicles.Patch_Components.AddAndRemoveVehicleComponents post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
PawnComponentsUtility.AddComponentsForSpawn: post: [-2147483648]AchtungMod.PawnComponentsUtility_AddComponentsForSpawn_Patch.Postfix
PawnComponentsUtility.CreateInitialComponents: PRE: Vehicles.Patch_Components.CreateInitialVehicleComponents post: VEF.Pawns.VanillaExpandedFramework_PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnCustomizer.ApplyInjuryToPawn: (no patches)
PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: post: VanillaTraitsExpanded.TryGiveThoughts_Patch.Postfix
PawnDrawUtility.CalcAnchorData: post: AlienRace.HarmonyPatches.CalcAnchorDataPostfix
PawnDrawUtility.FindAnchors: post: AlienRace.HarmonyPatches.FindAnchorsPostfix
PawnFlyer.MakeFlyer: TRANS: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_MakeFlyer_Patch.Transpiler
PawnFlyer.RecomputePosition: PRE: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_RecomputePosition_Patch.Prefix
PawnGenerator.AddBlindness: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnGenerator.AdjustXenotypeForFactionlessPawn: TRANS: AlienRace.HarmonyPatches.LifestageAndXenotypeOptionsTranspiler
PawnGenerator.ApplyMiscDamage: (no patches)
PawnGenerator.FinalLevelOfSkill: post: TabulaRasa.Patch_PawnGenerator_FinalLevelOfSkill.Postfix TRANS: AlienRace.HarmonyPatches.FinalLevelOfSkillTranspiler
PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
PawnGenerator.GenerateGearFor: post: CombatExtended.HarmonyCE.Harmony_PawnGenerator_GenerateGearFor.Postfix, PeteTimesSix.SimpleSidearms.Intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix, PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, [0]AM.Patches.Patch_PawnGenerator_GeneratePawn.Postfix
PawnGenerator.GenerateGenes: PRE: AlienRace.HarmonyPatches.GenerateGenesPrefix post: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GenerateGenes_Patch.Postfix, TabulaRasa.Patch_PawnGen_GenerateGenes.Postfix, AlienRace.HarmonyPatches.GenerateGenesPostfix TRANS: AlienRace.HarmonyPatches.GenerateGenesTranspiler
PawnGenerator.GenerateInitialHediffs: post: TabulaRasa.Patch_PawnGen_GenerateInitialHediffs.Postfix, AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
PawnGenerator.GenerateNewPawnInternal: post: VEF.Abilities.VanillaExpandedFramework_PawnGenerator_GenerateNewPawnInternal_Patch.Postfix, VanillaPsycastsExpanded.PawnGen_Patch.Postfix
PawnGenerator.GeneratePawn: PRE: Vehicles.Patch_Construction.GenerateVehiclePawn, AlienRace.HarmonyPatches.GeneratePawnPrefix post: TabulaRasa.Patch_PawnGenerator_GeneratePawn.Postfix, AlienRace.HarmonyPatches.GeneratePawnPostfix, JecsTools.HarmonyPatches.Post_GeneratePawn, JecsTools.HarmonyPatches.Post_GeneratePawn_Genes
PawnGenerator.GeneratePawnRelations: PRE: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations, AlphaGenes.AlphaGenes_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations, AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
PawnGenerator.GenerateSkills: PRE: AlienRace.HarmonyPatches.GenerateSkillsPrefix post: TabulaRasa.Patch_PawnGen_GenerateSkills.Postfix, AlienRace.HarmonyPatches.GenerateSkillsPostfix
PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix post: AlienRace.HarmonyPatches.GenerateTraitsPostfix
PawnGenerator.GenerateTraitsFor: TRANS: AlienRace.HarmonyPatches.GenerateTraitsForTranspiler
PawnGenerator.GetBodyTypeFor: post: AlienRace.HarmonyPatches.GetBodyTypeForPostfix
PawnGenerator.GetXenotypeForGeneratedPawn: TRANS: AlienRace.HarmonyPatches.GetXenotypeForGeneratedPawnTranspiler
PawnGenerator.TryGenerateNewPawnInternal: PRE: AlienRace.HarmonyPatches.TryGenerateNewPawnInternalPrefix TRANS: AlienRace.HarmonyPatches.TryGenerateNewPawnInternalTranspiler
PawnGenerator.XenotypesAvailableFor: post: AlienRace.HarmonyPatches.XenotypesAvailableForPostfix
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupMaker.CanGenerateFrom: post: TabulaRasa.Patch_PawnGroupMaker_CanGenerateFrom.Postfix, VanillaPsycastsExpanded.PawnGroupMaker_CanGenerateFrom_Patch.Postfix
PawnHairColors.HasGreyHair: TRANS: AlienRace.HarmonyPatches.HasGreyHairTranspiler
PawnHairColors.RandomHairColor: TRANS: AlienRace.HarmonyPatches.GenerateGenesTranspiler
PawnInventoryGenerator.<>c__DisplayClass3_1.<GiveDrugsIfAddicted>b__0: (no patches)
PawnInventoryGenerator.<>c__DisplayClass4_0.<GiveCombatEnhancingDrugs>b__0: (no patches)
PawnKindDef.<ConfigErrors>d__156.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Patches.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix post: JobInBar.HarmonyPatches.Patch_PawnNameColorUtility_PawnNameColorOf.ApplyCustomNameColor
PawnObserver.ObserveSurroundingThings: post: VanillaTraitsExpanded.ObserveSurroundingThings_Patch.Postfix
PawnPositionCache.GetCache: (no patches)
PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
PawnRenderNode.ColorFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_ColorFor_Patch.Postfix
PawnRenderNode.GetMesh: TRANS: AlienRace.AlienRenderTreePatches.RenderNodeGetMeshTranspiler
PawnRenderNodeWorker.AppendDrawRequests: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix
PawnRenderNodeWorker.ScaleFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNodeWorker_ScaleFor_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix
PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: TRANS: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
PawnRenderNodeWorker_Body.CanDrawNow: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix
PawnRenderNode_AnimalPack.GraphicFor: post: VEF.Pawns.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix
PawnRenderNode_Body.GraphicFor: PRE: AlienRace.AlienRenderTreePatches.BodyGraphicForPrefix post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Body_GraphicFor_Patch.Postfix
PawnRenderNode_Fur.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Fur_GraphicFor_Patch.Postfix
PawnRenderNode_Head.GraphicFor: PRE: AlienRace.AlienRenderTreePatches.HeadGraphicForPrefix post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Head_GraphicFor_Patch.Postfix
PawnRenderNode_Stump.GraphicFor: TRANS: AlienRace.AlienRenderTreePatches.StumpGraphicForTranspiler
PawnRenderTree.EnsureInitialized: post: AlienRace.AlienRenderTreePatches.PawnRenderTreeEnsureInitializedPostfix
PawnRenderTree.ParallelPreDraw: PRE: [800]AM.Patches.Patch_PawnRenderTree_ParallelPreDraw.Prefix post: [800]AM.Patches.Patch_PawnRenderTree_ParallelPreDraw.Postfix
PawnRenderTree.TrySetupGraphIfNeeded: PRE: AlienRace.AlienRenderTreePatches.TrySetupGraphIfNeededPrefix
PawnRenderUtility.CarryWeaponOpenly: post: PeteTimesSix.SimpleSidearms.Intercepts.PawnRenderUtility_CarryWeaponOpenly.PawnRenderUtility_CarryWeaponOpenly_Postfix
PawnRenderUtility.DrawEquipmentAiming: PRE: [800]VEF.Pawns.VanillaExpandedFramework_PawnRenderer_DrawEquipmentAiming_Patch.Prefix, [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, [800]AM.Patches.Patch_PawnRenderer_DrawEquipment.Prefix, VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_Draw_EquipmentAiming_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, TabulaRasa.Patch_PawnRenderUtility_DrawEquipmentAiming.Prefix, VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_DrawEquipmentAiming_Patch.DrawDuplicate, CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, [0]VEF.Graphics.VanillaExpandedFramework_DynamicGraphicPatches.DrawEquipmentAimingPrefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler
PawnRenderUtility.DrawEquipmentAndApparelExtras: PRE: VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_DrawEquipmentAiming_Patch.GrabPawn post: MVCF.PatchSets.PatchSet_Drawing.DrawVerbExtras
PawnRenderer.BaseHeadOffsetAt: post: VEF.Genes.VanillaExpandedFramework_PawnRenderer_BaseHeadOffsetAt.Postfix, AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix TRANS: AlienRace.HarmonyPatches.BaseHeadOffsetAtTranspiler
PawnRenderer.BodyAngle: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.DrawShadowInternal: PRE: [800]AM.Patches.Patch_PawnRenderer_DrawShadowInternal.Prefix
PawnRenderer.GetBodyPos: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderer_GetBodyPos_Patch.Postfix TRANS: SmashTools.PawnOverlayRenderer.ShowBodyTranspiler
PawnRenderer.GetDrawParms: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.LayingFacing: PRE: SmashTools.PawnOverlayRenderer.LayingFacing TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.ParallelGetPreRenderResults: PRE: Vehicles.Patch_Rendering.DisableCachingPawnOverlays, VEF.AestheticScaling.VanillaExpandedFramework_PawnRenderer_ParallelGetPreRenderResults_Patch.Prefix post: [0]AM.Patches.Patch_PawnRenderer_ParallelGetPreRenderResults.Postfix TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.ParallelPreRenderPawnAt: PRE: [800]AM.Patches.Patch_PawnRenderer_ParallelPreRenderPawnAt.Prefix
PawnRenderer.RenderPawnAt: PRE: [10000]CameraPlus.DotTools+PawnRenderer_RenderPawnAt_Patch.Prefix, [800]AM.Patches.Patch_PawnRenderer_RenderPawnAt.Prefix post: [800]AM.Patches.Patch_PawnRenderer_RenderPawnAt.Postfix, PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
PawnRenderer.RenderShadowOnlyAt: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnShieldGenerator.<Reset>g__isShield|2_0: (no patches)
PawnShieldGenerator.TryGenerateShieldFor: (no patches)
PawnStatusEffecters.EffectersTick: (no patches)
PawnStyleItemChooser.TotalStyleItemLikelihood: post: AlienRace.HarmonyPatches.TotalStyleItemLikelihoodPostfix
PawnStyleItemChooser.WantsToUseStyle: PRE: AlienRace.HarmonyPatches.WantsToUseStylePrefix post: AlienRace.HarmonyPatches.WantsToUseStylePostfix
PawnTable.PawnTableOnGUI: post: Numbers.Numbers.ApplyColumnsRemoval TRANS: Numbers.Numbers.MakeHeadersReOrderable
PawnTechHediffsGenerator.InstallPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnTextureAtlas..ctor: TRANS: AlienRace.HarmonyPatches.PawnTextureAtlasConstructorTranspiler
PawnTextureAtlas.<>c.<.ctor>b__12_0: TRANS: AlienRace.HarmonyPatches.PawnTextureAtlasConstructorFuncTranspiler
PawnTextureAtlas.TryGetFrameSet: TRANS: AlienRace.HarmonyPatches.PawnTextureAtlasGetFrameSetTranspiler
PawnUIOverlay.DrawPawnGUIOverlay: PRE: [10000]CameraPlus.DotTools+PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix, VEF.Apparels.VanillaExpandedFramework_PawnUIOverlay_Patch.GhillieException, VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Postfix
PawnUtility.BodyResourceGrowthSpeed: post: VEF.Genes.VanillaExpandedFramework_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy, AlphaGenes.AlphaGenes_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy
PawnUtility.CanTakeDrug: post: AlienRace.HarmonyPatches.CanTakeDrugPostfix
PawnUtility.CanTakeDrugForDependency: (no patches)
PawnUtility.GainComfortFromThingIfPossible: PRE: Vehicles.Patch_CaravanHandling.GainComfortFromVehicle
PawnUtility.IsFighting: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee
PawnUtility.IsTeetotaler: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnUtility_IsTeetotaler.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnUtility_IsTeetotaler.Postfix
PawnUtility.IsTravelingInTransportPodWorldObject: post: Vehicles.Patch_WorldHandling.AerialVehiclesDontRandomizePrisoners
PawnUtility.Mated: PRE: VEF.AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnUtility.PawnBlockingPathAt: PRE: [800]AM.Patches.Patch_PawnUtility_PawnBlockingPathAt.Prefix, [800]AM.Patches.Patch_PawnUtility_PawnBlockingPathAt.Prefix
PawnUtility.PawnWouldBeUnhappyTakingDrug: (no patches)
PawnUtility.ShouldSendNotificationAbout: post: Vehicles.Patch_Misc.SendNotificationsVehicle, Hospitality.Patches.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix, VanillaPsycastsExpanded.HarmonyPatches.PawnUtility_ShouldSendNotificationAbout_Patch.Postfix
PawnUtility.TrySpawnHatchedOrBornPawn: post: GeneticRim.GeneticRim_PawnUtility_TrySpawnHatchedOrBornPawn_ForEggs_Patch.AddQualityToEgg, GeneticRim.GeneticRim_PawnUtility_TrySpawnHatchedOrBornPawn_Patch.AddQuality
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: CombatExtended.HarmonyCE.Harmony_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix, AlienRace.HarmonyPatches.TryGenerateWeaponForCleanup TRANS: AlienRace.HarmonyPatches.TryGenerateWeaponForTranspiler
PawnWoundDrawer.WriteCache: TRANS: AlienRace.HarmonyPatches.WoundWriteCacheTranspiler
Pawn_AbilityTracker.Notify_TemporaryAbilitiesChanged: post: VanillaPsycastsExpanded.Pawn_AbilityTracker_Notify_TemporaryAbilitiesChanged_Patch.Postfix
Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix TRANS: VanillaSocialInteractionsExpanded.BirthdayBiological_Patch.Transpiler
Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VEF.Genes.VanillaExpandedFramework_GrowthPointPerDayAtLearningLevel_Patch.Postfix
Pawn_AgeTracker.RecalculateLifeStageIndex: TRANS: AlienRace.HarmonyPatches.RecalculateLifeStageIndexTranspiler
Pawn_AgeTracker.TryChildGrowthMoment: PRE: AlienRace.HarmonyPatches.TryChildGrowthMomentPrefix
Pawn_AgeTracker.TrySimulateGrowthPoints: TRANS: AlienRace.HarmonyPatches.TrySimulateGrowthPointsTranspiler
Pawn_AgeTracker.get_GrowthPointsFactor: post: AlienRace.HarmonyPatches.GrowthPointsFactorPostfix
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.Notify_ApparelAdded: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix, MVCF.PatchSets.Trackers.PatchSet_Apparel.ApparelAdded_Postfix
Pawn_ApparelTracker.Notify_ApparelChanged: PRE: [800]AM.Patches.Patch_Pawn_ApparelTracker_Notify_ApparelChanged.Prefix
Pawn_ApparelTracker.Notify_ApparelRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Apparel.ApparelRemoved_Prefix post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Patches.Pawn_ApparelTracker_Patch+TryDrop.Replacement post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix
Pawn_ApparelTracker.Wear: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.WouldReplaceLockedApparel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ConnectionsTracker.<GetGizmos>d__10.MoveNext: (no patches)
Pawn_DraftController.GetGizmos: post: VEF.AI.DraftGizmos.GetGizmosPostfix, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix
Pawn_DraftController.set_Drafted: PRE: VanillaTraitsExpanded.Drafted_Patch.Prefix post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_DraftController_Drafted_Setter_Postfix.DraftedSetter, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix, AlienRace.HarmonyPatches.DraftedPostfix, AchtungMod.Pawn_DraftController_Drafted_Patch.Postfix, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
Pawn_DrawTracker.Notify_MeleeAttackOn: PRE: AM.Patches.Patch_Pawn_DrawTracker_Notify_MeleeAttackOn.Prefix
Pawn_DrawTracker.get_DrawPos: post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_DrawTracker_DrawPos_Patch.Postfix
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
Pawn_DrugPolicyTracker.CanCauseOverdose: (no patches)
Pawn_EquipmentTracker.AddEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_AddEquipment_Patch.Postfix
Pawn_EquipmentTracker.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPostfix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix
Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_AbilityUsed: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_Notify_AbilityUsed_Patch.NotifyAbilityUses
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_Notify_EquipmentAdded_Patch.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_Notify_EquipmentRemoved_Patch.Postfix
Pawn_EquipmentTracker.Notify_PawnSpawned: TRANS: Hospitality.Patches.Pawn_HealthTracker_MakeDowned_Patch+Notify_PawnSpawned.Transpiler
Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_TryDropEquipment_Patch.Postfix, CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_FilthTracker.TryDropFilth: PRE: VanillaTraitsExpanded.TryDropFilth_Patch.Prefix
Pawn_FilthTracker.TryPickupFilth: PRE: VanillaTraitsExpanded.TryPickupFilth_Patch.Prefix
Pawn_FoodRestrictionTracker.get_Configurable: PRE: Hospitality.Patches.Pawn_FoodRestrictionTracker_Patch+Configurable.Prefix
Pawn_GeneTracker.AddGene: PRE: AlienRace.HarmonyPatches.AddGenePrefix
Pawn_GeneTracker.AddictionChanceFactor: PRE: AlienRace.HarmonyPatches.AddictionChanceFactorPrefix
Pawn_GeneTracker.Notify_GenesChanged: post: VEF.Genes.VanillaExpandedFramework_Notify_GenesChanged_Patch.Postfix, VanillaPsycastsExpanded.Pawn_GeneTracker_Notify_GenesChanged_Patch.Postfix TRANS: AlienRace.HarmonyPatches.NotifyGenesChangedTranspiler
Pawn_GeneTracker.SetXenotype: PRE: AlienRace.HarmonyPatches.SetXenotypePrefix
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Patches.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.<>c.<Notify_Resurrected>b__74_0: (no patches)
Pawn_HealthTracker.AddHediff: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontAddHediffs, TabulaRasa.Patch_Pawn_HealthTracker_AddHediff.Prefix, VanillaPsycastsExpanded.Pawn_HealthTracker_AddHediff_Patch.Prefix post: NiceHealthTab.Patches+Pawn_HealthTracker_AddHediff.Postfix, AlienRace.HarmonyPatches.AddHediffPostfix, MVCF.PatchSets.Trackers.PatchSet_Hediffs.AddHediff_Postfix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.CalculateMissingPartHediffsFromInjury: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.CheckForStateChange: post: Hospitality.Patches.Pawn_HealthTracker_CheckForStateChange_Patch.Postfix, VEF.Apparels.Patch_Pawn_HealthTracker+VanillaExpandedFramework_Pawn_HealthTracker_CheckForStateChange_Patch.Postfix, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_CheckForStateChance TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
Pawn_HealthTracker.DropBloodSmear: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler
Pawn_HealthTracker.HealthTickInterval: PRE: SmartMedicine.IgnoreHediffsForRest.PreventSkip post: SmartMedicine.IgnoreHediffsForRest.AllowSkip
Pawn_HealthTracker.MakeDowned: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantBeDowned, VanillaSocialInteractionsExpanded.MakeDowned_Patch.Prefix post: Hospitality.Patches.Pawn_HealthTracker_MakeDowned_Patch+MakeDowned.Postfix, AlphaGenes.AlphaGenes_Pawn_HealthTracker_MakeDowned_Patch.BreakSomeBones TRANS: Hospitality.Patches.Pawn_HealthTracker_MakeDowned_Patch+MakeDowned.Transpiler
Pawn_HealthTracker.Notify_HediffChanged: post: NiceHealthTab.Patches+Pawn_HealthTracker_Notify_HediffChanged.Postfix, AlienRace.HarmonyPatches.HediffChangedPostfix
Pawn_HealthTracker.Notify_Resurrected: (no patches)
Pawn_HealthTracker.PostApplyDamage: post: VanillaPsycastsExpanded.Chronopath.GameCondition_RaidPause.PostPostApplyDamage
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
Pawn_HealthTracker.RemoveHediff: post: AlienRace.HarmonyPatches.RemoveHediffPostfix
Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.ShouldBeDeadFromLethalDamageThreshold: TRANS: VanillaPsycastsExpanded.Pawn_HealthTracker_ShouldBeDeadFromLethalDamageThreshold_Patch.Transpiler
Pawn_HealthTracker.ShouldBeDowned: PRE: Vehicles.Patch_HealthAndStats.VehicleShouldBeDowned, VEF.Apparels.VanillaExpandedFramework_Pawn_HealthTracker_ShouldBeDowned_Patch.Prefix
Pawn_IdeoTracker.SetIdeo: post: VEF.Memes.VanillaExpandedFramework_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities
Pawn_InteractionsTracker.StartSocialFight: post: AlphaGenes.AlphaGenes_Pawn_InteractionsTracker_StartSocialFight_Patch.ReceiveRecreation
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Patches.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement, VanillaSocialInteractionsExpanded.TryInteractRandomly_Patch.Prefix
Pawn_InteractionsTracker.TryInteractWith: post: VEF.Hediffs.VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.Postfix, VanillaSocialInteractionsExpanded.TryInteractWith_Patch.Postfix
Pawn_InteractionsTracker.get_CurrentSocialMode: PRE: [2147483647]PerformanceOptimizer.Optimization_Pawn_InteractionsTracker_CurrentSocialMode.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Pawn_InteractionsTracker_CurrentSocialMode.Postfix
Pawn_InventoryTracker.Notify_ItemRemoved: post: Vehicles.Patch_Components.RemovePawnFromInventory, PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.get_FirstUnloadableThing: post: PeteTimesSix.SimpleSidearms.Intercepts.Pawn_InventoryTracker_FirstUnloadableThing.Postfix TRANS: SmartMedicine.DontUnloadAfterArriving_Patch.Transpiler
Pawn_InventoryTracker.set_UnloadEverything: PRE: Vehicles.Patch_CaravanFormation.VehiclesShouldntUnloadEverything
Pawn_JobTracker.CheckForJobOverride: TRANS: Vehicles.Patch_JobSystem.NoOverrideDamageTakenTranspiler
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
Pawn_JobTracker.ClearQueuedJobs: post: WhileYoureUp.Mod+Pawn_JobTracker__ClearQueuedJobs_Patch.ClearDetour
Pawn_JobTracker.DetermineNextJob: post: SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
Pawn_JobTracker.IsCurrentJobPlayerInterruptible: PRE: Vehicles.Patch_VehiclePathing.JobInterruptibleForVehicle
Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, VanillaPsycastsExpanded.Pawn_JobTracker_StartJob_Patch.Prefix, VanillaTraitsExpanded.StartJob_Patch.Prefix
Pawn_JobTracker.TryOpportunisticJob: TRANS: WhileYoureUp.Mod+Pawn_JobTracker__TryOpportunisticJob_Patch._TryOpportunisticJob
Pawn_JobTracker.TryTakeOrderedJob: PRE: VanillaTraitsExpanded.TryTakeOrderedJob_Patch.Prefix post: VanillaTraitsExpanded.TryTakeOrderedJob_Patch.Postfix
Pawn_Kill_Patch.Postfix: (no patches)
Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix, AlphaGenes.AlphaGenes_Pawn_MechanitorTracker_CanCommandTo_Patch.ModifyRange
Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix post: AlphaGenes.AlphaGenes_Pawn_MechanitorTracker_DrawCommandRadius_Patch.DrawExtraCommandRadius
Pawn_MeleeVerbs.ChooseMeleeVerb: PRE: Vehicles.Patch_Components.VehiclesDontMeleeThings
Pawn_MeleeVerbs.TryMeleeAttack: post: VanillaTraitsExpanded.TryMeleeAttack_Patch.Postfix
Pawn_MindState.Notify_ClamorImpact: PRE: CombatExtended.HarmonyCE.Harmony_NotifyClamorImpact.Prefix
Pawn_MindState.Reset: post: Hospitality.Patches.Pawn_MindState_Patch+TryStartMentalState.Postfix
Pawn_MindState.SetupLastHumanMeatTick: PRE: AlienRace.HarmonyPatches.SetupLastHumanMeatTickPrefix
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
Pawn_MutantTracker.Revert: (no patches)
Pawn_MutantTracker.Turn: post: AlienRace.HarmonyPatches.MutantTurnPostfix
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Patches.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix, VanillaPsycastsExpanded.Pawn_NeedsTracker_ShouldHaveNeed_Patch.Prefix
Pawn_Ownership.UnclaimBed: PRE: Hospitality.Patches.Pawn_Ownership_Patch+UnclaimBed.Prefix
Pawn_Ownership.get_OwnedBed: PRE: Hospitality.Patches.Pawn_Ownership_Patch+OwnedBed.Prefix
Pawn_PathFollower.AtDestinationPosition: PRE: VEF.Weapons.VanillaExpandedFramework_Pawn_PathFollower_AtDestinationPosition_Patch.Prefix
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VEF.Hediffs.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VEF.Hediffs.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.StartPath: PRE: Vehicles.Patch_VehiclePathing.StartVehiclePath, VEF.Hediffs.PhasingPatches.StartPath_Prefix post: VEF.Hediffs.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: VEF.Hediffs.PhasingPatches.UnfogEnteredCells
Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
Pawn_PlayerSettings.get_RespectsAllowedArea: post: AchtungMod.Pawn_PlayerSettings_RespectsAllowedArea_Patch.Postfix
Pawn_PsychicEntropyTracker.GainPsyfocus_NewTemp: post: VanillaPsycastsExpanded.Pawn_EntropyTracker_GainPsyfocus_Postfix.Postfix
Pawn_PsychicEntropyTracker.GetGizmo: PRE: VanillaPsycastsExpanded.Pawn_EntropyTracker_GetGizmo_Prefix.Prefix
Pawn_PsychicEntropyTracker.OffsetPsyfocusDirectly: post: VanillaPsycastsExpanded.Pawn_EntropyTracker_OffsetPsyfocusDirectly_Postfix.Postfix
Pawn_PsychicEntropyTracker.PsychicEntropyTrackerTickInterval: TRANS: VanillaPsycastsExpanded.MinHeatPatches.Transpiler
Pawn_PsychicEntropyTracker.RechargePsyfocus: PRE: VanillaPsycastsExpanded.Pawn_EntropyTracker_RechargePsyfocus_Postfix.Prefix
Pawn_PsychicEntropyTracker.RemoveAllEntropy: TRANS: VanillaPsycastsExpanded.MinHeatPatches.Transpiler
Pawn_PsychicEntropyTracker.TryAddEntropy: TRANS: VanillaPsycastsExpanded.MinHeatPatches.Transpiler
Pawn_PsychicEntropyTracker.get_MaxEntropy: TRANS: VanillaPsycastsExpanded.Pawn_PsychicEntropyTracker_OptimizeGetters_Patch.Transpiler
Pawn_PsychicEntropyTracker.get_MaxPotentialEntropy: TRANS: VanillaPsycastsExpanded.Pawn_PsychicEntropyTracker_OptimizeGetters_Patch.Transpiler
Pawn_RelationsTracker.AddDirectRelation: PRE: VanillaSocialInteractionsExpanded.AddDirectRelation_Patch.Prefix
Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
Pawn_RelationsTracker.ExposeData: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_ExposeData_Patch.Postfix
Pawn_RelationsTracker.Notify_RescuedBy: PRE: Hospitality.Patches.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Prefix
Pawn_RelationsTracker.PrettinessFactor: post: AlphaGenes.AlphaGenes_Pawn_RelationsTracker_PrettinessFactor_Patch.NoUgliness
Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorPostfix TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
Pawn_RelationsTracker.SetPregnancyApproach: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix
Pawn_RotationTracker.UpdateRotation: PRE: Vehicles.Patch_Rendering.UpdateVehicleRotation
Pawn_SkillTracker.Learn: PRE: VanillaPsycastsExpanded.Pawn_SkillTracker_Learn_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_Pawn_SkillTracker_Learn_Patch.GiveRecreation
Pawn_StanceTracker.SetStance: PRE: MVCF.PatchSets.PatchSet_IndependentVerbs.Pawn_StanceTracker_SetStance
Pawn_StoryTracker.get_SkinColor: TRANS: AlienRace.HarmonyPatches.SkinColorTranspiler
Pawn_StyleTracker.FinalizeHairColor: post: AlienRace.HarmonyPatches.FinalizeHairColorPostfix
Pawn_TraderTracker.get_CanTradeNow: PRE: Hospitality.Patches.Pawn_TraderTracker_Patch+CanTradeNow.Prefix
Pawn_TrainingTracker.TrainingTrackerTickRare: PRE: TabulaRasa.Patch_Pawn_TrainingTracker_TrainingTrackerTickRare.PreFix TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
Pawn_WorkSettings.WorkIsActive: post: AchtungMod.Pawn_WorkSettings_WorkIsActive_Patch.Postfix
PawnsArrivalModeWorker.CanUseWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_PawnsArrivalModeWorker.CanUseWith
PawnsArrivalModeWorker_Airdrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_SpecificLocationDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsFinder.get_AllCaravansAndTravellingTransporters_AliveOrDead: post: Vehicles.Patch_MapPawns.AllAerialVehicles_AliveOrDead
PawnsFinder.get_AllMapsCaravansAndTravellingTransporters_Alive_OfPlayerFaction: post: Vehicles.Patch_MapPawns.AllMapsVehiclePassengers_Alive_OfPlayerFaction
PawnsFinder.get_Temporary: (no patches)
PitGate.BeginCollapsing: (no patches)
PlaceWorker_CocoonTriggerRadius.DrawGhost: (no patches)
PlaceWorker_CompCustomCauseHediff_AoE.DrawGhost: (no patches)
PlaceWorker_GlowRadius.DrawGhost: (no patches)
PlaceWorker_GravshipThruster.DrawGhost: (no patches)
PlaceWorker_InRangeOfGravEngine.AllowsPlacing: (no patches)
PlaceWorker_InRangeOfGravEngine.DrawGhost: (no patches)
PlaceWorker_NoiseSource.DrawGhost: (no patches)
PlaceWorker_Pipe.AllowsPlacing: (no patches)
PlaceWorker_PollutionPump.DrawGhost: (no patches)
PlaceWorker_PollutionPumpArtificialBuildings.DrawGhost: (no patches)
PlaceWorker_ShowCauseHediffAoE.DrawGhost: (no patches)
PlaceWorker_ShowCompSendSignalOnPawnProximityRadius.DrawGhost: (no patches)
PlaceWorker_ShowExplosionRadius.DrawGhost: (no patches)
PlaceWorker_ShowFacilitiesRange.DrawGhost: (no patches)
PlaceWorker_ShowProjectileInterceptorRadius.DrawGhost: (no patches)
PlaceWorker_ShowShieldRadius.DrawGhost: (no patches)
PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix
PlaceWorker_SmokeCloudMaker.DrawGhost: (no patches)
PlaceWorker_ToxifierGenerator.DrawGhost: (no patches)
Planets_CreateWorldParams.DoWindowContents: post: [200]Planets_Code.Compatibility.Planets_CreateWorldParams_FCButton_Patch.Postfix
Planets_CreateWorldParams.Reset: post: Planets_Code.Compatibility.FernyMods.Planets_CreateWorldParams_Reset_RPCompat.Postfix
Plant.PlantCollected: PRE: VEF.Plants.VanillaExpandedFramework_Plant_PlantCollected_Patch.AddSecondaryOutput
Plant.PostMapInit: post: VEE.Plant_PostMapInit_Patch.Postfix
Plant.TickLong: PRE: [2147483647]PerformanceOptimizer.Optimization_Plant_TickLong.Prefix post: VEE.Plant_TickLong_Patch.Postfix TRANS: PerformanceOptimizer.Optimization_Plant_TickLong.Transpiler
Plant.get_GrowthRate: post: VEE.Plant_GrowthRate_Patch.Postfix
PlantFallColors.GetFallColorFactor: PRE: [2147483647]PerformanceOptimizer.Optimization_PlantFallColors_GetFallColorFactor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PlantFallColors_GetFallColorFactor.Postfix
PlantUtility.CanSowOnGrower: TRANS: VEF.Plants.VanillaExpandedFramework_PlantUtility_CanSowOnGrower_Patch.Transpiler
Plant_PostMapInit_Patch.Postfix: (no patches)
PlayDataLoader.<>c__DisplayClass6_0.<HotReloadDefs>b__4: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayDataLoader.ResetStaticDataPost: PRE: AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished
PlayLog.Add: post: Bubbles.Access.Verse_PlayLog_Add.Postfix
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: Merthsoft.DesignatorShapes.Patches.PlaySettings_DoPlaySettingsGlobalControls.Postfix, DubsMintMinimap.H_DoPlaySettingsGlobalControls.Postfix, Bubbles.Access.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, RimHUD.Access.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, JobInBar.HarmonyPatches.Patch_PlaySettings_GlobalControl_ToggleLabels.AddPlaySettings, MapPreview.Patches.Patch_RimWorld_PlaySettings.DoPlaySettingsGlobalControls
PlayerItemAccessibilityUtility.PlayerOrQuestRewardHas: (no patches)
PlayerItemAccessibilityUtility.PlayerOrQuestRewardHas: (no patches)
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VEF.DefIndicesFixer.Prefix
PollutionInfo.MapRemoved: (no patches)
PreceptComp_Apparel_Desired.Notify_MemberGenerated: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PreceptComp_Apparel_DesiredStrong.Notify_MemberGenerated: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PreceptComp_KnowsMemoryThought.Notify_MemberWitnessedAction: TRANS: AlienRace.HarmonyPatches.KnowsMemoryThoughtTranspiler
PreceptComp_SelfTookMemoryThought.Notify_MemberTookAction: TRANS: AlienRace.HarmonyPatches.SelfTookMemoryThoughtTranspiler
PreceptComp_UnwillingToDo_Gendered.MemberWillingToDo: TRANS: AlienRace.HarmonyPatches.UnwillingWillingToDoGenderedTranspiler
Precept_Relic.GenerateNameRaw: (no patches)
Precept_RoleMulti.RecacheActivity: PRE: [2147483647]PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.Prefix
Precept_RoleSingle.RecacheActivity: PRE: [2147483647]PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.Prefix
Prefs.get_DevMode: PRE: Analyzer.DebugLogenabler.DevModePrefix
PregnancyUtility.ApplyBirthOutcome: TRANS: AlienRace.HarmonyPatches.ApplyBirthOutcomeTranspiler
PregnancyUtility.CanEverProduceChild: post: AlienRace.HarmonyPatches.CanEverProduceChildPostfix TRANS: AlienRace.HarmonyPatches.CanEverProduceChildTranspiler
PregnancyUtility.PregnancyChanceForPartners: PRE: AlienRace.HarmonyPatches.PregnancyChanceForPartnersPrefix post: VEF.Pawns.VanillaExpandedFramework_PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix
PriorityWork.ClearPrioritizedWorkAndJobQueue: post: AchtungMod.PriorityWork_ClearPrioritizedWorkAndJobQueue_Patch.Postfix
PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
PrisonerRescueQuestComp.CompTick: (no patches)
Projectile.CanHit: PRE: Vehicles.Patch_Combat.TurretHitFlags post: JecsTools.HarmonyPatches.CanHit_PostFix
Projectile.CheckForFreeIntercept: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: Vehicles.Patch_Combat.VehicleProjectileInterceptor, VEF.Pawns.VanillaExpandedFramework_Projectile_CheckForFreeIntercept_Patch.Transpiler, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.CheckForFreeInterceptBetween: post: TabulaRasa.Patch_Projectile_CheckForFreeInterceptBetween.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.Impact: PRE: VEF.Weapons.VanillaExpandedFramework_Projectile_Impact_Patch.Prefix
Projectile.ImpactSomething: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: Vehicles.Patch_Combat.VehicleProjectileChanceToHit, VEF.Pawns.VanillaExpandedFramework_Projectile_ImpactSomething_Patch.Transpiler, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.Launch: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Launch_Patch.Postfix
Projectile.Tick: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VEF.Pawns.VanillaExpandedFramework_Projectile_DamageAmount_Patch.Postfix
Projectile.get_StartingTicksToImpact: post: Vehicles.Patch_Combat.StartingTicksFromTurret
Projectile_Explosive.Impact: PRE: Vehicles.Patch_Combat.ImpactExplosiveProjectiles
ProviderHealthOptions.InitializeImplantRecipes: (no patches)
ProviderHealthOptions.InitializeInjuryOptions: (no patches)
PsychicRitualDef_InvocationCircle.CalculateFacilityQualityOffset: (no patches)
PsychicRitualDef_Psychophagy.OutcomeDescription: (no patches)
PsychicRitualToil_Brainwipe.ApplyOutcome: (no patches)
PsychicRitualToil_NeurosisPulse.ApplyOutcome: (no patches)
PsychicRitualToil_PleasurePulse.ApplyOutcome: (no patches)
PsychicRitualToil_Psychophagy.ApplyOutcome: (no patches)
PsychicRitualToil_SkipAbduction.ApplyOutcome: (no patches)
PsychicRitualToil_SkipAbductionPlayer.ApplyOutcome: (no patches)
PsychicRitualToil_VoidProvocation.ApplyOutcome: (no patches)
QualityUtility.GenerateQualityCreatedByPawn: PRE: [800]VanillaTraitsExpanded.GenerateQualityCreatedByPawn_Patch.Prefix post: [800]VanillaTraitsExpanded.GenerateQualityCreatedByPawn_Patch.Postfix TRANS: VanillaSocialInteractionsExpanded.GenerateQualityCreatedByPawn_Patch.Transpiler
Quest.CleanupQuestParts: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_CleanupQuestParts_Patch.Prefix
Quest.End: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_End_Patch.Prefix
QuestChainsDevWindow.DoWindowContents: (no patches)
QuestGen.AddSlateQuestTags: post: VEF.Storyteller.VanillaExpandedFramework_QuestGen_AddSlateQuestTags_Patch.Postfix
QuestManager.Add: post: VEF.Storyteller.VanillaExpandedFramework_QuestManager_Add_Patch.Postfix
QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
QuestNode_GeneratePawn.<>c__DisplayClass22_0.<RunInt>b__0: (no patches)
QuestNode_GenerateRuinsObject.TryGenerateWorldObject: (no patches)
QuestNode_GetFaction.IsGoodFaction: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetNearbySettlement.<>c__DisplayClass0_0.<RandomNearbyTradeableSettlement>g__Validator|0: (no patches)
QuestNode_GetPawn.IsGoodPawn: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass7_0.<GetKindDef>g__CanHandle|1: post: VEF.AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestNode_GetSiteTile.TryFindTile: (no patches)
QuestNode_Root_DistressCall.FactionUsable: post: VEF.Factions.VanillaExpandedFramework_QuestNode_Root_DistressCall.Postfix
QuestNode_Root_Hack_AncientComplex.RunInt: (no patches)
QuestNode_Root_Hack_WorshippedTerminal.RunInt: (no patches)
QuestNode_Root_Loot_AncientComplex.RunInt: (no patches)
QuestNode_Root_Mission_AncientComplex.RunInt: (no patches)
QuestNode_Root_RefugeePodCrash_Ghoul.GeneratePawn: (no patches)
QuestNode_Root_ShuttleCrash_Rescue.TryFindRaidWalkInPosition: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRaidWalkInPosition
QuestNode_Root_WandererJoin_WalkIn.GeneratePawn: TRANS: AlienRace.HarmonyPatches.WandererJoinTranspiler
QuestNode_SpawnMechCluster.TestRunInt: post: GeologicalLandforms.Patches.Patch_RimWorld_QuestNode_SpawnMechCluster.TestRunInt
QuestNode_TradeRequest_GetRequestedThing.<>c__DisplayClass4_0.<TryFindRandomRequestedThingDef>g__GlobalValidator|0: (no patches)
QuestPart_DisableTradeRequest.<>c.<AssignDebugData>b__8_0: (no patches)
QuestPart_DisableTradeRequest.Notify_QuestSignalReceived: (no patches)
QuestPart_InitiateTradeRequest.<>c.<AssignDebugData>b__15_0: (no patches)
QuestPart_InitiateTradeRequest.Cleanup: (no patches)
QuestPart_InitiateTradeRequest.Notify_QuestSignalReceived: (no patches)
QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix
QuestPart_StartDetectionRaids.Notify_QuestSignalReceived: (no patches)
QuestPart_TradeRequestInactive.QuestPartTick: (no patches)
QuestUtility.IsQuestLodger: PRE: [2147483647]PerformanceOptimizer.Optimization_QuestUtility_IsQuestLodger.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_QuestUtility_IsQuestLodger.Postfix
RCellFinder.CanWanderToCell: post: CommonSense.RCellFinder_CanWanderToCell_CommonSensePatch.Postfix
RCellFinder.FindSiegePositionFrom: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindSiegePositionFrom
RCellFinder.TryFindBestExitSpot: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindBestExitSpot
RCellFinder.TryFindRandomExitSpot: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomExitSpot
RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEatPostfix
RaceProperties.NutritionEatenPerDayExplanation: (no patches)
RaceRestrictionSettings.CanEat: (no patches)
RaidPatches.RaidGroupChecker: (no patches)
RaidPatches.RaidGroupChecker: (no patches)
RaidRestlessness.GetThoughtState: (no patches)
RaidStrategyWorker.CanUseWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_RaidStrategyWorker.CanUseWith
RaidStrategyWorker_Siege.MakeLordJob: PRE: VEF.Planet.Patch_RaidStrategyWorker_Siege+VanillaExpandedFramework_RaidStrategyWorker_Siege_MakeLordJob_Patch.Prefix
Rand.PopState: (no patches)
Rand.PushState: (no patches)
Rand.PushState: (no patches)
Rand.get_Int: (no patches)
Rand.get_Value: (no patches)
Rand.set_Seed: (no patches)
Reachability.CanReach: PRE: RimFridge.EnsureThatItemsInAFridgeCanBeReachedByPawns+SetPathEndModeForReachabilityCanReachSuchThatItemsInFridgeMayBeReached.SetPathEndModeSuchThatItemsInFridgeMayBeReached, VEF.Hediffs.PhasingPatches.AllReachable post: Hospitality.Patches.Reachability_Patch+CanReach.Postfix
ReachabilityImmediate.CanReachImmediate: post: VEF.Weapons.VanillaExpandedFramework_ReachabilityImmediate_CanReachImmediate_Patch.Postfix
ReachabilityWithinRegion.ThingFromRegionListerReachable: PRE: RimFridge.EnsureThatItemsInAFridgeCanBeReachedByPawns+SetPathEndModeForThingFromRegionListerReachableSuchThatItemsInWallFridgeMayBeReached.SetPathEndModeSuchThatItemsInFridgeMayBeReached
ReadingOutcomeDoerGainResearch.OnReadingTick: PRE: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Prefix post: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Postfix
RealRuins.LoadGame_Patch.Postfix: (no patches)
RealRuinsPOIFactory.CreatePOI: (no patches)
RealRuinsPOIWorldObject.GetInspectString: (no patches)
RealRuinsPOIWorldObject.ShouldRemoveMapNow: (no patches)
RealRuinsPOIWorldObject.get_ExpandingIcon: (no patches)
RealRuinsPOIWorldObject.get_Label: (no patches)
RealRuinsPOIWorldObject.get_expandedIconTexturePath: (no patches)
RecipeDef.WorkAmountForStuff: PRE: VEF.Things.VanillaExpandedFramework_RecipeDef_WorkAmountForStuff_Patch.Prefix
Recipe_AdministerIngestible.AvailableOnNow: post: AlienRace.HarmonyPatches.IngestibleAvailableOnNowPostfix
Recipe_ExtractOvum.AvailableReport: post: AlienRace.HarmonyPatches.ExtractOvumAvailableReportPostfix
Recipe_InstallArtificialBodyPart.ApplyOnPawn: post: GeneticRim.VanillaGeneticsExpanded_Recipe_InstallArtificialBodyPart_ApplyOnPawn.AddQualityToHediff
Recipe_InstallGeneticBodyPart.ApplyOnPawn: (no patches)
Recipe_RemoveBodyPart.<GetPartsToApplyOn>d__2.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Recipe_RemoveBodyPart.ApplyOnPawn: PRE: VanillaSocialInteractionsExpanded.Recipe_Patch.Prefix, VanillaSocialInteractionsExpanded.Recipe_Patch.Postfix, VanillaTraitsExpanded.ApplyOnPawn_Patch.Prefix post: VanillaTraitsExpanded.ApplyOnPawn_Patch.Postfix
Recipe_RemoveImplant.ApplyOnPawn: PRE: GeneticRim.VanillaGeneticsExpanded_Recipe_RemoveImplant_ApplyOnPawn_Prefix.AddQualityToImplant
Recipe_Surgery.CheckSurgeryFail: PRE: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Prefix post: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Postfix
Recipe_SurgicalInspection.ApplyOnPawn: (no patches)
Region.get_Map: (no patches)
RegionAndRoomUpdater.RebuildAllRegionsAndRooms: (no patches)
RegionAndRoomUpdater.RegenerateNewRegionsFromDirtyCells: (no patches)
RegionDirtyer.SetRegionDirty: (no patches)
RelationsUtility.IsDisfigured: post: AlphaGenes.AlphaGenes_RelationsUtility_IsDisfigured_Patch.RemoveDisfigurement
RelationsUtility.TryDevelopBondRelation: PRE: VanillaTraitsExpanded.TryDevelopBondRelation_Patch.Prefix
ReloadableUtility.OwnerOf: post: VanillaVehiclesExpanded.ReloadableUtility_OwnerOf_Patch.Postfix
ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler
ResearchManager.ExposeData: PRE: DubsMintMenus.HarmonyPatches+Patch_ResearchManager.Prefix
ResearchManager.FinishProject: PRE: DubsMintMenus.HarmonyPatches+Patch_FinishProject.Prefix post: DubsMintMenus.HarmonyPatches+Patch_FinishProject.Postfix, VanillaSocialInteractionsExpanded.FinishProject_Patch.Postfix
ResearchPrerequisitesUtility.UnlockedDefsGroupedByPrerequisites: post: CombatExtended.Harmony_ResearchPrerequisitesUtility.Postfix
ResearchProjectDef.<get_Techprint>b__73_0: (no patches)
ResearchProjectDef.CanBeResearchedAt: post: TabulaRasa.Patch_ResearchProjectDef_CanBeResearchedAt.Postfix
ResearchProjectDef.GetTip: TRANS: VEF.VanillaExpandedFramework_ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.get_AnalyzedThingsCompleted: (no patches)
ResearchProjectDef.get_CanStartNow: post: VanillaVehiclesExpanded.ResearchProjectDef_CanStartNow_Patch.Postfix
ResearchProjectDef.get_UnlockedDefs: post: VEF.Buildings.VanillaExpandedFramework_ResearchProjectDef_UnlockedDefs_Patch.Postfix, PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix
ResearchProjectUtility.AutoAssignRules: (no patches)
ResourceReadout.DoReadoutCategorized: PRE: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Prefix TRANS: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Transpiler
RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
RestUtility.IsValidBedFor: post: Hospitality.Patches.RestUtility_Patch+IsValidBedFor.Postfix
RestaurantUtility.GetRestaurantsManager: (no patches)
ResurrectionUtility.TryResurrect: PRE: GeneticRim.GeneticRim_ResurrectionUtility_TryResurrect_Patch.DisallowResurrection
ResurrectionUtility.TryResurrectWithSideEffects: PRE: GeneticRim.GeneticRim_ResurrectionUtility_TryResurrectWithSideEffects_Patch.DisallowResurrection
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
RimFridgeComponent.StartedOrLoadedGame: (no patches)
RimFridgeSettingsUtil.ApplyFactor: (no patches)
RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix: PRE: Vehicles.Compatibility.Compatibility_RimHUD.DontRenderRimHUDForVehicles_InspectPaneUtility
RitualOutcomeComp_GravshipFacilities.GetQualityFactor: (no patches)
RitualOutcomeEffectWorker_Bestowing.Apply: TRANS: VanillaPsycastsExpanded.RitualOutcomeEffectWorker_Bestowing_Apply_Patch.Transpiler
RocketMod.<>c__DisplayClass16_0.<DoSettings>b__0: (no patches)
RoofCollapseUtility.WithinRangeOfRoofHolder: PRE: [600]GeologicalLandforms.Patches.Patch_Verse_RoofCollapseUtility.WithinRangeOfRoofHolder
RoofGrid.SetRoof: post: Dubs_Skylight.Patch_SetRoof.Postfix
Room.Notify_RoomShapeChanged: PRE: RimFridge.PrisonCellChangeTracking+TrackChangeOfPrisonCellStatusForRoom.TrackChangeOfPrisonCellStatusPre post: RimFridge.PrisonCellChangeTracking+TrackChangeOfPrisonCellStatusForRoom.TrackChangeOfPrisonCellStatusPost
Room.get_Owners: TRANS: Hospitality.Patches.Room_Owners_Patch.Transpiler
RoomContents_Obelisk.FillRoom: (no patches)
RoomRequirement_AllThingsAnyOfAreGlowing.<ConfigErrors>d__2.MoveNext: (no patches)
RoomRequirement_AllThingsAreGlowing.<ConfigErrors>d__2.MoveNext: (no patches)
RoomRoleWorker_IndoorGarden.GetScore: (no patches)
RoomStatDef.GetScoreStageIndex: post: VanillaPsycastsExpanded.RoomStatDef_GetScoreStageIndex_Patch.Postfix
Root.OnGUI: post: CameraPlus.Root_OnGUI_Patch.Postfix, HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook, Brrainz.ModFeatures.Root_Update_Postfix
Root_Play.SetupForQuickTestPlay: post: GeologicalLandforms.Patches.Patch_Verse_Root_Play.SetupForQuickTestPlay
Root_Play.Update: post: GeneticRim.Root_Play_Update_Patch.TickCountDown
Sandy_Detailed_RPG_GearTab.DrawInventory: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.DrawInventoryPrefix
Sandy_Detailed_RPG_GearTab.DrawSlotIcons: post: CommonSense.RPGStyleInventory_DrawSlotIcons_CommonSensePatch.Postfix
Sandy_Detailed_RPG_GearTab.DrawStats: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.DrawStatsPrefix
Sandy_Detailed_RPG_GearTab.DrawStats1: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.DrawStats1Prefix
Sandy_Detailed_RPG_GearTab.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: CEPatches.RPG_CEPatch+RPG_CEPatches.DrawThingRowPostfix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
Sandy_Detailed_RPG_GearTab.FillTab: TRANS: CEPatches.RPG_CEPatch+RPG_CEPatches.FillTabTranspiler, SmartMedicine.FillTab_Patch.Transpiler
Sandy_Detailed_RPG_GearTab.InterfaceDrop: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.InterfaceDropPrefix post: SmartMedicine.InterfaceDrop_Patch.Postfix
Sandy_Detailed_RPG_GearTab.PopupMenu: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.PopupMenuPrefix post: CommonSense.RPGStyleInventory_PopupMenu_CommonSensePatch.Postfix
Sandy_Detailed_RPG_GearTab.ThingDetailedTip: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.ThingDetailedTipPrefix
Sandy_Detailed_RPG_GearTab.TryDrawOverallArmor: TRANS: VEF.Apparels.Patch_RPG_GearTab.TryDrawOverallArmor_Revamped_Transpiler
Sandy_Detailed_RPG_GearTab.TryDrawOverallArmor1: TRANS: VEF.Apparels.Patch_RPG_GearTab.TryDrawOverallArmor1_Revamped_Transpiler
Sandy_Detailed_RPG_GearTab.TryDrawOverallArmor2: TRANS: VEF.Apparels.Patch_RPG_GearTab.TryDrawOverallArmor1_Revamped_Transpiler
SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: Planets_Code.Patches.SavedGameLoaderNow_LoadGameFromSaveFileNow.Postfix
ScenPart_StartingMech.<>c.<get_PossibleMechs>b__3_0: (no patches)
Scenario.PostIdeoChosen: PRE: AlienRace.HarmonyPatches.ScenarioPostIdeoChosenPrefix
Scenario.TickScenario: post: JecsTools.HarmonyPatches.Scenario_TickScenario_Postfix
SchoolUtility.CanTeachNow: PRE: Vehicles.Patch_HealthAndStats.CantTeachVehicles, VEF.AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching
Section.TryUpdate: PRE: DubsMintMinimap.Harmony_TryUpdate.Prefix
SectionLayer_LightingOverlay.Regenerate: PRE: Dubs_Skylight.Patch_SectionLayer_LightingOverlay_Regenerate.Prefix post: Dubs_Skylight.Patch_SectionLayer_LightingOverlay_Regenerate.Postfix
SectionLayer_Things.Regenerate: TRANS: LWM.DeepStorage.PatchDisplay_SectionLayer_Things_Regenerate.Transpiler
SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
SeedRerollData.GetFor: (no patches)
SelectionDrawer.DrawSelectionBracketFor: PRE: [10000]CameraPlus.DotTools+SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix, Vehicles.Patch_Rendering.DrawSelectionBracketsVehicles, VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix, TabulaRasa.Patch_SelectionDrawer_DrawSelectionBracketFor.Prefix, DefModExtension_BigBox.HarmonyDefModExtension_BigBox.DrawSelectionBracketFor_PreFix post: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Postfix
SelectionDrawer.DrawSelectionOverlays: post: AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix
SelectionDrawerUtility.CalculateSelectionBracketPositionsWorld: PRE: AdaptiveStorage.HarmonyPatches.AdjustSelectionBracketPosition.Prefix
Selector.HandleMapClicks: PRE: Vehicles.Patch_Misc.MultiSelectFloatMenu, LWM.DeepStorage.Patch_HandleMapClicks.Prefix
Selector.HandleMultiselectGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectGotoDraggingBlocked
Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix
Selector.SelectorOnGUI: PRE: AchtungMod.Selector_SelectorOnGUI_Patch.Prefix
Selector.SelectorOnGUI_BeforeMainTabs: PRE: AchtungMod.Selector_SelectorOnGUI_BeforeMainTabs_Patch.Prefix
Settings.DefsLoaded: (no patches)
SettleInEmptyTileUtility.<>c__DisplayClass4_0.<SetupCamp>b__1: (no patches)
Settlement.GetCaravanGizmos: post: Vehicles.Patch_Gizmos.NoAttackSettlementWhenDocked
Settlement.GetFloatMenuOptions: post: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_Settlement_GetFloatOptions_Postfix
Settlement.GetGizmos: post: Vehicles.Patch_Gizmos.AddVehicleCaravanGizmoPassthrough
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
SettlementDefeatUtility.CheckDefeated: TRANS: Vehicles.Patch_CaravanHandling.CheckDefeatedWithVehiclesTranspiler
SettlementDefeatUtility.IsDefeated: post: VEF.Storyteller.VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix
Settlement_TraderTracker.ColonyThingsWillingToBuy: PRE: Vehicles.Patch_CaravanHandling.AerialVehicleInventoryItems post: PeteTimesSix.SimpleSidearms.Intercepts.Settlement_TraderTracker_ColonyThingsWillingToBuy.Postfix
Settlement_TraderTracker.GiveSoldThingToPlayer: TRANS: Vehicles.Patch_CaravanHandling.GiveSoldThingToVehicleTranspiler
ShaderTypeDef.get_Shader: PRE: NiceHealthTab.Assets.ShaderFromAssetBundle
ShipLandingBeaconUtility.DrawLinesToNearbyBeacons: (no patches)
ShipUtility.<>c__DisplayClass8_0.<ShipStartupGizmos>b__0: (no patches)
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
ShotReport.GetTextReadout: TRANS: VEF.Pawns.ShotReport_GetTextReadout_Patch.Transpiler
ShotReport.HitReportFor: PRE: VEF.Weapons.VanillaExpandedFramework_ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VEF.Weapons.VanillaExpandedFramework_ShotReport_AimOnTargetChance_StandardTarget.Postfix
SilhouetteUtility.ShouldDrawSilhouette: PRE: CameraPlus.DotTools+SilhouetteUtility_ShouldDrawSilhouette_Patch.Prefix
Site.PostMapGenerate: (no patches)
SiteMakerHelper.FactionCanOwn: post: VEF.Factions.VanillaExpandedFramework_SiteMakerHelper_FactionCanOwn_Patch.Postfix
SitePartWorker_ConditionCauser.GetPostProcessedThreatLabel: (no patches)
SitePartWorker_ConditionCauser.PostDrawExtraSelectionOverlays: (no patches)
SitePartWorker_OrbitalBombardmentLGE.PostMapGenerate: (no patches)
SitePartWorker_WorshippedTerminal.GetArrivedLetterPart: (no patches)
SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateThoughtPrefix
SketchGenUtility.IsFloorAllowed: post: Rimefeller.HarmonyPatches+H_IsFloorAllowed.Postfix
SketchGenUtility.IsStuffAllowed: post: Rimefeller.HarmonyPatches+H_IsStuffAllowed.Postfix
SkillRecord.DirtyAptitudes: PRE: LevelUp.Patcher.Prefix post: LevelUp.Patcher.DirtyAptitudesPostfix
SkillRecord.Interval: PRE: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Prefix, VanillaTraitsExpanded.Interval_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch.Transpiler
SkillRecord.Learn: PRE: VEF.Apparels.VanillaExpandedFramework_SkillRecord_Learn_Patch.Prefix, LevelUp.Patcher.Prefix, VanillaSocialInteractionsExpanded.Learn_Patch.Prefix post: LevelUp.Patcher.LearnPostfix, VanillaSocialInteractionsExpanded.Learn_Patch.Postfix TRANS: LevelUp.Patcher.RemoveMoteThrowCall
SkillRecord.LearnRateFactor: PRE: [2147483647]PerformanceOptimizer.Optimization_SkillRecord_LearnRateFactor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_SkillRecord_LearnRateFactor.Postfix
Skyfaller.Tick: PRE: VEF.Apparels.Patch_Tick.Prefix, TabulaRasa.Patch_Skyfaller_Tick.Prefix
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor
SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix
SmoothableWallUtility.SmoothWall: post: Hospitality.Patches.SmoothableWallUtility_Patch+SmoothWall.Postfix
SocialCardUtility.DrawPawnRow: PRE: Hospitality.Patches.SocialCardUtility_Patch+DrawPawnRow.Prefix
SocialCardUtility.DrawPregnancyApproach: TRANS: VEF.Pawns.VanillaExpandedFramework_SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Patches.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.ShouldShowPawnRelations: post: AnimalsLogic.ShowAnimalRelations.ShouldShowPawnRelations_Postfix
SocialProperness.IsSociallyProper: TRANS: RimFridge.EnsureThatItemsInAFridgeCanBeReachedByPawns+HandleTheProprietyOfWallFridges+IsSociallyProperTranspiler.AllowABreachOfEtiquette
SpawnGroupUtility.<GetRandomItem>g__Qualifies|3_0: (no patches)
SpawnGroupUtility.SetupAsVisitor: (no patches)
SpawnGroupUtility.WillRotSoon: (no patches)
SpecialThingFilterWorker_Fresh.AlwaysMatches: (no patches)
SpecialThingFilterWorker_Fresh.CanEverMatch: (no patches)
SpecialThingFilterWorker_Rotten.CanEverMatch: (no patches)
SpecialThingFilterWorker_Vegetarian.Matches: PRE: AdaptiveStorage.HarmonyPatches.FixVanillaVegetarianFilter.Prefix
StaggerHandler.StaggerFor: PRE: Vehicles.Patch_HealthAndStats.StaggerVehicle
Stance_Warmup.InitEffects: TRANS: CombatExtended.HarmonyCE.Harmony_StanceWarmup_Effects.Transpiler
Stance_Warmup.StanceDraw: post: VEF.Hediffs.VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix
Stance_Warmup.StanceTick: post: PeteTimesSix.SimpleSidearms.Intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StartingPawnUtility.<>c__DisplayClass35_0.<GeneratePossessions>b__3: (no patches)
StartingPawnUtility.GeneratePossessions: post: CombatExtended.HarmonyCE.StartingPawnUtility_GenerateAmmo.Postfix
StartingPawnUtility.NewGeneratedStartingPawn: TRANS: AlienRace.HarmonyPatches.NewGeneratedStartingPawnTranspiler
StartingPawnUtility.RegenerateStartingPawnInPlace: PRE: AlienRace.HarmonyPatches.RegenerateStartingPawnInPlacePrefix
StartingPawnUtility.get_DefaultStartingPawnRequest: TRANS: AlienRace.HarmonyPatches.DefaultStartingPawnTranspiler
StartingPawnUtility_GenerateAmmo.Postfix: (no patches)
StashedVehicle.Create: (no patches)
StatCalculator.GetVerbsAndTools: (no patches)
StatDef.PopulateMutableStats: (no patches)
StatExtension.GetStatValue: post: VanillaSocialInteractionsExpanded.GetStatValue_Patch.Postfix
StatPart_Age.AgeMultiplier: PRE: AlienRace.HarmonyPatches.StatPartAgeMultiplierPrefix
StatPart_BlindPsychicSensitivityOffset.ConsideredBlind: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
StatPart_FertilityByGenderAge.AgeFactor: TRANS: AlienRace.HarmonyPatches.FertilityAgeFactorTranspiler
StatPart_Glow.ActiveFor: post: VanillaPsycastsExpanded.Nightstalker.Hediff_Darkvision.NoDarkPenalty
StatPart_NaturalNotMissingBodyPartsCoverage.<>c.<TryGetValue>b__2_0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
StatWorker.<RelevantGear>d__23.MoveNext: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_RelevantGear_Transpiler.Transpiler
StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix
StatWorker.GetExplanationUnfinalized: post: PawnShields.HarmonyPatches.Postfix_GetExplanationUnfinalized
StatWorker.GetOffsetsAndFactorsExplanation: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetOffsetsAndFactorsExplanation_Transpiler.Transpiler
StatWorker.GetValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatWorker_GetValue_PostFix
StatWorker.GetValueUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler.Transpiler, PawnShields.HarmonyPatches.Transpiler_StatWorker_GetValueUnfinalized
StatWorker.IsDisabledFor: PRE: Vehicles.Patch_HealthAndStats.StatDisabledForVehicle
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StatWorker_AmmoCaliber.<>c__DisplayClass2_2.<GetExplanationUnfinalized>b__0: (no patches)
StatWorker_AmmoConsumedPerShotCount.GetValueUnfinalized: (no patches)
StatWorker_AmmoConsumedPerShotCount.ShouldShowFor: (no patches)
StatWorker_Caliber.<GetInfoCardHyperlinks>d__3.MoveNext: (no patches)
StatWorker_Caliber.GetExplanationUnfinalized: (no patches)
StatWorker_Caliber.GetStatDrawEntryLabel: (no patches)
StatWorker_Caliber.ShouldShowFor: (no patches)
StatWorker_Flammability.GetPrecipitationFactorFor: (no patches)
StatWorker_Magazine.GetExplanationUnfinalized: (no patches)
StatWorker_Magazine.GetMagSize: (no patches)
StatWorker_Magazine.GetStatDrawEntryLabel: (no patches)
StatWorker_Magazine.GetValueUnfinalized: (no patches)
StatWorker_Magazine.ShouldShowFor: (no patches)
StatWorker_MarketValue.CalculableRecipe: PRE: [2147483647]PerformanceOptimizer.Optimization_StatWorker_MarketValue_CalculableRecipe.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_StatWorker_MarketValue_CalculableRecipe.Postfix
StatWorker_MeleeAverageDPS.GetVerbsAndTools: (no patches)
StatWorker_PossibleCompOffsets.AbstractValueRange: (no patches)
StatWorker_PossibleCompOffsets.GetExplanationUnfinalized: (no patches)
StatWorker_UBGLStats.GetExplanationUnfinalized: (no patches)
StatWorker_UBGLStats.ShouldShowFor: (no patches)
StatWorker_Wildness.GetExplanationFinalizePart: TRANS: AnimalsLogic.ForgetMeNot+StatWorker_Wildness_GetExplanationFinalizePart_Patch.Transpiler
StaticCollectionsClass.<>c.<.cctor>b__2_0: (no patches)
StaticConstructorOnStartupUtility.CallAll: post: PerformanceOptimizer.InitializeMod.Postfix
StatsReportUtility.DrawStatsReport: PRE: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Prefix TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
StorageGroupUtility.SetStorageGroup: PRE: LWM.DeepStorage.Patch_StorageGroupUtility_SetStorageGroup+Patch_IStorageGroupMember_SetStorageGroup.Prefix
StorageSettings.get_Priority: post: WhileYoureUp.Mod+Puah_StorageSettings_Priority_Patch.GetReducedPriority
StoreUtility.IsGoodStoreCell: post: LWM.DeepStorage.Patch_IsGoodStoreCell.Postfix
StoreUtility.NoStorageBlockersIn: PRE: LWM.DeepStorage.Patch_NoStorageBlockersIn.Prefix TRANS: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+FixMissingValidStackDestinationCheck.Transpiler
StoreUtility.TryFindBestBetterNonSlotGroupStorageFor: PRE: Hospitality.Patches.StoreUtility_Patch+TryFindBestBetterNonSlotGroupStorageFor.Prefix
StoreUtility.TryFindBestBetterStoreCellFor: PRE: [500]WhileYoureUp.Mod+StoreUtility__TryFindBestBetterStoreCellFor_Patch.DetourAware_TryFindStore
StoreUtility.TryFindBestBetterStoreCellForWorker: PRE: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+PreventStorageLookupFaster.Prefix
Storyteller.TryFire: PRE: VEF.Storyteller.VanillaExpandedFramework_Storyteller_TryFire_Patch.Prefix
StorytellerComp.IncidentChanceFinal: post: VEF.Storyteller.VanillaExpandedFramework_StorytellerComp_IncidentChanceFinal_Patch.Postfix
StorytellerDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_StorytellerDef_ResolveReferences_Patch.Prefix
StudiableBuilding.get_InteractablesMapComp: (no patches)
StudyManager.ExposeData: (no patches)
StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix
StunHandler.StunFor: PRE: Vehicles.Patch_HealthAndStats.StunVehicle
SurfaceLayer.SerializeMutators: TRANS: GeologicalLandforms.Patches.Patch_RimWorld_SurfaceLayer.SerializeMutators_Transpiler
SurgeryOutcome_HediffWithDuration.Apply: (no patches)
SymbolResolver_Interior_Brewery.get_SpawnPassiveCoolerIfTemperatureAbove: (no patches)
SymbolResolver_RelaxedPrisonersLGE.Resolve: (no patches)
TabulaRasaStartup.FillLinkablesAutomatically: (no patches)
TaleReference.ExposeData: post: RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix
TaleReference.GenerateText: PRE: RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix
Tale_DoublePawn.Concerns: PRE: Vehicles.Patch_CaravanHandling.ConcernNullThing
TantrumMentalStateUtility.CanSmash: post: LWM.DeepStorage.Patch_TantrumMentalStateUtility_CanSmash.AfterCanSmash
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix post: Vehicles.Patch_Rendering.ProcessTargeterInputEvents
Targeter.TargeterOnGUI: post: Vehicles.Patch_Rendering.DrawTargeters
Targeter.TargeterUpdate: post: Vehicles.Patch_Rendering.TargeterUpdate, AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
TattooDef.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_TattooDef_GraphicFor_Patch.Postfix TRANS: AlienRace.AlienRenderTreePatches.TattooDefGraphicForTranspiler
TechprintUtility.<>c__DisplayClass0_0.<GetResearchProjectsNeedingTechprintsNow>b__0: (no patches)
TendUtility.DoTend: PRE: TabulaRasa.Patch_TendUtility_DoTend.Prefix, VanillaSocialInteractionsExpanded.DoTend_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoTend_Patch.Postfix
TendUtility.GetOptimalHediffsToTendWithSingleTreatment: (no patches)
TerrainComp_Healer.FirstInjuryToThreat: (no patches)
TerrainGrid.DoTerrainChangedEffects: PRE: Vehicles.Patch_VehiclePathing.SetTerrainAndUpdateVehiclePathCosts
TerrainGrid.RemoveTopLayer: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.RemoveTopLayer, VEF.Maps.VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix
TerrainGrid.SetTerrain: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.SetTerrain, VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix post: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix
TerrainGrid.SetTerrainColor: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.SetTerrainColor
TerrainPatchMaker.Init: PRE: [750]MapPreview.Patches.Patch_RimWorld_TerrainPatchMaker.Init_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_TerrainPatchMaker.Init
Thing.ButcherProducts: post: GeneticRim.GeneticRim_Thing_ButcherProducts_Patch.ChangeMeatAmountByAge
Thing.CanStackWith: post: CommonSense.CompIngredients_CanStackWith_CommonSensePatch.Postfix
Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix, Hospitality.Patches.Thing_SpawnSetupPatch+DeSpawn.Prefix, LWM.DeepStorage.Cleanup_For_DeepStorage_Thing_At_DeSpawn.Prefix, VanillaPsycastsExpanded.GenRadialCached.DeSpawn_Prefix TRANS: Vehicles.Patch_VehiclePathing.DeSpawnAndUpdateVehicleRegionsTranspiler
Thing.Destroy: PRE: Vehicles.Patch_Combat.ProjectileMapToWorld
Thing.DrawGUIOverlay: PRE: LWM.DeepStorage.Add_DSU_GUI_Overlay.Prefix
Thing.ExposeData: TRANS: SaveGameCompatibility.ExposeDataPatch.Transpiler
Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
Thing.GetGizmos: post: Vehicles.Patch_Gizmos.ThingTransferToVehicleGizmo
Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix
Thing.Ingested: PRE: VEF.Genes.ThingIngestingPatches.Prefix, TabulaRasa.Patch_Thing_Ingested.Prefix, AlienRace.HarmonyPatches.IngestedPrefix, GeneticRim.GeneticRim_Thing_Ingested_Patch.DetectSargSyndrome post: VanillaSocialInteractionsExpanded.Thing_Ingested.Postfix TRANS: AlienRace.HarmonyPatches.IngestedTranspiler
Thing.PostMapInit: PRE: PipeSystem.PipeSystem_Thing_PostMapInit_Patch.Prefix
Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix, Hospitality.Patches.Thing_SpawnSetupPatch+SpawnSetup.Postfix, VanillaPsycastsExpanded.GenRadialCached.SpawnSetup_Postfix TRANS: Vehicles.Patch_VehiclePathing.SpawnAndUpdateVehicleRegionsTranspiler, PipeSystem.PipeSystem_Thing_SpawnSetup_Patch.Transpiler
Thing.SplitOff: PRE: LWM.DeepStorage.Patch_Thing_SplitOff.Prefix TRANS: CommonSense.Thing_SplitOff_CommonSensePatch.CleanIngList
Thing.TakeDamage: PRE: VEF.AnimalBehaviours.Patch_TakeDamage.Prefix, TabulaRasa.Patch_Thing_TakeDamage.Prefix, CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix post: VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch.Postfix, CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix, VanillaTraitsExpanded.TakeDamage_Patch.Postfix
Thing.get_AmbientTemperature: PRE: [800]RimFridge.Patch_Thing_AmbientTemperature.Prefix
Thing.get_DefaultGraphic: PRE: VEF.Graphics.VanillaExpandedFramework_Thing_DefaultGraphic_Patch.Prefix post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_DefaultGraphic_PostFix
Thing.get_DrawPos: post: LWM.DeepStorage.Ensure_Top_Item_In_DSU_Draws_Correctly.Postfix
Thing.set_Position: PRE: LWM.DeepStorage.Patch_Thing_set_Position.Prefix post: Vehicles.Patch_VehiclePathing.SetPositionAndUpdateVehicleRegions, LWM.DeepStorage.Patch_Thing_set_Position.Postfix TRANS: [800]CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler
Thing.set_Rotation: PRE: Vehicles.Patch_VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping
ThingDef.<ConfigErrors>d__401.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ThingDef.<SpecialDisplayStats>d__407.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
ThingDef.ConfigErrors: post: AdaptiveStorage.HarmonyPatches.ImprovedConfigErrors.Postfix
ThingDef.PostLoad: post: CombatExtended.HarmonyCE.PostLoad_PostFix.Postfix
ThingDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_ThingDef_ResolveReferences_Patch.Prefix
ThingDef.SpecialDisplayStats: post: VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Postfix_Patch+SetFaction.Postfix, VEF.AnimalBehaviours.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, VEF.AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, AdaptiveStorage.HarmonyPatches.ThingDefStatDrawEntries.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay
ThingDef.get_DescriptionDetailed: TRANS: VEF.Apparels.VanillaExpandedFramework_ThingDef_DescriptionDetailed_Transpiler.Transpiler, CombatExtended.HarmonyCE.ThingDef_DescriptionDetailed.Transpiler
ThingDef.get_HasThingIDNumber: post: VanillaPsycastsExpanded.HarmonyPatches.ThingDef_HasThingIDNumber_Patch.Postfix
ThingDef.get_IsAddictiveDrug: (no patches)
ThingDef.get_IsFoodDispenser: post: Gastronomy.Dining._IsFoodDispenser_Patch+IsFoodDispenser.Postfix
ThingDef.get_IsShieldThatBlocksRanged: (no patches)
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VEF.Pawns.VanillaExpandedFramework_ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix
ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
ThingDefGenerator_Neurotrainer.ImpliedThingDefs: post: VanillaPsycastsExpanded.ThingDefGenerator_Neurotrainer_ImpliedThingDefs_Patch.Postfix
ThingFilter.Allows: PRE: Hospitality.Patches.ThingFilter_Patch+Allows.Prefix
ThingFilter.ExposeData: PRE: DefNameLink.ThingFilterExposeDataStrip.Prefix post: AdaptiveStorage.HarmonyPatches.RemoveInvalidDefsOnStorageSettingsLoading.Postfix
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
ThingFilter.get_Summary: post: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Postfix
ThingGrid.Deregister: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridDeregisterStart
ThingGrid.DeregisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.DeregisteredAtThingGridEvent.Transpiler
ThingGrid.Register: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridRegisterStart
ThingGrid.RegisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.RegisteredAtThingGridEvent.Transpiler
ThingListGroupHelper.Includes: post: Gastronomy.Patch_ThingListGroupHelper_AnimalControls.Postfix
ThingMaker.MakeThing: post: CommonSense.ThingMaker_MakeThing_CommonSensePatch.Postfix
ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix TRANS: AdaptiveStorage.HarmonyPatches.CacheZoomAndMousePosition.Transpiler
ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix
ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix
ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix
ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
ThingRequest.Accepts: post: Vehicles.Patch_JobSystem.AcceptsVehicleRefuelable
ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix
ThingSelectionUtility.SelectableByMapClick: post: VEF.Apparels.VanillaExpandedFramework_ThingSelectionUtility_Patch.GhillieException
ThingSetMakerUtility.<>c__DisplayClass3_0.<GetAllowedThingDefs>b__1: (no patches)
ThingSetMakerUtility.CanGenerate: post: Rimefeller.HarmonyPatches+Harmony_ThingSetMakerUtility.Postfix
ThingSetMaker_Meteorite.Reset: post: VanillaPsycastsExpanded.ThingSetMaker_Meteorite_Reset.Postfix
ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimefeller.HarmonyPatches+Harmony_ThingSetMaker_ResourcePod.Postfix
ThingStuffPair.get_Commonality: post: VEF.Things.VanillaExpandedFramework_ThingStuffPair_Commonality_Patch.Postfix
ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix, VEF.Weapons.VanillaExpandedFramework_ThingWithComps_ExposeData_Patch.Postfix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThingWithComps.PreApplyDamage: post: VEF.Hediffs.ShieldsSystem.PostPreApplyDamage
ThingWithComps.SpawnSetup: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_SpawnSetup_Patch.Postfix, GeneticRim.VanillaGeneticsExpanded_ThingWithComps_SpawnSetup.Postfix
ThingsTracker.GetCachedTracker: (no patches)
ThinkNode_ConditionalNPCCanSelfTendNow.Satisfied: post: Hospitality.Patches.ThinkNode_ConditionalNPCCanSelfTendNow_Patch+Satisfied.Postfix
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
Thought.MoodOffset: post: VanillaTraitsExpanded.MoodOffset_Patch.Postfix
ThoughtHandler.TotalMoodOffset: PRE: [2147483647]PerformanceOptimizer.Optimization_ThoughtHandler_TotalMoodOffset.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_ThoughtHandler_TotalMoodOffset.Postfix
ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: PRE: VanillaSocialInteractionsExpanded.GiveThoughtsForPawnOrganHarvested_Patch.Prefix
ThoughtUtility.NullifyingHediff: post: VanillaPsycastsExpanded.Nightstalker.Hediff_Darkvision.NullDarkness
ThoughtWorker_Ascetic.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_Ascetic_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_Ascetic_CurrentStateInternal_Patch.Postfix
ThoughtWorker_Cold.CurrentStateInternal: post: VanillaPsycastsExpanded.ThoughtWorker_Cold_CurrentStateInternal.Postfix
ThoughtWorker_Dark.CurrentStateInternal: post: AlphaGenes.AlphaGenes_ThoughtWorker_Dark_CurrentStateInternal_Postfix.PostFix
ThoughtWorker_Greedy.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_Greedy_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_Greedy_CurrentStateInternal_Patch.Postfix
ThoughtWorker_HospitalPatientRoomStats.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_HospitalPatientRoomStats_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_HospitalPatientRoomStats_CurrentStateInternal_Patch.Postfix
ThoughtWorker_HumanLeatherApparel.CurrentThoughtState: post: VEF.Genes.VanillaExpandedFramework_ThoughtWorker_HumanLeatherApparel_CurrentThoughtState.Postfix
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix
ThoughtWorker_Man.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogynyTranspiler
ThoughtWorker_MissingTongue.CurrentStateInternal: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ThoughtWorker_NeedFood.CurrentStateInternal: post: VEF.Genes.VanillaExpandedFramework_CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Patches.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Patches.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
ThoughtWorker_PsychicDrone.CurrentStateInternal: post: AlphaGenes.AlphaGenes_ThoughtWorker_PsychicDrone_CurrentStateInternal_Patch.InvertPsychicDrone, VanillaPsycastsExpanded.ThoughtWorker_PsychicDrone_CurrentStateInternal_Patch.Postfix
ThoughtWorker_RoomImpressiveness.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_RoomImpressiveness_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_RoomImpressiveness_CurrentStateInternal_Patch.Postfix
ThoughtWorker_ScavengingRuins.CurrentStateInternal: (no patches)
ThoughtWorker_Ugly.CurrentSocialStateInternal: post: AlphaGenes.AlphaGenes_ThoughtWorker_Ugly_CurrentSocialStateInternal_Patch.NoUgliness
ThoughtWorker_Woman.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogynyTranspiler
Thought_PsychicHarmonizer.get_ShouldDiscard: (no patches)
TickManager.DoSingleTick: PRE: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Prefix, AchtungMod.TickManager_DoSingleTick_Patch.Prefix post: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Postfix
TickManager.TogglePaused: post: CameraPlus.TickManager_TogglePaused_Patch.Postfix
TickManager.get_CurTimeSpeed: post: Vehicles.Patch_Misc.ForcePauseFromVehicles
TickManager.get_Paused: post: Vehicles.Patch_Misc.PausedFromVehicles
Tile.AddMutator: PRE: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AddMutator_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AddMutator_Postfix
Tile.RemoveMutator: PRE: GeologicalLandforms.Patches.Patch_RimWorld_Tile.RemoveMutator_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.RemoveMutator_Postfix
Tile.get_AllowRoofedEdgeWalkIn: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AllowRoofedEdgeWalkIn_Postfix
Tile.get_AnimalDensity: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AnimalDensity_Postfix
Tile.get_Biomes: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.GetBiomes_Postfix
Tile.get_Mutators: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.GetMutators_Postfix
TileFinder.<>c__DisplayClass2_0.<RandomSettlementTileFor>b__1: post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch.Postfix
TileFinder.IsValidTileForNewSettlement: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_TileFinder.IsValidTileForNewSettlement_Transpiler
TileFinder.RandomSettlementTileFor: PRE: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Prefix, [200]Planets_Code.FactionGen.TileFinder_RandomSettlementTileFor.Prefix post: Vehicles.Patch_MapHandling.AdjustSettlement, VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Postfix
TileMutatorWorker_ArcheanTrees.GenerateCriticalStructures: (no patches)
TileMutatorWorker_Coast.GeneratePostTerrain: PRE: VanillaBiomes.VanillaBiomesPatches+BeachPatch.Prefix
TileMutatorWorker_Coast.get_CoastOffset: post: Vehicles.Patch_MapHandling.CoastSizeMultiplier
TileMutatorWorker_River.GenerateRiverLookupTexture: PRE: [700]MapPreview.Patches.Patch_RimWorld_TileMutatorWorker_River.GenerateRiverLookupTexture
TileMutatorWorker_River.GetRiverWidthAt: post: Vehicles.Patch_MapHandling.RiverNodeWidth
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicles
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicleTransferables
TimeControls.DoTimeControlsGUI: PRE: CameraPlus.TimeControls_DoTimeControlsGUI_Patch.Prefix
Toil..ctor: post: PeteTimesSix.SimpleSidearms.Intercepts.Toil_ctor_Postfix._ctor
Toil.AddEndCondition: PRE: AchtungMod.Toil_AddEndCondition_Patch.Prefix
Toil.AddFailCondition: PRE: AchtungMod.Toil_AddFailCondition_Patch.Prefix
ToilEffects.WithEffect: post: VanillaSocialInteractionsExpanded.WithEffect_Patch.Postfix
ToilEffects.WithProgressBar: post: VanillaSocialInteractionsExpanded.WithProgressBar_Patch.Postfix, VanillaTraitsExpanded.WithProgressBar_Patch.Postfix
ToilMaker.MakeToil: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ToilMaker_MakeToil_Patches.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.ToilMaker_MakeToil_Patches.Postfix
Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_GotoCastPosition_Patch.Transpiler
Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb
Toils_Construct.<>c__DisplayClass0_0.<MakeSolidThingFromBlueprintIfNecessary>b__0: TRANS: AchtungMod.Toils_Construct_MakeSolidThingFromBlueprintIfNecessary_Patch.Transpiler
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently, LWM.DeepStorage.Patch_PlaceHauledThingInCell_Toil.Postfix
Toils_Ingest.<>c__DisplayClass14_0.<FinalizeIngest>b__0: PRE: VanillaPsycastsExpanded.Toils_Ingest_FinalizeIngest_Patch.Prefix post: VanillaPsycastsExpanded.Toils_Ingest_FinalizeIngest_Patch.Postfix
Toils_Ingest.TakeMealFromDispenser: post: Hospitality.Toils_Ingest_Patch+TakeMealFromDispenser_Patch.Postfix
Toils_Interpersonal.<>c__DisplayClass10_0.<TryTrain>b__0: TRANS: AnimalsLogic.Patches.GetThemYoung.TryTrain_Transpiler
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Patches.Toils_LayDown_Patch+ApplyBedThoughts.Replacement, VanillaPsycastsExpanded.Toils_LayDown_ApplyBedThoughts_Patch.Prefix post: VanillaPsycastsExpanded.Toils_LayDown_ApplyBedThoughts_Patch.Postfix
Toils_StyleChange.FinalizeLookChange: post: AlienRace.HarmonyPatches.FinalizeLookChangePostfix
Toils_Tend.<>c__DisplayClass2_0.<PickupMedicine>b__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
Tools.HandleHotkeys: (no patches)
TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
Tornado.CellImmuneToDamage: post: VEF.Apparels.CellImmuneToDamage.Postfix
ToxicUtility.DoAirbornePawnToxicDamage: TRANS: CombatExtended.HarmonyCE.Harmony_ToxicUtility+Patch_DoAirbornePawnToxicDamage.Transpiler
ToxicUtility.PawnToxicTickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_ToxicUtility+Patch_PawnToxicTickInterval.Transpiler
TradeDeal.InSellablePosition: post: Vehicles.Patch_CaravanHandling.NegotiatorInVehicle
TradeDeal.TryExecute: PRE: VEF.Factions.TradeDeal_TryExecute_Patch.Prefix, VanillaPsycastsExpanded.TradeDeal_TryExecute_Patch.Prefix post: VEF.Factions.TradeDeal_TryExecute_Patch.Postfix, VanillaPsycastsExpanded.TradeDeal_TryExecute_Patch.Postfix TRANS: VanillaSocialInteractionsExpanded.TryExecute_Patch.Transpiler
TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
TradeDeal_TryExecute_Patch.Postfix: (no patches)
TradeDeal_TryExecute_Patch.ProcessCaughtContraband: (no patches)
TradeUI.DrawTradeableRow: TRANS: AlienRace.HarmonyPatches.DrawTradeableRowTranspiler
TradeUtility.AllLaunchableThingsForTrade: post: RimFridge.AllowFridgesToActAsOrbitalTradeBeacons+LaunchItemsFromFridges.MaybeLaunchItemsFromFridges
TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
TradeUtility.PlayerSellableNow: post: Hospitality.Patches.TradeUtility_Patch+PlayerSellableNow.Postfix
Tradeable.get_Interactive: post: Vehicles.Patch_CaravanHandling.AerialVehicleSlaveTradeRoomCheck
Tradeable_Pawn.ResolveTrade: TRANS: AlienRace.HarmonyPatches.TradeablePawnResolveTranspiler
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot.TrainableUtility_DegradationPeriodTicks_Patch
TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot.TrainableUtility_DegradationPeriodTicks_Patch
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_ForThingDef_Patch.RemoveTamenessDecayCheck TRANS: AnimalsLogic.ForgetMeNot.TrainableUtility_TamenessCanDecay_Patch
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck TRANS: AnimalsLogic.ForgetMeNot.TrainableUtility_TamenessCanDecay_Patch
TraitSet.GainTrait: PRE: VEF.Apparels.VanillaExpandedFramework_TraitSet_GainTrait_Patch.Prefix, AlienRace.HarmonyPatches.GainTraitPrefix post: VanillaTraitsExpanded.GainTrait_Patch.Postfix
TraitSet.RemoveTrait: post: VanillaTraitsExpanded.RemoveTrait_Patch.Postfix
Transferable.CanAdjustBy: post: VEF.Factions.Transferable_CanAdjustBy_Patch.Postfix, VanillaPsycastsExpanded.Transferable_CanAdjustBy_Patch.Postfix
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
TransferableUIUtility.ContentSourceDescription: PRE: VEF.VanillaExpandedFramework_TransferableUIUtility_ContentSourceDescription_Patch.Prefix
TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: Vehicles.Patch_FormCaravanDialog.CanAdjustPawnTransferable TRANS: DragSelect.HarmonyPatch_TransferableUIUtility.AddDraggableButton
TransferableUtility.CanStack: post: Vehicles.Patch_CaravanFormation.CanStackVehicle
TransferableVehicleWidget.Init: (no patches)
Transition.Execute: PRE: VEF.Storyteller.VanillaExpandedFramework_Transition_Execute_Patch.Prefix, VanillaSocialInteractionsExpanded.Patch_Execute.Prefix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Patches.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Patches.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
TransportersArrivalAction_GiveGift.<>c__DisplayClass9_0.<GetFloatMenuOptions>b__2: (no patches)
TravelingShell.TryShell: (no patches)
TryGainMemory_Patch.Prefix: (no patches)
TurretGunUtility.TryFindRandomShellDef: PRE: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Prefix
TurretTop.DrawTurret: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_DrawTurret_Patch.Prefix, CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix
TurretTop.get_CurRotation: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_get_CurRotation_Patch.Prefix
Tutor.TutorOnGUI: PRE: RimHUD.Access.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
UIRoot_Entry.Init: post: SmashTools.GameEvent.RaiseOnMainMenu, CameraPlus.Assets.LoadAssetBundle, [0]UpdateLogTool.Patches.UpdateOnStartup
UIRoot_Entry.UIRootOnGUI: PRE: Analyzer.H_KeyPresses.OnGUI
UIRoot_Play.UIRootOnGUI: PRE: Analyzer.H_KeyPresses.OnGUI post: CameraPlus.UIRoot_Play_UIRootOnGUI_Patch.Postfix
UndercaveMapComponent.Notify_BeginCollapsing: (no patches)
UnfinishedThing.get_Creator: PRE: NoJobAuthors.Mod_NoJobAuthors+UnfinishedThing_GetCreator_Patch.Creator
UnfinishedThing.set_Creator: post: NoJobAuthors.Mod_NoJobAuthors+UnfinishedThing_SetCreator_Patch.Creator
UnnaturalCorpseTracker.ApplyCorpseDestroyedThoughts: (no patches)
UnnaturalCorpseTracker.Notify_AwokenAttackStarting: (no patches)
Utils.IsDisabled: (no patches)
VEF_HarmonyCategories.IsMoveSpeedFactorByTerrainTagActive: (no patches)
VFEGlobal.GeneralSettings: (no patches)
VSIE_Utils.get_SocialInteractionsManager: (no patches)
VanillaExpandedFramework_CompEggLayer_ProduceEgg.<ModifyCrossbreedEgg>g__GetEggForPawnKind|1_0: (no patches)
VanillaExpandedFramework_DoSingleTick_Patch.Postfix: (no patches)
VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch.LoadedGame.CollectPotentialFactionsToSpawn: (no patches)
VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch.StartedNewGame.OnNewGame: (no patches)
VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization: (no patches)
VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix: (no patches)
VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix: (no patches)
VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix: (no patches)
VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.TryGetCachedSpreadableComp: (no patches)
VanillaExpandedFramework_Pawn_Kill_Patch.ShouldTriggerReinforcements: (no patches)
VanillaExpandedFramework_Projectile_Launch_Patch.<>c.<Postfix>b__0_0: (no patches)
VanillaExpandedFramework_Quest_End_Patch.Prefix: (no patches)
VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix: (no patches)
VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix: (no patches)
VanillaExpandedFramework_StatPart_TerrainMoveSpeed_ExplanationPart.FillSpeedFactorsData: (no patches)
VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix: (no patches)
VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix: PRE: MapPreview.Compatibility.ModCompat_VE_VEF.TerrainGrid_SetTerrain_Postfix
VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix: (no patches)
VanillaExpandedFramework_Transition_Execute_Patch.Prefix: (no patches)
VanillaGeneticsExpanded_MedicalRecipesUtility_SpawnThingsFromHediffs_Prefix.AddQualityToImplant: (no patches)
VanillaGeneticsExpanded_Recipe_InstallArtificialBodyPart_ApplyOnPawn.AddQualityToHediff: (no patches)
VanillaGeneticsExpanded_Recipe_RemoveImplant_ApplyOnPawn_Prefix.AddQualityToImplant: (no patches)
VanillaShieldsExpandedStartup.<>c.<.cctor>b__1_0: (no patches)
VehicleCaravanPathingHelper.EstimatedTicksToArrive: (no patches)
VehicleDef.CacheCompProperties: (no patches)
VehicleDef.CreateRole: (no patches)
VehicleInfoCard.DrawStatsWorker: PRE: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_DrawStatsWorker_Patch.Prefix
VehicleInfoCard.StatsToDraw: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_StatsToDraw_Patch.Postfix
VehicleMod.GenerateImpliedDefs: (no patches)
VehiclePathFollower.CostToPayThisTick: post: VanillaVehiclesExpanded.Vehicle_PathFollower_CostToPayThisTick_Patch.Postfix
VehiclePawn.DisembarkPawn: post: VanillaVehiclesExpanded.VehiclePawn_DisembarkPawn_Pawn.Postfix, VanillaVehiclesExpanded_Tier3.VehiclePawn_DisembarkPawn_Pawn.Postfix
VehiclePawn.TotalAllowedFor: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_TotalAllowedFor_Patch.Postfix
VehiclePawn.TryAddPawn: post: VanillaVehiclesExpanded.VehiclePawn_Notify_Boarded_Pawn.Postfix
VehiclePawn.get_PawnCollisionMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_PawnCollisionMultiplier_Patch.Postfix
VehiclePawn.get_WorldSpeedMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_WorldSpeedMultiplier_Patch.Postfix
VehicleRoutePlanner.FinalizeInit: (no patches)
VehicleSkyfaller_Arriving.get_VehicleLauncherProps: (no patches)
VehicleStatHandler.ApplyDamage: PRE: CombatExtended.Compatibility.VehiclesCompat.VehicleArmorPatch.Prefix
VehicleTurret.<ConfigErrors>d__189.MoveNext: (no patches)
VehicleTurret.FireTurret: PRE: VEF.Weapons.VanillaExpandedFramework_VehicleFramework_Turret_Patch.Prefix
VehicleTurret.FireTurretCE: TRANS: CombatExtended.Compatibility.VehiclesCompat.GravityFactorPatch.Transpiler
VehicleTurret.TurretRotationTick: post: Motorization.VehicleTurret_TurretRotationTick.Postfix
VehicleWorldObjectsHolder.get_Instance: (no patches)
Verb.Available: post: VEF.Weapons.VanillaExpandedFramework_Verb_Available_Patch.Postfix, VEF.Buildings.Verb_Available_Patch.Postfix, MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
Verb.CanHitTarget: post: VEF.Hediffs.ShieldsSystem.CanHitTargetFrom_Postfix
Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb
Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix
Verb.Notify_EquipmentLost: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.Verb_Notify_EquipmentLost_Patches.Verb_Notify_EquipmentLost_Transpiler
Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget
Verb.TryCastNextBurstShot: post: MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler, VEF.Weapons.VanillaExpandedFramework_Verb_TryCastNextBurstShot_Patch.ChangeSoundProduced, MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Transpiler, RunAndGun.Harmony.Verb_TryCastNextBurstShot.Transpiler
Verb.TryFindShootLineFromTo: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_TryFindShootLineFromTo_Patch.Prefix, CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix
Verb.TryStartCastOn: PRE: AbilityUser.AbilityUserMod.TryStartCastOn_Prefix, CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix, [100]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler
Verb.WarmupComplete: post: DubsMintMinimap.Harmony_WarmupComplete.Postfix
Verb.get_BurstShotCount: TRANS: VEF.Weapons.VanillaExpandedFramework_Verb_BurstShotCount_Patch.RandomizeBurstCount
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource post: VanillaVehiclesExpanded.Verb_EquipmentSource_Patch.Postfix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbAccuracyUtility.CheckAccuracyEffects: (no patches)
VerbCIWS.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
VerbManagerUtility.AddVerbs: (no patches)
VerbProperties.<ConfigErrors>d__162.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
VerbProperties.AdjustedCooldown: TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2
VerbProperties.AdjustedCooldown: post: VEF.AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand, VEF.Weapons.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.RandomizeCooldown TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1
VerbProperties.AdjustedMeleeDamageAmount: post: VEF.Pawns.VanillaExpandedFramework_AdjustedMeleeDamageAmount_Patch.Postfix, VanillaPsycastsExpanded.VerbProperties_AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.GetDamageFactorFor: post: GeneticRim.Patch_GetDamageFactor.Postfix
VerbProperties.GetForceMissFactorFor: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.GetForceMissFactorFor_Prefix
VerbProperties.get_CausesExplosion: (no patches)
VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
VerbTracker.CreateVerbTargetCommand: post: VEF.Graphics.VanillaExpandedFramework_VerbTracker_CreateVerbTargetCommand_Patch.Postfix
VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb
VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
VerbUtility.GetConcreteExampleVerbs: (no patches)
VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
Verb_BeatFire.TryCastShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
Verb_CastAbility.CanHitTarget: PRE: Vehicles.Patch_HealthAndStats.VehiclesImmuneToPsycast
Verb_CastAbility.DrawHighlight: PRE: GeneticRim.GeneticRim_Verb_CastAbility_DrawHighlight_Patch.DisableRadius
Verb_CastTargetEffect.TryCastShot: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixTargetEffectVerb
Verb_LaunchProjectile.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_LaunchProjectile.TryCastShot: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_LaunchProjectile_TryCastShot.Prefix post: VEF.Buildings.Verb_LaunchProjectile_TryCastShot_Patch.Postfix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix post: VEF.Weapons.VanillaExpandedFramework_Verb_LaunchProjectile_Projectile_Patch.ChangeProjectile, MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
Verb_LaunchProjectileCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_MarkForArtillery.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_MarkForArtillery.MarkingConditionsMet: (no patches)
Verb_MeleeApplyHediff.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_MeleeAttack.CreateCombatLog: PRE: [800]AM.Patches.Patch_Verb_MeleeAttack_CreateCombatLog.Prefix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPostfix
Verb_MeleeAttack.SoundHitPawn: post: VEF.Weapons.VanillaExpandedFramework_Verb_MeleeAttack_SoundHitPawn_Patch.ChangeMeleeSound, CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPostfix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPostfix
Verb_MeleeAttack.TryCastShot: PRE: [800]AM.Patches.Patch_Verb_MeleeAttack_TryCastShot.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
Verb_MeleeAttackCE.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_MeleeAttackCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_MeleeAttackCE.CanDoParry: (no patches)
Verb_MeleeAttackCE.DoParry: (no patches)
Verb_MeleeAttackDamage.<DamageInfosToApply>d__2.MoveNext: TRANS: VEF.Weapons.VanillaExpandedFramework_Verb_MeleeAttackDamage_DamageInfosToApply_Patch.ModifyMeleeDamage, JecsTools.HarmonyPatches.Verb_MeleeAttackDamage_DamageInfosToApply_Transpiler
Verb_MeleeAttackDamage.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_MeleeAttackDamage.DamageInfosToApply: post: AlienRace.HarmonyPatches.DamageInfosToApplyPostfix, CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_ShootBeam.ApplyDamage: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixBeamVerb
Verb_ShootCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_ShootOneUse.SelfConsume: post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
Verb_SpewFire.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_Spray.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_TryCastNextBurstShot.SetStanceRunAndGun: TRANS: VEF.Apparels.VanillaExpandedFramework_RunAndGun_Harmony_Verb_TryCastNextBurstShot+manual_SetStanceRunAndGun.Transpiler, MVCF.PatchSets.PatchSet_RunAndGun.RunAndGunSetStance
Verb_TryStartCastOn.Prefix: TRANS: CombatExtended.HarmonyCE.Compatibility.Harmony_Compat_RunAndGun.Transpiler
Verb_UseAbility.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix, ilyvion.LoadingProgress.VersionControl_DrawInfoInCorner_Patch.Postfix
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WITab_Caravan_Health.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleHealthTabPawns
WITab_Caravan_Social.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleSocialTabPawns
WITab_Planet.FillTab: post: [0]Planets_Code.Patches.WITab_Planet_FillTab.Postfix
WITab_Planet.get_Desc: post: Planets_Code.Patches.WITab_Planet_Desc.Postfix
WITab_Terrain.DrawScrollContents: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.DrawScrollContents_Transpiler
WITab_Terrain.FillTab: PRE: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.FillTab_Prefix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.FillTab_Transpiler
WITab_Terrain.ListGeometricDetails: post: GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.ListGeometricDetails_Postfix
WITab_Terrain.ListMiscDetails: post: GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.ListMiscDetails_Postfix
WalkPathFinder.<TryFindWalkPath>g__ValidCell|6_0: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WalkPathFinder.TryFindWalkPath_Transpiler
WalkabilityHandler.GetHandler: (no patches)
WealthWatcher.ForceRecount: TRANS: AlphaGenes.AlphaGenes_WealthWatcher_ForceRecount_Patch.Transpiler
WeaponPod.TryExecuteWorker: TRANS: CombatExtended.HarmonyCE.Compatibility.Harmony_Compat_VanillaEventExpanded+Harmony_WeaponPod_Patch.Transpiler
WeatherBuildupUtility.AddSnowRadial: PRE: VanillaPsycastsExpanded.Conflagrator.FireTornado.FixSnowUtility
WeatherEvent_LightningStrike.FireEvent: PRE: GeologicalLandforms.Patches.Patch_RimWorld_WeatherEvent_LightningStrike.FireEvent
WeatherManager.get_CurWeatherPerceived: post: VEF.Weathers.VanillaExpandedFramework_WeatherManager_CurWeatherPerceived_Patch.Postfix
WeatherWorker..ctor: post: VEF.Weathers.VanillaExpandedFramework_WeatherWorker_Constructor_Patch.Postfix
Widgets.DefIcon: PRE: CombatExtended.HarmonyCE.Harmony_Widgets.Prefix, PipeSystem.Widgets_DefIcon_Patch.Prefix
Widgets.WidgetsOnGUI: post: CameraPlus.Widgets_WidgetsOnGUI_Patch.Postfix
WidgetsWork.DrawWorkBoxFor: TRANS: DragSelect.HarmonyPatch_WidgetsWork.AddDraggableButtonForCheckbox, DragSelect.HarmonyPatch_WidgetsWork.AddDraggableButtonForNumber
WildPlantSpawner.CachePlantCommonalitiesIfShould: TRANS: Planets_Code.Patches.WildPlantSpawner_DuplicateKeyFix.Transpiler
WildPlantSpawner.CheckSpawnWildPlantAt: PRE: TabulaRasa.Patch_WildPlantSpawner_CheckSpawnWildPlantAt.Prefix
WindManager.WindManagerTick: TRANS: [2147483647]PerformanceOptimizer.Optimization_WindManager_WindManagerTick.Transpiler
Window.Close: post: RealRuins.RealRuins+Window_Close_Patch.Postfix
Window.PostClose: post: Brrainz.CrossPromotion.Page_ModsConfig_PostClose_Postfix
WindowStack.Add: PRE: [700]Planets_Code.Patches.WindowStack_Add_InterceptVanillaPage.Prefix post: SmashTools.WindowEvents.WindowAddedToStack
WindowStack.HandleEventsHighPriority: post: SmashTools.WindowEvents.HighPriorityOnGUI
WindowStack.TryRemove: post: SmashTools.WindowEvents.WindowRemovedFromStack
Window_Analyzer.PostClose: (no patches)
WorkGiver_ArchotechDNAExtraction.JobOnThing: (no patches)
WorkGiver_ArchotechDNAExtraction.PotentialWorkThingsGlobal: (no patches)
WorkGiver_ClearSnowOrSand.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: WhileYoureUp.Mod+WorkGiver_ConstructDeliverResources__ResourceDeliverJobFor_Patch.BeforeSupplyDetour
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix post: SmarterConstruction.Patches.WorkGiver_ConstructFinishFrames_JobOnThing.Postfix
WorkGiver_DestroyItem.PotentialWorkThingsGlobal: (no patches)
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
WorkGiver_DoBill.ClosestUnfinishedThingForBill: PRE: NoJobAuthors.Mod_NoJobAuthors+WorkGiver_DoBill_ClosestUnfinishedThingForBill_Patch.ClosestUnfinishedThingForBill
WorkGiver_DoBill.FinishUftJob: TRANS: NoJobAuthors.Mod_NoJobAuthors+WorkGiver_DoBill_FinishUftJob_Patch.FinishUftJob
WorkGiver_DoBill.GetMedicalCareCategory: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
WorkGiver_DoBill.StartOrResumeBillJob: TRANS: NoJobAuthors.Mod_NoJobAuthors+WorkGiver_DoBill_StartOrResumeBillJob_Patch.StartOrResumeBillJob
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: [0]SmartMedicine.HackityGetBill.Prefix post: CommonSense.WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Prefix TRANS: CommonSense.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort, VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Transpiler
WorkGiver_DoBill.TryFindBestIngredientsHelper: TRANS: CommonSense.WorkGiver_DoBill_TryFindBestIngredientsHelper_CommonSensePatch.Transpiler
WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler
WorkGiver_FillFermentingBarrel.HasJobOnThing: (no patches)
WorkGiver_FixBrokenDownBuilding.PotentialWorkThingsGlobal: (no patches)
WorkGiver_FixBrokenDownBuilding.ShouldSkip: (no patches)
WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
WorkGiver_GrowerSow.ExtraRequirements: post: AlphaGenes.AlphaGenes_WorkGiver_GrowerSow_ExtraRequirements_Postfix.PostFix, AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
WorkGiver_GrowerSow.JobOnCell: TRANS: VanillaSocialInteractionsExpanded.WorkGiver_Patches.JobOnCellTranspiler
WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix
WorkGiver_HaulToInventory.AllocateThingAtCell: PRE: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__AllocateThingAtCell_Patch.Prefix post: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__AllocateThingAtCell_Patch.Postfix
WorkGiver_HaulToInventory.HasJobOnThing: PRE: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__HasJobOnThing_Patch.Prefix post: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__HasJobOnThing_Patch.Postfix
WorkGiver_HaulToInventory.JobOnThing: PRE: [500]WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.Prefix, WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.HaulToEqualPriority post: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.TrackInitialHaul, WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.HaulToEqualPriorityCleanup, [300]WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.Postfix
WorkGiver_HaulToInventory.TryFindBestBetterStoreCellFor: PRE: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__TryFindBestBetterStoreCellFor_Patch.Use_DetourAware_TryFindStore
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Patches.WorkGiver_HunterHunt_Patch+HasJobOnThing.Postfix
WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
WorkGiver_Loot.PotentialWorkThingsGlobal: (no patches)
WorkGiver_Loot.ShouldSkip: (no patches)
WorkGiver_ParagonConversion.JobOnThing: (no patches)
WorkGiver_ParagonConversion.PotentialWorkThingsGlobal: (no patches)
WorkGiver_ReloadAutoLoader.PotentialWorkThingsGlobal: (no patches)
WorkGiver_ReloadTurret.PotentialWorkThingsGlobal: (no patches)
WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
WorkGiver_RescueDowned.HasJobOnThing: PRE: Hospitality.Patches.WorkGiver_RescueDowned_Patch+HasJobOnThing_Patch.Prefix
WorkGiver_RescueDowned.ShouldSkip: post: Hospitality.Patches.WorkGiver_RescueDowned_Patch+ShouldSkip_Patch.Postfix
WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix, VanillaTraitsExpanded.ShouldSkip_Patch.Postfix
WorkGiver_Scanner.GetPriority: post: SmarterConstruction.Patches.Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix
WorkGiver_Scanner.HasJobOnThing: post: WhileYoureUp.Mod+WorkGiver_Scanner__HasJobOnThing_Patch.ClearTempDetour
WorkGiver_StudyBuilding.PotentialWorkThingsGlobal: (no patches)
WorkGiver_StudyBuilding.ShouldSkip: (no patches)
WorkGiver_TakeToPen.PotentialWorkThingsGlobal: PRE: Hospitality.Patches.WorkGiver_TakeToPen_Patch+PotentialWorkThingsGlobal.Prefix
WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix
WorkGiver_Warden_DeliverFood.JobOnThing: PRE: TabulaRasa.Patch_WardenDeliverFood_JobOnThing.Prefix
WorkGiver_Warden_Feed.JobOnThing: PRE: TabulaRasa.Patch_WardenFeed_JobOnThing.Prefix
WorkshopItems.Notify_Subscribed: post: Brrainz.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
World.CoastDirectionAt: TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.CoastDirectionAt_Transpiler
World.ConstructComponents: post: GeologicalLandforms.Patches.Patch_RimWorld_World.ConstructComponents
World.ExposeData: PRE: [700]AchtungMod.World_ExposeData_Patch.Prefix
World.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
World.FinalizeInit: PRE: AchtungMod.World_FinalizeInit_Patch.Prefix, GeologicalLandforms.Patches.Patch_RimWorld_World.FinalizeInit post: CameraPlus.World_FinalizeInit_Patch.Postfix, PeteTimesSix.SimpleSidearms.Intercepts.Patch_World_FinalizeInit.Postfix
World.LakeDirectionAt: TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.LakeDirectionAt_Transpiler
World.NaturalRockTypesIn: PRE: [0]GeologicalLandforms.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Prefix post: [800]GeologicalLandforms.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Postfix TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Transpiler
WorldComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
WorldComponent_GravshipController.<>c__DisplayClass51_0.<OnGravshipCaptureComplete>b__2: (no patches)
WorldDrawLayer_Landmarks.DrawStandard: PRE: GeologicalLandforms.Patches.Patch_RimWorld_WorldDrawLayer_Landmarks.DrawStandard_Prefix
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VEF.Planet.VanillaExpandedFramework_WorldFactionsUIUtility_CanAddFaction_Patch.Transpiler
WorldFactionsUIUtility.DoRow: post: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoRow_Patch.Postfix
WorldFactionsUIUtility.DoWindowContents: TRANS: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoWindowContents_Patch.Transpiler
WorldGenStep_Landmarks.GenerateFresh: post: Planets_Code.Compatibility.OdysseyCompat+LandmarkPatches.WorldGenStep_Landmarks_GenerateFresh_Postfix, [0]Planets_Code.Compatibility.OdysseyCompat+LandmarkPatches.EnsureOasisCoverage_Postfix
WorldGenStep_Roads.<>c__DisplayClass12_0.<GenerateRoadEndpoints>b__0: post: VEF.Factions.VanillaExpandedFramework_GenerateRoadEndpoints_Patch.Postfix
WorldGenStep_Terrain.GenerateFresh: PRE: Planets_Code.Patches.Patch_WorldGenStep_Terrain_GenerateFresh.Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_WorldGenStep_Terrain.GenerateFresh_Postfix
WorldGenStep_Terrain.SetupHillinessNoise: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldGenStep_Terrain.SetupHillinessNoise_Postfix
WorldGenerator.GenerateWorld: PRE: Planets_Code.Compatibility.FernyMods.RP_WorldGen_SaveSettings_Patch.Prefix
WorldGizmoUtility.TryGetCaravanGizmo: TRANS: Vehicles.Patch_FormCaravanDialog.TryGetCaravanForVehicles
WorldGrid.GetNeighborId: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.GetNeighborId_Transpiler
WorldGrid.GetTileNeighbor: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.GetTileNeighbor_Transpiler
WorldGrid.IsNeighbor: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.IsNeighbor_Transpiler
WorldHealthGUIUtility.DrawHealthBar: (no patches)
WorldHealthGUIUtility.OnGUIWorldObjectHealth: (no patches)
WorldHealthGUIUtility.Visible: (no patches)
WorldInspectPane.get_TileInspectString: post: Planets_Code.Patches.WorldInspectPane_TileInspectString.Postfix
WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix
WorldInterface.WorldInterfaceUpdate: TRANS: [200]MapPreview.Patches.Patch_RimWorld_WorldInterface.WorldInterfaceUpdate_Transpiler
WorldLandmarks.get_Item: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldLandmarks.GetItem_Postfix
WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix
WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix
WorldObjectDamageWorker.FragmentsPotentialDamage: (no patches)
WorldObjectDamageWorker.ProcessFragmentsComp: (no patches)
WorldObjectDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_WorldObjectDef_ResolveReferences_Patch.Prefix
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_WorldObjectsHolder.Add_Postfix
WorldObjectsHolder.AddToCache: post: Vehicles.Patch_WorldHandling.AddVehicleObjectToCache
WorldObjectsHolder.Recache: PRE: Vehicles.Patch_WorldHandling.RecacheVehicleObjectCache
WorldObjectsHolder.Remove: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldObjectsHolder.Remove_Postfix
WorldObjectsHolder.RemoveFromCache: post: Vehicles.Patch_WorldHandling.RemoveVehicleObjectToCache
WorldPathGrid.CalculatedMovementDifficultyAt: PRE: [800]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.CalculatedMovementDifficultyAt_Prefix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.CalculatedMovementDifficultyAt_Transpiler
WorldPathGrid.HillinessMovementDifficultyOffset: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.HillinessMovementDifficultyOffset
WorldPawns.GetSituation: post: Vehicles.Patch_WorldHandling.SituationBoardedVehicle
WorldReachability_Patch.WorldReachability_CanReach_Patch.Prefix: PRE: GeologicalLandforms.Compatibility.ModCompat_RocketMan.WorldReachability_CanReach_Patch
WorldRoutePlanner.DoRoutePlannerButton: post: Vehicles.Patch_WorldPathing.VehicleRoutePlannerButton
WorldSelector.AutoOrderToTileNow: PRE: Vehicles.Patch_WorldPathing.AutoOrderVehicleCaravanPathing post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
WorldTargeter.ProcessInputEvents: post: Vehicles.Patch_WorldHandling.WorldTargeterProcessInputEvents
WorldTargeter.TargeterOnGUI: post: Vehicles.Patch_WorldHandling.WorldTargeterOnGUI
WorldTargeter.TargeterUpdate: post: Vehicles.Patch_WorldHandling.WorldTargeterUpdate
WorldVehiclePathGrid.CancelGridRequests: (no patches)
WorldVehiclePathGrid.RecalculatePathGrid: (no patches)
WorldVehiclePathGrid.RecalculateReachabilityGrid: (no patches)
World_FinalizeInit_Patch.Postfix: (no patches)
Xenogerm.SetTargetPawn: (no patches)
XmlInheritance.ResolveXmlNodes: TRANS: ilyvion.LoadingProgress.XmlInheritance_LoadingDataTracker_Patches.ResolveXmlNodesTranspiler
XmlInheritance.TryRegister: PRE: ilyvion.LoadingProgress.XmlInheritance_LoadingDataTracker_Patches.TryRegisterPrefix
XmlToObjectUtils.DoFieldSearch: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributes post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributes
Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix
_DrugPolicy_ExposeData_Patch.ExposeData.<>c.<Postfix>b__0_0: (no patches)
_DrugPolicy_ExposeData_Patch.ExposeData.<>c.<Postfix>b__0_1: (no patches)
Harmony versions present: 2.4.2.0: prepatcher, uuugggg.rimworld.SmartMedicine.main, uuugggg.rimworld.SmartMedicine.RPGInventory; 2.4.1.0: SmashPhil.VehicleFramework, net.pardeike.rimworld.lib.harmony, ModSettingsFrameworkMod, net.pardeike.rimworld.mods.achtung, OskarPotocki.VEF, rimworld.mod.koth.realisticplanets, co.uk.epicguru.meleeanimation, OskarPotocki.VanillaSocialInteractionsExpanded, com.github.15adhami.xmlextensions, brrainz.lib.dynamicworktypes, seohyeon.autotranslation, HellRevenger.QuickArea; 2.4.0.0: Bubbles; 2.3.7.0: RimHUD, Andromeda.NiceHealthTab, krafs.levelup; 2.3.6.0: ilyvion.loadingprogress, mehni.rimworld.numbers, Dubwise.DubsMintMenus, net.pardeike.rimworld.mod.camera+, PerformanceOptimizer.Main, OskarPotocki.VanillaPsycastsExpanded, rimworld.erdelf.alien_race.main, adaptive.storage.framework, UnlimitedHugs.HugsLib, CombatExtended.HarmonyCE, Neronix17.TabulaRasa.RimWorld, com.vanillageneticrimexpanded, Dubwise.PerformanceAnalyzer, mehni.rimworld.pickupandhaul.main, net.littlewhitemouse.LWM.DeepStorage, OskarPotocki.VanillaTraitsExpanded, CodeOptimist.WhileYoureUp, Telardo.DragSelect, legodude17.mvcf, Orion.Hospitality, net.avilmask.rimworld.mod.CommonSense, Merthsoft.DesignatorShapes, UnlimitedHugs.AllowTool, MemeGoddess.SearchAndDestroy, brrainz.mod.features, fluffy.blueprints, Dubwise.Dubs_Skylights, SmarterConstruction, dark.jobinbar, com.rimfridge.rimworld.mod, CodeOptimist.NonThingFilter, Superniquito.AllIdeoligionsAreFluid, CombatExtended.Compatibility.VehiclesCompat, Dubwise.DubsMintMinimap, Doug.NoJobAuthors, Dubwise.Rimefeller, legodude17.smartdecon, rimworld.Smuffle.HarvestOrgansPostMortem, VanillaFurnitureExpanded.Core, net.avilmask.rimworld.mod.CommonSense.RPGInventory, Kikohi.VanillaEventExpanded, OskarPotocki.VanillaTexturesExpanded, Spacemoth.YouDriveISleep; 2.3.3.0: bs.postinheritanceoperation, bs.defnamelink, GeologicalLandforms.Main, MapPreviewMod.Main, MapPreview.GenLow, roolo.RunAndGun.kotobike, com.alphagenes, VanillaApparelExpanded.Accessories, net.quicksilverfox.rimworld.mod.animalslogic, VanillaVehiclesExpanded.Mod, com.woolstrand.realruins, Orion.Gastronomy, bs.savegamecompatibilityoperation, Krkr.RocketMan, MapPreview.Main, LunarFramework.Main, LunarFramework.Compat.HugsLib, MapPreviewMod.Active, Orion.CashRegister, EdB.PrepareCarefully, net.avilmask.rimworld.mod.RPG_CEPatches, VanillaVehiclesExpanded_Tier3.Mod, MapPreview.Compat.VEE, MapPreview.Compat.VEF, GeologicalLandforms.Compat.Cosmodrome, GeologicalLandformsMod.Main, MapPreviewMod.Compat.GeologicalLandformsMod; 2.3.2.0: brrainz-crosspromotion, Kikohi.PipeSystem, Kikohi.KCSG; 2.2.2.0: PeteTimesSix.SimpleSidearms, jecstools.jecrell.main, jecstools.chjees.shields, jecstools.jecrell.defmodextensions.bigbox, jecstools.jecrell.abilityuser, jecstools.jecrell.caravanjobs, jecstools.jecrell.comps.activator, jecstools.jecrell.comps.slotloadable, jecstools.jecrell.comps.installedpart, jecstools.jecrell.comps.oversized, jecstools.jecrell.comps.deflector, VanillaBooksExpandedMod, VanillaCookingExpanded, jecstools.jecrell.comps.sounds, RTC_HarmonyPatches; 2.2.1.0: rimworld.vanillabiomes
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.35f1 (011206c7a712)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.130 seconds
- Finished resetting the current domain, in 0.001 seconds
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Command line arguments: -disable-compute-shaders
RimWorld 1.6.4633 rev1261
Tried loading mod with the same packageId multiple times: Orion.CashRegister. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2506046833
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3509487668
Tried loading mod with the same packageId multiple times: CETeam.CombatExtendedArmors. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2798914758
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3565026039
Mod Real Ruins dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Tried loading mod with the same packageId multiple times: rimfridge.kv.rw. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1180721235
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2898411376
Prepatcher: Starting... (vanilla load took 1.698823s)
Prepatcher: Game processing took 219.6008ms
Prepatcher: Serializing patched assemblies
Prepatcher: Serializing took 1291.8843ms
Prepatcher: Setting refonly
Prepatcher: Loading patched assemblies
Prepatcher: Done loading
Command line arguments: -disable-compute-shaders
RimWorld 1.6.4633 rev1261
Tried loading mod with the same packageId multiple times: Orion.CashRegister. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2506046833
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3509487668
Tried loading mod with the same packageId multiple times: CETeam.CombatExtendedArmors. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2798914758
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3565026039
Mod Real Ruins dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Tried loading mod with the same packageId multiple times: rimfridge.kv.rw. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1180721235
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2898411376
Prepatcher: Restarted with the patched assembly, going silent.
[Loading Progress] Loading Progress initialized! Enjoy the rest of your loading experience!
[HugsLib] version 12.0.0
[HugsLib] early-initializing AllowTool
Dubs Skylight 1.5.3114
Loading Combat Extended 16.7.2.0 (f843f26db6-rel):
Please report issues with CE to CE Team at https://github.com/CombatExtended-Continued/CombatExtended
CombatExtended :: Applying compatibility patch for RunAndGun, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
CE: Loading Mod Part
Combat Extended :: initialized
1.6.9381 ::
<color=#34e2eb>AutoTranslation</color>: Starting migration check...
<color=#34e2eb>AutoTranslation</color>: Migration completed successfully.
<color=#34e2eb>AutoTranslation</color>: Harmony patches are applied!
<color=#34e2eb>AutoTranslation</color>: Papago: Initializing...
<color=#34e2eb>AutoTranslation</color>: Papago: Fetching main page...
<color=#34e2eb>AutoTranslation</color>: Papago: Fetching auth key from /main.2a5056aff1d7bd1a906a.chunk.js...
<color=#34e2eb>AutoTranslation</color>: Papago initialized successfully.
<color=#34e2eb>AutoTranslation</color>: List of translators: ChatGPT, Claude, DeepL (Pro), DeepL, DeepSeek, Gemini, Google, LibreTranslate, OpenAI Compatible (Local/Other), Papago (Naver), Yandex, Current translator: Google
[Realistic Planets] Patched WildPlantSpawner.Add() call to prevent duplicate keys
[Realistic Planets] Patched WildPlantSpawner.Add() call to prevent duplicate keys
[Realistic Planets] Patched BiomeDef.CachePlantCommonalitiesIfShould with 1 replacements
[Realistic Planets] Built world preset list with 9 presets
DubsMintMenus v1.3.1086
[Analyzer] Loaded version 1.6.0 rev 1
[Interaction Bubbles v4.2] Initialized
<color=cyan>[Dark.JobInBar]</color> JobInBar v1.6.9332.32895 initializing...
<color=#66ffb5>[MeleeAnim]</color> Hello, world!
Build date: 8/30/2025 10:22 AM
Loaded assemblies (12):
0BetterFloatMenu, Version=16.0.0.0, Culture=neutral, PublicKeyToken=null,
0ColourPicker, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
AMRetextureSupport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null,
Meta.Numerics, Version=3.1.0.0, Culture=neutral, PublicKeyToken=67d25c65a6631347,
ModRequestAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
ModRequestAPI.Models, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
Unity.Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null,
zAnimationMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
AM.AlienRacesPatch, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null,
zz.AM.CombatExtendedPatch, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
zz.AM.PerformanceOptimizerPatch, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
AM.VehiclesPatch, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
<color=#66ffb5>[MeleeAnim]</color> Scanning 109 mods for animation data...
<color=#66ffb5>[MeleeAnim]</color> Found 1 mod folders with animation data, total 69 loadable files.
<color=#66ffb5>[MeleeAnim]</color> <color=#ffa8fc>[Alien Races Patch]</color> Loaded alien races patch!
<color=#66ffb5>[MeleeAnim]</color> [<color=#63e0ff>CE Patch</color>] Loaded and applied CE patch.
<color=#66ffb5>[MeleeAnim]</color> <color=#ffa8fc>[Perf.Opt]</color> Loaded Performance Optimizer patch!
<color=#66ffb5>[MeleeAnim]</color> <color=#ffa8fc>[Perf.Opt]</color> Successfully patched and disabled buggy optimizations.
<color=#66ffb5>[MeleeAnim]</color> <color=#ffa8fc>[Vehicle Framework Patch]</color> Loaded vehicle framework patch!
[RealRuins][System]: Loaded RealRuins_Mod (no HugsLib)
[RimHUD v1.17.5] Initialized
Error while instantiating a mod of type RocketMan.RocketMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool,System.Action)
[Ref 5DB94B77]
(wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
(wrapper write-barrier) System.Object.wbarrier_conc(intptr)
(wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref C8EC1B89]
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.LoadedModManager.CreateModClasses () [0x00085] in <46372f5dadbf4af8939e608076251180>:0
[Smart Medicine] Apply Nice Health Tab patch
[Smart Medicine] Apply Nice Health Tab patch
|RimFridge: Now with Shelves!| Forcing the application of patch lwm.deepstorage | Patches/AddNewUnits_RimFridge.xml of LWM's Deep Storage.
LWM Deep Storage: activated compatibility patch for Combat Extended
LWM Deep Storage: activated compatibility patch for Vanilla Cooking Expanded
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Key binding conflict: MainTab_kNumbersOverviewTab and OpenMapSearch are both bound to Z.
Key binding conflict: OpenMapSearch and MainTab_kNumbersOverviewTab are both bound to Z.
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Could not load Texture2D at 'Things/UI/Icons/Ammo_9M133M' in any active mod or in base resources.
Translation data for language Spanish has 478 errors. Generate translation report for more info.
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[SmashPhil.SmashTools] Applying compatibility patch for Jaxe.RimHUD. Active: Sí
[SmashPhil.VehicleFramework] Applying compatibility patch for CETeam.CombatExtended. Active: Sí
[SmashPhil.VehicleFramework] Applying compatibility patch for Woolstrand.RealRuins. Active: Sí
[SmashPhil.VehicleFramework] Applying compatibility patch for Jaxe.RimHUD. Active: Sí
[SmashPhil.VehicleFramework] Applying compatibility patch for ludeon.rimworld.odyssey. Active: Sí
[VehicleFramework] version 1.6.2144
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KCSG has Created 7175 symbolDefs for vanilla and DLCs
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CE successfully patched 0 humanoid alien races
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[XML Extensions] Initialized 0 SettingsMenuDef(s) and found 0 unused key(s) from 0 mod(s)
[XML Extensions] 6754 total patch operations run in 24650ms, 0 failed
[XML Extensions] Emitted 0 mod class(es)
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Alien race successfully completed 278 patches (50 pre, 82 post, 146 trans) with harmony.
PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam.
<color=#34e2eb>AutoTranslation</color>: Translator test: Hello, World! => ¡Hola Mundo!
<color=#34e2eb>AutoTranslation</color>: Elapsed time during loading: 12439ms, untranslated defInjections: 17084, untranslated keyeds: 5024
[Realistic Planets] Alpha Biomes not detected
[Realistic Planets] Initializing vanilla biome content copying
[Realistic Planets] Medieval Overhaul not detected
[Realistic Planets] Added 4 plant entries from ThingDefs
[Realistic Planets] Added 62 wild animal entries from PawnKindDefs
[Realistic Planets] Cleared biome caches
[Realistic Planets] Vanilla biome content copying complete
[Realistic Planets] Biotech DLC detected, initializing compatibility
[Realistic Planets] Copied 24 pollution animals from vanilla biomes
[Realistic Planets] Biotech DLC compatibility initialized successfully
[Realistic Planets] Odyssey DLC detected, initializing compatibility
[Realistic Planets] Added 16 coastal animal entries
[Realistic Planets] Copied fish types to 6 biomes
[Realistic Planets] Modified 40 tile mutators for landmark compatibility
[Realistic Planets] Added blacklist special cases for Oasis
[Realistic Planets] Odyssey landmark control patches applied
[Realistic Planets] Patched Oasis coverage for RRP_Oasis biome
[Realistic Planets] Odyssey DLC compatibility initialized successfully
[Realistic Planets] Faction Control not found
[Realistic Planets] Geological Landforms detected, initializing compatibility
[Realistic Planets] Applied Geological Landforms integration patch
[Realistic Planets] Geological Landforms compatibility initialized successfully
[Realistic Planets] My Little Planet not detected
[Realistic Planets] Patched MVB BiomeWorker_DesertOasis.GetScore
[Realistic Planets] MVB Oasis compatibility initialized
[Realistic Planets] VFE Fishing not detected
[Realistic Planets] VFE - Insectoids 2 not detected
[Realistic Planets] World Tech Level not detected
[Realistic Planets] Verifying BiomeWorker patches...
[Realistic Planets] Verified patch on BiomeWorker_AridShrubland.GetScore (Assembly: Assembly-CSharp, Mod: Core (ludeon.rimworld), Biome: AridShrubland)
[Realistic Planets] Verified patch on BiomeWorker_BorealForest.GetScore (Assembly: Assembly-CSharp, Mod: Core (ludeon.rimworld), Biome: BorealForest)
[Realistic Planets] Verified patch on BiomeWorker_ColdBog.GetScore (Assembly: Assembly-CSharp, Mod: Core (ludeon.rimworld), Biome: ColdBog)
[Realistic Planets] Verified patch on BiomeWorker_Desert.GetScore (Assembly: Assembly-CSharp, Mod: Core (ludeon.rimworld), Biome: Desert)
[Realistic Planets] Verified patch on BiomeWorker_IceSheet.GetScore (Assembly: Assembly-CSharp, Mod: Core (ludeon.rimworld), Biome: IceSheet)
[Realistic Planets] Verified patch on BiomeWorker_SeaIce.GetScore (Assembly: Assembly-CSharp, Mod: Core (ludeon.rimworld), Biome: SeaIce)
[Realistic Planets] Verified patch on BiomeWorker_TemperateForest.GetScore (Assembly: Assembly-CSharp, Mod: Core (ludeon.rimworld), Biome: TemperateForest)
[Realistic Planets] Verified patch on BiomeWorker_TemperateSwamp.GetScore (Assembly: Assembly-CSharp, Mod: Core (ludeon.rimworld), Biome: TemperateSwamp)
[Realistic Planets] Verified patch on BiomeWorker_TropicalRainforest.GetScore (Assembly: Assembly-CSharp, Mod: Core (ludeon.rimworld), Biome: TropicalRainforest)
[Realistic Planets] Verified patch on BiomeWorker_TropicalSwamp.GetScore (Assembly: Assembly-CSharp, Mod: Core (ludeon.rimworld), Biome: TropicalSwamp)
[Realistic Planets] Verified patch on BiomeWorker_DesertOasis.GetScore (Assembly: VanillaBiomes, Mod: More Vanilla Biomes (zylle.morevanillabiomes), Biome: ZBiome_DesertOasis)
[Realistic Planets] BiomeWorker patch verification complete. 11 methods patched.
<color=cyan>[Dark.JobInBar]</color> Running Harmony patches...
<color=cyan>[Dark.JobInBar]</color> 10/10 Harmony patches successful.
LWM.DeepStorage: Set RimFridge uglyStackAppearance = False
LWM.DeepStorage: 🐾 Init starting for RimWorld 1.5+ build!
LWM.DeepStorage: Checked 56 Building_Storage ThingDefs for duplicate comp props.
LWM.DeepStorage: Finished removing multiple comp props.
LWM.DeepStorage: Making Shelf, ShelfSmall, Hopper, RimFridge_SingleRefrigerator, RimFridge_Refrigerator, RimFridge_QuadRefrigerator, RimFridge_SingleWallRefrigerator, RimFridge_WallRefrigerator, sbz_CorpseSpot, sbz_TallCrate, sbz_Crate, sbz_MidCrate, sbz_SmallCrate, sbz_Pallet, sbz_MiniPallet, sbz_HalfPallet, sbz_OpenShelf, sbz_TwoTierDisplayShelf, sbz_DisplayShelf, sbz_SmallDisplayShelf, sbz_TallDisplayShelf, sbz_NarrowTallDisplayShelf, sbz_WideHangerShelf, sbz_HangerShelf, sbz_DisplayCabinet, sbz_NarrowDisplayCabinet, sbz_DisplayTable, sbz_RoundPedestal, sbz_MeatHook, sbz_TextileRack, sbz_Safe, sbz_Drum, sbz_HorizontalWeaponRack, sbz_VerticalWeaponRack, sbz_WeaponRack, ChemfuelHopper, ChemfuelSiphon, RefineryLoadingBay, Shelf_WeaponRack, AG_AncientShelf into Deep Storage
LWM.DeepStorage: Settings defs loaded.
LWM.DeepStorage: Multiplayer not detected.
LWM.DeepStorage: ✅ Harmony patches applied.
[TrueTerrainColors v1.12.24] Loaded cached true colors for 446 terrain defs from file.
More Vanilla Biomes initialized......
[RealRuins][System]: RealRuins started patching at 3/15/2026 12:10:30 AM
PostOpen is patchable.
[RealRuins][System]: RealRuins performing manual patching optional mods at 3/15/2026 12:10:30 AM
[RealRuins][System]: RealRuins finished patching at 3/15/2026 12:10:30 AM (71.7911 msec)
Error in static constructor of RocketMan.Main_StaticConstructor: System.TypeInitializationException: The type initializer for 'RocketMan.Main_StaticConstructor' threw an exception. ---> System.TypeInitializationException: The type initializer for 'RocketMan.Main' threw an exception. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 69A62234]
at RocketMan.Logger.Message (System.String message, System.String file) [0x00024] in <949351c33af947369af199f234821cd7>:0
RocketMan.Main..cctor()
--- End of inner exception stack trace ---
[Ref BB4360E5]
RocketMan.Main_StaticConstructor..cctor()
--- End of inner exception stack trace ---
[Ref C340930C]
(wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <51fded79cd284d4d911c5949aff4cb21>:0
at ilyvion.LoadingProgress.StaticConstructorOnStartupUtilityReplacement+<CallAll>d__2.MoveNext () [0x000e8] in <def1fc062ca7414f9758c26f4fb29ed5>:0
Error in static constructor of RocketMan.RocketPatcher: System.TypeInitializationException: The type initializer for 'RocketMan.RocketPatcher' threw an exception. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref F7FF66DC]
at RocketMan.Logger.Debug (System.String message, System.Exception exception, System.String file) [0x00029] in <949351c33af947369af199f234821cd7>:0
[Harmony: failed to render frame: TypeInitializationException]
RocketMan.RocketPatcher..cctor()
--- End of inner exception stack trace ---
[Ref 98192B09]
(wrapper managed-to-native) System.RuntimeMethodHandle.GetFunctionPointer(intptr)
at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at HarmonyLib.HarmonySharedState.GetRealMethod (System.Reflection.MethodInfo method, System.Boolean useReplacement) [0x00046] in <024a0e6ec8c2437ead047b6279389c23>:0
at HarmonyLib.HarmonySharedState.GetStackFrameMethod (System.Diagnostics.StackFrame frame, System.Boolean useReplacement) [0x00015] in <024a0e6ec8c2437ead047b6279389c23>:0
at HarmonyLib.Harmony.GetOriginalMethodFromStackframe (System.Diagnostics.StackFrame frame) [0x0000e] in <024a0e6ec8c2437ead047b6279389c23>:0
at HarmonyMod.ExceptionTools.AddHarmonyFrames (System.Text.StringBuilder sb, System.Diagnostics.StackTrace trace) [0x0002a] in <dc156e18c1bf4ec8acd47176558400e1>:0
Error in static constructor of RocketMan.Main_StaticConstructor: System.TypeInitializationException: The type initializer for 'RocketMan.Main_StaticConstructor' threw an exception. ---> System.TypeInitializationException: The type initializer for 'RocketMan.Main' threw an exception. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 69A62234] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref BB4360E5] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 64F24772]
(wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <46372f5dadbf4af8939e608076251180>:0
- POSTFIX LunarFramework.Bootstrap: Void LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:CallAll_Postfix()
- POSTFIX PerformanceOptimizer.Main: Void PerformanceOptimizer.InitializeMod:Postfix()
Error in static constructor of RocketMan.RocketPatcher: System.TypeInitializationException: The type initializer for 'RocketMan.RocketPatcher' threw an exception. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref F7FF66DC] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 98192B09] Duplicate stacktrace, see ref for original
[Geological Landforms v1.7.11] Found landform data in the following mods: Geological Landforms, Biome Transitions
[Geological Landforms v1.7.11] Loaded 45 landforms of which 0 are edited and 0 are custom.
[Realistic Planets] Patched WildPlantSpawner.Add() call to prevent duplicate keys
[Realistic Planets] Patched WildPlantSpawner.Add() call to prevent duplicate keys
[LunarFramework v1.1.17] Processed 11 Harmony patches in 1530 ms.
Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
Unloading 548 unused Assets to reduce memory usage. Loaded Objects now: 55801.
Total: 395.950400 ms (FindLiveObjects: 4.716500 ms CreateObjectMapping: 3.034400 ms MarkObjects: 387.248200 ms DeleteObjects: 0.950900 ms)
MVCF successfully applied 58 patches
CameraPlus: Found mod at C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\867467808
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
Combat Extended :: Ammo removed
Combat Extended :: Bounds pre-generated
Combat Extended :: Checking Vehicle Framework
Combat Extended :: Installing Vehicle Framework
Combat Extended :: Vanilla Psycasts Expanded loaded: True
Combat Extended :: Checking Misc Turrets
Combat Extended :: Checking Multiplayer Compat
Combat Extended :: Checking Better Turrets
Combat Extended :: Checking SOS2
Combat Extended :: Checking SRTS Expanded
[Realistic Planets] Core initialization complete
<color=#66ffb5>[MeleeAnim]</color> Potential patch conflicts (23):
<color=#66ffb5>[MeleeAnim]</color>
System.Void Verse.PawnRenderer::RenderPawnAt(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon)
Prefixes:
[net.pardeike.rimworld.mod.camera+] Prefix
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
[co.uk.epicguru.meleeanimation] Postfix
[jecstools.chjees.shields] Patch_PawnRenderer_RenderPawnAt
Verse.PreRenderResults Verse.PawnRenderer::ParallelGetPreRenderResults(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon, System.Boolean disableCache)
Prefixes:
[SmashPhil.VehicleFramework] DisableCachingPawnOverlays
[OskarPotocki.VEF] Prefix
Transpilers:
[rimworld.erdelf.alien_race.main] PostureTranspiler
Postfixes:
[co.uk.epicguru.meleeanimation] Postfix
static System.Void Verse.PawnRenderUtility::DrawEquipmentAiming(Verse.Thing eq, UnityEngine.Vector3 drawLoc, System.Single aimAngle)
Prefixes:
[OskarPotocki.VEF] Prefix
[OskarPotocki.VEF] Prefix
[OskarPotocki.VEF] DrawEquipmentAimingPrefix
[CombatExtended.HarmonyCE] Prefix
[CombatExtended.HarmonyCE] Prefix
[Neronix17.TabulaRasa.RimWorld] Prefix
[co.uk.epicguru.meleeanimation] Prefix
[OskarPotocki.VEF] DrawDuplicate
[jecstools.jecrell.comps.installedpart] DrawEquipmentAiming_PreFix
[jecstools.jecrell.comps.oversized] DrawEquipmentAimingPreFix
Transpilers:
[CombatExtended.HarmonyCE] Transpiler
Postfixes:
[jecstools.jecrell.comps.activator] DrawEquipmentAimingPostFix
[jecstools.jecrell.comps.deflector] DrawEquipmentAimingPostFix
static System.Void Verse.PawnGenerator::GenerateGearFor(Verse.Pawn pawn, Verse.PawnGenerationRequest request)
Prefixes:
Transpilers:
Postfixes:
[CombatExtended.HarmonyCE] Postfix
[PeteTimesSix.SimpleSidearms] GenerateGearFor
[co.uk.epicguru.meleeanimation] Postfix
[rimworld.erdelf.alien_race.main] GenerateGearForPostfix
[jecstools.chjees.shields] Patch_PawnGenerator_GenerateGearFor
virtual System.Boolean RimWorld.Verb_MeleeAttack::TryCastShot()
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
[PeteTimesSix.SimpleSidearms] TryCastShot
System.Boolean Verse.HediffSet::get_HasHead()
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
[rimworld.erdelf.alien_race.main] HasHeadPrefix
Transpilers:
Postfixes:
<color=#66ffb5>[MeleeAnim]</color> Full patch list:
<color=#66ffb5>[MeleeAnim]</color>
System.Void Verse.PawnRenderer::RenderPawnAt(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon)
Prefixes:
[net.pardeike.rimworld.mod.camera+] Prefix
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
[co.uk.epicguru.meleeanimation] Postfix
[jecstools.chjees.shields] Patch_PawnRenderer_RenderPawnAt
Verse.PreRenderResults Verse.PawnRenderer::ParallelGetPreRenderResults(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon, System.Boolean disableCache)
Prefixes:
[SmashPhil.VehicleFramework] DisableCachingPawnOverlays
[OskarPotocki.VEF] Prefix
Transpilers:
[rimworld.erdelf.alien_race.main] PostureTranspiler
Postfixes:
[co.uk.epicguru.meleeanimation] Postfix
static System.Void Verse.PawnRenderUtility::DrawEquipmentAiming(Verse.Thing eq, UnityEngine.Vector3 drawLoc, System.Single aimAngle)
Prefixes:
[OskarPotocki.VEF] Prefix
[OskarPotocki.VEF] Prefix
[OskarPotocki.VEF] DrawEquipmentAimingPrefix
[CombatExtended.HarmonyCE] Prefix
[CombatExtended.HarmonyCE] Prefix
[Neronix17.TabulaRasa.RimWorld] Prefix
[co.uk.epicguru.meleeanimation] Prefix
[OskarPotocki.VEF] DrawDuplicate
[jecstools.jecrell.comps.installedpart] DrawEquipmentAiming_PreFix
[jecstools.jecrell.comps.oversized] DrawEquipmentAimingPreFix
Transpilers:
[CombatExtended.HarmonyCE] Transpiler
Postfixes:
[jecstools.jecrell.comps.activator] DrawEquipmentAimingPostFix
[jecstools.jecrell.comps.deflector] DrawEquipmentAimingPostFix
static System.Void Verse.PawnGenerator::GenerateGearFor(Verse.Pawn pawn, Verse.PawnGenerationRequest request)
Prefixes:
Transpilers:
Postfixes:
[CombatExtended.HarmonyCE] Postfix
[PeteTimesSix.SimpleSidearms] GenerateGearFor
[co.uk.epicguru.meleeanimation] Postfix
[rimworld.erdelf.alien_race.main] GenerateGearForPostfix
[jecstools.chjees.shields] Patch_PawnGenerator_GenerateGearFor
virtual System.Boolean RimWorld.Verb_MeleeAttack::TryCastShot()
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
[PeteTimesSix.SimpleSidearms] TryCastShot
System.Void RimWorld.Building_ProximityDetector::RunDetection()
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
[co.uk.epicguru.meleeanimation] Postfix
static System.Collections.Generic.List`1<Verse.FloatMenuOption> RimWorld.FloatMenuMakerMap::GetOptions(System.Collections.Generic.List`1<Verse.Pawn> selectedPawns, UnityEngine.Vector3 clickPos, RimWorld.FloatMenuContext& context)
Prefixes:
Transpilers:
Postfixes:
[co.uk.epicguru.meleeanimation] Postfix
System.Boolean Verse.HediffSet::get_HasHead()
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
[rimworld.erdelf.alien_race.main] HasHeadPrefix
Transpilers:
Postfixes:
static System.Boolean RimWorld.InvisibilityUtility::IsPsychologicallyInvisible(Verse.Pawn pawn)
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
System.Void Verse.PawnRenderer::DrawShadowInternal(UnityEngine.Vector3 drawLoc)
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
System.Void Verse.PawnRenderer::ParallelPreRenderPawnAt(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon)
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
System.Void Verse.PawnRenderTree::ParallelPreDraw(Verse.PawnDrawParms parms)
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
[co.uk.epicguru.meleeanimation] Postfix
static Verse.Pawn RimWorld.PawnUtility::PawnBlockingPathAt(Verse.IntVec3 c, Verse.Pawn forPawn, System.Boolean actAsIfHadCollideWithPawnsJob, System.Boolean collideOnlyWithStandingPawns, System.Boolean forPathFinder, System.Boolean useId)
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
System.Void RimWorld.Pawn_ApparelTracker::Notify_ApparelChanged()
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
virtual System.Void Verse.Pawn::DrawGUIOverlay()
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
System.Void Verse.Pawn_DrawTracker::Notify_MeleeAttackOn(Verse.Thing Target)
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
Verse.BattleLogEntry_MeleeCombat RimWorld.Verb_MeleeAttack::CreateCombatLog(System.Func`2<Verse.ManeuverDef, Verse.RulePackDef> rulePackGetter, System.Boolean alwaysShow)
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
virtual System.Void PerformanceOptimizer.Optimization_PawnUtility_IsInvisible::DoPatches()
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
virtual System.Void PerformanceOptimizer.Optimization_RefreshRate::DrawSettings(Verse.Listing_Standard section)
Prefixes:
[co.uk.epicguru.meleeanimation] Prefix
Transpilers:
Postfixes:
<color=#66ffb5>[MeleeAnim]</color> PreCached all retexture info in 98.2ms
<color=#66ffb5>[MeleeAnim]</color> Loaded tweak data for 52 weapons.
<color=#66ffb5>[MeleeAnim]</color> Patched 3 classes that directly inherit from Verb_MeleeAttack in 236.1 ms to detect hits:
RimWorld.Verb_MeleeApplyHediff from Assembly-CSharp
RimWorld.Verb_MeleeAttackDamage from Assembly-CSharp
CombatExtended.Verb_MeleeAttackCE from CombatExtended
<color=#66ffb5>[MeleeAnim]</color> Found 29 items of clothing that cover hands, took 0.62 ms:
Apparel_PlateArmor (Armadura de placas),
Apparel_PowerArmor (Servoarmadura),
Apparel_ArmorRecon (Armadura de explorador),
Apparel_ArmorReconPrestige (Servoarmadura de explorador prestigiosa),
Apparel_ArmorMarinePrestige (Servoarmadura prestigiosa),
Apparel_ArmorCataphract (Servoarmadura catafracta),
Apparel_ArmorCataphractPrestige (Servoarmadura catafracta prestigiosa),
Apparel_ArmorLocust (Servoarmadura langosta),
Apparel_ArmorMarineGrenadier (Servoarmadura LG),
Apparel_ArmorCataphractPhoenix (Servoarmadura fénix),
Apparel_MechlordSuit (Traje de mecalord),
Apparel_Vacsuit (Traje de vacío),
Apparel_VacsuitChildren (Traje de vacío infantil),
CE_Armor_Gambeson (Gambeson),
CE_Armor_Jumpsuit (Mono),
CE_Armor_FragSuit (Traje fragmentado),
CE_Apparel_CompositeArmor (Armadura compuesta),
CE_Apparel_Gorka (Mono de combate gorka),
VAE_Handwear_Gloves (Guantes),
VAE_Apparel_RoyalTrooperArmor (Armadura de soldado de prestigio),
VAE_Apparel_RoyalSiegeArmor (Armadura rompe asedios de prestigio),
VAE_Handwear_PlateGloves (Guantes de plato),
VAE_Handwear_MarineGloves (Guantes de servoarmadura),
VAE_Apparel_HAZMATSuit (Traje HAZMAT),
VAE_Apparel_RiotArmor (Armadura antidisturbios),
VAE_Apparel_TrooperArmor (Armadura de soldado),
VAE_Apparel_HeavyMarineArmor (Armadura rompe asedios),
VPE_Apparel_PlateArmorPrestige (Armadura de placas de prestigio),
AG_ForsakenMarineArmor (Armadura abandonada)
[HugsLib] initializing RunAndGun
[RealRuins][System]: RealRuins Startup hook triggered
Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
FileNotFoundException: Cannot resolve dependency to assembly 'UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event.
Unloading 2429 unused Assets to reduce memory usage. Loaded Objects now: 59311.
Total: 357.014200 ms (FindLiveObjects: 2.406500 ms CreateObjectMapping: 2.066300 ms MarkObjects: 350.417500 ms DeleteObjects: 2.123300 ms)
Loading game from file Dominio de Hinthaevebum with mods:
- zetrith.prepatcher
- brrainz.harmony
- ilyvion.LoadingProgress
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- SmashPhil.VehicleFramework
- brrainz.cameraplus
- UnlimitedHugs.HugsLib
- avilmask.CommonSense
- Dubwise.DubsSkylights
- EdB.PrepareCarefully
- Smuffle.HarvestOrgansPostMortem
- Orion.Hospitality
- Taveron.IncreasedStack
- Proxyer.RemovableMtRockRoofPatche
- rimfridge.kv.rw
- adaptive.storage.framework
- OskarPotocki.VanillaFactionsExpanded.Core
- VanillaExpanded.VWE
- CETeam.CombatExtended
- Sandy.RPGStyleInventory.avilmask.Revamped
- PeteTimesSix.SimpleSidearms
- weilbyte.snapout
- imranfish.xmlextensions
- erdelf.HumanoidAlienRaces
- neronix17.toolbox
- GT.Sam.TilledSoil
- Mehni.PickUpAndHaul
- sbz.NeatStorage
- brrainz.achtung
- Superniquito.AllIdeoligionsAreFluid
- UnlimitedHugs.AllowTool
- Oblitus.AnimalsLogic
- seohyeon.autotranslation
- koth.RealisticPlanets1.6
- m00nl1ght.GeologicalLandforms
- m00nl1ght.GeologicalLandforms.BiomeTransitions
- CETeam.CombatExtendedArmors
- CETeam.CombatExtendedArmory
- CETeam.CombatExtendedGuns
- CETeam.CombatExtendedMelee
- Merthsoft.DesignatorShapes
- telardo.DragSelect
- Dubwise.DubsMintMenus
- dubwise.dubsmintminimap
- Dubwise.DubsPerformanceAnalyzer.steam
- Hawkwood.FloorsAreAlmostWorthless
- Orion.CashRegister
- Orion.Gastronomy
- Albion.GoExplore
- Jaxe.Bubbles
- jecrell.jecstools
- Dark.JobInBar
- Krafs.LevelUp
- LWM.DeepStorage
- m00nl1ght.MapPreview
- Taranchuk.PerformanceOptimizer
- co.uk.epicguru.meleeanimation
- zylle.MoreVanillaBiomes
- Andromeda.NiceHealthTab
- Doug.NoJobAuthors
- Mehni.Numbers
- HellRevenger.QuickArea
- Woolstrand.RealRuins
- Lucifer.RealisticRooms
- Dubwise.Rimefeller
- Jaxe.RimHUD
- RimThunder.Core
- dhultgren.smarterconstruction
- Mlie.SmarterDeconstructionAndMining
- OskarPotocki.VanillaVehiclesExpanded
- Twomoon.SpaceCowboyVehicles
- MO.TechnicalVehicles
- VanillaExpanded.VanillaAnimalsExpanded
- ar4lightaxia.VAECoreESP
- VanillaExpanded.VAPPE
- VanillaExpanded.VAEAccessories
- VanillaExpanded.VARME
- VanillaExpanded.VBooksE
- VanillaExpanded.VBrewE
- VanillaExpanded.VCookE
- VanillaExpanded.VCookEStews
- VanillaExpanded.VEE
- VanillaExpanded.VFECore
- VanillaExpanded.VPsycastsE
- VanillaExpanded.VanillaSocialInteractionsExpanded
- VanillaExpanded.VTEXE
- VanillaExpanded.VanillaTraitsExpanded
- OskarPotocki.VanillaVehiclesExpandedTier3
- OskarPotocki.VanillaVehiclesExpandedUpgrades
- Farxmai2.VanillaDeconstructableVehicles
- Spacemoth.YouDriveISleep
- sarg.alphagenes
- kupa.AlphaGenesIntegrated
- Defi.Blueprints.fork
- mario1.3patch.metaldontburn
- Krkr.RocketMan (incompatible version)
- Nevelian.Krkr.RocketMan.zh
- roolo.RunAndGun.kotobike
- louize.RuntimeGC.fork
- MemeGoddess.SearchAndDestroy
- Memegoddess.SmartMedicine
- Defi.StabilizeBleeding
- VanillaExpanded.VGeneticsE
- zsbk.patch16.whileyoureup
ROCKETMAN: Stashing settings failed! System.NullReferenceException: Object reference not set to an instance of an object
[Ref 375D851]
at RocketMan.WarmUpMapComponent.StashSettingsInternal () [0x0003f] in <949351c33af947369af199f234821cd7>:0
at RocketMan.WarmUpMapComponent.StashSettings () [0x0000d] in <949351c33af947369af199f234821cd7>:0
Could not instantiate a MapComponent of type RocketMan.WarmUpMapComponent: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 58C8EB70]
at RocketMan.Logger.Message (System.String message, System.String file) [0x00024] in <949351c33af947369af199f234821cd7>:0
at RocketMan.WarmUpMapComponent.Initialize () [0x0003c] in <949351c33af947369af199f234821cd7>:0
RocketMan.WarmUpMapComponent..ctor(Map map)
(wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref B265A0C0]
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.Map.FillComponents () [0x0007c] in <46372f5dadbf4af8939e608076251180>:0
- TRANSPILER MapPreview.Main: IEnumerable`1 MapPreview.Patches.Patch_Verse_Map:FillComponents_Filter_Transpiler(IEnumerable`1 instructions)
- TRANSPILER MapPreview.Main: IEnumerable`1 MapPreview.Patches.Patch_Verse_Map:FillComponents_CheckRand_Transpiler(IEnumerable`1 instructions)
- PREFIX PerformanceOptimizer.Main: Void PerformanceOptimizer.PerformanceOptimizerMod:ResetStaticData()
- PREFIX MapPreview.Main: Void MapPreview.Patches.Patch_Verse_Map:FillComponents_Prefix(Map __instance)
ROCKETMAN: Popping settings failed! System.NullReferenceException: Object reference not set to an instance of an object
[Ref FB9593EB]
at RocketMan.WarmUpMapComponent.PopSettingsInternal () [0x00027] in <949351c33af947369af199f234821cd7>:0
at RocketMan.WarmUpMapComponent.PopSettings () [0x0000d] in <949351c33af947369af199f234821cd7>:0
Could not instantiate a MapComponent of type RocketMan.WarmUpMapComponent: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 474C1DA9]
at RocketMan.Logger.Message (System.String message, System.String file) [0x00024] in <949351c33af947369af199f234821cd7>:0
at RocketMan.WarmUpMapComponent.AbortWarmUp () [0x00023] in <949351c33af947369af199f234821cd7>:0
RocketMan.WarmUpMapComponent..ctor(Map map)
(wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref B265A0C0] Duplicate stacktrace, see ref for original
Exception registering Verse.ThingWithComps ComponentTransmission111959 in loaded object directory with unique load ID Thing_ComponentTransmission111959: System.ArgumentException: An item with the same key has already been added. Key: Thing_ComponentTransmission111959
[Ref 3DE3BA7]
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000da] in <46372f5dadbf4af8939e608076251180>:0
Exception registering Verse.ThingWithComps ComponentTransmission111959 in loaded object directory with unique thing ID 111959: System.ArgumentException: An item with the same key has already been added. Key: 111959
[Ref DD0471C0]
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x0017e] in <46372f5dadbf4af8939e608076251180>:0
Exception registering Verse.ThingWithComps ComponentFuelTank111961 in loaded object directory with unique load ID Thing_ComponentFuelTank111961: System.ArgumentException: An item with the same key has already been added. Key: Thing_ComponentFuelTank111961
[Ref 3DE3BA7] Duplicate stacktrace, see ref for original
Exception registering Verse.ThingWithComps ComponentFuelTank111961 in loaded object directory with unique thing ID 111961: System.ArgumentException: An item with the same key has already been added. Key: 111961
[Ref DD0471C0] Duplicate stacktrace, see ref for original
Exception registering Verse.ThingWithComps ComponentHeavyCasting111960 in loaded object directory with unique load ID Thing_ComponentHeavyCasting111960: System.ArgumentException: An item with the same key has already been added. Key: Thing_ComponentHeavyCasting111960
[Ref 3DE3BA7] Duplicate stacktrace, see ref for original
Exception registering Verse.ThingWithComps ComponentHeavyCasting111960 in loaded object directory with unique thing ID 111960: System.ArgumentException: An item with the same key has already been added. Key: 111960
[Ref DD0471C0] Duplicate stacktrace, see ref for original
Exception registering CombatExtended.Verb_LaunchProjectileStaticCE CombatExtended.Verb_LaunchProjectileStaticCE(null) in loaded object directory with unique load ID Verb_Thing_VAEA_Apparel_MiniTurretPack7311_4_0: System.ArgumentException: An item with the same key has already been added. Key: Verb_Thing_VAEA_Apparel_MiniTurretPack7311_4_0
[Ref 3DE3BA7] Duplicate stacktrace, see ref for original
Exception registering MVCF.ManagedVerb MVCF.ManagedVerb in loaded object directory with unique load ID Thing_VAEA_Apparel_MiniTurretPack7311_4_0_Managed: System.ArgumentException: An item with the same key has already been added. Key: Thing_VAEA_Apparel_MiniTurretPack7311_4_0_Managed
[Ref 3DE3BA7] Duplicate stacktrace, see ref for original
Could not resolve reference to object with loadID Lord_4 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=/lords
Could not resolve reference to object with loadID Lord_4 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaSocialInteractionsExpanded.RaidGroup curPathRelToParent=/lords
ROCKETMAN: Stashing settings failed! System.NullReferenceException: Object reference not set to an instance of an object
[Ref 375D851] Duplicate stacktrace, see ref for original
Could not instantiate a MapComponent of type RocketMan.WarmUpMapComponent: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 58C8EB70] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref B265A0C0] Duplicate stacktrace, see ref for original
Replaced verb CombatExtended.Verb_LaunchProjectileStaticCE/CompVerbOwner_VAEA_Apparel_MiniTurretPack7311_0; may have been changed through a version update or a mod change
<color=#66ffb5>[MeleeAnim]</color> Loaded 0 animation renderers on map Map-0-PlayerHome
Starting patches: 708 - 3/15/2026 12:11:17 AM
ROCKETMAN: Popping settings failed! System.NullReferenceException: Object reference not set to an instance of an object
[Ref FB9593EB] Duplicate stacktrace, see ref for original
Could not instantiate a MapComponent of type RocketMan.WarmUpMapComponent: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 474C1DA9] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref B265A0C0] Duplicate stacktrace, see ref for original
Unloading 2 Unused Serialized files (Serialized files now loaded: 12)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71440.
Total: 520.897900 ms (FindLiveObjects: 2.720500 ms CreateObjectMapping: 2.269400 ms MarkObjects: 515.768400 ms DeleteObjects: 0.139300 ms)
Failed to find any textures at Things/Apparel/TankTop/TankTop_Child while constructing Multi(initPath=Things/Apparel/TankTop/TankTop_Child, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Failed to find any textures at Things/Apparel/LabCoat/LabCoat_Child while constructing Multi(initPath=Things/Apparel/LabCoat/LabCoat_Child, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Failed to find any textures at Things/Apparel/ShirtFleece/ShirtFleece_Child while constructing Multi(initPath=Things/Apparel/ShirtFleece/ShirtFleece_Child, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Failed to find any textures at Things/Apparel/Apron/Apron_Child while constructing Multi(initPath=Things/Apparel/Apron/Apron_Child, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Failed to find any textures at Things/Apparel/CasualTShirt/CasualTShirt_Child while constructing Multi(initPath=Things/Apparel/CasualTShirt/CasualTShirt_Child, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Failed to find any textures at Things/Apparel/GhillieSuit/GhillieSuit_Child while constructing Multi(initPath=Things/Apparel/GhillieSuit/GhillieSuit_Child, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Failed to find any textures at Things/Apparel/Hoodie/Hoodie_Child while constructing Multi(initPath=Things/Apparel/Hoodie/Hoodie_Child, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Finished transpiling 707 methods - 3/15/2026 12:11:36 AM
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13817: (unavailable)
ROCKETMAN: Stashing settings failed! System.NullReferenceException: Object reference not set to an instance of an object
[Ref 375D851] Duplicate stacktrace, see ref for original
Could not instantiate a MapComponent of type RocketMan.WarmUpMapComponent: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 58C8EB70] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref FC97CA8F]
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.Map.FillComponents () [0x0007c] in <46372f5dadbf4af8939e608076251180>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
- TRANSPILER MapPreview.Main: IEnumerable`1 MapPreview.Patches.Patch_Verse_Map:FillComponents_Filter_Transpiler(IEnumerable`1 instructions)
- TRANSPILER MapPreview.Main: IEnumerable`1 MapPreview.Patches.Patch_Verse_Map:FillComponents_CheckRand_Transpiler(IEnumerable`1 instructions)
- PREFIX PerformanceOptimizer.Main: Void PerformanceOptimizer.PerformanceOptimizerMod:ResetStaticData()
- PREFIX MapPreview.Main: Void MapPreview.Patches.Patch_Verse_Map:FillComponents_Prefix(Map __instance)
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → destrozado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 damaged_past → atravesado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → cuello
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → cuello
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 destroyed_present → borrando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el cuello
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 to → a
2 destroyed_suffix → trozos
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
2 damaged_targetsDef1 → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el cuello
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 damaged_past → herido
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → cuello
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el cuello
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 destroyed_present → aplastando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 damaged_present → lesionando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → cuello
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → atravesado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 damaged_present → hiriendo
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el cuello
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 destroyed_past → atravesado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → destrozado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Male
recipient_part_count 1
recipient_part_destroyed_count 0
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction PlayerColony
RECIPIENT_formerlyColonist True
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction PirateYttakin
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 20
RECIPIENT_skill 12
COVER_missing True
CUSTOM RULES
■recipient_part0_label → cuello
■recipient_part0_definite → el cuello
■recipient_part0_indefinite → un cuello
■recipient_part_damaged0_label → cuello
■recipient_part_damaged0_definite → el cuello
■recipient_part_damaged0_indefinite → un cuello
■INITIATOR_nameFull → <color=#D09B61FF>Billy 'Bell' Belloch</color>
■INITIATOR_label → <color=#D09B61FF>Bell</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameDef → <color=#D09B61FF>Bell</color>
■INITIATOR_indefinite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Bell</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → chico soldado
■INITIATOR_titleIndef → un chico soldado
■INITIATOR_titleDef → el chico soldado
■INITIATOR_age → 24
■INITIATOR_chronologicalAge → 24
■formerlyColonistInfo → Bell formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■RECIPIENT_label → <color=#D09B61FF>Lars</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Lars</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Lars</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Lars</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Lars</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■RECIPIENT_kind → colono
■RECIPIENT_kindPlural → colonos
■RECIPIENT_title → capitán de nave
■RECIPIENT_titleIndef → un capitán de nave
■RECIPIENT_titleDef → el capitán de nave
■RECIPIENT_royalTitle0 → terrateniente
■RECIPIENT_royalTitle0Indef → una terrateniente
■RECIPIENT_royalTitle0Def → la terrateniente
■RECIPIENT_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■RECIPIENT_bestRoyalTitle → terrateniente
■RECIPIENT_bestRoyalTitleIndef → una terrateniente
■RECIPIENT_bestRoyalTitleDef → la terrateniente
■RECIPIENT_bestRoyalTitleFaction → La federación caída
■RECIPIENT_age → 32
■RECIPIENT_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Wukesh kondulys</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Wukesh</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Wukesh</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Wukesh</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Wukesh</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#FF3333FF>Kolwott</color>
■ORIGINALTARGET_kind → artillero carroñero
■ORIGINALTARGET_kindPlural → artillero carroñeros
■ORIGINALTARGET_title → herbalista
■ORIGINALTARGET_titleIndef → un herbalista
■ORIGINALTARGET_titleDef → el herbalista
■ORIGINALTARGET_age → 27
■ORIGINALTARGET_chronologicalAge → 27
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de asalto
■WEAPON_labelPlural → fusil de asaltos
■WEAPON_description → Versátil fusil militar accionado por gas para combate urbano o en campo abierto. Buen alcance, potencia aceptable, y buena precisión.
■WEAPON_definite → el fusil de asalto
■WEAPON_indefinite → un fusil de asalto
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 5,56mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 damaged_past → herido
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 destroyed_present → borrando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 damaged_present → lesionando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → estómago
3 recipient_part_damaged1_label → torso
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → estómago
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 damaged_past → atravesado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → estómago
3 recipient_part_damaged1_label → torso
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → atravesado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 damaged_present → perforando
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el estómago
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 destroyed_present → atravesando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 to → en
2 destroyed_suffix → trozos
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 damaged_past → perforado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → estómago
3 recipient_part_damaged1_definite → el torso
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el estómago
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → borrado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el estómago
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lars</color>
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction PlayerColony
RECIPIENT_formerlyColonist True
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction PirateYttakin
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 20
RECIPIENT_skill 12
COVER_missing True
CUSTOM RULES
■recipient_part0_label → estómago
■recipient_part0_definite → el estómago
■recipient_part0_indefinite → un estómago
■recipient_part_damaged0_label → estómago
■recipient_part_damaged0_definite → el estómago
■recipient_part_damaged0_indefinite → un estómago
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged1_label → torso
■recipient_part_damaged1_definite → el torso
■recipient_part_damaged1_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Billy 'Bell' Belloch</color>
■INITIATOR_label → <color=#D09B61FF>Bell</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameDef → <color=#D09B61FF>Bell</color>
■INITIATOR_indefinite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Bell</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → chico soldado
■INITIATOR_titleIndef → un chico soldado
■INITIATOR_titleDef → el chico soldado
■INITIATOR_age → 24
■INITIATOR_chronologicalAge → 24
■formerlyColonistInfo → Bell formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■RECIPIENT_label → <color=#D09B61FF>Lars</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Lars</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Lars</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Lars</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Lars</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■RECIPIENT_kind → colono
■RECIPIENT_kindPlural → colonos
■RECIPIENT_title → capitán de nave
■RECIPIENT_titleIndef → un capitán de nave
■RECIPIENT_titleDef → el capitán de nave
■RECIPIENT_royalTitle0 → terrateniente
■RECIPIENT_royalTitle0Indef → una terrateniente
■RECIPIENT_royalTitle0Def → la terrateniente
■RECIPIENT_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■RECIPIENT_bestRoyalTitle → terrateniente
■RECIPIENT_bestRoyalTitleIndef → una terrateniente
■RECIPIENT_bestRoyalTitleDef → la terrateniente
■RECIPIENT_bestRoyalTitleFaction → La federación caída
■RECIPIENT_age → 32
■RECIPIENT_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Wukesh kondulys</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Wukesh</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Wukesh</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Wukesh</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Wukesh</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Wukesh</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#FF3333FF>Kolwott</color>
■ORIGINALTARGET_kind → artillero carroñero
■ORIGINALTARGET_kindPlural → artillero carroñeros
■ORIGINALTARGET_title → herbalista
■ORIGINALTARGET_titleIndef → un herbalista
■ORIGINALTARGET_titleDef → el herbalista
■ORIGINALTARGET_age → 27
■ORIGINALTARGET_chronologicalAge → 27
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de asalto
■WEAPON_labelPlural → fusil de asaltos
■WEAPON_description → Versátil fusil militar accionado por gas para combate urbano o en campo abierto. Buen alcance, potencia aceptable, y buena precisión.
■WEAPON_definite → el fusil de asalto
■WEAPON_indefinite → un fusil de asalto
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 5,56mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Guest group arrived, but there are no guest beds and the player asked to wait until they are built.
Attempted to draw Bluebird66394 without a resolved render tree.
Echador de llama burst fire shot count is same or higher than auto fire
ROCKETMAN: Popping settings failed! System.NullReferenceException: Object reference not set to an instance of an object
[Ref FB9593EB] Duplicate stacktrace, see ref for original
Could not instantiate a MapComponent of type RocketMan.WarmUpMapComponent: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 474C1DA9] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref FC97CA8F] Duplicate stacktrace, see ref for original
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → aniquilado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el hígado
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → torso
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el hígado
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
2 destroyed_past → destrozado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → aplastado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el hígado
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el hígado
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
2 to → a
2 destroyed_suffix → una fina niebla
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → agujereando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el hígado
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → torso
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → torso
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el hígado
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
2 destroyed_past → aplastado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → atravesado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el hígado
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aniquilando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el hígado
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → perforado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el hígado
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el hígado
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
2 destroyed_past → agujereado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
2 destroyed_past → perforado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nose</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed True
recipient_part0_gender Male
recipient_part_destroyed0_outside False
recipient_part_destroyed0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Male
recipient_part_count 2
recipient_part_destroyed_count 1
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 12
RECIPIENT_skill 1
COVER_missing True
CUSTOM RULES
■recipient_part0_label → hígado
■recipient_part0_definite → el hígado
■recipient_part0_indefinite → un hígado
■recipient_part_destroyed0_label → hígado
■recipient_part_destroyed0_definite → el hígado
■recipient_part_destroyed0_indefinite → un hígado
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged0_label → torso
■recipient_part_damaged0_definite → el torso
■recipient_part_damaged0_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■INITIATOR_label → <color=#D09B61FF>Lars</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lars</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lars</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → capitán de nave
■INITIATOR_titleIndef → un capitán de nave
■INITIATOR_titleDef → el capitán de nave
■INITIATOR_royalTitle0 → terrateniente
■INITIATOR_royalTitle0Indef → una terrateniente
■INITIATOR_royalTitle0Def → la terrateniente
■INITIATOR_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■INITIATOR_bestRoyalTitle → terrateniente
■INITIATOR_bestRoyalTitleIndef → una terrateniente
■INITIATOR_bestRoyalTitleDef → la terrateniente
■INITIATOR_bestRoyalTitleFaction → La federación caída
■INITIATOR_age → 32
■INITIATOR_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Eugene 'Nose' Warner</color>
■RECIPIENT_label → <color=#D09B61FF>Nose</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Nose</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Nose</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Nose</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Nose</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → granadero
■RECIPIENT_kindPlural → granaderos
■RECIPIENT_title → convicto prófugo
■RECIPIENT_titleIndef → un convicto prófugo
■RECIPIENT_titleDef → el convicto prófugo
■RECIPIENT_age → 55
■RECIPIENT_chronologicalAge → 55
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → fusil de francotirador
■WEAPON_labelPlural → fusil de francotiradores
■WEAPON_description → Un fusil de francotirador de diseño antiguo. Acción de cerrojo. Posee un alcance excepcionalmente largo, gran precisión y buena potencia. Al ser tan aparatoso, otras armas lo superan a corta distancia.
■WEAPON_definite → el fusil de francotirador
■WEAPON_indefinite → un fusil de francotirador
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 7,62mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Joe</color>
2 destroyed_present → borrando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el corazón
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → agujereado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el corazón
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el corazón
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
2 to → en
2 destroyed_suffix → polvo
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Joe</color>
2 destroyed_present → atravesando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el corazón
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
2 damaged_present → perforando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → torso
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el corazón
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
2 destroyed_past → aplastado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el corazón
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
2 destroyed_past → destrozado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → perforado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el corazón
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → torso
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → torso
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
2 destroyed_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Joe</color>
2 destroyed_past → destrozado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el corazón
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Joe</color>
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
projectile → UNRESOLVABLE
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el corazón
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
2 destroyed_past → agujereado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → borrado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el corazón
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Joe</color>
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed True
recipient_part0_gender Male
recipient_part_destroyed0_outside False
recipient_part_destroyed0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Male
recipient_part_count 2
recipient_part_destroyed_count 1
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 12
RECIPIENT_skill 0
COVER_missing True
CUSTOM RULES
■recipient_part0_label → corazón
■recipient_part0_definite → el corazón
■recipient_part0_indefinite → un corazón
■recipient_part_destroyed0_label → corazón
■recipient_part_destroyed0_definite → el corazón
■recipient_part_destroyed0_indefinite → un corazón
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged0_label → torso
■recipient_part_damaged0_definite → el torso
■recipient_part_damaged0_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■INITIATOR_label → <color=#D09B61FF>Lars</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lars</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lars</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → capitán de nave
■INITIATOR_titleIndef → un capitán de nave
■INITIATOR_titleDef → el capitán de nave
■INITIATOR_royalTitle0 → terrateniente
■INITIATOR_royalTitle0Indef → una terrateniente
■INITIATOR_royalTitle0Def → la terrateniente
■INITIATOR_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■INITIATOR_bestRoyalTitle → terrateniente
■INITIATOR_bestRoyalTitleIndef → una terrateniente
■INITIATOR_bestRoyalTitleDef → la terrateniente
■INITIATOR_bestRoyalTitleFaction → La federación caída
■INITIATOR_age → 32
■INITIATOR_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Jesse Wagner</color>
■RECIPIENT_label → <color=#D09B61FF>Wagner</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Wagner</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Wagner</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Wagner</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Wagner</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → artillero carroñero
■RECIPIENT_kindPlural → artillero carroñeros
■RECIPIENT_title → gigoló
■RECIPIENT_titleIndef → un gigoló
■RECIPIENT_titleDef → el gigoló
■RECIPIENT_age → 51
■RECIPIENT_chronologicalAge → 51
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Joseph 'Joe' Balanis</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Joe</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Joe</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Joe</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Joe</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Joe</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → errante
■ORIGINALTARGET_kindPlural → errantes
■ORIGINALTARGET_title → minero espacial
■ORIGINALTARGET_titleIndef → un minero espacial
■ORIGINALTARGET_titleDef → el minero espacial
■ORIGINALTARGET_age → 59
■ORIGINALTARGET_chronologicalAge → 59
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de francotirador
■WEAPON_labelPlural → fusil de francotiradores
■WEAPON_description → Un fusil de francotirador de diseño antiguo. Acción de cerrojo. Posee un alcance excepcionalmente largo, gran precisión y buena potencia. Al ser tan aparatoso, otras armas lo superan a corta distancia.
■WEAPON_definite → el fusil de francotirador
■WEAPON_indefinite → un fusil de francotirador
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 7,62mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aplastando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → torso
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → atravesando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → agujereado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → borrado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 to → en
2 destroyed_suffix → piezas
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 destroyed_past → atravesado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 destroyed_past → atravesado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → perforado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → atravesado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 destroyed_past → aplastado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed True
recipient_part0_gender Male
recipient_part_destroyed0_outside False
recipient_part_destroyed0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Male
recipient_part_count 2
recipient_part_destroyed_count 1
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 12
RECIPIENT_skill 4
COVER_missing True
CUSTOM RULES
■recipient_part0_label → riñón izquierdo
■recipient_part0_definite → el riñón izquierdo
■recipient_part0_indefinite → un riñón izquierdo
■recipient_part_destroyed0_label → riñón izquierdo
■recipient_part_destroyed0_definite → el riñón izquierdo
■recipient_part_destroyed0_indefinite → un riñón izquierdo
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged0_label → torso
■recipient_part_damaged0_definite → el torso
■recipient_part_damaged0_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■INITIATOR_label → <color=#D09B61FF>Lars</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lars</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lars</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → capitán de nave
■INITIATOR_titleIndef → un capitán de nave
■INITIATOR_titleDef → el capitán de nave
■INITIATOR_royalTitle0 → terrateniente
■INITIATOR_royalTitle0Indef → una terrateniente
■INITIATOR_royalTitle0Def → la terrateniente
■INITIATOR_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■INITIATOR_bestRoyalTitle → terrateniente
■INITIATOR_bestRoyalTitleIndef → una terrateniente
■INITIATOR_bestRoyalTitleDef → la terrateniente
■INITIATOR_bestRoyalTitleFaction → La federación caída
■INITIATOR_age → 32
■INITIATOR_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Joseph 'Joe' Balanis</color>
■RECIPIENT_label → <color=#D09B61FF>Joe</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Joe</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Joe</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Joe</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Joe</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → errante
■RECIPIENT_kindPlural → errantes
■RECIPIENT_title → minero espacial
■RECIPIENT_titleIndef → un minero espacial
■RECIPIENT_titleDef → el minero espacial
■RECIPIENT_age → 59
■RECIPIENT_chronologicalAge → 59
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → fusil de francotirador
■WEAPON_labelPlural → fusil de francotiradores
■WEAPON_description → Un fusil de francotirador de diseño antiguo. Acción de cerrojo. Posee un alcance excepcionalmente largo, gran precisión y buena potencia. Al ser tan aparatoso, otras armas lo superan a corta distancia.
■WEAPON_definite → el fusil de francotirador
■WEAPON_indefinite → un fusil de francotirador
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 7,62mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 destroyed_past → destrozado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → atravesado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 damaged_past → dañado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → esternón
3 recipient_part_damaged1_label → torso
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → esternón
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → herido
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el esternón
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → borrando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 damaged_present → perforando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → esternón
3 recipient_part_damaged1_label → torso
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 destroyed_past → perforado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el esternón
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 destroyed_past → aplastado
2 destroyed_suffix → polvo
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → agujereando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → perforando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → esternón
3 recipient_part_damaged1_definite → el torso
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el esternón
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 damaged_past → herido
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
2 to → en
2 destroyed_suffix → fragmentos
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Joe</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 12
RECIPIENT_skill 4
COVER_missing True
CUSTOM RULES
■recipient_part0_label → esternón
■recipient_part0_definite → el esternón
■recipient_part0_indefinite → un esternón
■recipient_part_damaged0_label → esternón
■recipient_part_damaged0_definite → el esternón
■recipient_part_damaged0_indefinite → un esternón
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged1_label → torso
■recipient_part_damaged1_definite → el torso
■recipient_part_damaged1_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■INITIATOR_label → <color=#D09B61FF>Lars</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lars</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lars</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → capitán de nave
■INITIATOR_titleIndef → un capitán de nave
■INITIATOR_titleDef → el capitán de nave
■INITIATOR_royalTitle0 → terrateniente
■INITIATOR_royalTitle0Indef → una terrateniente
■INITIATOR_royalTitle0Def → la terrateniente
■INITIATOR_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■INITIATOR_bestRoyalTitle → terrateniente
■INITIATOR_bestRoyalTitleIndef → una terrateniente
■INITIATOR_bestRoyalTitleDef → la terrateniente
■INITIATOR_bestRoyalTitleFaction → La federación caída
■INITIATOR_age → 32
■INITIATOR_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Joseph 'Joe' Balanis</color>
■RECIPIENT_label → <color=#D09B61FF>Joe</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Joe</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Joe</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Joe</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Joe</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → errante
■RECIPIENT_kindPlural → errantes
■RECIPIENT_title → minero espacial
■RECIPIENT_titleIndef → un minero espacial
■RECIPIENT_titleDef → el minero espacial
■RECIPIENT_age → 59
■RECIPIENT_chronologicalAge → 59
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → fusil de francotirador
■WEAPON_labelPlural → fusil de francotiradores
■WEAPON_description → Un fusil de francotirador de diseño antiguo. Acción de cerrojo. Posee un alcance excepcionalmente largo, gran precisión y buena potencia. Al ser tan aparatoso, otras armas lo superan a corta distancia.
■WEAPON_definite → el fusil de francotirador
■WEAPON_indefinite → un fusil de francotirador
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 7,62mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
2 damaged_targetsDef1 → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata delantera derecha
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_past → lastimado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 destroyed_present → borrando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_present → dañando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → pata delantera derecha
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → pata delantera derecha
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → pata delantera derecha
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 damaged_present → perforando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pata delantera derecha
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata delantera derecha
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata delantera derecha
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 destroyed_present → agujereando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 to → en
2 destroyed_suffix → trozos
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → aplastado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata delantera derecha
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → atravesado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Female
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Female
recipient_part_count 1
recipient_part_destroyed_count 0
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Female
INITIATOR_genderResolved Female
INITIATOR_cubeInterest False
RECIPIENT_flesh Normal
RECIPIENT_gender Female
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Female
ORIGINALTARGET_genderResolved Female
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 12
COVER_missing True
CUSTOM RULES
■recipient_part0_label → pata delantera derecha
■recipient_part0_definite → la pata delantera derecha
■recipient_part0_indefinite → una pata delantera derecha
■recipient_part_damaged0_label → pata delantera derecha
■recipient_part_damaged0_definite → la pata delantera derecha
■recipient_part_damaged0_indefinite → una pata delantera derecha
■INITIATOR_nameFull → <color=#D09B61FF>Brittni 'Brit' Moffatt</color>
■INITIATOR_label → <color=#D09B61FF>Brit</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Brit</color>
■INITIATOR_nameDef → <color=#D09B61FF>Brit</color>
■INITIATOR_indefinite → <color=#D09B61FF>Brit</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Brit</color>
■INITIATOR_pronoun → ella
■INITIATOR_possessive → su
■INITIATOR_objective → la
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → Dra. estelar
■INITIATOR_titleIndef → una Dra. estelar
■INITIATOR_titleDef → la Dra. estelar
■INITIATOR_age → 21
■INITIATOR_chronologicalAge → 53
■formerlyColonistInfo → Brit formaba parte de tu facción.
■INITIATOR_relationInfo → \n\nBrit tiene relación con un colono. Es amante de Lloyd.
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_label → <color=#D09B61FF>bisonte</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>bisonte</color>
■RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
■RECIPIENT_nameDef → <color=#D09B61FF>el bisonte</color>
■RECIPIENT_indefinite → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_kind → bisonte
■RECIPIENT_kindPlural → bisontes
■RECIPIENT_age → 8
■RECIPIENT_chronologicalAge → 8
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Bisonte
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Caitlin 'Cait' Stirr</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_pronoun → ella
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → la
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → artillera carroñera
■ORIGINALTARGET_kindPlural → artillera carroñeras
■ORIGINALTARGET_title → gimnasta
■ORIGINALTARGET_titleIndef → una gimnasta
■ORIGINALTARGET_titleDef → la gimnasta
■ORIGINALTARGET_age → 18
■ORIGINALTARGET_chronologicalAge → 18
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de cerrojo
■WEAPON_labelPlural → fusil de cerrojos
■WEAPON_description → Un fusil de cerrojo de diseño antiguo. Buen alcance, buena potencia, baja velocidad de disparo. Una gran elección como arma de caza.
■WEAPON_definite → el fusil de cerrojo
■WEAPON_indefinite → un fusil de cerrojo
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'British' .303 (FMJ)
■WEAPON_projectile_labelPlural → Bala 'British' .303 (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'British' .303 (FMJ)
■WEAPON_projectile_indefinite → un Bala 'British' .303 (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 damaged_present → lastimando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → brazo izquierdo
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el brazo izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → aniquilado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 destroyed_present → aniquilando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → brazo izquierdo
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 damaged_past → atravesado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el brazo izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 to → en
2 destroyed_suffix → trozos
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 damaged_past → perforado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el brazo izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
2 damaged_targetsDef1 → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el brazo izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 damaged_past → lastimado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 destroyed_past → destrozado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 damaged_past → atravesado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → brazo izquierdo
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → brazo izquierdo
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 destroyed_present → perforando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 destroyed_past → aniquilado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 destroyed_past → aniquilado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 destroyed_past → borrado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Male
recipient_part_count 1
recipient_part_destroyed_count 0
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Female
ORIGINALTARGET_genderResolved Female
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 20
RECIPIENT_skill 1
COVER_missing True
CUSTOM RULES
■recipient_part0_label → brazo izquierdo
■recipient_part0_definite → el brazo izquierdo
■recipient_part0_indefinite → un brazo izquierdo
■recipient_part_damaged0_label → brazo izquierdo
■recipient_part_damaged0_definite → el brazo izquierdo
■recipient_part_damaged0_indefinite → un brazo izquierdo
■INITIATOR_nameFull → <color=#D09B61FF>Billy 'Bell' Belloch</color>
■INITIATOR_label → <color=#D09B61FF>Bell</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameDef → <color=#D09B61FF>Bell</color>
■INITIATOR_indefinite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Bell</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → chico soldado
■INITIATOR_titleIndef → un chico soldado
■INITIATOR_titleDef → el chico soldado
■INITIATOR_age → 24
■INITIATOR_chronologicalAge → 24
■formerlyColonistInfo → Bell formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Lancelot 'Lance' Hale</color>
■RECIPIENT_label → <color=#D09B61FF>Lance</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Lance</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Lance</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Lance</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Lance</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → artillero carroñero
■RECIPIENT_kindPlural → artillero carroñeros
■RECIPIENT_title → vendedor ambulante
■RECIPIENT_titleIndef → un vendedor ambulante
■RECIPIENT_titleDef → el vendedor ambulante
■RECIPIENT_age → 18
■RECIPIENT_chronologicalAge → 18
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Caitlin 'Cait' Stirr</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_pronoun → ella
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → la
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → artillera carroñera
■ORIGINALTARGET_kindPlural → artillera carroñeras
■ORIGINALTARGET_title → gimnasta
■ORIGINALTARGET_titleIndef → una gimnasta
■ORIGINALTARGET_titleDef → la gimnasta
■ORIGINALTARGET_age → 18
■ORIGINALTARGET_chronologicalAge → 18
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de asalto
■WEAPON_labelPlural → fusil de asaltos
■WEAPON_description → Versátil fusil militar accionado por gas para combate urbano o en campo abierto. Buen alcance, potencia aceptable, y buena precisión.
■WEAPON_definite → el fusil de asalto
■WEAPON_indefinite → un fusil de asalto
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 5,56mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 damaged_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 destroyed_past → atravesado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 damaged_past → perforado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → costillar
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_present → agujereando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 damaged_present → baleando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → costillar
3 recipient_part_damaged1_label → torso
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → costillar
3 recipient_part_damaged1_label → torso
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → perforado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 damaged_present → lastimando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → costillar
3 recipient_part_damaged1_definite → el torso
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el costillar
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el costillar
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el costillar
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → perforado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_present → perforando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 to → a
2 destroyed_suffix → una fina niebla
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Female
INITIATOR_genderResolved Female
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Female
RECIPIENT_genderResolved Female
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 12
RECIPIENT_skill 2
COVER_missing True
CUSTOM RULES
■recipient_part0_label → costillar
■recipient_part0_definite → el costillar
■recipient_part0_indefinite → un costillar
■recipient_part_damaged0_label → costillar
■recipient_part_damaged0_definite → el costillar
■recipient_part_damaged0_indefinite → un costillar
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged1_label → torso
■recipient_part_damaged1_definite → el torso
■recipient_part_damaged1_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Mariya 'Nails' Sanchez</color>
■INITIATOR_label → <color=#D09B61FF>Nails</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Nails</color>
■INITIATOR_nameDef → <color=#D09B61FF>Nails</color>
■INITIATOR_indefinite → <color=#D09B61FF>Nails</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Nails</color>
■INITIATOR_pronoun → ella
■INITIATOR_possessive → su
■INITIATOR_objective → la
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → constructora
■INITIATOR_titleIndef → una constructora
■INITIATOR_titleDef → la constructora
■INITIATOR_age → 74
■INITIATOR_chronologicalAge → 126
■formerlyColonistInfo → Nails formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Caitlin 'Cait' Stirr</color>
■RECIPIENT_label → <color=#D09B61FF>Cait</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Cait</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Cait</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Cait</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Cait</color>
■RECIPIENT_pronoun → ella
■RECIPIENT_possessive → su
■RECIPIENT_objective → la
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → artillera carroñera
■RECIPIENT_kindPlural → artillera carroñeras
■RECIPIENT_title → gimnasta
■RECIPIENT_titleIndef → una gimnasta
■RECIPIENT_titleDef → la gimnasta
■RECIPIENT_age → 18
■RECIPIENT_chronologicalAge → 18
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Akio Rush</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → errante
■ORIGINALTARGET_kindPlural → errantes
■ORIGINALTARGET_title → fabricante de muebles
■ORIGINALTARGET_titleIndef → un fabricante de muebles
■ORIGINALTARGET_titleDef → el fabricante de muebles
■ORIGINALTARGET_age → 34
■ORIGINALTARGET_chronologicalAge → 34
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de cerrojo
■WEAPON_labelPlural → fusil de cerrojos
■WEAPON_description → Un fusil de cerrojo de diseño antiguo. Buen alcance, buena potencia, baja velocidad de disparo. Una gran elección como arma de caza.
■WEAPON_definite → el fusil de cerrojo
■WEAPON_indefinite → un fusil de cerrojo
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'British' .303 (FMJ)
■WEAPON_projectile_labelPlural → Bala 'British' .303 (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'British' .303 (FMJ)
■WEAPON_projectile_indefinite → un Bala 'British' .303 (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_present → aniquilando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_present → destrozando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_present → lastimando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → pata delantera derecha
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 destroyed_past → atravesado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_past → perforado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → pata delantera derecha
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → pata delantera derecha
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 damaged_past → atravesado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata delantera derecha
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → aplastado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pata delantera derecha
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata delantera derecha
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
2 damaged_targetsDef1 → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata delantera derecha
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_past → lastimado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 damaged_present → dañando
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata delantera derecha
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → agujereado
2 destroyed_suffix → carne molida
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 to → a
2 destroyed_suffix → piezas
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Female
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Female
recipient_part_count 1
recipient_part_destroyed_count 0
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 14
COVER_missing True
CUSTOM RULES
■recipient_part0_label → pata delantera derecha
■recipient_part0_definite → la pata delantera derecha
■recipient_part0_indefinite → una pata delantera derecha
■recipient_part_damaged0_label → pata delantera derecha
■recipient_part_damaged0_definite → la pata delantera derecha
■recipient_part_damaged0_indefinite → una pata delantera derecha
■INITIATOR_nameFull → <color=#D09B61FF>Lloyd Barrett</color>
■INITIATOR_label → <color=#D09B61FF>Lloyd</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lloyd</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lloyd</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lloyd</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → restaurador
■INITIATOR_titleIndef → un restaurador
■INITIATOR_titleDef → el restaurador
■INITIATOR_age → 37
■INITIATOR_chronologicalAge → 1584
■formerlyColonistInfo → Lloyd formaba parte de tu facción.
■INITIATOR_relationInfo → \n\nLloyd tiene relación con un colono. Es amante de Brit.
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_label → <color=#D09B61FF>bisonte</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>bisonte</color>
■RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
■RECIPIENT_nameDef → <color=#D09B61FF>el bisonte</color>
■RECIPIENT_indefinite → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_kind → bisonte
■RECIPIENT_kindPlural → bisontes
■RECIPIENT_age → 7
■RECIPIENT_chronologicalAge → 7
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Bisonte
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Akio Rush</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → errante
■ORIGINALTARGET_kindPlural → errantes
■ORIGINALTARGET_title → fabricante de muebles
■ORIGINALTARGET_titleIndef → un fabricante de muebles
■ORIGINALTARGET_titleDef → el fabricante de muebles
■ORIGINALTARGET_age → 34
■ORIGINALTARGET_chronologicalAge → 34
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de cerrojo
■WEAPON_labelPlural → fusil de cerrojos
■WEAPON_description → Un fusil de cerrojo de diseño antiguo. Buen alcance, buena potencia, baja velocidad de disparo. Una gran elección como arma de caza.
■WEAPON_definite → el fusil de cerrojo
■WEAPON_indefinite → un fusil de cerrojo
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'British' .303 (FMJ)
■WEAPON_projectile_labelPlural → Bala 'British' .303 (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'British' .303 (FMJ)
■WEAPON_projectile_indefinite → un Bala 'British' .303 (FMJ)
■WEAPON_projectile_possessive → su
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 damaged_past → herido
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → borrado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → destrozado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → pulmón derecho
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aniquilando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → pulmón derecho
3 recipient_part_damaged1_label → torso
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aplastando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el pulmón derecho
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → borrado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 damaged_past → herido
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el pulmón derecho
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → perforando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pulmón derecho
3 recipient_part_damaged1_definite → el torso
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el pulmón derecho
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → atravesado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
2 to → en
2 destroyed_suffix → una fina niebla
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Female
RECIPIENT_genderResolved Female
RECIPIENT_cubeInterest False
INITIATOR_skill 20
RECIPIENT_skill 2
COVER_missing True
CUSTOM RULES
■recipient_part0_label → pulmón derecho
■recipient_part0_definite → el pulmón derecho
■recipient_part0_indefinite → un pulmón derecho
■recipient_part_damaged0_label → pulmón derecho
■recipient_part_damaged0_definite → el pulmón derecho
■recipient_part_damaged0_indefinite → un pulmón derecho
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged1_label → torso
■recipient_part_damaged1_definite → el torso
■recipient_part_damaged1_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Billy 'Bell' Belloch</color>
■INITIATOR_label → <color=#D09B61FF>Bell</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameDef → <color=#D09B61FF>Bell</color>
■INITIATOR_indefinite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Bell</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → chico soldado
■INITIATOR_titleIndef → un chico soldado
■INITIATOR_titleDef → el chico soldado
■INITIATOR_age → 24
■INITIATOR_chronologicalAge → 24
■formerlyColonistInfo → Bell formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Caitlin 'Cait' Stirr</color>
■RECIPIENT_label → <color=#D09B61FF>Cait</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Cait</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Cait</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Cait</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Cait</color>
■RECIPIENT_pronoun → ella
■RECIPIENT_possessive → su
■RECIPIENT_objective → la
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → artillera carroñera
■RECIPIENT_kindPlural → artillera carroñeras
■RECIPIENT_title → gimnasta
■RECIPIENT_titleIndef → una gimnasta
■RECIPIENT_titleDef → la gimnasta
■RECIPIENT_age → 18
■RECIPIENT_chronologicalAge → 18
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → fusil de asalto
■WEAPON_labelPlural → fusil de asaltos
■WEAPON_description → Versátil fusil militar accionado por gas para combate urbano o en campo abierto. Buen alcance, potencia aceptable, y buena precisión.
■WEAPON_definite → el fusil de asalto
■WEAPON_indefinite → un fusil de asalto
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 5,56mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → destrozado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 destroyed_present → atravesando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → pulmón izquierdo
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 to → a
2 destroyed_suffix → una fina niebla
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 damaged_present → hiriendo
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pulmón izquierdo
3 recipient_part_damaged1_definite → el torso
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el pulmón izquierdo
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → pulmón izquierdo
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_past → dañado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 damaged_past → perforado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el pulmón izquierdo
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el pulmón izquierdo
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → destrozado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 destroyed_present → perforando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Female
ORIGINALTARGET_genderResolved Female
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile False
INITIATOR_skill 20
COVER_missing True
CUSTOM RULES
■recipient_part0_label → pulmón izquierdo
■recipient_part0_definite → el pulmón izquierdo
■recipient_part0_indefinite → un pulmón izquierdo
■recipient_part_damaged0_label → pulmón izquierdo
■recipient_part_damaged0_definite → el pulmón izquierdo
■recipient_part_damaged0_indefinite → un pulmón izquierdo
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged1_label → torso
■recipient_part_damaged1_definite → el torso
■recipient_part_damaged1_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Billy 'Bell' Belloch</color>
■INITIATOR_label → <color=#D09B61FF>Bell</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameDef → <color=#D09B61FF>Bell</color>
■INITIATOR_indefinite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Bell</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → chico soldado
■INITIATOR_titleIndef → un chico soldado
■INITIATOR_titleDef → el chico soldado
■INITIATOR_age → 24
■INITIATOR_chronologicalAge → 24
■formerlyColonistInfo → Bell formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_label → <color=#D09B61FF>bisonte</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>bisonte</color>
■RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
■RECIPIENT_nameDef → <color=#D09B61FF>el bisonte</color>
■RECIPIENT_indefinite → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_kind → bisonte
■RECIPIENT_kindPlural → bisontes
■RECIPIENT_age → 1
■RECIPIENT_chronologicalAge → 1
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Bisonte
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Caitlin 'Cait' Stirr</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Cait</color>
■ORIGINALTARGET_pronoun → ella
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → la
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → artillera carroñera
■ORIGINALTARGET_kindPlural → artillera carroñeras
■ORIGINALTARGET_title → gimnasta
■ORIGINALTARGET_titleIndef → una gimnasta
■ORIGINALTARGET_titleDef → la gimnasta
■ORIGINALTARGET_age → 18
■ORIGINALTARGET_chronologicalAge → 18
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de asalto
■WEAPON_labelPlural → fusil de asaltos
■WEAPON_description → Versátil fusil militar accionado por gas para combate urbano o en campo abierto. Buen alcance, potencia aceptable, y buena precisión.
■WEAPON_definite → el fusil de asalto
■WEAPON_indefinite → un fusil de asalto
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 5,56mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → aplastado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → cerebro
3 recipient_part_damaged1_label → cráneo
3 recipient_part_damaged2_label → cabeza
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], y [recipient_part_damaged2_label]
3 recipient_part_damaged0_label → cerebro
3 recipient_part_damaged1_label → cráneo
3 recipient_part_damaged2_label → cabeza
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → destrozando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 damaged_present → perforando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], y [recipient_part_damaged2_label]
3 recipient_part_damaged0_label → cerebro
3 recipient_part_damaged1_label → cráneo
3 recipient_part_damaged2_label → cabeza
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 destroyed_past → borrado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → perforando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 destroyed_past → aniquilado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → dañando
2 damaged_targetsDef → [recipient_part_damaged0_definite], [recipient_part_damaged1_definite], y [recipient_part_damaged2_definite]
3 recipient_part_damaged0_definite → el cerebro
3 recipient_part_damaged1_definite → el cráneo
3 recipient_part_damaged2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 damaged_past → dañado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 to → en
2 destroyed_suffix → una fina niebla
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite], [recipient_part_damaged1_definite], y [recipient_part_damaged2_definite]
3 recipient_part_damaged0_definite → el cerebro
3 recipient_part_damaged1_definite → el cráneo
3 recipient_part_damaged2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 damaged_past → herido
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → cerebro
3 recipient_part_damaged1_definite → el cráneo
3 recipient_part_damaged2_definite → la cabeza
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite], [recipient_part_damaged1_definite], y [recipient_part_damaged2_definite]
3 recipient_part_damaged0_definite → el cerebro
3 recipient_part_damaged1_definite → el cráneo
3 recipient_part_damaged2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 destroyed_past → destrozado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
2 destroyed_past → atravesado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lance</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside False
recipient_part_damaged1_gender Male
recipient_part2_destroyed False
recipient_part2_gender Female
recipient_part_damaged2_outside True
recipient_part_damaged2_gender Female
recipient_part_count 3
recipient_part_destroyed_count 0
recipient_part_damaged_count 3
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 20
RECIPIENT_skill 1
COVER_missing True
CUSTOM RULES
■recipient_part0_label → cerebro
■recipient_part0_definite → el cerebro
■recipient_part0_indefinite → un cerebro
■recipient_part_damaged0_label → cerebro
■recipient_part_damaged0_definite → el cerebro
■recipient_part_damaged0_indefinite → un cerebro
■recipient_part1_label → cráneo
■recipient_part1_definite → el cráneo
■recipient_part1_indefinite → un cráneo
■recipient_part_damaged1_label → cráneo
■recipient_part_damaged1_definite → el cráneo
■recipient_part_damaged1_indefinite → un cráneo
■recipient_part2_label → cabeza
■recipient_part2_definite → la cabeza
■recipient_part2_indefinite → una cabeza
■recipient_part_damaged2_label → cabeza
■recipient_part_damaged2_definite → la cabeza
■recipient_part_damaged2_indefinite → una cabeza
■INITIATOR_nameFull → <color=#D09B61FF>Billy 'Bell' Belloch</color>
■INITIATOR_label → <color=#D09B61FF>Bell</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameDef → <color=#D09B61FF>Bell</color>
■INITIATOR_indefinite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Bell</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → chico soldado
■INITIATOR_titleIndef → un chico soldado
■INITIATOR_titleDef → el chico soldado
■INITIATOR_age → 24
■INITIATOR_chronologicalAge → 24
■formerlyColonistInfo → Bell formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Lancelot 'Lance' Hale</color>
■RECIPIENT_label → <color=#D09B61FF>Lance</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Lance</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Lance</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Lance</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Lance</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → artillero carroñero
■RECIPIENT_kindPlural → artillero carroñeros
■RECIPIENT_title → vendedor ambulante
■RECIPIENT_titleIndef → un vendedor ambulante
■RECIPIENT_titleDef → el vendedor ambulante
■RECIPIENT_age → 18
■RECIPIENT_chronologicalAge → 18
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → fusil de asalto
■WEAPON_labelPlural → fusil de asaltos
■WEAPON_description → Versátil fusil militar accionado por gas para combate urbano o en campo abierto. Buen alcance, potencia aceptable, y buena precisión.
■WEAPON_definite → el fusil de asalto
■WEAPON_indefinite → un fusil de asalto
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 5,56mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 destroyed_past → perforado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 to → en
2 destroyed_suffix → polvo
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pata trasera izquierda
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata trasera izquierda
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_present → perforando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → pata trasera izquierda
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → pata trasera izquierda
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 damaged_present → perforando
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata trasera izquierda
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_present → agujereando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 destroyed_past → atravesado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_past → herido
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → pata trasera izquierda
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 damaged_past → atravesado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata trasera izquierda
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → borrado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → atravesado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
2 damaged_targetsDef1 → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pata trasera izquierda
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
2 damaged_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Female
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Female
recipient_part_count 1
recipient_part_destroyed_count 0
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Female
INITIATOR_genderResolved Female
INITIATOR_cubeInterest False
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 12
COVER_missing True
CUSTOM RULES
■recipient_part0_label → pata trasera izquierda
■recipient_part0_definite → la pata trasera izquierda
■recipient_part0_indefinite → una pata trasera izquierda
■recipient_part_damaged0_label → pata trasera izquierda
■recipient_part_damaged0_definite → la pata trasera izquierda
■recipient_part_damaged0_indefinite → una pata trasera izquierda
■INITIATOR_nameFull → <color=#D09B61FF>Mariya 'Nails' Sanchez</color>
■INITIATOR_label → <color=#D09B61FF>Nails</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Nails</color>
■INITIATOR_nameDef → <color=#D09B61FF>Nails</color>
■INITIATOR_indefinite → <color=#D09B61FF>Nails</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Nails</color>
■INITIATOR_pronoun → ella
■INITIATOR_possessive → su
■INITIATOR_objective → la
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → constructora
■INITIATOR_titleIndef → una constructora
■INITIATOR_titleDef → la constructora
■INITIATOR_age → 74
■INITIATOR_chronologicalAge → 126
■formerlyColonistInfo → Nails formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_label → <color=#D09B61FF>bisonte</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>bisonte</color>
■RECIPIENT_definite → <color=#D09B61FF>el bisonte</color>
■RECIPIENT_nameDef → <color=#D09B61FF>el bisonte</color>
■RECIPIENT_indefinite → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>un bisonte</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_kind → bisonte
■RECIPIENT_kindPlural → bisontes
■RECIPIENT_age → 7
■RECIPIENT_chronologicalAge → 7
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Bisonte
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Akio Rush</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → errante
■ORIGINALTARGET_kindPlural → errantes
■ORIGINALTARGET_title → fabricante de muebles
■ORIGINALTARGET_titleIndef → un fabricante de muebles
■ORIGINALTARGET_titleDef → el fabricante de muebles
■ORIGINALTARGET_age → 34
■ORIGINALTARGET_chronologicalAge → 34
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de cerrojo
■WEAPON_labelPlural → fusil de cerrojos
■WEAPON_description → Un fusil de cerrojo de diseño antiguo. Buen alcance, buena potencia, baja velocidad de disparo. Una gran elección como arma de caza.
■WEAPON_definite → el fusil de cerrojo
■WEAPON_indefinite → un fusil de cerrojo
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'British' .303 (FMJ)
■WEAPON_projectile_labelPlural → Bala 'British' .303 (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'British' .303 (FMJ)
■WEAPON_projectile_indefinite → un Bala 'British' .303 (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → destrozado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 destroyed_past → atravesado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 damaged_past → herido
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → columna vertebral
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_present → agujereando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 damaged_present → dañando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → columna vertebral
3 recipient_part_damaged1_label → torso
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → columna vertebral
3 recipient_part_damaged1_label → torso
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
projectile → UNRESOLVABLE
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 damaged_present → baleando
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la columna vertebral
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 destroyed_present → destrozando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 damaged_past → atravesado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la columna vertebral
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 damaged_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 destroyed_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 destroyed_past → agujereado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 destroyed_past → borrado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → atravesado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 to → en
2 destroyed_suffix → fragmentos
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la columna vertebral
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Female
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Female
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 20
RECIPIENT_skill 2
COVER_missing True
CUSTOM RULES
■recipient_part0_label → columna vertebral
■recipient_part0_definite → la columna vertebral
■recipient_part0_indefinite → una columna vertebral
■recipient_part_damaged0_label → columna vertebral
■recipient_part_damaged0_definite → la columna vertebral
■recipient_part_damaged0_indefinite → una columna vertebral
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged1_label → torso
■recipient_part_damaged1_definite → el torso
■recipient_part_damaged1_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Billy 'Bell' Belloch</color>
■INITIATOR_label → <color=#D09B61FF>Bell</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameDef → <color=#D09B61FF>Bell</color>
■INITIATOR_indefinite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Bell</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → chico soldado
■INITIATOR_titleIndef → un chico soldado
■INITIATOR_titleDef → el chico soldado
■INITIATOR_age → 24
■INITIATOR_chronologicalAge → 24
■formerlyColonistInfo → Bell formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Jacob 'Starry' Church</color>
■RECIPIENT_label → <color=#D09B61FF>Starry</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Starry</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Starry</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Starry</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Starry</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → errante
■RECIPIENT_kindPlural → errantes
■RECIPIENT_title → catador
■RECIPIENT_titleIndef → un catador
■RECIPIENT_titleDef → el catador
■RECIPIENT_age → 21
■RECIPIENT_chronologicalAge → 21
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Akio Rush</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Rush</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → errante
■ORIGINALTARGET_kindPlural → errantes
■ORIGINALTARGET_title → fabricante de muebles
■ORIGINALTARGET_titleIndef → un fabricante de muebles
■ORIGINALTARGET_titleDef → el fabricante de muebles
■ORIGINALTARGET_age → 34
■ORIGINALTARGET_chronologicalAge → 34
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de asalto
■WEAPON_labelPlural → fusil de asaltos
■WEAPON_description → Versátil fusil militar accionado por gas para combate urbano o en campo abierto. Buen alcance, potencia aceptable, y buena precisión.
■WEAPON_definite → el fusil de asalto
■WEAPON_indefinite → un fusil de asalto
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 5,56mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 destroyed_present → perforando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 damaged_present → perforando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → esternón
3 recipient_part_damaged1_label → torso
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 damaged_past → herido
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 damaged_past → atravesado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → esternón
3 recipient_part_damaged1_definite → el torso
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el esternón
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → esternón
3 recipient_part_damaged1_label → torso
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → esternón
3 recipient_part_damaged1_label → torso
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 destroyed_past → borrado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 damaged_present → dañando
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el esternón
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 destroyed_past → aplastado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 to → en
2 destroyed_suffix → polvo
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el esternón
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 destroyed_present → agujereando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
2 destroyed_past → perforado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 RECIPIENT_definite → <color=#D09B61FF>Starry</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 14
RECIPIENT_skill 2
COVER_missing True
CUSTOM RULES
■recipient_part0_label → esternón
■recipient_part0_definite → el esternón
■recipient_part0_indefinite → un esternón
■recipient_part_damaged0_label → esternón
■recipient_part_damaged0_definite → el esternón
■recipient_part_damaged0_indefinite → un esternón
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged1_label → torso
■recipient_part_damaged1_definite → el torso
■recipient_part_damaged1_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Lloyd Barrett</color>
■INITIATOR_label → <color=#D09B61FF>Lloyd</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lloyd</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lloyd</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lloyd</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → restaurador
■INITIATOR_titleIndef → un restaurador
■INITIATOR_titleDef → el restaurador
■INITIATOR_age → 37
■INITIATOR_chronologicalAge → 1584
■formerlyColonistInfo → Lloyd formaba parte de tu facción.
■INITIATOR_relationInfo → \n\nLloyd tiene relación con un colono. Es amante de Brit.
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Jacob 'Starry' Church</color>
■RECIPIENT_label → <color=#D09B61FF>Starry</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Starry</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Starry</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Starry</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Starry</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → errante
■RECIPIENT_kindPlural → errantes
■RECIPIENT_title → catador
■RECIPIENT_titleIndef → un catador
■RECIPIENT_titleDef → el catador
■RECIPIENT_age → 21
■RECIPIENT_chronologicalAge → 21
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Timur Woodward</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Woodward</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Woodward</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Woodward</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Woodward</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → errante
■ORIGINALTARGET_kindPlural → errantes
■ORIGINALTARGET_title → leñador
■ORIGINALTARGET_titleIndef → un leñador
■ORIGINALTARGET_titleDef → el leñador
■ORIGINALTARGET_age → 50
■ORIGINALTARGET_chronologicalAge → 50
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de cerrojo
■WEAPON_labelPlural → fusil de cerrojos
■WEAPON_description → Un fusil de cerrojo de diseño antiguo. Buen alcance, buena potencia, baja velocidad de disparo. Una gran elección como arma de caza.
■WEAPON_definite → el fusil de cerrojo
■WEAPON_indefinite → un fusil de cerrojo
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'British' .303 (FMJ)
■WEAPON_projectile_labelPlural → Bala 'British' .303 (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'British' .303 (FMJ)
■WEAPON_projectile_indefinite → un Bala 'British' .303 (FMJ)
■WEAPON_projectile_possessive → su
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → perforado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → la nariz
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → la nariz
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 damaged_past → herido
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → cabeza
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → atravesado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → la nariz
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 to → a
2 destroyed_suffix → polvo
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aplastando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → la nariz
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 damaged_present → perforando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → cabeza
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → cabeza
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → la nariz
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → aplastado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → la nariz
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → destrozado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → la nariz
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aniquilando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → la nariz
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → aplastado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → borrado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → la nariz
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → la nariz
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed True
recipient_part0_gender Female
recipient_part_destroyed0_outside True
recipient_part_destroyed0_gender Female
recipient_part1_destroyed False
recipient_part1_gender Female
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Female
recipient_part_count 2
recipient_part_destroyed_count 1
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 12
RECIPIENT_skill 16
COVER_missing True
CUSTOM RULES
■recipient_part0_label → nariz
■recipient_part0_definite → la nariz
■recipient_part0_indefinite → una nariz
■recipient_part_destroyed0_label → nariz
■recipient_part_destroyed0_definite → la nariz
■recipient_part_destroyed0_indefinite → una nariz
■recipient_part1_label → cabeza
■recipient_part1_definite → la cabeza
■recipient_part1_indefinite → una cabeza
■recipient_part_damaged0_label → cabeza
■recipient_part_damaged0_definite → la cabeza
■recipient_part_damaged0_indefinite → una cabeza
■INITIATOR_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■INITIATOR_label → <color=#D09B61FF>Lars</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lars</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lars</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → capitán de nave
■INITIATOR_titleIndef → un capitán de nave
■INITIATOR_titleDef → el capitán de nave
■INITIATOR_royalTitle0 → terrateniente
■INITIATOR_royalTitle0Indef → una terrateniente
■INITIATOR_royalTitle0Def → la terrateniente
■INITIATOR_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■INITIATOR_bestRoyalTitle → terrateniente
■INITIATOR_bestRoyalTitleIndef → una terrateniente
■INITIATOR_bestRoyalTitleDef → la terrateniente
■INITIATOR_bestRoyalTitleFaction → La federación caída
■INITIATOR_age → 32
■INITIATOR_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Mike 'Anarchist' Mudgett</color>
■RECIPIENT_label → <color=#D09B61FF>Anarchist</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Anarchist</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Anarchist</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Anarchist</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → artillero carroñero
■RECIPIENT_kindPlural → artillero carroñeros
■RECIPIENT_title → anarquista rebelde
■RECIPIENT_titleIndef → un anarquista rebelde
■RECIPIENT_titleDef → el anarquista rebelde
■RECIPIENT_age → 69
■RECIPIENT_chronologicalAge → 69
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → fusil de francotirador
■WEAPON_labelPlural → fusil de francotiradores
■WEAPON_description → Un fusil de francotirador de diseño antiguo. Acción de cerrojo. Posee un alcance excepcionalmente largo, gran precisión y buena potencia. Al ser tan aparatoso, otras armas lo superan a corta distancia.
■WEAPON_definite → el fusil de francotirador
■WEAPON_indefinite → un fusil de francotirador
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 7,62mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → perforando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pierna izquierda
3 recipient_part_damaged1_definite → el dedo corazón izquierdo
3 recipient_part_damaged2_definite → la pierna derecha
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite], [recipient_part_damaged1_definite], y [recipient_part_damaged2_definite]
3 recipient_part_damaged0_definite → la pierna izquierda
3 recipient_part_damaged1_definite → el dedo corazón izquierdo
3 recipient_part_damaged2_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → perforado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_past → atravesado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → pierna izquierda
3 recipient_part_damaged1_label → dedo corazón izquierdo
3 recipient_part_damaged2_label → pierna derecha
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], y [recipient_part_damaged2_label]
3 recipient_part_damaged0_label → pierna izquierda
3 recipient_part_damaged1_label → dedo corazón izquierdo
3 recipient_part_damaged2_label → pierna derecha
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → perforado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → perforando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 to → en
2 destroyed_suffix → fragmentos
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → borrando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_present → baleando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], y [recipient_part_damaged2_label]
3 recipient_part_damaged0_label → pierna izquierda
3 recipient_part_damaged1_label → dedo corazón izquierdo
3 recipient_part_damaged2_label → pierna derecha
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_past → lastimado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite], [recipient_part_damaged1_definite], y [recipient_part_damaged2_definite]
3 recipient_part_damaged0_definite → la pierna izquierda
3 recipient_part_damaged1_definite → el dedo corazón izquierdo
3 recipient_part_damaged2_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 damaged_past → perforado
2 damaged_targetsDef → [recipient_part_damaged0_definite], [recipient_part_damaged1_definite], y [recipient_part_damaged2_definite]
3 recipient_part_damaged0_definite → la pierna izquierda
3 recipient_part_damaged1_definite → el dedo corazón izquierdo
3 recipient_part_damaged2_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → atravesado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Female
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Female
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part2_destroyed False
recipient_part2_gender Female
recipient_part_damaged2_outside True
recipient_part_damaged2_gender Female
recipient_part_count 3
recipient_part_destroyed_count 0
recipient_part_damaged_count 3
deflected False
INITIATOR_faction AG_XenohumanPirates
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction PlayerColony
RECIPIENT_formerlyColonist True
RECIPIENT_flesh Normal
RECIPIENT_gender Female
RECIPIENT_genderResolved Female
RECIPIENT_cubeInterest False
ORIGINALTARGET_missing True
INITIATOR_skill 16
RECIPIENT_skill 6
COVER_missing True
CUSTOM RULES
■recipient_part0_label → pierna izquierda
■recipient_part0_definite → la pierna izquierda
■recipient_part0_indefinite → una pierna izquierda
■recipient_part_damaged0_label → pierna izquierda
■recipient_part_damaged0_definite → la pierna izquierda
■recipient_part_damaged0_indefinite → una pierna izquierda
■recipient_part1_label → dedo corazón izquierdo
■recipient_part1_definite → el dedo corazón izquierdo
■recipient_part1_indefinite → un dedo corazón izquierdo
■recipient_part_damaged1_label → dedo corazón izquierdo
■recipient_part_damaged1_definite → el dedo corazón izquierdo
■recipient_part_damaged1_indefinite → un dedo corazón izquierdo
■recipient_part2_label → pierna derecha
■recipient_part2_definite → la pierna derecha
■recipient_part2_indefinite → una pierna derecha
■recipient_part_damaged2_label → pierna derecha
■recipient_part_damaged2_definite → la pierna derecha
■recipient_part_damaged2_indefinite → una pierna derecha
■INITIATOR_nameFull → <color=#D09B61FF>Mike 'Anarchist' Mudgett</color>
■INITIATOR_label → <color=#D09B61FF>Anarchist</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
■INITIATOR_nameDef → <color=#D09B61FF>Anarchist</color>
■INITIATOR_indefinite → <color=#D09B61FF>Anarchist</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Anarchist</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■INITIATOR_kind → artillero carroñero
■INITIATOR_kindPlural → artillero carroñeros
■INITIATOR_title → anarquista rebelde
■INITIATOR_titleIndef → un anarquista rebelde
■INITIATOR_titleDef → el anarquista rebelde
■INITIATOR_age → 69
■INITIATOR_chronologicalAge → 69
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Nelly Greene</color>
■RECIPIENT_label → <color=#D09B61FF>Nelly</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Nelly</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Nelly</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Nelly</color>
■RECIPIENT_pronoun → ella
■RECIPIENT_possessive → su
■RECIPIENT_objective → la
■RECIPIENT_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■RECIPIENT_kind → colono
■RECIPIENT_kindPlural → colonos
■RECIPIENT_title → agricultora
■RECIPIENT_titleIndef → una agricultora
■RECIPIENT_titleDef → la agricultora
■RECIPIENT_age → 31
■RECIPIENT_chronologicalAge → 76
■formerlyColonistInfo → Nelly formaba parte de tu facción.
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → pequeños fragmentos
■WEAPON_labelPlural → pequeños fragmentoses
■WEAPON_description → null_output
■WEAPON_definite → el pequeños fragmentos
■WEAPON_indefinite → un pequeños fragmentos
■WEAPON_possessive → su
■WEAPON_projectile_label → pequeños fragmentos
■WEAPON_projectile_labelPlural → pequeños fragmentoses
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el pequeños fragmentos
■WEAPON_projectile_indefinite → un pequeños fragmentos
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la pierna derecha
3 recipient_part_damaged1_definite → la pierna izquierda
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aplastando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → perforando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_present → baleando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → pierna derecha
3 recipient_part_damaged1_label → pierna izquierda
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_past → herido
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → pierna derecha
3 recipient_part_damaged1_label → pierna izquierda
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → pierna derecha
3 recipient_part_damaged1_label → pierna izquierda
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pierna derecha
3 recipient_part_damaged1_definite → la pierna izquierda
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la pierna derecha
3 recipient_part_damaged1_definite → la pierna izquierda
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → aniquilado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → destrozado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → atravesado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 to → en
2 destroyed_suffix → una fina niebla
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → lesionando
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la pierna derecha
3 recipient_part_damaged1_definite → la pierna izquierda
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Female
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Female
recipient_part1_destroyed False
recipient_part1_gender Female
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Female
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction AG_XenohumanPirates
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction PlayerColony
RECIPIENT_formerlyColonist True
RECIPIENT_flesh Normal
RECIPIENT_gender Female
RECIPIENT_genderResolved Female
RECIPIENT_cubeInterest False
ORIGINALTARGET_missing True
INITIATOR_skill 16
RECIPIENT_skill 6
COVER_missing True
CUSTOM RULES
■recipient_part0_label → pierna derecha
■recipient_part0_definite → la pierna derecha
■recipient_part0_indefinite → una pierna derecha
■recipient_part_damaged0_label → pierna derecha
■recipient_part_damaged0_definite → la pierna derecha
■recipient_part_damaged0_indefinite → una pierna derecha
■recipient_part1_label → pierna izquierda
■recipient_part1_definite → la pierna izquierda
■recipient_part1_indefinite → una pierna izquierda
■recipient_part_damaged1_label → pierna izquierda
■recipient_part_damaged1_definite → la pierna izquierda
■recipient_part_damaged1_indefinite → una pierna izquierda
■INITIATOR_nameFull → <color=#D09B61FF>Mike 'Anarchist' Mudgett</color>
■INITIATOR_label → <color=#D09B61FF>Anarchist</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
■INITIATOR_nameDef → <color=#D09B61FF>Anarchist</color>
■INITIATOR_indefinite → <color=#D09B61FF>Anarchist</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Anarchist</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■INITIATOR_kind → artillero carroñero
■INITIATOR_kindPlural → artillero carroñeros
■INITIATOR_title → anarquista rebelde
■INITIATOR_titleIndef → un anarquista rebelde
■INITIATOR_titleDef → el anarquista rebelde
■INITIATOR_age → 69
■INITIATOR_chronologicalAge → 69
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Nelly Greene</color>
■RECIPIENT_label → <color=#D09B61FF>Nelly</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Nelly</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Nelly</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Nelly</color>
■RECIPIENT_pronoun → ella
■RECIPIENT_possessive → su
■RECIPIENT_objective → la
■RECIPIENT_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■RECIPIENT_kind → colono
■RECIPIENT_kindPlural → colonos
■RECIPIENT_title → agricultora
■RECIPIENT_titleIndef → una agricultora
■RECIPIENT_titleDef → la agricultora
■RECIPIENT_age → 31
■RECIPIENT_chronologicalAge → 76
■formerlyColonistInfo → Nelly formaba parte de tu facción.
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → pequeños fragmentos
■WEAPON_labelPlural → pequeños fragmentoses
■WEAPON_description → null_output
■WEAPON_definite → el pequeños fragmentos
■WEAPON_indefinite → un pequeños fragmentos
■WEAPON_possessive → su
■WEAPON_projectile_label → pequeños fragmentos
■WEAPON_projectile_labelPlural → pequeños fragmentoses
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el pequeños fragmentos
■WEAPON_projectile_indefinite → un pequeños fragmentos
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 damaged_past → perforado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → atravesado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_past → herido
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → pierna derecha
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 to → en
2 destroyed_suffix → piezas
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → lastimando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pierna derecha
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → borrando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → pierna derecha
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → pierna derecha
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → agujereado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → atravesando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
2 damaged_targetsDef1 → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → destrozado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → aniquilado
2 destroyed_suffix → polvo
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Female
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Female
recipient_part_count 1
recipient_part_destroyed_count 0
recipient_part_damaged_count 1
deflected False
INITIATOR_faction AG_XenohumanPirates
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction PlayerColony
RECIPIENT_formerlyColonist True
RECIPIENT_flesh Normal
RECIPIENT_gender Female
RECIPIENT_genderResolved Female
RECIPIENT_cubeInterest False
ORIGINALTARGET_missing True
INITIATOR_skill 16
RECIPIENT_skill 6
COVER_missing True
CUSTOM RULES
■recipient_part0_label → pierna derecha
■recipient_part0_definite → la pierna derecha
■recipient_part0_indefinite → una pierna derecha
■recipient_part_damaged0_label → pierna derecha
■recipient_part_damaged0_definite → la pierna derecha
■recipient_part_damaged0_indefinite → una pierna derecha
■INITIATOR_nameFull → <color=#D09B61FF>Mike 'Anarchist' Mudgett</color>
■INITIATOR_label → <color=#D09B61FF>Anarchist</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
■INITIATOR_nameDef → <color=#D09B61FF>Anarchist</color>
■INITIATOR_indefinite → <color=#D09B61FF>Anarchist</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Anarchist</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■INITIATOR_kind → artillero carroñero
■INITIATOR_kindPlural → artillero carroñeros
■INITIATOR_title → anarquista rebelde
■INITIATOR_titleIndef → un anarquista rebelde
■INITIATOR_titleDef → el anarquista rebelde
■INITIATOR_age → 69
■INITIATOR_chronologicalAge → 69
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Nelly Greene</color>
■RECIPIENT_label → <color=#D09B61FF>Nelly</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Nelly</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Nelly</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Nelly</color>
■RECIPIENT_pronoun → ella
■RECIPIENT_possessive → su
■RECIPIENT_objective → la
■RECIPIENT_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■RECIPIENT_kind → colono
■RECIPIENT_kindPlural → colonos
■RECIPIENT_title → agricultora
■RECIPIENT_titleIndef → una agricultora
■RECIPIENT_titleDef → la agricultora
■RECIPIENT_age → 31
■RECIPIENT_chronologicalAge → 76
■formerlyColonistInfo → Nelly formaba parte de tu facción.
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → pequeños fragmentos
■WEAPON_labelPlural → pequeños fragmentoses
■WEAPON_description → null_output
■WEAPON_definite → el pequeños fragmentos
■WEAPON_indefinite → un pequeños fragmentos
■WEAPON_possessive → su
■WEAPON_projectile_label → pequeños fragmentos
■WEAPON_projectile_labelPlural → pequeños fragmentoses
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el pequeños fragmentos
■WEAPON_projectile_indefinite → un pequeños fragmentos
■WEAPON_projectile_possessive → su
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → perforado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → atravesando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → agujereado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aplastando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → pierna izquierda
3 recipient_part_damaged1_label → pelvis
3 recipient_part_damaged2_label → torso
3 recipient_part_damaged3_label → pierna derecha
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pierna izquierda
3 recipient_part_damaged1_definite → la pelvis
3 recipient_part_damaged2_definite → el torso
3 recipient_part_damaged3_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → dañando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pierna izquierda
3 recipient_part_damaged1_definite → la pelvis
3 recipient_part_damaged2_definite → el torso
3 recipient_part_damaged3_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 damaged_past → atravesado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → pierna izquierda
3 recipient_part_damaged1_definite → la pelvis
3 recipient_part_damaged2_definite → el torso
3 recipient_part_damaged3_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → pierna izquierda
3 recipient_part_damaged1_label → pelvis
3 recipient_part_damaged2_label → torso
3 recipient_part_damaged3_label → pierna derecha
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 to → en
2 destroyed_suffix → trozos
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 damaged_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → perforado
2 destroyed_suffix → polvo
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
2 destroyed_past → borrado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Female
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Female
recipient_part1_destroyed False
recipient_part1_gender Female
recipient_part_damaged1_outside False
recipient_part_damaged1_gender Female
recipient_part2_destroyed False
recipient_part2_gender Male
recipient_part_damaged2_outside True
recipient_part_damaged2_gender Male
recipient_part3_destroyed False
recipient_part3_gender Female
recipient_part_damaged3_outside True
recipient_part_damaged3_gender Female
recipient_part_count 4
recipient_part_destroyed_count 0
recipient_part_damaged_count 4
deflected False
INITIATOR_faction AG_XenohumanPirates
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction PlayerColony
RECIPIENT_formerlyColonist True
RECIPIENT_flesh Normal
RECIPIENT_gender Female
RECIPIENT_genderResolved Female
RECIPIENT_cubeInterest False
ORIGINALTARGET_missing True
INITIATOR_skill 16
RECIPIENT_skill 6
COVER_missing True
CUSTOM RULES
■recipient_part0_label → pierna izquierda
■recipient_part0_definite → la pierna izquierda
■recipient_part0_indefinite → una pierna izquierda
■recipient_part_damaged0_label → pierna izquierda
■recipient_part_damaged0_definite → la pierna izquierda
■recipient_part_damaged0_indefinite → una pierna izquierda
■recipient_part1_label → pelvis
■recipient_part1_definite → la pelvis
■recipient_part1_indefinite → una pelvis
■recipient_part_damaged1_label → pelvis
■recipient_part_damaged1_definite → la pelvis
■recipient_part_damaged1_indefinite → una pelvis
■recipient_part2_label → torso
■recipient_part2_definite → el torso
■recipient_part2_indefinite → un torso
■recipient_part_damaged2_label → torso
■recipient_part_damaged2_definite → el torso
■recipient_part_damaged2_indefinite → un torso
■recipient_part3_label → pierna derecha
■recipient_part3_definite → la pierna derecha
■recipient_part3_indefinite → una pierna derecha
■recipient_part_damaged3_label → pierna derecha
■recipient_part_damaged3_definite → la pierna derecha
■recipient_part_damaged3_indefinite → una pierna derecha
■INITIATOR_nameFull → <color=#D09B61FF>Mike 'Anarchist' Mudgett</color>
■INITIATOR_label → <color=#D09B61FF>Anarchist</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
■INITIATOR_nameDef → <color=#D09B61FF>Anarchist</color>
■INITIATOR_indefinite → <color=#D09B61FF>Anarchist</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Anarchist</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■INITIATOR_kind → artillero carroñero
■INITIATOR_kindPlural → artillero carroñeros
■INITIATOR_title → anarquista rebelde
■INITIATOR_titleIndef → un anarquista rebelde
■INITIATOR_titleDef → el anarquista rebelde
■INITIATOR_age → 69
■INITIATOR_chronologicalAge → 69
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Nelly Greene</color>
■RECIPIENT_label → <color=#D09B61FF>Nelly</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Nelly</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Nelly</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Nelly</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Nelly</color>
■RECIPIENT_pronoun → ella
■RECIPIENT_possessive → su
■RECIPIENT_objective → la
■RECIPIENT_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■RECIPIENT_kind → colono
■RECIPIENT_kindPlural → colonos
■RECIPIENT_title → agricultora
■RECIPIENT_titleIndef → una agricultora
■RECIPIENT_titleDef → la agricultora
■RECIPIENT_age → 31
■RECIPIENT_chronologicalAge → 76
■formerlyColonistInfo → Nelly formaba parte de tu facción.
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → pequeños fragmentos
■WEAPON_labelPlural → pequeños fragmentoses
■WEAPON_description → null_output
■WEAPON_definite → el pequeños fragmentos
■WEAPON_indefinite → un pequeños fragmentos
■WEAPON_possessive → su
■WEAPON_projectile_label → pequeños fragmentos
■WEAPON_projectile_labelPlural → pequeños fragmentoses
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el pequeños fragmentos
■WEAPON_projectile_indefinite → un pequeños fragmentos
■WEAPON_projectile_possessive → su
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → destrozando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 damaged_present → lesionando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → aplastado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → borrado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → atravesado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → torso
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → destrozado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aniquilando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → agujereado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 to → en
2 destroyed_suffix → una fina niebla
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → aplastado
2 destroyed_suffix → polvo
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → borrado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el riñón izquierdo
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed True
recipient_part0_gender Male
recipient_part_destroyed0_outside False
recipient_part_destroyed0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Male
recipient_part_count 2
recipient_part_destroyed_count 1
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 20
RECIPIENT_skill 4
COVER_missing True
CUSTOM RULES
■recipient_part0_label → riñón izquierdo
■recipient_part0_definite → el riñón izquierdo
■recipient_part0_indefinite → un riñón izquierdo
■recipient_part_destroyed0_label → riñón izquierdo
■recipient_part_destroyed0_definite → el riñón izquierdo
■recipient_part_destroyed0_indefinite → un riñón izquierdo
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged0_label → torso
■recipient_part_damaged0_definite → el torso
■recipient_part_damaged0_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Billy 'Bell' Belloch</color>
■INITIATOR_label → <color=#D09B61FF>Bell</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameDef → <color=#D09B61FF>Bell</color>
■INITIATOR_indefinite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Bell</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → chico soldado
■INITIATOR_titleIndef → un chico soldado
■INITIATOR_titleDef → el chico soldado
■INITIATOR_age → 24
■INITIATOR_chronologicalAge → 24
■formerlyColonistInfo → Bell formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Akio Rush</color>
■RECIPIENT_label → <color=#D09B61FF>Rush</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Rush</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Rush</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Rush</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Rush</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → errante
■RECIPIENT_kindPlural → errantes
■RECIPIENT_title → fabricante de muebles
■RECIPIENT_titleIndef → un fabricante de muebles
■RECIPIENT_titleDef → el fabricante de muebles
■RECIPIENT_age → 34
■RECIPIENT_chronologicalAge → 34
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → fusil de asalto
■WEAPON_labelPlural → fusil de asaltos
■WEAPON_description → Versátil fusil militar accionado por gas para combate urbano o en campo abierto. Buen alcance, potencia aceptable, y buena precisión.
■WEAPON_definite → el fusil de asalto
■WEAPON_indefinite → un fusil de asalto
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 5,56mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_possessive → su
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aniquilando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 damaged_present → dañando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → hígado
3 recipient_part_damaged1_label → torso
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → hígado
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aplastando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → aplastado
2 destroyed_suffix → polvo
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → hígado
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 damaged_past → perforado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → hígado
3 recipient_part_damaged1_definite → el torso
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el hígado
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 damaged_past → herido
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el hígado
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → destrozado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
2 to → en
2 destroyed_suffix → trozos
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → perforando
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el hígado
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Rush</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 20
RECIPIENT_skill 4
COVER_missing True
CUSTOM RULES
■recipient_part0_label → hígado
■recipient_part0_definite → el hígado
■recipient_part0_indefinite → un hígado
■recipient_part_damaged0_label → hígado
■recipient_part_damaged0_definite → el hígado
■recipient_part_damaged0_indefinite → un hígado
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged1_label → torso
■recipient_part_damaged1_definite → el torso
■recipient_part_damaged1_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Billy 'Bell' Belloch</color>
■INITIATOR_label → <color=#D09B61FF>Bell</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameDef → <color=#D09B61FF>Bell</color>
■INITIATOR_indefinite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Bell</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → chico soldado
■INITIATOR_titleIndef → un chico soldado
■INITIATOR_titleDef → el chico soldado
■INITIATOR_age → 24
■INITIATOR_chronologicalAge → 24
■formerlyColonistInfo → Bell formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Akio Rush</color>
■RECIPIENT_label → <color=#D09B61FF>Rush</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Rush</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Rush</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Rush</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Rush</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → errante
■RECIPIENT_kindPlural → errantes
■RECIPIENT_title → fabricante de muebles
■RECIPIENT_titleIndef → un fabricante de muebles
■RECIPIENT_titleDef → el fabricante de muebles
■RECIPIENT_age → 34
■RECIPIENT_chronologicalAge → 34
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → fusil de asalto
■WEAPON_labelPlural → fusil de asaltos
■WEAPON_description → Versátil fusil militar accionado por gas para combate urbano o en campo abierto. Buen alcance, potencia aceptable, y buena precisión.
■WEAPON_definite → el fusil de asalto
■WEAPON_indefinite → un fusil de asalto
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 5,56mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_possessive → su
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → aniquilado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → borrado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
2 damaged_past → perforado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → mano izquierda
3 recipient_part_damaged1_label → pierna derecha
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aniquilando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
2 damaged_present → lesionando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → mano izquierda
3 recipient_part_damaged1_label → pierna derecha
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → mano izquierda
3 recipient_part_damaged1_label → pierna derecha
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la mano izquierda
3 recipient_part_damaged1_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
2 damaged_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → aniquilado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → atravesando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
2 to → a
2 destroyed_suffix → trozos
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → atravesado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → perforando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → mano izquierda
3 recipient_part_damaged1_definite → la pierna derecha
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la mano izquierda
3 recipient_part_damaged1_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 damaged_past → herido
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la mano izquierda
3 recipient_part_damaged1_definite → la pierna derecha
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → borrado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
2 RECIPIENT_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Female
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Female
recipient_part1_destroyed False
recipient_part1_gender Female
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Female
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction AG_XenohumanPirates
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction PlayerColony
RECIPIENT_formerlyColonist True
RECIPIENT_flesh Normal
RECIPIENT_gender Female
RECIPIENT_genderResolved Female
RECIPIENT_cubeInterest False
ORIGINALTARGET_missing True
INITIATOR_skill 16
RECIPIENT_skill 12
COVER_missing True
CUSTOM RULES
■recipient_part0_label → mano izquierda
■recipient_part0_definite → la mano izquierda
■recipient_part0_indefinite → una mano izquierda
■recipient_part_damaged0_label → mano izquierda
■recipient_part_damaged0_definite → la mano izquierda
■recipient_part_damaged0_indefinite → una mano izquierda
■recipient_part1_label → pierna derecha
■recipient_part1_definite → la pierna derecha
■recipient_part1_indefinite → una pierna derecha
■recipient_part_damaged1_label → pierna derecha
■recipient_part_damaged1_definite → la pierna derecha
■recipient_part_damaged1_indefinite → una pierna derecha
■INITIATOR_nameFull → <color=#D09B61FF>Mike 'Anarchist' Mudgett</color>
■INITIATOR_label → <color=#D09B61FF>Anarchist</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Anarchist</color>
■INITIATOR_nameDef → <color=#D09B61FF>Anarchist</color>
■INITIATOR_indefinite → <color=#D09B61FF>Anarchist</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Anarchist</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■INITIATOR_kind → artillero carroñero
■INITIATOR_kindPlural → artillero carroñeros
■INITIATOR_title → anarquista rebelde
■INITIATOR_titleIndef → un anarquista rebelde
■INITIATOR_titleDef → el anarquista rebelde
■INITIATOR_age → 69
■INITIATOR_chronologicalAge → 69
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Brittni 'Brit' Moffatt</color>
■RECIPIENT_label → <color=#D09B61FF>Brit</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Brit</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Brit</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Brit</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Brit</color>
■RECIPIENT_pronoun → ella
■RECIPIENT_possessive → su
■RECIPIENT_objective → la
■RECIPIENT_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■RECIPIENT_kind → colono
■RECIPIENT_kindPlural → colonos
■RECIPIENT_title → Dra. estelar
■RECIPIENT_titleIndef → una Dra. estelar
■RECIPIENT_titleDef → la Dra. estelar
■RECIPIENT_age → 21
■RECIPIENT_chronologicalAge → 53
■formerlyColonistInfo → Brit formaba parte de tu facción.
■RECIPIENT_relationInfo → \n\nBrit tiene relación con un colono. Es amante de Lloyd.
■RECIPIENT_alienRace → Humano
■WEAPON_label → pequeños fragmentos
■WEAPON_labelPlural → pequeños fragmentoses
■WEAPON_description → null_output
■WEAPON_definite → el pequeños fragmentos
■WEAPON_indefinite → un pequeños fragmentos
■WEAPON_possessive → su
■WEAPON_projectile_label → pequeños fragmentos
■WEAPON_projectile_labelPlural → pequeños fragmentoses
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el pequeños fragmentos
■WEAPON_projectile_indefinite → un pequeños fragmentos
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 damaged_present → dañando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → columna vertebral
3 recipient_part_damaged1_definite → el torso
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la columna vertebral
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 destroyed_present → aplastando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → columna vertebral
3 recipient_part_damaged1_label → torso
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → columna vertebral
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 destroyed_present → aniquilando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → aniquilado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
2 damaged_past → atravesado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → columna vertebral
3 recipient_part_damaged1_label → torso
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 damaged_past → herido
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la columna vertebral
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
2 damaged_past → herido
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
2 to → en
2 destroyed_suffix → piezas
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 damaged_past → perforado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → la columna vertebral
3 recipient_part_damaged1_definite → el torso
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → borrado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → aplastado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
2 RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Female
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Female
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Female
RECIPIENT_genderResolved Female
RECIPIENT_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 14
RECIPIENT_skill 13
COVER_missing True
CUSTOM RULES
■recipient_part0_label → columna vertebral
■recipient_part0_definite → la columna vertebral
■recipient_part0_indefinite → una columna vertebral
■recipient_part_damaged0_label → columna vertebral
■recipient_part_damaged0_definite → la columna vertebral
■recipient_part_damaged0_indefinite → una columna vertebral
■recipient_part1_label → torso
■recipient_part1_definite → el torso
■recipient_part1_indefinite → un torso
■recipient_part_damaged1_label → torso
■recipient_part_damaged1_definite → el torso
■recipient_part_damaged1_indefinite → un torso
■INITIATOR_nameFull → <color=#D09B61FF>Lloyd Barrett</color>
■INITIATOR_label → <color=#D09B61FF>Lloyd</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lloyd</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lloyd</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lloyd</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lloyd</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → restaurador
■INITIATOR_titleIndef → un restaurador
■INITIATOR_titleDef → el restaurador
■INITIATOR_age → 37
■INITIATOR_chronologicalAge → 1584
■formerlyColonistInfo → Lloyd formaba parte de tu facción.
■INITIATOR_relationInfo → \n\nLloyd tiene relación con un colono. Es amante de Brit.
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Rebecca 'Lynx' Edwards</color>
■RECIPIENT_label → <color=#D09B61FF>Lynx</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Lynx</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Lynx</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Lynx</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Lynx</color>
■RECIPIENT_pronoun → ella
■RECIPIENT_possessive → su
■RECIPIENT_objective → la
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → artillera carroñera
■RECIPIENT_kindPlural → artillera carroñeras
■RECIPIENT_title → sujeto de pruebas
■RECIPIENT_titleIndef → una sujeto de pruebas
■RECIPIENT_titleDef → la sujeto de pruebas
■RECIPIENT_age → 76
■RECIPIENT_chronologicalAge → 76
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Timur Woodward</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Woodward</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Woodward</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Woodward</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Woodward</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Woodward</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → errante
■ORIGINALTARGET_kindPlural → errantes
■ORIGINALTARGET_title → leñador
■ORIGINALTARGET_titleIndef → un leñador
■ORIGINALTARGET_titleDef → el leñador
■ORIGINALTARGET_age → 50
■ORIGINALTARGET_chronologicalAge → 50
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de cerrojo
■WEAPON_labelPlural → fusil de cerrojos
■WEAPON_description → Un fusil de cerrojo de diseño antiguo. Buen alcance, buena potencia, baja velocidad de disparo. Una gran elección como arma de caza.
■WEAPON_definite → el fusil de cerrojo
■WEAPON_indefinite → un fusil de cerrojo
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'British' .303 (FMJ)
■WEAPON_projectile_labelPlural → Bala 'British' .303 (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'British' .303 (FMJ)
■WEAPON_projectile_indefinite → un Bala 'British' .303 (FMJ)
■WEAPON_projectile_possessive → su
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → destrozando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el cerebro
3 recipient_part_destroyed1_definite → el cráneo
3 recipient_part_destroyed2_definite → la cabeza
recipient_part_destroyed3_definite → UNRESOLVABLE
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], y [recipient_part_destroyed2_definite]
3 recipient_part_destroyed0_definite → el cerebro
3 recipient_part_destroyed1_definite → el cráneo
3 recipient_part_destroyed2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 damaged_present → dañando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
recipient_part_damaged0_label → UNRESOLVABLE
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
damaged_targets → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], y [recipient_part_destroyed2_definite]
3 recipient_part_destroyed0_definite → el cerebro
3 recipient_part_destroyed1_definite → el cráneo
3 recipient_part_destroyed2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → perforado
2 destroyed_suffix → carne molida
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → destrozado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → aplastado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], y [recipient_part_destroyed2_definite]
3 recipient_part_destroyed0_definite → el cerebro
3 recipient_part_destroyed1_definite → el cráneo
3 recipient_part_destroyed2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → perforando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], y [recipient_part_destroyed2_definite]
3 recipient_part_destroyed0_definite → el cerebro
3 recipient_part_destroyed1_definite → el cráneo
3 recipient_part_destroyed2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → agujereado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], y [recipient_part_destroyed2_definite]
3 recipient_part_destroyed0_definite → el cerebro
3 recipient_part_destroyed1_definite → el cráneo
3 recipient_part_destroyed2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
damaged_targets → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → agujereado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], y [recipient_part_destroyed2_definite]
3 recipient_part_destroyed0_definite → el cerebro
3 recipient_part_destroyed1_definite → el cráneo
3 recipient_part_destroyed2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 destroyed_past → aplastado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], y [recipient_part_destroyed2_definite]
3 recipient_part_destroyed0_definite → el cerebro
3 recipient_part_destroyed1_definite → el cráneo
3 recipient_part_destroyed2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 to → en
2 destroyed_suffix → una fina niebla
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el cerebro
3 recipient_part_destroyed1_definite → el cráneo
3 recipient_part_destroyed2_definite → la cabeza
recipient_part_destroyed3_definite → UNRESOLVABLE
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], y [recipient_part_destroyed2_definite]
3 recipient_part_destroyed0_definite → el cerebro
3 recipient_part_destroyed1_definite → el cráneo
3 recipient_part_destroyed2_definite → la cabeza
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Bell</color>
2 RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed True
recipient_part0_gender Male
recipient_part_destroyed0_outside False
recipient_part_destroyed0_gender Male
recipient_part1_destroyed True
recipient_part1_gender Male
recipient_part_destroyed1_outside False
recipient_part_destroyed1_gender Male
recipient_part2_destroyed True
recipient_part2_gender Female
recipient_part_destroyed2_outside True
recipient_part_destroyed2_gender Female
recipient_part_count 3
recipient_part_destroyed_count 3
recipient_part_damaged_count 0
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction AG_XenohumanPirates
RECIPIENT_flesh Normal
RECIPIENT_gender Male
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 20
RECIPIENT_skill 16
COVER_missing True
CUSTOM RULES
■recipient_part0_label → cerebro
■recipient_part0_definite → el cerebro
■recipient_part0_indefinite → un cerebro
■recipient_part_destroyed0_label → cerebro
■recipient_part_destroyed0_definite → el cerebro
■recipient_part_destroyed0_indefinite → un cerebro
■recipient_part1_label → cráneo
■recipient_part1_definite → el cráneo
■recipient_part1_indefinite → un cráneo
■recipient_part_destroyed1_label → cráneo
■recipient_part_destroyed1_definite → el cráneo
■recipient_part_destroyed1_indefinite → un cráneo
■recipient_part2_label → cabeza
■recipient_part2_definite → la cabeza
■recipient_part2_indefinite → una cabeza
■recipient_part_destroyed2_label → cabeza
■recipient_part_destroyed2_definite → la cabeza
■recipient_part_destroyed2_indefinite → una cabeza
■INITIATOR_nameFull → <color=#D09B61FF>Billy 'Bell' Belloch</color>
■INITIATOR_label → <color=#D09B61FF>Bell</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameDef → <color=#D09B61FF>Bell</color>
■INITIATOR_indefinite → <color=#D09B61FF>Bell</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Bell</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → chico soldado
■INITIATOR_titleIndef → un chico soldado
■INITIATOR_titleDef → el chico soldado
■INITIATOR_age → 24
■INITIATOR_chronologicalAge → 24
■formerlyColonistInfo → Bell formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>Mike 'Anarchist' Mudgett</color>
■RECIPIENT_label → <color=#D09B61FF>Anarchist</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>humano</color>
■RECIPIENT_definite → <color=#D09B61FF>Anarchist</color>
■RECIPIENT_nameDef → <color=#D09B61FF>Anarchist</color>
■RECIPIENT_indefinite → <color=#D09B61FF>Anarchist</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>Anarchist</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■RECIPIENT_kind → artillero carroñero
■RECIPIENT_kindPlural → artillero carroñeros
■RECIPIENT_title → anarquista rebelde
■RECIPIENT_titleIndef → un anarquista rebelde
■RECIPIENT_titleDef → el anarquista rebelde
■RECIPIENT_age → 69
■RECIPIENT_chronologicalAge → 69
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Humano
■WEAPON_label → fusil de asalto
■WEAPON_labelPlural → fusil de asaltos
■WEAPON_description → Versátil fusil militar accionado por gas para combate urbano o en campo abierto. Buen alcance, potencia aceptable, y buena precisión.
■WEAPON_definite → el fusil de asalto
■WEAPON_indefinite → un fusil de asalto
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 5,56mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 5,56mm (FMJ)
■WEAPON_projectile_possessive → su
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → destrozado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
2 damaged_past → herido
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
recipient_part_damaged0_label → UNRESOLVABLE
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
damaged_targets → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 destroyed_present → perforando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
damaged_targets → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
recipient_part_damaged0_label → UNRESOLVABLE
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
damaged_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
2 destroyed_past → aplastado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
2 destroyed_past → aniquilado
2 destroyed_suffix → carne molida
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 damaged_past → lastimado
damaged_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 destroyed_present → atravesando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 RECIPIENT_definite → el árbol de roble
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
2 damaged_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 RECIPIENT_definite → el árbol de roble
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 damaged_present → perforando
damaged_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → el árbol de roble
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → atravesado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
2 to → a
2 destroyed_suffix → fragmentos
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
2 destroyed_past → borrado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → el árbol de roble
projectile → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → el árbol de roble
2 destroyed_past → aniquilado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 RECIPIENT_definite → el árbol de roble
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part_count 0
recipient_part_destroyed_count 0
recipient_part_damaged_count 0
deflected False
INITIATOR_faction AG_XenohumanPirates
INITIATOR_flesh Normal
INITIATOR_gender Female
INITIATOR_genderResolved Female
INITIATOR_cubeInterest False
ORIGINALTARGET_faction PlayerColony
ORIGINALTARGET_formerlyColonist True
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 13
COVER_missing True
CUSTOM RULES
■INITIATOR_nameFull → <color=#D09B61FF>Rebecca 'Lynx' Edwards</color>
■INITIATOR_label → <color=#D09B61FF>Lynx</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lynx</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lynx</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lynx</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lynx</color>
■INITIATOR_pronoun → ella
■INITIATOR_possessive → su
■INITIATOR_objective → la
■INITIATOR_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■INITIATOR_kind → artillera carroñera
■INITIATOR_kindPlural → artillera carroñeras
■INITIATOR_title → sujeto de pruebas
■INITIATOR_titleIndef → una sujeto de pruebas
■INITIATOR_titleDef → la sujeto de pruebas
■INITIATOR_age → 76
■INITIATOR_chronologicalAge → 76
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_label → árbol de roble
■RECIPIENT_labelPlural → árbol de robles
■RECIPIENT_description → Un árbol de madera dura. Los robles tardan mucho tiempo en crecer, pero su madera es tan fuerte que el "roble" se utiliza como metáfora de la fuerza en muchas culturas.
■RECIPIENT_definite → el árbol de roble
■RECIPIENT_indefinite → un árbol de roble
■RECIPIENT_possessive → su
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Lars</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Lars</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Lars</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Lars</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■ORIGINALTARGET_kind → colono
■ORIGINALTARGET_kindPlural → colonos
■ORIGINALTARGET_title → capitán de nave
■ORIGINALTARGET_titleIndef → un capitán de nave
■ORIGINALTARGET_titleDef → el capitán de nave
■ORIGINALTARGET_royalTitle0 → terrateniente
■ORIGINALTARGET_royalTitle0Indef → una terrateniente
■ORIGINALTARGET_royalTitle0Def → la terrateniente
■ORIGINALTARGET_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■ORIGINALTARGET_bestRoyalTitle → terrateniente
■ORIGINALTARGET_bestRoyalTitleIndef → una terrateniente
■ORIGINALTARGET_bestRoyalTitleDef → la terrateniente
■ORIGINALTARGET_bestRoyalTitleFaction → La federación caída
■ORIGINALTARGET_age → 32
■ORIGINALTARGET_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → Mosin-Nagant
■WEAPON_labelPlural → Mosin-Nagants
■WEAPON_description → Antiguo rifle de cerrojo.
■WEAPON_definite → el Mosin-Nagant
■WEAPON_indefinite → un Mosin-Nagant
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala R .62mm(FMJ)
■WEAPON_projectile_labelPlural → Bala R .62mm(FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala R .62mm(FMJ)
■WEAPON_projectile_indefinite → un Bala R .62mm(FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_present → borrando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
2 damaged_past → lastimado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
2 destroyed_past → perforado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 damaged_past → perforado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
recipient_part_damaged0_label → UNRESOLVABLE
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
damaged_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_present → atravesando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
recipient_part_damaged0_label → UNRESOLVABLE
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
damaged_targets → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
2 damaged_past → atravesado
2 RECIPIENT_possessive → su
damaged_targets → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lynx</color>
2 damaged_past → dañado
damaged_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → el trozo de granito
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
2 destroyed_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lynx</color>
2 damaged_present → baleando
damaged_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
2 to → a
2 destroyed_suffix → una fina niebla
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
2 destroyed_past → agujereado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → el trozo de granito
2 destroyed_past → destrozado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → el trozo de granito
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lynx</color>
2 RECIPIENT_definite → el trozo de granito
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → el trozo de granito
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lynx</color>
2 RECIPIENT_definite → el trozo de granito
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part_count 0
recipient_part_destroyed_count 0
recipient_part_damaged_count 0
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Female
INITIATOR_genderResolved Female
INITIATOR_cubeInterest False
ORIGINALTARGET_faction AG_XenohumanPirates
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Female
ORIGINALTARGET_genderResolved Female
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 12
COVER_missing True
CUSTOM RULES
■INITIATOR_nameFull → <color=#D09B61FF>Brittni 'Brit' Moffatt</color>
■INITIATOR_label → <color=#D09B61FF>Brit</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Brit</color>
■INITIATOR_nameDef → <color=#D09B61FF>Brit</color>
■INITIATOR_indefinite → <color=#D09B61FF>Brit</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Brit</color>
■INITIATOR_pronoun → ella
■INITIATOR_possessive → su
■INITIATOR_objective → la
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → Dra. estelar
■INITIATOR_titleIndef → una Dra. estelar
■INITIATOR_titleDef → la Dra. estelar
■INITIATOR_age → 21
■INITIATOR_chronologicalAge → 53
■formerlyColonistInfo → Brit formaba parte de tu facción.
■INITIATOR_relationInfo → \n\nBrit tiene relación con un colono. Es amante de Lloyd.
■INITIATOR_alienRace → Humano
■RECIPIENT_label → trozo de granito
■RECIPIENT_labelPlural → trozo de granitos
■RECIPIENT_description → un trozo de roca. Es posible cortar bloques de piedra utilizables.
■RECIPIENT_definite → el trozo de granito
■RECIPIENT_indefinite → un trozo de granito
■RECIPIENT_possessive → su
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Rebecca 'Lynx' Edwards</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Lynx</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Lynx</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Lynx</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Lynx</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Lynx</color>
■ORIGINALTARGET_pronoun → ella
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → la
■ORIGINALTARGET_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■ORIGINALTARGET_kind → artillera carroñera
■ORIGINALTARGET_kindPlural → artillera carroñeras
■ORIGINALTARGET_title → sujeto de pruebas
■ORIGINALTARGET_titleIndef → una sujeto de pruebas
■ORIGINALTARGET_titleDef → la sujeto de pruebas
■ORIGINALTARGET_age → 76
■ORIGINALTARGET_chronologicalAge → 76
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → fusil de cerrojo
■WEAPON_labelPlural → fusil de cerrojos
■WEAPON_description → Un fusil de cerrojo de diseño antiguo. Buen alcance, buena potencia, baja velocidad de disparo. Una gran elección como arma de caza.
■WEAPON_definite → el fusil de cerrojo
■WEAPON_indefinite → un fusil de cerrojo
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'British' .303 (FMJ)
■WEAPON_projectile_labelPlural → Bala 'British' .303 (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'British' .303 (FMJ)
■WEAPON_projectile_indefinite → un Bala 'British' .303 (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → aplastado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el muro
2 to → a
2 destroyed_suffix → trozos
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 destroyed_present → atravesando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el muro
2 damaged_present → dañando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
recipient_part_damaged0_label → UNRESOLVABLE
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
damaged_targets → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → el muro
2 destroyed_past → aplastado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 damaged_present → dañando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
recipient_part_damaged0_label → UNRESOLVABLE
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
damaged_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el muro
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 destroyed_present → agujereando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el muro
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 RECIPIENT_definite → el muro
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el muro
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el muro
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → el muro
2 damaged_past → herido
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → el muro
2 destroyed_past → borrado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el muro
2 damaged_past → lastimado
2 RECIPIENT_possessive → su
damaged_targets → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → el muro
2 destroyed_past → aniquilado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → el muro
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 damaged_past → perforado
damaged_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el muro
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 damaged_past → lastimado
damaged_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → el muro
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 RECIPIENT_definite → el muro
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 RECIPIENT_definite → el muro
projectile → UNRESOLVABLE
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → el muro
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lynx</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → el muro
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part_count 0
recipient_part_destroyed_count 0
recipient_part_damaged_count 0
deflected False
INITIATOR_faction AG_XenohumanPirates
INITIATOR_flesh Normal
INITIATOR_gender Female
INITIATOR_genderResolved Female
INITIATOR_cubeInterest False
ORIGINALTARGET_faction PlayerColony
ORIGINALTARGET_formerlyColonist True
ORIGINALTARGET_flesh Normal
ORIGINALTARGET_gender Male
ORIGINALTARGET_genderResolved Male
ORIGINALTARGET_cubeInterest False
ORIGINALTARGET_mobile True
INITIATOR_skill 13
COVER_missing True
CUSTOM RULES
■INITIATOR_nameFull → <color=#D09B61FF>Rebecca 'Lynx' Edwards</color>
■INITIATOR_label → <color=#D09B61FF>Lynx</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lynx</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lynx</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lynx</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lynx</color>
■INITIATOR_pronoun → ella
■INITIATOR_possessive → su
■INITIATOR_objective → la
■INITIATOR_factionName → <color=#FF3333FF>Los Hombres cañones</color>
■INITIATOR_kind → artillera carroñera
■INITIATOR_kindPlural → artillera carroñeras
■INITIATOR_title → sujeto de pruebas
■INITIATOR_titleIndef → una sujeto de pruebas
■INITIATOR_titleDef → la sujeto de pruebas
■INITIATOR_age → 76
■INITIATOR_chronologicalAge → 76
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_label → muro
■RECIPIENT_labelPlural → muros
■RECIPIENT_description → Un muro infranqueable. Capaz de soportar un techo.
■RECIPIENT_definite → el muro
■RECIPIENT_indefinite → un muro
■RECIPIENT_possessive → su
■ORIGINALTARGET_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■ORIGINALTARGET_label → <color=#D09B61FF>Lars</color>
■ORIGINALTARGET_labelNoParenthesis → <color=#D09B61FF>humano</color>
■ORIGINALTARGET_definite → <color=#D09B61FF>Lars</color>
■ORIGINALTARGET_nameDef → <color=#D09B61FF>Lars</color>
■ORIGINALTARGET_indefinite → <color=#D09B61FF>Lars</color>
■ORIGINALTARGET_nameIndef → <color=#D09B61FF>Lars</color>
■ORIGINALTARGET_pronoun → él
■ORIGINALTARGET_possessive → su
■ORIGINALTARGET_objective → lo
■ORIGINALTARGET_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■ORIGINALTARGET_kind → colono
■ORIGINALTARGET_kindPlural → colonos
■ORIGINALTARGET_title → capitán de nave
■ORIGINALTARGET_titleIndef → un capitán de nave
■ORIGINALTARGET_titleDef → el capitán de nave
■ORIGINALTARGET_royalTitle0 → terrateniente
■ORIGINALTARGET_royalTitle0Indef → una terrateniente
■ORIGINALTARGET_royalTitle0Def → la terrateniente
■ORIGINALTARGET_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■ORIGINALTARGET_bestRoyalTitle → terrateniente
■ORIGINALTARGET_bestRoyalTitleIndef → una terrateniente
■ORIGINALTARGET_bestRoyalTitleDef → la terrateniente
■ORIGINALTARGET_bestRoyalTitleFaction → La federación caída
■ORIGINALTARGET_age → 32
■ORIGINALTARGET_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■ORIGINALTARGET_relationInfo →
■ORIGINALTARGET_alienRace → Humano
■WEAPON_label → Mosin-Nagant
■WEAPON_labelPlural → Mosin-Nagants
■WEAPON_description → Antiguo rifle de cerrojo.
■WEAPON_definite → el Mosin-Nagant
■WEAPON_indefinite → un Mosin-Nagant
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala R .62mm(FMJ)
■WEAPON_projectile_labelPlural → Bala R .62mm(FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala R .62mm(FMJ)
■WEAPON_projectile_indefinite → un Bala R .62mm(FMJ)
■WEAPON_projectile_possessive → su
AM.Events.AudioEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new AudioEvent.
AM.Events.CamShakeEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new CamShakeEvent.
AM.Events.ClashAudioEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new ClashAudioEvent.
AM.Events.DamageEffectEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new DamageEffectEvent.
AM.Events.DuelEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new DuelEvent.
AM.Events.GoreSplashEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new GoreSplashEvent.
AM.Events.KillPawnEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new KillPawnEvent.
AM.Events.MoteEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new MoteEvent.
AM.Events.PuntPawnEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new PuntPawnEvent.
AM.Events.TextMoteEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new TextMoteEvent.
AM.Events.MoteEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new MoteEvent.
Attempted to draw Crow66372 without a resolved render tree.
Exception processing alert RocketMan.Alert_StatsLearning: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FC1E6419]
at RocketMan.Alert_StatsLearning.GetReport () [0x000d8] in <949351c33af947369af199f234821cd7>:0
at RimWorld.Alert.Recalculate () [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at RimWorld.AlertsReadout.CheckAddOrRemoveAlert (RimWorld.Alert alert, System.Boolean forceRemove) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
ROCKETMAN: Stashing settings failed! System.NullReferenceException: Object reference not set to an instance of an object
[Ref 375D851] Duplicate stacktrace, see ref for original
Could not instantiate a MapComponent of type RocketMan.WarmUpMapComponent: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 58C8EB70] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref FC97CA8F] Duplicate stacktrace, see ref for original
Exception while saving CompDeepStorage(parent=Blueprint_RimFridge_SingleRefrigerator130425 at=(80, 0, 229)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6AC517FB]
at LWM.DeepStorage.CompDeepStorage.ExposeData () [0x00031] in <08775a4888d7424c932628acba7e44c1>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at Verse.Scribe_Deep.Look[T] (T& target, System.Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00155] in <46372f5dadbf4af8939e608076251180>:0
ROCKETMAN: Popping settings failed! System.NullReferenceException: Object reference not set to an instance of an object
[Ref FB9593EB] Duplicate stacktrace, see ref for original
Could not instantiate a MapComponent of type RocketMan.WarmUpMapComponent: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 474C1DA9] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref FC97CA8F] Duplicate stacktrace, see ref for original
Exception while saving CompDeepStorage(parent=Blueprint_RimFridge_SingleRefrigerator130425 at=(80, 0, 229)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6AC517FB] Duplicate stacktrace, see ref for original
ROCKETMAN: Stashing settings failed! System.NullReferenceException: Object reference not set to an instance of an object
[Ref 375D851] Duplicate stacktrace, see ref for original
Could not instantiate a MapComponent of type RocketMan.WarmUpMapComponent: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 58C8EB70] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref FC97CA8F] Duplicate stacktrace, see ref for original
Event.Use() should not be called for events of type Layout
Exception while saving CompDeepStorage(parent=Blueprint_RimFridge_SingleRefrigerator130425 at=(80, 0, 229)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6AC517FB] Duplicate stacktrace, see ref for original
ROCKETMAN: Popping settings failed! System.NullReferenceException: Object reference not set to an instance of an object
[Ref FB9593EB] Duplicate stacktrace, see ref for original
Could not instantiate a MapComponent of type RocketMan.WarmUpMapComponent: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenText.AppendInNewLine(System.Text.StringBuilder,string)
[Ref 474C1DA9] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref FC97CA8F] Duplicate stacktrace, see ref for original
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → destrozando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → reactor
3 recipient_part_damaged1_label → tórax
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el reactor
3 recipient_part_damaged1_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → lastimando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → reactor
3 recipient_part_damaged1_definite → el tórax
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el reactor
3 recipient_part_damaged1_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → agujereado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 to → en
2 destroyed_suffix → trozos
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 damaged_past → dañado
2 damaged_targetsDef → [recipient_part_damaged0_definite] y [recipient_part_damaged1_definite]
3 recipient_part_damaged0_definite → el reactor
3 recipient_part_damaged1_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 damaged_past → perforado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → reactor
3 recipient_part_damaged1_label → tórax
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label] y [recipient_part_damaged1_label]
3 recipient_part_damaged0_label → reactor
3 recipient_part_damaged1_label → tórax
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → borrado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → destrozando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
projectile → UNRESOLVABLE
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
damaged_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 damaged_past → lastimado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside False
recipient_part_damaged0_gender Male
recipient_part1_destroyed False
recipient_part1_gender Male
recipient_part_damaged1_outside True
recipient_part_damaged1_gender Male
recipient_part_count 2
recipient_part_destroyed_count 0
recipient_part_damaged_count 2
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Female
INITIATOR_genderResolved Female
INITIATOR_cubeInterest False
RECIPIENT_faction Mechanoid
RECIPIENT_flesh Mechanoid
RECIPIENT_gender None
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 12
COVER_missing True
CUSTOM RULES
■recipient_part0_label → reactor
■recipient_part0_definite → el reactor
■recipient_part0_indefinite → un reactor
■recipient_part_damaged0_label → reactor
■recipient_part_damaged0_definite → el reactor
■recipient_part_damaged0_indefinite → un reactor
■recipient_part1_label → tórax
■recipient_part1_definite → el tórax
■recipient_part1_indefinite → un tórax
■recipient_part_damaged1_label → tórax
■recipient_part_damaged1_definite → el tórax
■recipient_part_damaged1_indefinite → un tórax
■INITIATOR_nameFull → <color=#D09B61FF>Brittni 'Brit' Moffatt</color>
■INITIATOR_label → <color=#D09B61FF>Brit</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Brit</color>
■INITIATOR_nameDef → <color=#D09B61FF>Brit</color>
■INITIATOR_indefinite → <color=#D09B61FF>Brit</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Brit</color>
■INITIATOR_pronoun → ella
■INITIATOR_possessive → su
■INITIATOR_objective → la
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → Dra. estelar
■INITIATOR_titleIndef → una Dra. estelar
■INITIATOR_titleDef → la Dra. estelar
■INITIATOR_age → 21
■INITIATOR_chronologicalAge → 53
■formerlyColonistInfo → Brit formaba parte de tu facción.
■INITIATOR_relationInfo → \n\nBrit tiene relación con un colono. Es amante de Lloyd.
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>un militor</color>
■RECIPIENT_label → <color=#D09B61FF>militor</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>militor</color>
■RECIPIENT_definite → <color=#D09B61FF>el militor</color>
■RECIPIENT_nameDef → <color=#D09B61FF>el militor</color>
■RECIPIENT_indefinite → <color=#D09B61FF>un militor</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>un militor</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Colmena mecanoide</color>
■RECIPIENT_kind → militor
■RECIPIENT_kindPlural → militores
■RECIPIENT_age → 1869
■RECIPIENT_chronologicalAge → 1869
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Militor
■WEAPON_label → fusil de cerrojo
■WEAPON_labelPlural → fusil de cerrojos
■WEAPON_description → Un fusil de cerrojo de diseño antiguo. Buen alcance, buena potencia, baja velocidad de disparo. Una gran elección como arma de caza.
■WEAPON_definite → el fusil de cerrojo
■WEAPON_indefinite → un fusil de cerrojo
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'British' .303 (FMJ)
■WEAPON_projectile_labelPlural → Bala 'British' .303 (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'British' .303 (FMJ)
■WEAPON_projectile_indefinite → un Bala 'British' .303 (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → lastimando
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → atravesando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → tórax
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → herido
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 damaged_past → dañado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → tórax
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → tórax
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → perforado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → destrozado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 to → en
2 destroyed_suffix → fragmentos
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → perforando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → aniquilado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → aplastado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 damaged_past → perforado
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → tórax
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → agujereado
2 destroyed_suffix → fragmentos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
2 damaged_targetsDef1 → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 damaged_past → lastimado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
projectile → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Brit</color>
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Male
recipient_part_count 1
recipient_part_destroyed_count 0
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Female
INITIATOR_genderResolved Female
INITIATOR_cubeInterest False
RECIPIENT_faction Mechanoid
RECIPIENT_flesh Mechanoid
RECIPIENT_gender None
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 12
COVER_missing True
CUSTOM RULES
■recipient_part0_label → tórax
■recipient_part0_definite → el tórax
■recipient_part0_indefinite → un tórax
■recipient_part_damaged0_label → tórax
■recipient_part_damaged0_definite → el tórax
■recipient_part_damaged0_indefinite → un tórax
■INITIATOR_nameFull → <color=#D09B61FF>Brittni 'Brit' Moffatt</color>
■INITIATOR_label → <color=#D09B61FF>Brit</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Brit</color>
■INITIATOR_nameDef → <color=#D09B61FF>Brit</color>
■INITIATOR_indefinite → <color=#D09B61FF>Brit</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Brit</color>
■INITIATOR_pronoun → ella
■INITIATOR_possessive → su
■INITIATOR_objective → la
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → Dra. estelar
■INITIATOR_titleIndef → una Dra. estelar
■INITIATOR_titleDef → la Dra. estelar
■INITIATOR_age → 21
■INITIATOR_chronologicalAge → 53
■formerlyColonistInfo → Brit formaba parte de tu facción.
■INITIATOR_relationInfo → \n\nBrit tiene relación con un colono. Es amante de Lloyd.
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>un militor</color>
■RECIPIENT_label → <color=#D09B61FF>militor</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>militor</color>
■RECIPIENT_definite → <color=#D09B61FF>el militor</color>
■RECIPIENT_nameDef → <color=#D09B61FF>el militor</color>
■RECIPIENT_indefinite → <color=#D09B61FF>un militor</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>un militor</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Colmena mecanoide</color>
■RECIPIENT_kind → militor
■RECIPIENT_kindPlural → militores
■RECIPIENT_age → 1869
■RECIPIENT_chronologicalAge → 1869
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Militor
■WEAPON_label → fusil de cerrojo
■WEAPON_labelPlural → fusil de cerrojos
■WEAPON_description → Un fusil de cerrojo de diseño antiguo. Buen alcance, buena potencia, baja velocidad de disparo. Una gran elección como arma de caza.
■WEAPON_definite → el fusil de cerrojo
■WEAPON_indefinite → un fusil de cerrojo
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'British' .303 (FMJ)
■WEAPON_projectile_labelPlural → Bala 'British' .303 (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'British' .303 (FMJ)
■WEAPON_projectile_indefinite → un Bala 'British' .303 (FMJ)
■WEAPON_projectile_possessive → su
Failed to resolve text. Trying again with English.
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → borrado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el tórax
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → destrozando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
3 recipient_part_destroyed0_definite → el tórax
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → agujereado
2 destroyed_suffix → polvo
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → destrozado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aniquilando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 damaged_present → perforando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
recipient_part_damaged0_label → UNRESOLVABLE
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
damaged_targets → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → destrozado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → perforado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 damaged_past → herido
2 RECIPIENT_possessive → su
damaged_targets → UNRESOLVABLE
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → aplastado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 to → a
2 destroyed_suffix → piezas
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef1 → [recipient_part_destroyed0_definite]
3 recipient_part_destroyed0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
2 destroyed_past → perforado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>el militor</color>
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed True
recipient_part0_gender Male
recipient_part_destroyed0_outside True
recipient_part_destroyed0_gender Male
recipient_part_count 1
recipient_part_destroyed_count 1
recipient_part_damaged_count 0
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction Mechanoid
RECIPIENT_flesh Mechanoid
RECIPIENT_gender None
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 12
COVER_missing True
CUSTOM RULES
■recipient_part0_label → tórax
■recipient_part0_definite → el tórax
■recipient_part0_indefinite → un tórax
■recipient_part_destroyed0_label → tórax
■recipient_part_destroyed0_definite → el tórax
■recipient_part_destroyed0_indefinite → un tórax
■INITIATOR_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■INITIATOR_label → <color=#D09B61FF>Lars</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lars</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lars</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → capitán de nave
■INITIATOR_titleIndef → un capitán de nave
■INITIATOR_titleDef → el capitán de nave
■INITIATOR_royalTitle0 → terrateniente
■INITIATOR_royalTitle0Indef → una terrateniente
■INITIATOR_royalTitle0Def → la terrateniente
■INITIATOR_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■INITIATOR_bestRoyalTitle → terrateniente
■INITIATOR_bestRoyalTitleIndef → una terrateniente
■INITIATOR_bestRoyalTitleDef → la terrateniente
■INITIATOR_bestRoyalTitleFaction → La federación caída
■INITIATOR_age → 32
■INITIATOR_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>un militor</color>
■RECIPIENT_label → <color=#D09B61FF>militor</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>militor</color>
■RECIPIENT_definite → <color=#D09B61FF>el militor</color>
■RECIPIENT_nameDef → <color=#D09B61FF>el militor</color>
■RECIPIENT_indefinite → <color=#D09B61FF>un militor</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>un militor</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Colmena mecanoide</color>
■RECIPIENT_kind → militor
■RECIPIENT_kindPlural → militores
■RECIPIENT_age → 1869
■RECIPIENT_chronologicalAge → 1869
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Militor
■WEAPON_label → fusil de francotirador
■WEAPON_labelPlural → fusil de francotiradores
■WEAPON_description → Un fusil de francotirador de diseño antiguo. Acción de cerrojo. Posee un alcance excepcionalmente largo, gran precisión y buena potencia. Al ser tan aparatoso, otras armas lo superan a corta distancia.
■WEAPON_definite → el fusil de francotirador
■WEAPON_indefinite → un fusil de francotirador
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 7,62mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_possessive → su
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → aniquilando
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
2 damaged_present → hiriendo
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → tórax
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → tórax
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_past → agujereado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
1 r_logentry → [action], [result].
action → UNRESOLVABLE
result → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
2 destroyed_past → atravesado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → aplastado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
2 damaged_past → perforado
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → tórax
1 r_logentry → [projectile] de [INITIATOR_definite] ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 damaged_past → herido
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s por [projectile] de [INITIATOR_definite].
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
2 destroyed_past → agujereado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [INITIATOR_definite] le dio {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
projectile → UNRESOLVABLE
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_present → lastimando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → tórax
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
2 damaged_targetsDef1 → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
2 damaged_past → atravesado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [INITIATOR_definite] golpeó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile] que tenía como destino a [ORIGINALTARGET_definite].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
projectile → UNRESOLVABLE
ORIGINALTARGET_definite → UNRESOLVABLE
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
2 destroyed_past → destrozado
2 destroyed_suffix → trozos
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 destroyed_present → atravesando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado por poco
ORIGINALTARGET_definite → UNRESOLVABLE
2 damaged_past → lastimado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el tórax
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
2 destroyed_past → destrozado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
1 r_logentry → [projectile] de [INITIATOR_definite] alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
2 to → a
2 destroyed_suffix → piezas
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
1 r_logentry → [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y alcanzó {replace: a [RECIPIENT_definite]; "a <color=#D09B61FF>el "-"<color=#D09B61FF>al "} con [projectile].
2 INITIATOR_definite → <color=#D09B61FF>Lars</color>
2 missed → ha fallado
ORIGINALTARGET_definite → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el segador</color>
projectile → UNRESOLVABLE
1 r_logentry → [action].
action → UNRESOLVABLE
r_logentry → UNRESOLVABLE
INCLUDES
Combat_RangedDamage
Combat_MeleeIncludes
Combat_WoundIncludes
CONSTANTS
recipient_part0_destroyed False
recipient_part0_gender Male
recipient_part_damaged0_outside True
recipient_part_damaged0_gender Male
recipient_part_count 1
recipient_part_destroyed_count 0
recipient_part_damaged_count 1
deflected False
INITIATOR_faction PlayerColony
INITIATOR_formerlyColonist True
INITIATOR_flesh Normal
INITIATOR_gender Male
INITIATOR_genderResolved Male
INITIATOR_cubeInterest False
RECIPIENT_faction Mechanoid
RECIPIENT_flesh Mechanoid
RECIPIENT_gender None
RECIPIENT_genderResolved Male
RECIPIENT_cubeInterest False
INITIATOR_skill 12
COVER_missing True
CUSTOM RULES
■recipient_part0_label → tórax
■recipient_part0_definite → el tórax
■recipient_part0_indefinite → un tórax
■recipient_part_damaged0_label → tórax
■recipient_part_damaged0_definite → el tórax
■recipient_part_damaged0_indefinite → un tórax
■INITIATOR_nameFull → <color=#D09B61FF>Lars Bonnichsen</color>
■INITIATOR_label → <color=#D09B61FF>Lars</color>
■INITIATOR_labelNoParenthesis → <color=#D09B61FF>humano</color>
■INITIATOR_definite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameDef → <color=#D09B61FF>Lars</color>
■INITIATOR_indefinite → <color=#D09B61FF>Lars</color>
■INITIATOR_nameIndef → <color=#D09B61FF>Lars</color>
■INITIATOR_pronoun → él
■INITIATOR_possessive → su
■INITIATOR_objective → lo
■INITIATOR_factionName → <color=#00BCD8FF>Dominio de Hinthaevebum</color>
■INITIATOR_kind → colono
■INITIATOR_kindPlural → colonos
■INITIATOR_title → capitán de nave
■INITIATOR_titleIndef → un capitán de nave
■INITIATOR_titleDef → el capitán de nave
■INITIATOR_royalTitle0 → terrateniente
■INITIATOR_royalTitle0Indef → una terrateniente
■INITIATOR_royalTitle0Def → la terrateniente
■INITIATOR_royalTitleFaction0 → <color=#00BFFFFF>La federación caída</color>
■INITIATOR_bestRoyalTitle → terrateniente
■INITIATOR_bestRoyalTitleIndef → una terrateniente
■INITIATOR_bestRoyalTitleDef → la terrateniente
■INITIATOR_bestRoyalTitleFaction → La federación caída
■INITIATOR_age → 32
■INITIATOR_chronologicalAge → 80
■formerlyColonistInfo → Lars formaba parte de tu facción.
■INITIATOR_relationInfo →
■INITIATOR_alienRace → Humano
■RECIPIENT_nameFull → <color=#D09B61FF>un segador</color>
■RECIPIENT_label → <color=#D09B61FF>segador</color>
■RECIPIENT_labelNoParenthesis → <color=#D09B61FF>segador</color>
■RECIPIENT_definite → <color=#D09B61FF>el segador</color>
■RECIPIENT_nameDef → <color=#D09B61FF>el segador</color>
■RECIPIENT_indefinite → <color=#D09B61FF>un segador</color>
■RECIPIENT_nameIndef → <color=#D09B61FF>un segador</color>
■RECIPIENT_pronoun → él
■RECIPIENT_possessive → su
■RECIPIENT_objective → lo
■RECIPIENT_factionName → <color=#FF3333FF>Colmena mecanoide</color>
■RECIPIENT_kind → segador
■RECIPIENT_kindPlural → segadores
■RECIPIENT_age → 1695
■RECIPIENT_chronologicalAge → 1695
■RECIPIENT_relationInfo →
■RECIPIENT_alienRace → Segador
■WEAPON_label → fusil de francotirador
■WEAPON_labelPlural → fusil de francotiradores
■WEAPON_description → Un fusil de francotirador de diseño antiguo. Acción de cerrojo. Posee un alcance excepcionalmente largo, gran precisión y buena potencia. Al ser tan aparatoso, otras armas lo superan a corta distancia.
■WEAPON_definite → el fusil de francotirador
■WEAPON_indefinite → un fusil de francotirador
■WEAPON_possessive → su
■WEAPON_projectile_label → Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_labelPlural → Bala 'NATO' 7,62mm (FMJ)s
■WEAPON_projectile_description → null_output
■WEAPON_projectile_definite → el Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_indefinite → un Bala 'NATO' 7,62mm (FMJ)
■WEAPON_projectile_possessive → su
Grammar unresolvable. Root 'r_logentry'
GRAMMAR RESOLUTION TRACE
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} y [damaged_past] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 destroyed_past → aplastado
2 destroyed_targetsDef → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
2 damaged_past → herido
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → brazo derecho
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>el segador</color>
2 destroyed_present → perforando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
1 r_logentry → [damaged_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [damaged_past] por [projectile] de [INITIATOR_definite].
2 damaged_targetsDef1 → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el brazo derecho
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
2 damaged_past → dañado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite], [destroyed_present] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}, [damaged_present] [RECIPIENT_possessive] [damaged_targets].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>el segador</color>
2 destroyed_present → borrando
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
2 damaged_present → lastimando
2 RECIPIENT_possessive → su
2 damaged_targets → [recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], y [recipient_part_damaged3_label]
3 recipient_part_damaged0_label → brazo derecho
recipient_part_damaged1_label → UNRESOLVABLE
recipient_part_damaged2_label → UNRESOLVABLE
recipient_part_damaged3_label → UNRESOLVABLE
2 damaged_targets → [recipient_part_damaged0_label]
3 recipient_part_damaged0_label → brazo derecho
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
2 destroyed_past → perforado
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite], [damaged_present] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado
2 ORIGINALTARGET_definite → <color=#D09B61FF>el segador</color>
2 damaged_present → dañando
2 damaged_targetsDef → [recipient_part_damaged0_label], [recipient_part_damaged1_definite], [recipient_part_damaged2_definite], y [recipient_part_damaged3_definite]
3 recipient_part_damaged0_label → brazo derecho
recipient_part_damaged1_definite → UNRESOLVABLE
recipient_part_damaged2_definite → UNRESOLVABLE
recipient_part_damaged3_definite → UNRESOLVABLE
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el brazo derecho
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] [ORIGINALTARGET_definite] y ha [damaged_past] [damaged_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>el segador</color>
2 damaged_past → perforado
2 damaged_targetsDef → [recipient_part_damaged0_definite]
3 recipient_part_damaged0_definite → el brazo derecho
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
1 r_logentry → [destroyed_targetsDef1] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fue [destroyed_past] en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
destroyed_targetsDef1 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
2 destroyed_past → agujereado
2 destroyed_suffix → piezas
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [projectile] de [INITIATOR_definite] [missed] a [ORIGINALTARGET_definite] y ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 missed → ha fallado por poco
2 ORIGINALTARGET_definite → <color=#D09B61FF>el segador</color>
2 destroyed_past → aniquilado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "}.
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
1 r_logentry → [destroyed_targetsDef2] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} fueron [destroyed_past]s en [destroyed_suffix] por [projectile] de [INITIATOR_definite].
2 destroyed_targetsDef2 → [recipient_part_destroyed0_definite], [recipient_part_destroyed1_definite], [recipient_part_destroyed2_definite], y [recipient_part_destroyed3_definite]
recipient_part_destroyed0_definite → UNRESOLVABLE
recipient_part_destroyed1_definite → UNRESOLVABLE
recipient_part_destroyed2_definite → UNRESOLVABLE
recipient_part_destroyed3_definite → UNRESOLVABLE
destroyed_targetsDef2 → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
2 destroyed_past → atravesado
2 destroyed_suffix → una fina niebla
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
1 r_logentry → [projectile] de [INITIATOR_definite] ha [destroyed_past] [destroyed_targetsDef] {replace: de [RECIPIENT_definite]; "de <color=#D09B61FF>el "-"<color=#D09B61FF>del "} [to] [destroyed_suffix].
projectile → UNRESOLVABLE
2 INITIATOR_definite → <color=#D09B61FF>Nails</color>
2 destroyed_past → borrado
destroyed_targetsDef → UNRESOLVABLE
2 RECIPIENT_definite → <color=#D09B61FF>el lancero</color>
2 to → a
2 destroyed_suffix → una fina niebla
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